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Editing Throttle Controller on MultiModeEngine causes loss of engine ID #125

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HB-Stratos opened this issue Mar 26, 2023 · 1 comment
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bug Something isn't working next release Done, coming in next release

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@HB-Stratos
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When editing a throttle controller on e.g. a Panther engine, to change e.g. the spool up time, pressing "apply" makes the internal WaterfallFX module loose the engine ID of "Wet", and it instead becomes nothing. This loss of engine Module also applies when the Module is exported to clipboard, one has to manually re-enter the engine ID.
This issue makes tuning the throttle response speed properly quite a pain as I have to restart my game with changed configs every time I want to make a change.

@ChrisAdderley ChrisAdderley added next release Done, coming in next release bug Something isn't working labels Sep 21, 2024
@ChrisAdderley
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Released in 0.10.0

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