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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="de" lang="de">
<head>
<title>Forge Events</title>
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1" />
<meta name="description" content="" />
<meta name="author" content="Vic" />
<meta name="keywords" content="" />
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<body>
<table style="border: solid 1px black;" class="bordered">
<tr>
<th>Event</th>
<th>Description</th>
<th>Fields</th>
<th>isCancelable</th>
<th>EventBus</th>
</tr>
<tr>
<td>InputEvent.MouseInputEvent</td>
<td>Fired at any mouse interaction, after the vanilla mechanic is done</td>
<td>-</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>InputEvent.KeyInputEvent</td>
<td>Fired at any key interaction, after the vanilla mechanic is done</td>
<td>-</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>PlayerEvent.ItemPickupEvent</td>
<td>Fired when any item is about to be picked up by a player</td>
<td>EntityPlayer player,<br/>
ItemStack pickedUp</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>PlayerEvent.ItemCraftedEvent</td>
<td>Fired when a player is about to craft an item</td>
<td>EntityPlayer player,<br/>
ItemStack crafting,<br/>
IInventory craftMatrix</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>PlayerEvent.ItemSmeltedEvent</td>
<td>Fired when a player is about to smelt an item (With SlotFurnace)</td>
<td>EntityPlayer player,<br/>
ItemStack smelting</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>PlayerEvent.PlayerLoggedInEvent</td>
<td>Fired when a new player is about to connect to the server</td>
<td>EntityPlayer player</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>PlayerEvent.PlayerLoggedOutEvent</td>
<td>Fired when a player is about to disconnect from the server</td>
<td>EntityPlayer player</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>PlayerEvent.PlayerRespawnEvent</td>
<td>Fired when a player died and is now to be re-spawned</td>
<td>EntityPlayer player</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>PlayerEvent.PlayerChangedDimensionEvent</td>
<td>Fired when a player is about to change dimension (Nether to Overworld...)</td>
<td>EntityPlayer player,<br/>
int fromDim,<br/>
int toDim</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>FMLNetworkEvent.ClientConnectedToServerEvent</td>
<td>Fired at the client when it is about to connect to a server</td>
<td>INetHandler handler,<br/>
NetworkManager manager,<br/>
Class<INetHandler> type,<br/>
boolean isLocal,<br/>
String connectionType</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>FMLNetworkEvent.ServerConnectionFromClientEvent</td>
<td>Fired at the server when a client is about to connect</td>
<td>INetHandler handler,<br/>
NetworkManager manager,<br/>
Class<INetHandler> type,<br/>
boolean isLocal</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>FMLNetworkEvent.ServerDisconnectionFromClientEvent</td>
<td>Fired at the server when a client is about to disconnect</td>
<td>INetHandler handler,<br/>
NetworkManager manager,<br/>
Class<INetHandler> type</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>FMLNetworkEvent.ClientDisconnectionFromServerEvent</td>
<td>Fired at the client when it is about to disconnect from a server</td>
<td>INetHandler handler,<br/>
NetworkManager manager,<br/>
Class<INetHandler> type</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>FMLNetworkEvent.CustomPacketRegistrationEvent</td>
<td>Fired when the REGISTER/UNREGISTER for custom channels is received</td>
<td>INetHandler handler,<br/>
NetworkManager manager,<br/>
Class<INetHandler> type,<br/>
ImmutableSet<String> registrations,<br/>
String operation,<br/>
Side side<br/></td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>FMLNetworkEvent.ClientCustomPacketEvent</td>
<td>Fired when a custom packet is received on the client for the channel </td>
<td>FMLProxyPacket packet,<br/>
FMLProxyPacket reply</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>FMLNetworkEvent.ServerCustomPacketEvent</td>
<td>Fired when a custom packet is received on the server for the channel </td>
<td>FMLProxyPacket packet,<br/>
FMLProxyPacket reply</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>FMLNetworkEvent.CustomNetworkEvent</td>
<td>Fired when a custom event is fired for the channel</td>
<td>Object wrappedEvent</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>ClientChatReceivedEvent</td>
<td>Fired when a chat message is about to be displayed on the client</td>
<td>IChatComponent message</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>DrawBlockHighlightEvent</td>
<td>Fired on the client when a block is about to be highlighted (mouse over) </td>
