This is a simple, unopinionated template for creating projects on EditART.
- Make a sketch that renders fast.
- Use the variables
m0
,m1
,m2
,m3
,m4
which are the values of the 5 sliders.
IMPORTANT: Every single part of the output must ONLY depend on the values
m0
..m4
. Otherwise the pieces will change after minting.
-
The entrypoint is the
drawArt()
function which will be triggered automatically everytime the sliders change. Find an example inindex.js
. -
Call
triggerPreview()
at the point in time when the preview image should be renderd. -
If your project is animated, please restart the animation on each call to
drawArt()
-
Your artwork should be able to handle window resizing. An event listener is active that will call
drawArt()
every time the window size changes. -
If you use any libraries, include all source files in the project. Do not load any dependencies from the internet.
If you need randomness, you can use the functions randomM0()
..randomM4()
these functions provide randomness seeded by the respective values m0
..m4
.
NOTE: You can set the
randomSeedEditArt
variable inindex.html
to any string you like in order to distinguish your randomness from the one of other projects. IMPORTANT: Don't use any source of randomness other than the one described above.
In order to test your project with the EditART platform, start a local development server of your project and paste its address in the sandbox and you can start playing around with the sliders.
Is you have a finished project or any questions, send me a DM on twitter @pifragile. Looking forward to hearing from you!