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fix(shared): correctly filter interactive meshes #6

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merged 2 commits into from
Mar 15, 2022

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@CodyJasonBennett CodyJasonBennett commented Mar 15, 2022

Fixes #5 by recursively selecting targets rather than shallow filtering. Also skips meshes without registered handlers.

@CodyJasonBennett CodyJasonBennett merged commit a7f5046 into main Mar 15, 2022
@CodyJasonBennett CodyJasonBennett deleted the fix-filter-interactive branch March 15, 2022 19:37
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Raycast not working when node has parent
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