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This Issue is about
I don't believe this is the expected behavior, because if you don't set the texture priority, the sprite will be textureless.
The text was updated successfully, but these errors were encountered:
Adding __default to the setTexturePriority list seems to "fix" the example — unless the second sprite's key is also __default.
__default
The problem seems to be that prioritized textures get drawn onto sprites where they don't belong, same as #231.
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https://codepen.io/samme/pen/GEQmOy
Appears fixed by #641
https://codepen.io/samme/pen/JjoeGaW
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This Issue is about
I don't believe this is the expected behavior, because if you don't set the texture priority, the sprite will be textureless.
The text was updated successfully, but these errors were encountered: