This documentation will show you how to use cocos console to create and run a new project.
- Android 2.3 or newer
- iOS 5.0 or newer
- OS X 10.7 or newer
- Windows 7 or newer
- Linux Ubuntu 12.04 (or newer)
- Cocos2d-x v3.0rc(or newer)
- Xcode 4.6 (for iOS or Mac)
- gcc 4.7 for Linux or Android. For Android ndk-r9 or newer is required.
- Visual Studio 2012 (for Windows)
- Python 2.7.5
$ cd cocos2d-x
$ ./setup.py
$ source ~/.bash_profile # may be ~/.bash_login or ~/.profile, depends on your environemnt
$ cocos new MyGame -p com.MyCompany.MyGame -l cpp -d ~/MyCompany
MyGame
: name of your project-p com.MyCompany.MyGame
: package name for android-l cpp
: programming language used for the project, valid value iscpp
andlua
-d ~/MyCompany
: directory to hold your project
Folder structure of the generated project is as following:
(Note: The directory may be different when the project type is lua.)
$ cocos run -s ~/MyCompany/MyGame -p ios
-s
: directory of the new project. This could be an absolute path or a relative path.-p
: which platform to run on. Options areios
,android
,win32
,mac
andlinux
.
(Note: You are a tmux user, you should add reattach-to-user-namespace
before the command cocos
. For more information, please refer to this link for more information.)
You can run cocos run --help
for more detail information.