Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

The last touch input pointer is never activated #6783

Closed
samme opened this issue Apr 6, 2024 · 1 comment · May be fixed by jonesrussell/nishman#6
Closed

The last touch input pointer is never activated #6783

samme opened this issue Apr 6, 2024 · 1 comment · May be fixed by jonesrussell/nishman#6

Comments

@samme
Copy link
Contributor

samme commented Apr 6, 2024

Version

  • Phaser Version: 3.80.1 and earlier

Description

The Input Manager seems to use one fewer touch pointer than its pointersTotal.

Example Test Code

See https://codepen.io/samme/pen/VwdeZEL.

The game config has activePointers: 4. The Input Manager has 4 touch pointers (IDs 1 to 4). This is correct.

Put 4 fingertips on the game canvas. Only 3 touch pointers activate.

@rgk
Copy link
Contributor

rgk commented Apr 22, 2024

Nice find!

Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants