SimpleAudioEngine.js
is renamed as CCAudio.js
.
Some APIs has been removed in AudioEngine
:
preloadMusic
preloadEffect
isFormatSupported
preloadSound
cc.AudioEngine.end
is moved to its instance.
Removed:
cc.loadImg
cc.loadImage.handler
cc.computeImageFormatType
addImageAsync
is merged into addImage
.
Remove cc.tgaLoad
.
Changed:
cc.TEXTURE_2D_PIXEL_FORMAT_RGBA8888 --> cc.Texture2D.PIXEL_FORMAT_RGBA8888
cc.TEXTURE_2D_PIXEL_FORMAT_RGB888 --> cc.Texture2D.PIXEL_FORMAT_RGB888
cc.TEXTURE_2D_PIXEL_FORMAT_RGB565 --> cc.Texture2D.PIXEL_FORMAT_RGB565
cc.TEXTURE_2D_PIXEL_FORMAT_A8 --> cc.Texture2D.PIXEL_FORMAT_A8
cc.TEXTURE_2D_PIXEL_FORMAT_I8 --> cc.Texture2D.PIXEL_FORMAT_I8
cc.TEXTURE_2D_PIXEL_FORMAT_AI88 --> cc.Texture2D.PIXEL_FORMAT_AI88
cc.TEXTURE_2D_PIXEL_FORMAT_RGBA4444 --> cc.Texture2D.PIXEL_FORMAT_RGBA4444
cc.TEXTURE_2D_PIXEL_FORMAT_RGB5A1 --> cc.Texture2D.PIXEL_FORMAT_RGB5A1
cc.TEXTURE_2D_PIXEL_FORMAT_PVRTC4 --> cc.Texture2D.PIXEL_FORMAT_PVRTC4
cc.TEXTURE_2D_PIXEL_FORMAT_PVRTC2 --> cc.Texture2D.PIXEL_FORMAT_PVRTC2
cc.TEXTURE_2D_PIXEL_FORMAT_DEFAULT --> cc.Texture2D.PIXEL_FORMAT_DEFAULT
cc.Texture2D.setDefaultAlphaPixelFormat(format) --> cc.Texture2D.defaultPixelFormat = format
cc.Texture2D.getDefaultAlphaPixelFormat() --> cc.Texture2D.defaultPixelFormat
cc.Texture2D.defaultAlphaPixelFormat() --> cc.Texture2D.defaultPixelFormat
cc.PRIORITY_SYSTEM
--> cc.Scheduler.PRIORITY_SYSTEM
.
Changed:
cc.ArrayVerifyType --> cc.arrayVerifyType
cc.ArrayRemoveObject --> cc.arrayRemoveObject
cc.ArrayRemoveArray ---> cc.arrayRemoveArray
cc.ArrayAppendObjectsToIndex --> cc.arrayAppendObjectsToIndex
cc.ArrayRemoveObjectAtIndex(arr, index) --> arr.splice(index, 1)
cc.ArrayGetIndexOfValue(arr, value) --> arr.indexOf(value)
cc.ArrayAppendObject(arr, addObj) --> arr.push(addObj)
cc.ArrayAppendObjectToIndex(arr, addObj, index) --> arr.splice(index, 0, addObj)
cc.ArrayGetIndexOfObject(arr, findObj) --> arr.indexOf(findObj)
cc.ArrayContainsObject(arr, findObj) --> arr.indexOf(findObj) != -1
remove cc.HASH_FIND_INT
cc.setup --> cc._setup
cc.initDebugSetting --> cc._initDebugSetting
cc.canvas --> cc._canvas
cc.drawingUtil --> cc._drawingUtil
cc.renderContext --> cc._renderContext
cc.gameDiv --> cc._gameDiv
cc.setContextMenuEnable --> cc._setContextMenuEnable
cc.renderContextType --> cc._renderType
cc.CANVAS --> cc._RENDER_TYPE_CANVAS
cc.WEBGL --> cc._RENDER_TYPE_CANVAS
cc.mainRenderContextBackup --> cc._mainRenderContextBackup
cc.RectFromString --> cc.spriteFrameCache._rectFromString
cc.PointFromString --> cc.spriteFrameCache._pointFromString
cc.SizeFromString --> cc.spriteFrameCache._sizeFromString
Removed:
cc.IS_SHOW_DEBUG_ON_PAGE
cc.COCOS2D_DEBUG
Changed:
cc.dumpConfig ---> cc.sys.dump
Removed:
cc.isAddedHiddenEvent
cc.originalCanvasSize
Added:
cc.BuilderReader.registerController