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project builder

project builder #58

Manually triggered May 7, 2024 04:32
Status Cancelled
Total duration 17m 49s
Artifacts 5

build.yml

on: workflow_dispatch
Matrix: build
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2 errors and 32 warnings
WebGL build
The run was canceled by @plyr4.
WebGL build
The operation was canceled.
StandaloneWindows64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
Unable to find player assembly: /github/workspace/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
StandaloneWindows64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on d3d11)
StandaloneWindows64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on d3d11)
StandaloneWindows64 build
Shader warning in 'ProPixelizer/Hidden/ProPixelizerBase': 'UnityMetaVertexPosition': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl(131) (on d3d11)
StandaloneLinux64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneLinux64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
Unable to find player assembly: /github/workspace/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on glcore)
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on vulkan)
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on glcore)
WebGL build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on gles3)
WebGL build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on gles3)
WebGL build
Script attached to 'NetworkConnectionConfiguration' in scene '' is missing or no valid script is attached.
WebGL build
Shader warning in 'ProPixelizer/Hidden/ProPixelizerBase': 'UnityMetaVertexPosition': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl(131) (on gles3)

Artifacts

Produced during runtime
Name Size
0fa485d85053e0a7d73f8d81c7a6006e826d6cd2020e9b6f52631f1fb330a0e4 Expired
466 Bytes
Build-StandaloneLinux64 Expired
55 MB
Build-StandaloneWindows64 Expired
54.3 MB
WebGL-Template Expired
25.3 KB
d9c636dc19b86800b2940685831433fd6e414e35c75c927534e75d2520afe2c9 Expired
466 Bytes