diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index 0bcfa0da1fa1..cb777de1449b 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -99,7 +99,7 @@ public class ScorePanel : CompositeDrawable, IStateful [Resolved] private OsuGameBase game { get; set; } - private DrawableAudioMixer mixer; + private AudioContainer audioContent; private bool displayWithFlair; @@ -130,7 +130,7 @@ private void load(AudioManager audio) // Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale. const float vertical_fudge = 20; - InternalChild = mixer = new DrawableAudioMixer + InternalChild = audioContent = new AudioContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -225,7 +225,7 @@ public PanelState State protected override void Update() { base.Update(); - mixer.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1; + audioContent.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1; } private void playAppearSample() @@ -274,7 +274,7 @@ private void updateState() break; } - mixer.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); + audioContent.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint); bool topLayerExpanded = topLayerContainer.Y < 0;