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Final version of the Getting Started guide.
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photonstorm committed Nov 29, 2013
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26 changes: 19 additions & 7 deletions README.md
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Expand Up @@ -5,22 +5,19 @@ Phaser 1.1

Phaser is a fast, free and fun open source game framework for making desktop and mobile browser HTML5 games. It uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) internally for fast 2D Canvas and WebGL rendering.

Version: 1.1.3 - Released: November 29th 2013
Version: 1.1.3 "Arafel" - Released: November 29th 2013

By Richard Davey, [Photon Storm](http://www.photonstorm.com)

View the [Official Website](http://phaser.io)<br />
Follow on [Twitter](https://twitter.com/photonstorm)<br />
Read the [Development Blog](http://www.photonstorm.com)<br />
Join the [Forum](http://www.html5gamedevs.com/forum/14-phaser/)<br />
Try out 150+ [Phaser Examples](http://gametest.mobi/phaser/examples/)
Try out 160+ [Phaser Examples](http://gametest.mobi/phaser/examples/)

[Un-official Getting Started with Phaser](http://www.antonoffplus.com/coding-an-html5-game-for-30-minutes-or-an-introduction-to-the-phaser-framework)

[Subscribe to our new Phaser Newsletter](https://confirmsubscription.com/h/r/369DE48E3E86AF1E). We'll email you when new versions are released as well as send you our regular Phaser game making magazine.

"Being negative is not how we make progress" - Larry Page, Google

Welcome to Phaser
-----------------

Expand All @@ -36,10 +33,15 @@ Phaser is everything we ever wanted from an HTML5 game framework. It powers all

![MiniCybernoid](http://www.photonstorm.com/wp-content/uploads/2013/10/phaser-cybernoid-640x480.png)

Getting Started Guide
---------------------

We have a new [Getting Started Guide](http://phaser.io/getting-started-js.php) which covers all you need to begin developing games with Phaser. From setting up a web server to picking an IDE. If you're new to HTML5 game development (or are coming from another language like AS3) then we recommend starting there.

Change Log
----------

Version 1.1.3 - November 29th 2013
Version 1.1.3 - "Arafel" - November 29th 2013

* New: Added a .jshintrc so contributions can be run through JSHint to help retain formatting across the library (thanks kevinthompson)
* New: The entire Phaser library has been updated to match the new JSHint configuration.
Expand Down Expand Up @@ -200,9 +202,18 @@ Road Map

The 1.1 release was a massive under-taking, but we're really happy with how Phaser is progressing. It's becoming more solid and versatile with each iteration. Here is what's on our road map for future versions:

Version 1.1.4 ("Kandor")

* Enhance the State Management, so you can perform non-destructive State swaps and persistence.
* More advanced tile map features. Better support for advanced Tiled features. Proper support for DAME tilemaps.

Versions 1.2 ("Saldaea")

* Integration with an advanced physics system. We've been experimenting with p2.js but have yet to conclude our research.
* A more advanced Particle system, one that can render to a single canvas (rather than spawn hundreds of Sprites), more advanced effects, etc.

Version 1.2+

* Massively enhance the audio side of Phaser. Although it does what it does well, it could do with taking more advantage of Web Audio - echo effects, positional sound, etc.
* Comprehensive testing across Firefox OS devices, CocoonJS and Ejecta.
* Integration with third party services like Google Play Game Services and Amazon JS SDK.
Expand All @@ -212,7 +223,6 @@ The 1.1 release was a massive under-taking, but we're really happy with how Phas
* Test out packaging with Node-webkit.
* Flash CC HTML5 export integration.
* Game parameters stored in Google Docs.
* More advanced tile map features. Better support for advanced Tiled features and also I want to add full support for DAME tilemaps.
* Add a d-pad example (http://www.html5gamedevs.com/topic/1574-gameinputondown-question/)
* Create more touch input examples (http://www.html5gamedevs.com/topic/1556-mobile-touch-event/)
* Look at HiDPI Canvas settings.
Expand Down Expand Up @@ -252,6 +262,8 @@ Please add them to the [Issue Tracker][1] with as much info as possible, especia

![Phaser Tilemap](http://www.photonstorm.com/wp-content/uploads/2013/04/phaser_tilemap_collision.png)

"Being negative is not how we make progress" - Larry Page, Google

License
-------

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