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sound.isPlaying is true after sound.destroy() #6645

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rexrainbow opened this issue Oct 8, 2023 · 1 comment
Closed

sound.isPlaying is true after sound.destroy() #6645

rexrainbow opened this issue Oct 8, 2023 · 1 comment

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@rexrainbow
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Version

  • Phaser Version: 3.60.0
  • Operating system: win11
  • Browser: chrome

Description

Test code, sound.isPlaying still return true after sound.destory().
Might invoke sound.stop() inside sound.destory().

@photonstorm
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Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.

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