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FR: Implement ability to not crash horribly with ART runtime #26

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brett19 opened this issue Feb 22, 2014 · 11 comments
Closed

FR: Implement ability to not crash horribly with ART runtime #26

brett19 opened this issue Feb 22, 2014 · 11 comments

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@brett19
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brett19 commented Feb 22, 2014

When attempting to sign into play services using the standard Social.localUser.Authenticate call while ART is the active runtime, the app shuts down with an error about JNI_GetArrayLength. Will provide additional details below shortly.

@brett19
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brett19 commented Feb 22, 2014

@btco
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btco commented Mar 10, 2014

The plugin does not officially support ART yet; but I'm tagging this as a feature request.

@btco btco changed the title Crash when using ART runtime FR: Implement ability to not crash horribly with ART runtime Mar 19, 2014
@felschr
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felschr commented Mar 20, 2014

I have the same issue. First I thought my application ID or fingerpribt would be incorrect but I couldn't see an error message for that.
ART support would be really great!

@Ezee
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Ezee commented Mar 21, 2014

ART support would be nice because there's a lot of 'artholes' out there. I'm getting one star reviews with a reason 'ART is not supported' and explaining that ART is simply experimental runtime isn't working.

@MSFX
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MSFX commented Jul 29, 2014

Still having issues with this as well :/ :(

@acceleroto
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I'm a big fan of this FR. Lots of my players are complaining about lack of ART support. Thanks!

@lalmanzar
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So... Lollipop is almost here, and still no support for ART. Please add support. Thanks!

@wfowler1
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Yeah, this is going to be a pretty serious problem soon and it will only get worse until this is addressed.

@wfowler1
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Actually, now that I test it again, I'm not having any trouble with crashing while using ART on my Galaxy S5... Are you sure you aren't having some other issue?

@seandanger
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I only have one device that can run Android L as of yet, but I installed the 5.0 (LRX21P) public release, and the crash no longer occurs as it did on Android 4.4.4. Achievements, Leaderboards, and Cloud Saving seem to work fine too. Huzzah!

@mrggl
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mrggl commented Jan 8, 2015

This was an issue with older versions of ART that was resolved in the public release.

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