<td>RenderGlobal context,<br/>
EntityPlayer player, MovingObjectPosition target,<br/>
int subID,<br/>
ItemStack currentItem,<br/>
float partialTicks</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>EntityViewRenderEvent.FogDensity</td>
<td>Event that allows any feature to customize the fog density the player sees. NOTE: In order to make this event have an effect, you must cancel the event</td>
<td>EntityRenderer renderer,<br/>
EntityLivingBase entity,<br/>
Block block,<br/>
double renderPartialTicks,<br/>
float density</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>EntityViewRenderEvent.FogColors</td>
<td>Event that allows any feature to customize the color of fog the player sees</td>
<td>EntityRenderer renderer,<br/>
EntityLivingBase entity,<br/>
Block block,<br/>
double renderPartialTicks,<br/>
float red,<br/>
float green,<br/>
float blue</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>FOVUpdateEvent</td>
<td>Fired to get the FOV multiplier</td>
<td>EntityPlayerSP entity,<br/>
float fov,<br/>
float newfov</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>GuiOpenEvent</td>
<td>Fired when a GUI is about to be opened</td>
<td>GuiScreen gui</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>GuiScreenEvent.InitGuiEvent.Pre</td>
<td>See Forge documentation, fired just after initialization</td>
<td>GuiScreen gui,<br/>
List buttonList</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>GuiScreenEvent.InitGuiEvent.Post</td>
<td>See Forge documentation, fired after initGui()</td>
<td>GuiScreen gui,<br/>
List buttonList</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>GuiScreenEvent.DrawScreenEvent.Pre</td>
<td>Fired before drawScreen() is called</td>
<td>GuiScreen gui,<br/>
int mouseX,<br/>
int mouseY,<br/>
float renderPartialTicks</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>GuiScreenEvent.DrawScreenEvent.Post</td>
<td>Fired after drawScreen() is called</td>
<td>GuiScreen gui,<br/>
int mouseX,<br/>
int mouseY,<br/>
float renderPartialTicks</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>GuiScreenEvent.ActionPerformedEvent.Pre</td>
<td>Fired before a GuiButton is about to be pressed</td>
<td>GuiScreen gui,<br/>
GuiButton button,<br/>
List buttonList</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>GuiScreenEvent.ActionPerformedEvent.Post</td>
<td>Fired after a GuiButton was pressed</td>
<td>GuiScreen gui,<br/>
GuiButton button,<br/>
List buttonList</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>MouseEvent</td>
<td>Fired on any mouse action</td>
<td>int x, y, dx, dy, dwheel, button,<br/>
boolean buttonstate,<br/>
long nanoseconds</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>RenderGameOverlayEvent.Pre</td>
<td>Fired when GuiIngame is about to be drawn</td>
<td>float partialTicks,<br/>
ScaledResolution resolution,<br/>
int mouseX, mouseY,<br/>
ElementType type</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>RenderGameOverlayEvent.Post</td>
<td>Fired after GuiIngame was drawn</td>
<td>float partialTicks,<br/>
ScaledResolution resolution,<br/>
int mouseX, mouseY,<br/>
ElementType type</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>RenderGameOverlayEvent.Text</td>
<td>Fired when text is about to be drawn in GuiIngame</td>
<td>float partialTicks,<br/>
ScaledResolution resolution,<br/>
int mouseX, mouseY,<br/>
ElementType type,<br/>
ArrayList<String> left, right</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>RenderGameOverlayEvent.Chat</td>
<td>Fired when the chat is about to be drawn in GuiIngame</td>
<td>float partialTicks,<br/>
ScaledResolution resolution,<br/>
int mouseX, mouseY,<br/>
ElementType type</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>RenderHandEvent</td>
<td>Fired when the hand of the player is about to be drawn</td>
<td>RenderGlobal context,<br/>
float partialTicks,<br/>
int renderPass</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>RenderLivingEvent.Pre,<br/>
RenderLivingEvent.Specials.Pre</td>
<td>Fired when an EntityLiving is about to be drawn, Special when it has a costum renderer</td>
<td>EntityLivingBase entity,<br/>
RendererLivingEntity renderer,<br/>
double x, y, z</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>RenderLivingEvent.Post,<br/>
RenderLivingEvent.Specials.Post</td>
<td>Fired when an EntityLiving was drawn, Special when it has a costum renderer</td>
<td>EntityLivingBase entity,<br/>
RendererLivingEntity renderer,<br/>
double x, y, z</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>RenderWorldEvent.Pre</td>
<td>Fired when a 16x16x16 chunk is about to be draw, before the tessellator is started</td>
<td>WorldRenderer renderer,<br/>
ChunkCache chunkCache,<br/>
