diff --git a/hw/xbox/nv2a/pgraph/glsl/psh.c b/hw/xbox/nv2a/pgraph/glsl/psh.c index dd412840dbf..64613466d4a 100644 --- a/hw/xbox/nv2a/pgraph/glsl/psh.c +++ b/hw/xbox/nv2a/pgraph/glsl/psh.c @@ -250,9 +250,9 @@ static MString* get_var(struct PixelShader *ps, int reg, bool is_dest) break; case PS_REGISTER_C0: if (ps->flags & PS_COMBINERCOUNT_UNIQUE_C0 || ps->cur_stage == 8) { - MString *reg_name = mstring_from_fmt("c0_%d", ps->cur_stage); - add_const_ref(ps, mstring_get_str(reg_name)); - return reg_name; + MString *reg = mstring_from_fmt("c0_%d", ps->cur_stage); + add_const_ref(ps, mstring_get_str(reg)); + return reg; } else { // Same c0 add_const_ref(ps, "c0_0"); return mstring_from_str("c0_0"); @@ -260,9 +260,9 @@ static MString* get_var(struct PixelShader *ps, int reg, bool is_dest) break; case PS_REGISTER_C1: if (ps->flags & PS_COMBINERCOUNT_UNIQUE_C1 || ps->cur_stage == 8) { - MString *reg_name = mstring_from_fmt("c1_%d", ps->cur_stage); - add_const_ref(ps, mstring_get_str(reg_name)); - return reg_name; + MString *reg = mstring_from_fmt("c1_%d", ps->cur_stage); + add_const_ref(ps, mstring_get_str(reg)); + return reg; } else { // Same c1 add_const_ref(ps, "c1_0"); return mstring_from_str("c1_0"); @@ -726,10 +726,8 @@ static void apply_convolution_filter(const struct PixelShader *ps, MString *vars "}\n", tex, tex, tex, tex, tex_remap, tex); } -static MString* psh_convert(struct PixelShader *ps) +static MString *psh_convert(struct PixelShader *ps) { - int i; - bool z_perspective = ps->state.z_perspective; bool tex = ps->state.texture_perspective; const char *u = ps->state.vulkan ? "" : "uniform "; // FIXME: Remove @@ -895,7 +893,7 @@ static MString* psh_convert(struct PixelShader *ps) ps->code = mstring_new(); - for (i = 0; i < 4; i++) { + for (int i = 0; i < 4; i++) { const char *sampler_type = get_sampler_type(ps->tex_modes[i], &ps->state, i);