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Hi,
I just encountered this project. Lots of reading to do, but a cursory search didn't reveal anything.
Is it be possible to train on glsl SDF primitives driven by shader parameters?
The text was updated successfully, but these errors were encountered:
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Hi,
I just encountered this project. Lots of reading to do, but a cursory search didn't reveal anything.
Is it be possible to train on glsl SDF primitives driven by shader parameters?
The text was updated successfully, but these errors were encountered: