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project builder

project builder #53

Manually triggered May 7, 2024 00:42
Status Success
Total duration 18m 31s
Artifacts 7

build.yml

on: workflow_dispatch
Matrix: build
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33 warnings
StandaloneLinux64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneLinux64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
Unable to find player assembly: /github/workspace/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on glcore)
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on vulkan)
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on glcore)
StandaloneWindows64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
Unable to find player assembly: /github/workspace/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
StandaloneWindows64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on d3d11)
StandaloneWindows64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on d3d11)
StandaloneWindows64 build
Shader warning in 'ProPixelizer/Hidden/ProPixelizerBase': 'UnityMetaVertexPosition': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl(131) (on d3d11)
WebGL build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
WebGL build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on gles3)
WebGL build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on gles3)
WebGL build
Script attached to 'NetworkConnectionConfiguration' in scene '' is missing or no valid script is attached.
WebGL build
Shader warning in 'ProPixelizer/Hidden/ProPixelizerBase': 'UnityMetaVertexPosition': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl(131) (on gles3)

Artifacts

Produced during runtime
Name Size
6a49bec10e3f4809f1a8d5a5f36f0c01ddec0f81d029465515033fa52aa9e54a Expired
459 Bytes
Build-StandaloneLinux64 Expired
55 MB
Build-StandaloneWindows64 Expired
54.3 MB
Build-WebGL Expired
25.7 MB
WebGL-Template Expired
25.3 KB
a2ae20ea07090b7ec2745fb55074900c9283f6e266e0320ad64469b18b859849 Expired
465 Bytes
f871b7f1f39755a69a8d62953fb91140e971dee5a8a445873c2e06b8f8d5bb5b Expired
467 Bytes