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project builder #47

Manually triggered March 29, 2024 23:36
Status Success
Total duration 9m 53s
Artifacts 7

build.yml

on: workflow_dispatch
Matrix: build
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33 warnings
StandaloneLinux64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneLinux64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
Unable to find player assembly: /github/workspace/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on glcore)
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on vulkan)
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on glcore)
WebGL build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
WebGL build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on gles3)
WebGL build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on gles3)
WebGL build
Script attached to 'NetworkConnectionConfiguration' in scene '' is missing or no valid script is attached.
WebGL build
Shader warning in 'ProPixelizer/Hidden/ProPixelizerBase': 'UnityMetaVertexPosition': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl(131) (on gles3)
StandaloneWindows64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
Unable to find player assembly: /github/workspace/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
StandaloneWindows64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on d3d11)
StandaloneWindows64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on d3d11)
StandaloneWindows64 build
Shader warning in 'ProPixelizer/Hidden/ProPixelizerBase': 'UnityMetaVertexPosition': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl(131) (on d3d11)

Artifacts

Produced during runtime
Name Size
60f5dafa9dba45ada32ad5754efaee3f0b2ab1832bcdc034391b7472324ffa86 Expired
468 Bytes
7e25a7f364fab94afcc534db1c95a135f35e042bcc1a879b44be3285133beb2c Expired
469 Bytes
Build-StandaloneLinux64 Expired
54.7 MB
Build-StandaloneWindows64 Expired
54 MB
Build-WebGL Expired
25.5 MB
WebGL-Template Expired
25.3 KB
ff7f9ab1ac1b864eb7ba671066dd1c667ebcdfb3526b4d1ec83a0e4f270693c6 Expired
461 Bytes