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Game behaviour
When you leave a multiplayer lobby it will play the sound of the host in your lobby leaving as well as the original leave game sound
I'm assuming this isn't intended and I checked the changelog and it wasn't mentioned
No response
2024.1115.2
compressed-logs.zip
The text was updated successfully, but these errors were encountered:
@smoogipoo likely one for you
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The fix appears to be something along the lines of:
diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomSounds.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomSounds.cs index d53e485c86..5da6e0a19d 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomSounds.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomSounds.cs @@ -50,7 +50,7 @@ private void updateState() return; // only play sound when the host changes from an already-existing host. - if (host != null) + if (host != null && client.Room?.Host != null) Scheduler.AddOnce(() => hostChangedSample?.Play()); host = client.Room?.Host;
Though I'm not sure about committing this now or after #30634 .
smoogipoo
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Type
Game behaviour
Bug description
When you leave a multiplayer lobby it will play the sound of the host in your lobby leaving as well as the original leave game sound
I'm assuming this isn't intended and I checked the changelog and it wasn't mentioned
Screenshots or videos
No response
Version
2024.1115.2
Logs
compressed-logs.zip
The text was updated successfully, but these errors were encountered: