project builder #50
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11 warnings
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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build project for StandaloneWindows64
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow".
In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
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build project for StandaloneWindows64
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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build project for StandaloneWindows64
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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build project for StandaloneWindows64
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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build project for StandaloneWindows64
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
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build project for StandaloneWindows64
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
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build project for StandaloneWindows64
Unable to find player assembly: /github/workspace/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
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build project for StandaloneWindows64
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on d3d11)
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build project for StandaloneWindows64
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on d3d11)
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build project for StandaloneWindows64
Shader warning in 'ProPixelizer/Hidden/ProPixelizerBase': 'UnityMetaVertexPosition': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl(131) (on d3d11)
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