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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta viewport="width=device-width, initial-scale=1.0" />
<title>Patrick Bowen's Portfolio</title>
<link rel="stylesheet" href="style.css" />
<script
type="text/javascript"
src="https://cdn.jsdelivr.net/npm/lozad/dist/lozad.min.js"
></script>
<script>
function DomLoad() {
const observer = lozad();
observer.observe();
}
</script>
</head>
<body onload="DomLoad()">
<page>
<div class="header-container">
<div class="Name"><h1>Patrick Bowen</h1></div>
<div class="Area">
<h4>Location</h4>
Hampshire, UK
</div>
<div class="Email">
<h4>Email</h4>
<a href="mailto:phun@proton.me">phun@proton.me</a>
</div>
<div class="Mobile"></div>
<div class="Portfolio">
<h4>Portfolio</h4>
<a href="https://phunanon.github.io">phunanon.github.io</a>
</div>
<div class="Profile">
<p>
Graduate, hobbyist, tutor, freelance, and professional in
technologies from full-stack web to electronics.
</p>
<p>
Enjoys inter-discipline teamwork, problem solving, system
architecture, and keeping skills modern.
</p>
</div>
</div>
<h2>Education</h2>
<div class="education-container">
<div class="University">
<h3>Staffordshire<br />University</h3>
<h4>Sept 2015 – June 2020</h4>
</div>
<div class="Degree">BSc (Hons) Computing Science</div>
<div class="Hnd">HND Applied Computing</div>
<div class="DegreeAward award">1st Class</div>
<div class="HndAward award">Distinction</div>
<div class="Line"></div>
<div class="College">
<h3>Shrewsbury<br />College</h3>
<h4>Sept 2013 – July 2015</h4>
</div>
<div class="Diploma">BTEC Extended Dip. Computing & I.T</div>
<div class="DiplomaAward award">DDM</div>
</div>
<h2>Career Experience</h2>
<div class="career-container">
<div class="Inbox">
<h3>Inbox Insight Ltd.</h3>
<h4>August 2020 – present | B2B marketing</h4>
</div>
<div class="InboxTech">
<tech><span>C#</span><span>TypeScript</span></tech>
<tech><span>.NET 6</span><span>Framework</span></tech>
<tech><span>MVC</span><span>Webpack</span></tech>
<tech><span>Git</span><span>Azure</span></tech>
<tech><span>EF</span><span>SQL</span></tech>
</div>
<div class="InboxInfo">
Full-stack web developer role. Maintaining and extending both internal
and external websites; software, micro-services, internal and 3rd
party APIs; near total deprecation/replacement of systems during time
there. Agile, iterative, one of the first members of a growing team.
</div>
<div class="Line"></div>
<div class="GeInfo">
Internship in oil & gas well data acquisition: analysis &
visualisation, physics simulation, compression, misc. utilities.
Agile, with project-manager. Operation of high-voltage equipment.
Conducted UK-wide presentations, tours and Python classes for
children. Was offered a full-time position after university.
</div>
<div class="Ge">
<h3>General Electric / Baker Hughes</h3>
<h4>July 2018 – July 2019 | Oilfield services & equipment</h4>
</div>
<div class="GeTech">
<tech><span>C#</span><span>C++</span></tech>
<tech><span>Framework</span><span>.NET Core</span></tech>
<tech><span>WinForms</span><span>WPF</span></tech>
<tech><span>MQTT</span><span>WebSockets</span></tech>
<tech><span>SVN</span><span>DevOps</span></tech>
</div>
</div>
</page>
<page class="spaced-headers">
<h2>Personal Experience</h2>
<p>
Please do visit
<a href="https://phunanon.github.io">my portfolio</a> listing most of my
notable projects.
