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schema.graphql
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schema.graphql
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# source: http://localhost:3000/
# timestamp: Wed Jun 10 2020 18:03:19 GMT-0700 (Mountain Standard Time)
schema {
query: QueryRoot
mutation: MutationRoot
}
directive @defer on FIELD
directive @stream on FIELD
type AltMode implements CharacterMode {
id: ID!
title: String!
subtitle: String!
stars: Int!
type: ModeType!
faction: Faction!
traits: [CharacterTrait!]!
health: Int!
attack: Int!
defense: Int!
}
type BattleCard implements Node & Card {
id: ID!
tcgId: String!
rarity: CardRarity!
number: String!
category: CardCategory!
wave: Wave!
title: String!
stars: Int
icons: [String!]!
type: BattleType!
faction: Faction
attackModifier: Int
defenseModifier: Int
image: Image
}
input BattleCardInput {
tcgId: String!
rarity: CardRarity!
number: String!
title: String!
stars: Int
icons: [String!]!
type: BattleType!
faction: Faction
attackModifier: Int
defenseModifier: Int
waveTcgId: String!
image: ImageInput!
}
enum BattleType {
ACTION
SECRET_ACTION
UPGRADE_WEAPON
UPGRADE_ARMOR
UPGRADE_UTILITY
UPGRADE_WEAPON_ARMOR
}
type BodyMode implements CharacterMode {
id: ID!
title: String!
subtitle: String!
stars: Int!
type: ModeType!
faction: Faction!
traits: [CharacterTrait!]!
health: Int!
attack: Int!
defense: Int!
}
type BotMode implements CharacterMode {
id: ID!
title: String!
subtitle: String!
stars: Int!
type: ModeType!
faction: Faction!
traits: [CharacterTrait!]!
health: Int!
attack: Int!
defense: Int!
}
interface Card {
id: ID!
tcgId: String!
rarity: CardRarity!
number: String!
category: CardCategory!
wave: Wave!
}
enum CardCategory {
CHARACTER
BATTLE
STRATAGEM
}
enum CardRarity {
COMMON
UNCOMMON
RARE
SUPER_RARE
THEME
PROMO
}
union Cards = BattleCard | CharacterCard | StratagemCard
type CardsConnection {
"""Information to aid in pagination."""
pageInfo: PageInfo!
"""A list of edges."""
edges: [CardsEdge]
}
"""An edge in a connection."""
type CardsEdge {
"""The item at the end of the edge"""
node: Cards!
"""A cursor for use in pagination"""
cursor: String!
}
type CharacterCard implements Card & Node {
id: ID!
tcgId: String!
rarity: CardRarity!
number: String!
category: CardCategory!
wave: Wave!
modes: [CharacterMode!]!
}
interface CharacterMode {
id: ID!
title: String!
stars: Int!
type: ModeType!
faction: Faction!
}
enum CharacterTrait {
MELEE
RANGED
SPECIALIST
MOTORCYCLE
SPACESHIP
TRUCK
LEADER
CAR
INSECTICON
TANK
DINOBOT
PLANE
}
type CombinerBodyMode implements CharacterMode {
id: ID!
title: String!
subtitle: String!
stars: Int!
type: ModeType!
faction: Faction!
traits: [CharacterTrait!]!
health: Int!
attack: Int!
defense: Int!
}
type CombinerMode implements CharacterMode {
id: ID!
title: String!
subtitle: String!
stars: Int!
type: ModeType!
faction: Faction!
traits: [CharacterTrait!]!
health: Int!
attack: Int!
defense: Int!
}
enum Faction {
AUTOBOT
DECEPTICON
MERCENARY
}
type HeadMode implements CharacterMode {
id: ID!
title: String!
stars: Int!
type: ModeType!
faction: Faction!
}
type Image {
id: ID!
originalUrl: String!
}
input ImageInput {
originalUrl: String!
}
enum ModeType {
ALT
ALT_1
ALT_2
BOT
COMBINER
UPGRADE_WEAPON
UPGRADE_ARMOR
UPGRADE_UTILITY
BODY
HEAD
COMBINER_BODY
}
type MutationRoot {
addWave(wave: WaveInput!): Wave!
addBattleCard(card: BattleCardInput!): BattleCard!
}
scalar NaiveDate
interface Node {
id: ID!
}
"""Information about pagination in a connection"""
type PageInfo {
"""When paginating backwards, are there more items?"""
hasPreviousPage: Boolean!
"""When paginating forwards, are there more items?"""
hasNextPage: Boolean!
"""When paginating backwards, the cursor to continue."""
startCursor: String
"""When paginating forwards, the cursor to continue."""
endCursor: String
}
type QueryRoot {
node(id: ID!): Node!
allCards(after: String, before: String, first: Int, last: Int): CardsConnection!
}
type StratagemCard implements Node & Card {
id: ID!
tcgId: String!
rarity: CardRarity!
number: String!
category: CardCategory!
wave: Wave!
title: String!
requirement: String!
stars: Int!
faction: Faction!
}
type UpgradeMode implements CharacterMode {
id: ID!
title: String!
stars: Int!
type: ModeType!
faction: Faction!
traits: [CharacterTrait!]!
attackModifier: Int
defenseModifier: Int
}
type Wave implements Node {
id: ID!
tcgId: String!
name: String!
released: NaiveDate!
}
input WaveInput {
tcgId: String!
name: String!
released: NaiveDate!
}