RenderBlocks renderBlocks,<br/>
int pass</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>RenderWorldEvent.Post</td>
<td>Fired after a 16x16x16 chunk was drawn, after the tessellator has stopped</td>
<td>WorldRenderer renderer,<br/>
ChunkCache chunkCache,<br/>
RenderBlocks renderBlocks,<br/>
int pass</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>RenderWorldLastEvent</td>
<td>Fired last before the world finished drawing</td>
<td>RenderGlobal context,<br/>
float partialTicks</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>TextureStitchEvent.Pre</td>
<td>See Forge documentation, fired when the TextureMap was told to refresh</td>
<td>TextureMap map</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>TextureStitchEvent.Post</td>
<td>See Forge documentation, fired when the TextureMap refresh was completed</td>
<td>TextureMap map</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>SoundLoadEvent</td>
<td>Fired by the SoundManager.loadSoundSettings</td>
<td>SoundManager manager</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>SoundSetupEvent</td>
<td>Fired by the SoundManager when it does its first setup of the SoundSystemConfig's codecs</td>
<td>SoundManager manager</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlaySoundEvent17<br/>
(about to be replaced in 1.8)</td>
<td>Fired when the SoundManager tries to play a normal sound</td>
<td>SoundManager manager,<br/>
String name,<br/>
ISound sound,<br/>
SoundCategory category,<br/>
ISound result</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlaySoundSourceEvent</td>
<td>Fired by the SoundManager in playSound()</td>
<td>SoundManager manager,<br/>
String name,<br/>
ISound sound,<br/>
String uuid,<br/>
float x, y, z</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlayStreamingSourceEvent</td>
<td>Fired by the SoundManager in playSound(), conditional exclusion with PlaySoundSourceEvent</td>
<td>SoundManager manager,<br/>
String name,<br/>
ISound sound,<br/>
String uuid,<br/>
float x, y, z</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>ForceChunkEvent</td>
<td>Fired when a chunk is about to be forced = kept loaded when there is no player around</td>
<td>Ticket ticket,<br/>
ChunkCoordIntPair location</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>UnforceChunkEvent</td>
<td>Fired when a chunk is about to be unforced</td>
<td>Ticket ticket,<br/>
ChunkCoordIntPair location</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>TickEvent.ServerTickEvent</td>
<td>Tick on server</td>
<td>Type type,<br/>
Side side,<br/>
Phase phase</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>TickEvent.ClientTickEvent</td>
<td>Tick on client</td>
<td>Type type,<br/>
Side side,<br/>
Phase phase</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>TickEvent.WorldTickEvent</td>
<td>World tick</td>
<td>Type type,<br/>
Side side,<br/>
Phase phase,<br/>
World world</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>TickEvent.PlayerTickEvent</td>
<td>Player tick</td>
<td>Type type,<br/>
Side side,<br/>
Phase phase,<br/>
EntityPlayer player</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>TickEvent.RenderTickEvent</td>
<td>Render tick</td>
<td>Type type,<br/>
Side side,<br/>
Phase phase,<br/>
float renderTickTime</td>
<td>false</td>
<td>FMLCommonHandler.bus()</td>
</tr>
<tr>
<td>AnvilUpdateEvent</td>
<td>Fired when a player places items in both the left and right slots of a anvil</td>
<td>ItemStack left, right, output,<br/>
String name,<br/>
int cost</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>CommandEvent</td>
<td>Fired when a command is about to be handled by the server</td>
<td>ICommand command,<br/>
ICommandSender sender,<br/>
String[] parameters,<br/>
Throwable exception</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>ServerChatEvent</td>
<td>Fired when a chat message is about to be handled by the server</td>
<td>String message, username,<br/>
EntityPlayerMP player,<br/>
ChatComponentTranslation component
</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PotionBrewedEvent</td>
<td>Fired when the contents of a brewing stand are about to be changed</td>
<td>ItemStack[] brewingStacks</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>EntityEvent.EntityConstructing</td>
<td>Fired by the Entity constructor</td>
<td>Entity entity</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>EntityEvent.CanUpdate</td>
<td>Fired to check if an Entity can update</td>
<td>Entity entity,<br/>
boolean canUpdate</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>EntityEvent.EnteringChunk</td>
<td>Fired when an Entity enters a chunk</td>