</p>
<h3>Flagship project – Insitux scripting language</h3>
<ul>
<li>
Developer and maintainer of extensible scripting language, written in
TS
</li>
<li>
Targets Node, web, and Roblox (its originally commissioned platform)
</li>
<li>TDD methodology, full user-facing documentation coverage</li>
<li>Fostered a community of over 300 members, recorded tutorials</li>
<li>
<a href="https://insitux.github.io"> insitux.github.io </a>
</li>
</ul>
<h3>Private tutoring</h3>
<div class="tech-container pt">
<div class="Technologies">
<tech><span>Python</span><span>HTML5, JS, TS</span></tech>
<tech><span>Java, MDE</span><span>SQL, R</span></tech>
<tech><span>C#, VB.NET</span><span>C</span></tech>
</div>
<ul class="Info">
<li>
Logged over 600 hours as private tutor, 0–16h per week since
2018
</li>
<li>
Tutored all ages, from elementary to post-graduate, short- and
long-term tutoring
</li>
<li>From technical minutiae to comprehensive academic work</li>
</ul>
</div>
<h3>Freelancing</h3>
<div class="tech-container pt">
<div class="Technologies">
<tech><span>IaaS</span><span>HTML5, JS, TS</span></tech>
<tech><span>SQLite</span></tech>
</div>
<ul class="Info">
<li>Crypto-market analysis software for one client</li>
<li>
Utilising multiple free and paid API, IaaS platforms, libraries
</li>
<li>
Implemented data visualisation and analysis, algorithms outside of
my personal understanding
</li>
<li>
Implemented portal/proxy with OTP authentication, and OTA updated
client-side scripts
</li>
</ul>
</div>
<h3>Achievements</h3>
<p>
<u>General Electric Impact Award</u> worth £70 for 6hr day of teaching
Python;
</p>
<p>
<u>vInspired ‘v50’</u> (vinspired.com) for voluntary
computer literacy teaching;
</p>
<p>
<u>First Aid at Work</u> (expired 2021/03) with St John's Ambulance;
</p>
<p>
‘Rising Star’, 2013, and ‘Most improved’, 2015,
Shrewsbury College;
</p>
<p>
100% Attendance for multiple terms at college & throughout secondary.
</p>
<footer>Last updated 2022/04/23</footer>
</page>
<portfolio>
<h1>Enterprise projects & contributions</h1>
<h2>2018-19 - Baker Hughes, a GE company</h2>
<p>
A primarily C# role in the oil & gas industry, with regular
collaboration between other industry fields. Due to the nature of the
work not much material is available to share.
</p>
<article class="Csharp">
<h2>Poster - Software Dev. in Downhole Eng.</h2>
<p>
This poster by me was part of a gallery by all interns on site. It
shows four screenshots of WinForms projects I developed solo.
</p>
<a href="assets/poster.png">
<img class="cover lozad" data-src="assets/poster.png" />
Click to enlarge.
</a>
</article>
<article class="Csharp">
<h2>"Sondex Kernel" - MQTT broker</h2>
<p>
The vision of the software management at the start of my role was to
reign-in decades' worth of utilities and software suites to one
communication protocol.
</p>
<p>
It was decided to use one akin to MQTT, which would be translated to
an embed-suitable protocol on-the-fly. I helped architect and test
this new platform with their senior engineer. It became the "Sondex
Ultracom" platform.
</p>
<p>
After development, to begin developing a new Ultracom
utility—however small—required including up to fifteen
.NET libraries. It was required to use ever-evolving boilerplate to
operate them. I couldn't tolerate this.
</p>
<p>
I was granted the time to investigate solving this issue, and
architected what I called the "Kernel." It became the sole dependency
on a project, and at runtime would use reflection to orchestrate one
communication "daemon" and one or more "modules". The Kernel provided
a thin abstraction between the two types of actor, and completely
divorced our business logic from our communication logic for any
project. It also made "modules" composable between each other, using
MQTT. It sincerely was my favourite programming project of all time.
</p>
</article>
<article class="Csharp">
<h2>Live WebSocket tool control/monitoring</h2>
<columns>
<column>
<p>
As an experiment I developed a C# web-server with an Ultracom MQTT
backend, allowing you to remotely monitor and control devices over
the internet.
</p>
<p>
The screenshot shows the web-app used, controlling and monitoring
a caliper tool – used to measure the diameter and integrity
of oil wells. Here the calipers were depressed by hand on one
side.
</p>
<p>
Not only popular with coworkers, but the local visiting school for
demonstrations too!
