diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs index 2ba856d01483..dabbfcd2fb71 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs @@ -56,7 +56,7 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current, bool hidd if (!(currentObj.BaseObject is Spinner)) { - double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.EndPosition).Length; + double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.StackedEndPosition).Length; cumulativeStrainTime += lastObj.StrainTime;