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One workaround is using (Phaser.Time.Clock).delayedCall and setting the duration to the timeline's max duration, and then starting the timeline over as needed in the callback.
Phaser:
3.60.0
Timeline could use a loop functionality with associated properties, events, and callbacks.
I was going to type in a bunch of text and information about how loops work, but uhhh, here's the old timeline :D
https://photonstorm.github.io/phaser3-docs/Phaser.Tweens.Timeline.html
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