</p>
</column>
<column>
<a href="assets/WebSocket Calipers.png">
<img
class="cover lozad"
data-src="assets/WebSocket Calipers.png"
/>
Click to enlarge
</a>
</column>
</columns>
</article>
<article class="Csharp">
<h2>Model-View-Presenter pattern document</h2>
<columns>
<column>
<p>
I was made to learn MVP at work—something I thought wouldn't
be of use to me at the time. Since then I've come to fully
appreciate software patterns architectures.
</p>
<p>
Older coworkers managed to avoid good practise, resulting in very
tightly-coupled, difficult to maintain programs. In an effort to
combat this I wrote a document on how—and why—to use
the Model-View-Presenter pattern in WinForms projects.
</p>
</column>
<column>
<a href="assets/MVP Guide.pdf">
<img class="cover lozad" data-src="assets/MVP Guide.png" />
Click to read PDF
</a>
</column>
</columns>
</article>
<h2>Miscellaneous contributions</h2>
<contributions>
<p>3rd party comms. translation</p>
<p>Successful investigation and adoption of .NET Core</p>
<p>.NET Framework to Core automated porting utility</p>
<p>Combining and porting two firmware console utilities into one GUI</p>
<p>Ported critical a VB6 app to C#</p>
<p>
Modernised a critical utility developed in the time of experimental
comms.
</p>
<p>Collaborated in a LabView adapter for Ultracom</p>
<p>Proof-of-concept proprietary database C# adapter</p>
<p>A simple scripting language for tool control</p>
<p>
Proof-of-concept deterministic embedded histogram compression, 42%
worse-case
</p>
<p>Aid in revival of Azure DevOps use</p>
<p>Co-presented to local school children</p>
<p>Presented 45-min Q&A lecture on VBA to 55 UK-wide interns</p>
<p>Participated in "Dragon's Den" style Year 7's school activity</p>
<h3>Physicist, Mechanical, and Manufacturing collaborations</h3>
<p>Histogram bulk experimental analysis suite</p>
<p>Monte-Carlo optical simulator implementing Snell's Law</p>
<p>Set out and delegated a data processing workflow</p>
<p>Collaborated to develop an equipment testbox with soft. utility</p>
<p>Virtual oscilloscope over USB & TCP/IP</p>
<p>Magnetic field 3-axis diagnostic app</p>
</contributions>
</portfolio>
<portfolio>
<h1>Personal & Academic projects</h1>
<article class="HTML">
<h2>
Bachelor's dissertation artefact
<a class="fa github" href="https://github.com/phunanon/Competite"></a>
</h2>
<p>
Different sport competitions are implemented with any back-end
technology through a HTTP API, synchronised through an immutable
message transcript. See screenshots here
<a
href="https://github.com/phunanon/competite/tree/master/screenshots"
>here</a
>
until I add a gallery to this page; apologies!
</p>
<a href="assets/CompetiteDiagram.png">
<img class="cover lozad" data-src="assets/CompetiteDiagram.png" />
Click to enlarge.
</a>
</article>
<article class="arduino">
<h2>
Arduino & PC programming language
<a class="fa github" href="https://github.com/phunanon/Chika"></a>
</h2>
<p>
It's been a dream to have a programmable pocket-PC, and my own
programming language. So I am developing a language called Chika in
C++. It uses s-expressions, pure functions, immutable values, avoiding
heap memory. Already it has a core library and some basic drivers like
OLED and keypad. It can even compile <i>on</i> Arduino.
</p>
<img class="lozad" data-src="assets/Chika-sample.png" />
</article>
<article class="SFML">
<h2>
<a class="fa github" href="https://github.com/phunanon/Infection"></a
>Isometric Shooter/Melee Survival
</h2>
<p>
For the Global Games Jam 2018
<a href="http://danielshare.co.uk/">another student</a> and I built a
game from scratch within 48 hours in C++. Unfortunately, neither of us
knew the correct graphical approach at the time, but it was a fun and
valuable experience, exposing my limits and abilites!
</p>
<iframe
class="lozad"
data-src="https://www.youtube.com/embed/DohsSo4k-ps"
frameborder="0"
allowfullscreen
></iframe>
</article>
<article class="HTML">
<h2>
<a href="https://ocastio.uk">Ocastio.uk</a> - Online Voting
<a class="fa github" href="https://github.com/phunanon/Ocastio"></a>
</h2>
<p>
A totally new platform for managing inter-organisational legislation
and voting. Hosted on a DigitalOcean 2.2GHz 1GB Droplet, the
application runs on the JVM (Java Virtual Machine), and is written in
Clojure - a modern functional-paradigm programming language.
</p>
<iframe
class="lozad"
data-src="https://www.youtube.com/embed/fhdzdJuhlPU"
frameborder="0"
allowfullscreen
></iframe>
</article>
<article class="HTML">
<h2>
Multigloss - a Duolingo clone
<a
class="fa github"
href="https://github.com/phunanon/multigloss"
></a>
</h2>
<p>
An incomplete experiment, looking into ClojureScript and reactive
workflow. I really enjoyed the single-page-application approach,
choosing to merge server responses directly into a local database.
</p>
<img class="lozad" data-src="assets/multigloss.png" />
</article>
<article class="HTML">
<h2>Older: Acastio - Online Voting</h2>
<p>
I was struggling to learn SQL at University, and so created a basic
vote-casting website in PHP, allowing 'organisations' to arrange
voters in ranges, schedule ballots, and make use of 3 different
counting systems. I ended up enjoying using link tables...
</p>
<video class="lozad" controls loop muted>
<source data-src="assets/Acastio_low.webm" type="video/webm" />
</video>
</article>
<article class="android rows">
<h2>
<a class="fa github" href="https://github.com/phunanon/DailyGoals"></a
>Daily Goals App
</h2>
<columns>
<column>
<p>
Using Android Studio, I developed a simple app which would allow
daily goals with a deficit system, daily records, and handy
buttons. I found it a lot more motivating than other apps!
</p>
</column>
<column>
<a href="assets/DailyGoals.png"
><img class="cover lozad" data-src="assets/DailyGoals.png"
/></a>
</column>
</columns>
</article>
<article class="arduino">
<h2>
<a class="fa github" href="https://github.com/phunanon/GalaxyOLED"></a
>Crude Galaxy Simulator
</h2>
<columns>
<column>
<p>
I'd written a simple O(n^2) engine while bored, in SFML, but that
wasn't challenging enough! I shoehorned it onto an ATtiny85, but
it's 60x slower than the video...
</p>
<p>
The display also isn't perfect for it, as it eats 8-bit vertical
stripes at a time.
</p>
</column>
<column>
<video class="lozad" controls loop>
<source
data-src="https://github.com/phunanon/GalaxyOLED/raw/master/media/demo.webm"
type="video/webm"
/>
</video>
</column>
</columns>
</article>
<article class="arduino">
<h2>Fencing Hit Detection System</h2>
<p>
Using an Atmel ATtiny85 with Arduino IDE, I constructed an inexpensive
hit-detection device for the sport Fencing, Épée
discipline. It needed to interface with the standard plug, operate
within a 40ms timeframe, and power two weapons over a piste of 14m. I
only went as far as a hand-soldered working prototype!
</p>
<columns>
<column>
<a href="assets/Fense2.jpg"
><img class="fit lozad" data-src="assets/Fense2.jpg"
/></a>
</column>
<column>
<a href="assets/Fense3.jpg"
><img class="fit lozad" data-src="assets/Fense3.jpg"
/></a>
</column>
</columns>
</article>
<article class="arduino">
<h2>PAL Pong</h2>
<p>
Using the Arduino platform (Due/Mega 2560) I implemented the arcade
classic Pong to work through PAL TV. Two potentiometers acted as
controllers for the paddles, emulating the nostalgic feel of the first
consoles! Unfortunately difficult to record due to framerate.
