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Switch to MapBox GL #25
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This will really bring the quality of the map component to the next level. A useful side project would be to extend the overpass api to serve straight vector tiles instead of xml. Also, it might be smart to add osm support to tippecanoe: https://github.com/mapbox/tippecanoe |
Last night I pulled down the lastest MapboxGL Native and build it for Mac Cocoa with no issues whatsoever--very impressed. I will experiment with the Android build and evaluate the LOE and if it is appropriate to make the switch at this point in the project. |
For Android, offline MBTiles has not yet been implemented. We have to either implement this or wait for it to be completed for this to be a viable option. |
I got MapboxGL Android running on the RedCross dev Galaxy S3 phone: This is several light years better than the Mapbox Android SDK. One major thing that needs to happen: we need MBTiles support so we can store vector tiles offline. It's on Mapbox's todo list but not a priority. The consensus is that this needs to be part of the native C++ library so all platforms can use it. There's tons of open implementations out there in Java, JavaScript, as well as some C++ that writes MBTiles in tippecanoe. So, I consider this an obtainable goal. |
Even Esri is doing it. We need to hop on this bus before it leaves the station: http://video.esri.com/watch/4215/smart-mapping-with-vector-map-tiles |
I agree lets see if we can get mapbox to prioritize this. |
The Amigo android renderer looks a little more advanced than the mapbox GL one at the moment. |
Let's consider this not an option unless Mapbox implements: mapbox/mapbox-gl-native#584 Also, engineering a pipeline to make vector tiles in a way that makes sense for our application is a major undertaking. Would we want Mapnik to do this, or one of Mapbox's more hip, newer alternatives? cc/ @mikelmaron |
Happy to report that that we're making good progress on offline and it's a current priority, you can follow the progress here: mapbox/mapbox-gl-native#2939 |
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