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Social.localUser.Authenticate always returns false #2425
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Unity version in case if it's needed: 2018.3.0f2. |
This should be called only once and also without logs I cannot say what the problem is, but try to move this piece of code to Awake or Start method. |
I'll try to do it with logs but the SignIn coroutine is called from the start method. I needed to do it this way beacuse otherwise firebase authentication would start before google play sign in is finished as it's a lambda expression. |
I get DEBUG: Starting Auth Transition. Op: SIGN_IN status: ERROR_NOT_AUTHORIZED |
I solved the issue. The problem was that I tried debugging using the original apk and I didn't knew that google resigns the apk. After downloading the deprived version and installing that on my device everything was working fine. |
Hi,
I'm facing an issue with authentication: Social.localUser.Authenitcate always returns false. My signing keys are matching. I have my email added as a tester. The project is still in test mode so it's not published. I am trying to test on android. I was wondering if anyone could help me to resolve this, please?
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