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I saw that someone had an issue with this previously. That issue was a while ago, though, and the solution was simply to update drei and/or the related packages. However, I am experiencing the same problem. I'm using useGLTF to load glbs of avatars from Ready Player Me. It always takes 2-3 times before the glb loads, and the errors I get on the first couple of tries are always a Promise with the result being undefined. Is there a new issue? Or am I not doing something right? I'm working in Next.js, if that has any bearing on the problem.
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I saw that someone had an issue with this previously. That issue was a while ago, though, and the solution was simply to update drei and/or the related packages. However, I am experiencing the same problem. I'm using
useGLTF
to load glbs of avatars from Ready Player Me. It always takes 2-3 times before the glb loads, and the errors I get on the first couple of tries are always a Promise with the result beingundefined
. Is there a new issue? Or am I not doing something right? I'm working in Next.js, if that has any bearing on the problem.Beta Was this translation helpful? Give feedback.
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