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Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Description
The Input Manager seems to use one fewer touch pointer than its pointersTotal.
Example Test Code
See https://codepen.io/samme/pen/VwdeZEL.
The game config has
activePointers: 4
. The Input Manager has 4 touch pointers (IDs 1 to 4). This is correct.Put 4 fingertips on the game canvas. Only 3 touch pointers activate.
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