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Phaser.Time.Timeline: Loop functionality (including events and callbacks) #6560

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micsun-al opened this issue Jul 25, 2023 · 1 comment
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@micsun-al
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micsun-al commented Jul 25, 2023

Phaser: 3.60.0

Timeline could use a loop functionality with associated properties, events, and callbacks.

I was going to type in a bunch of text and information about how loops work, but uhhh, here's the old timeline :D

https://photonstorm.github.io/phaser3-docs/Phaser.Tweens.Timeline.html

@micsun-al
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One workaround is using (Phaser.Time.Clock).delayedCall and setting the duration to the timeline's max duration, and then starting the timeline over as needed in the callback.

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