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# Version 3.80.1 - Nino - 27 February 2024 | ||
# Version 3.80.1 - Nino - 27th February 2024 | ||
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# Bug Fixes | ||
## Bug Fixes | ||
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* Fix `RenderTexture` crashing in the presence of a light. | ||
* Fix failure to restore compressed textures after WebGL context loss. | ||
* Fix a single WebGL error, with no visual side-effects, from occurring while calling `Shader.setRenderToTexture()` after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation. | ||
* Ensure that `TextureSource.setFlipY` always updates the texture. | ||
* Remove unsynced `flipY` from render textures in `Shader` and `DynamicTexture`. | ||
* Reverted a change made in `TouchManager` that would prevent clicks from outside the game window from being registered. Fix #6747 (thanks @ulsoftnaver @jaxtheking) | ||
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## Updates | ||
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* Modified `onMouseUpWindow` and `onMouseDownWindow` in the `MouseManager` so they now check for `sourceCapabilities.firesTouchEvents` and if found, abort registering the event. This new browser event property is designed to prevent you accidentally registering a Mouse Event when a Touch Event has just occurred (see https://developer.mozilla.org/en-US/docs/Web/API/InputDeviceCapabilities/firesTouchEvents) |
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