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Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Description
Test code,
sound.isPlaying
still returntrue
aftersound.destory()
.Might invoke
sound.stop()
insidesound.destory()
.The text was updated successfully, but these errors were encountered: