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RoundPixels: true image scaling pixels off #6874
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I can't replicate this - can you have a look here and tell me what needs changing please: https://labs.phaser.io/view.html?src=src/bugs/6874%20rp.js I've uploaded 3.85 Beta 1, Beta 2 and the current build of master ('dev' version) which you can switch between |
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the |
@saintflow47 re: your Discord message. I tested your Sandbox and the labs link above in v3.85 and it fills the canvas entirely (where-as 3.80 gives you the green line across the bottom) - do you have an updated sandbox that demonstrates this with 3.85? |
Updated Sandbox to show the issue: https://phaser.io/sandbox/QQFb7SU5 |
Ok, do a fresh build from the main branch of 3.85.2 and then test that please. |
Version
3.85.0.beta-2
W10
Chrome
Description
https://phaser.io/sandbox/x8mumpYw
Basically this code leads to me having the image not fully cover the screen in the new beta with RoundPixels: true. setting roundPixels false or rolling the version back leads to it working as expected again.
I have encountered another issue that might be related as well that i havent seen before, its thin lines appearing between the outline blocks at certain window resolutions
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