</p>
<columns>
<column>
<a href="assets/GameControllers.jpg"
><img class="fit lozad" data-src="assets/GameControllers.jpg"
/></a>
</column>
<column>
<iframe
class="lozad"
data-src="https://www.youtube.com/embed/MPDB5B8uL2k"
frameborder="0"
allowfullscreen
></iframe>
</column>
</columns>
</article>
<article class="arduino">
<h2>OLED/PAL Raycaster</h2>
<p>
Using the Arduino platform (Mega 2560) I ported
<a href="http://lodev.org/cgtutor/raycasting.html">this tutorial</a>
into Arduino C++, and utilised the
<a href="https://github.com/adafruit/Adafruit_SSD1306"
>Adafruit SSD13076 library</a
>
and
<a href="https://github.com/Avamander/arduino-tvout">TVout library</a>
for display. They both used the same interface for movement as the
Pong game.
</p>
<columns>
<column>
<a href="assets/ArduinoOLEDRaycast.jpg"
><img class="fit lozad" data-src="assets/ArduinoOLEDRaycast.jpg"
/></a>
</column>
<column>
<a href="assets/ArduinoPALRaycast.jpg"
><img class="fit lozad" data-src="assets/ArduinoPALRaycast.jpg"
/></a>
</column>
</columns>
</article>
<article class="SFML">
<h2>Raycast First-person Shooter</h2>
<p>
For my HND Applied Computing project, I chose to create an SFML/C++
raycaster using the same core-code as in projects above, but textured.
I still have a lot to flesh out in order to make it a fun, dynamic
game!
</p>
<iframe
class="lozad"
data-src="https://www.youtube.com/embed/swGqpTGfVqI"
frameborder="0"
allowfullscreen
></iframe>
</article>
<article class="terminal">
<h2>
<a class="fa github" href="https://github.com/phunanon/CCircuit"></a
>Basic Circuit Simulator
</h2>
<p>
Written in C++ for Linux terminal, this program allows you to create
and step-through simple yet functional circuits. The animation
demonstrates a compact hh:mm:ss clock design being simulated.
</p>
<video class="lozad" controls>
<source
data-src="https://github.com/phunanon/CCircuit/raw/master/media/CCircuit-hhmmss-clock.webm"
type="video/webm"
/>
</video>
<a href="https://github.com/phunanon/CCircuit/raw/master/media"
>More videos</a
>
</article>
<article class="SFML">
<h2>
<a class="fa github" href="https://github.com/phunanon/Sircuit"></a
>Basic Circuit Simulator Revival
</h2>
<p>
C++/SFML, completely rethinks the approach to an easy-to-use circuit
simulator. Though the code for the terminal one is <i>awful</i>, I
still prefer its functionality...
</p>
<a
href="https://github.com/phunanon/Sircuit/raw/master/media/add_and_display_min.png"
>
<img
src="https://github.com/phunanon/Sircuit/raw/master/media/add_and_display_min.png"
/>
</a>
</article>
<article class="SFML">
<h2>
<a class="fa github" href="https://github.com/phunanon/Pahjong"></a
>Mahjong
</h2>
<columns>
<column>
<p>
A simple implementation of the classic virtual Mahjong. Written in
C++ using the SFML framework, it was a personal experiment into
basic graphical applications.
</p>
</column>
<column>
<a href="assets/Pahjong.png"
><img class="lozad" data-src="assets/Pahjong.png"
/></a>
</column>
</columns>
</article>
<article class="arduino">
<h2>
<a class="fa github" href="https://github.com/phunanon/FlintOS"></a
>Basic Arduino OS
</h2>
<p>
I've always wanted to create something with even the semblance of an
OS, so I created FlintOS. It loads programs from ATtiny85's EEPROM,
and executes them with a basic instruction set. I wrote a binary
reader and a writer, in the instruction set, so it's good to go.
</p>
<a
href="https://github.com/phunanon/FlintOS/raw/master/media/binary_reader.jpg"
>
<img
src="https://github.com/phunanon/FlintOS/raw/master/media/binary_reader.jpg"
/>
</a>
</article>
<article class="SFML">
<h2>
<a class="fa github" href="https://github.com/phunanon/Panfield"></a
>Canfield (Solitaire)
</h2>
<p>
Another simple implementation of a tile-based game, this app
incorporates dragging, auto-placement, animated finish, and a timer
with auto-pause. The newest version looks a little bit better, with a
random rotation of cards!
</p>
<a href="assets/Panfield.png"
><img class="lozad" data-src="assets/Panfield.png"
/></a>
</article>
<article class="SFML">
<h2>
<a class="fa github" href="https://github.com/phunanon/Society"></a
>RTS Game
</h2>
<columns>
<column>
<p>
A bare-bones Real Time Strategy game implemented in C++/SFML
– my first isometric graphical program. My goal was to
generate AI towns/villages, gigantic maps (JIT map building, etc),
and try to create a realistic economic setting.
</p>
</column>
<column>
<iframe
class="lozad"
data-src="https://www.youtube.com/embed/HeqjruvEFNc"
frameborder="0"
allowfullscreen
></iframe>
</column>
</columns>
</article>
<article class="terminal">
<h2>Homebrew Pathfinding</h2>
<columns>
<column>
<p>
Requiring a less CPU-intensive solution, with approximate routes,
I took on the fun challenge of writing my own pathfinding.
Governed by 7 steps, I ported it into the RTS Game featured above.
The video demonstrates its execution. Can still be optimised
further.
</p>
</column>
<column>
<iframe
class="lozad"
data-src="https://www.youtube.com/embed/fvYZVBHAE7s"
frameborder="0"
allowfullscreen
></iframe>
</column>
</columns>
</article>
<article class="HTML">
<h2>Basic Pixelart Editor</h2>
<p>
As our college course was part-time, I helped implement a peer's HND
project to her design documentation, using HTML/CSS/JS.
</p>
<a href="assets/Pixelpoint.png"
><img class="lozad" data-src="assets/Pixelpoint.png"
/></a>
</article>
<article class="terminal">
<h2>
<a class="fa github" href="https://github.com/phunanon/Barebrain"></a
>Brainf**k Interpreter
</h2>
<columns>
<column>
<p>
A black-box
<a href="https://en.wikipedia.org/wiki/Brainfuck">Brainf**k</a>
interpreter, implemented in C and Python. It uses simple registers
to repeat commands and cache loops. Could be improved by
implementing optimisations as suggested by its community,
multi-threaded printing, and perhaps even rudimentary branching.
</p>
</column>
<column>
<iframe
class="lozad"
data-src="https://www.youtube.com/embed/BhlzdLiVNNc"
frameborder="0"
allowfullscreen
></iframe>
</column>
</columns>
</article>
<article class="HTML">
<h2>Faux-machine Code Emulator</h2>
<p>
For an assignment in college we were required to show a basic
understanding of machine code. I went one step further than basic Z80,
and created my own Javascript emulator and instruction set.
</p>
<a href="assets/Pavascode.png"
><img class="lozad" data-src="assets/Pavascode.png"
/></a>
</article>
<article class="terminal">
<h2>Ascii Free-roam Game</h2>
<p>
In early 2016, two peers and I collaborated on a Linux-based terminal
game, based around having a big expanse to explore, and AIs which
would perform tasks autonomously. After the collaboration, I set out
to write my own version of the AI my peers implemented, reducing the
project to purely my code.
</p>
<iframe
class="lozad"
data-src="https://www.youtube.com/embed/j4bJYOMW6s4"
frameborder="0"
allowfullscreen
></iframe>
</article>
<article class="HTML">
<h2>
<a class="fa github" href="https://github.com/phunanon/JSUno"></a
>JSUno
</h2>
<p>
An networked-multiplayer Uno implementation in HTML/CSS/JS+<a
href="http://peerjs.com/"
>PeerJS</a
>
utilising WebRTC. With pastel colours and helpful notifications, it is
suitable for a virtually unlimited amount of children & adults alike,
wherever they are.
</p>
<columns>
<column>
<a href="assets/JSUno1.png"
><img class="fit lozad" data-src="assets/JSUno1.png"
/></a>
</column>
<column>
<a href="assets/JSUno2.png"
><img class="fit lozad" data-src="assets/JSUno2.png"
/></a>
</column>
</columns>
</article>
<h2>And much more not included...</h2>
</portfolio>
</body>
</html>