<td>int newChunkX, newChunkY, oldChunkX, oldChunkY</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingEvent.LivingUpdateEvent<br/>
(extends EntityEvent)</td>
<td>Fired when an EntityLiving is about to update</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingEvent.LivingJumpEvent<br/>
(extends EntityEvent)</td>
<td>Fired when an EntityLiving is about to jump</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>EntityJoinWorldEvent<br/>
(extends EntityEvent)</td>
<td>Fired when an Entity is placed in the world</td>
<td>Entity entity,<br/>
World world</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>EntityStruckByLightningEvent<br/>
(extends EntityEvent)</td>
<td>Fired when an Entity is struck by lightning </td>
<td>Entity entity,<br/>
EntityLightningBolt lightning</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlaySoundAtEntityEvent<br/>
(extends EntityEvent)</td>
<td>Fired when a sound is about to be played at an Entity</td>
<td>Entity entity,<br/>
String name,<br/>
float volume, pitch</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>ItemExpireEvent<br/>
(extends ItemEvent, EntityEvent</td>
<td>Fired when an EntityItem's age has reached its maximum lifespan</td>
<td>Entity entity,<br/>
EntityItem entityItem,<br/>
int extraLife</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>ItemTossEvent<br/>
(extends ItemEvent, EntityEvent</td>
<td>Fired henever a player tosses (Q) an item or drag-n-drops a stack of items outside the inventory GUI screens</td>
<td>Entity entity,<br/>
EntityItem entityItem,<br/>
EntityPlayer player</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>EnderTeleportEvent<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when an Enderman teleports or an ender pearl is used</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
double targetX, targetY, targetZ,<br/>
float attackDamage</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingAttackEvent<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when an Entity Living is about to attack</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
DamageSource source,<br/>
float ammount</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingDeathEvent<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when an EntityLiving is about to be marked as "dead"</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
DamageSource source</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingDropsEvent<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when an EntityLiving is about to drop its drops</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
DamageSource source,<br/>
ArrayList<EntityItem> drops,<br/>
int lootingLevel,<br/>
boolean recentlyHit,<br/>
int specialDropValue</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingFallEvent<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when an EntityLiving fell a certain distance</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
float distance</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingHurtEvent<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when an EntityLiving is about to be damaged by any damage source</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
DamageSource source,<br/>
float ammount</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingPackSizeEvent<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when the spawning system determines the maximum amount of the selected entity that can spawn at the same time.</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
int maxPackSize</td>
<td>false, has result</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingSetAttackTargetEvent<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when an EntityLiving is about to target another EntityLiving</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving, target</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingSpawnEvent.CheckSpawn<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired before mob spawn events</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
World world,<br/>
float x, y, z</td>
<td>false, has result</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingSpawnEvent.SpecialSpawn<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired before special spawn</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
World world,<br/>
float x, y, z</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>LivingSpawnEvent.AllowDespawn<br/>
(extends LivingEvent, EntityEvent)
</td>
<td>Fired to check if an EntityLiving is allowed to be marked to despawn</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
World world,<br/>
float x, y, z</td>
<td>false, has result</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>ZombieEvent.SummonAidEvent<br/>
(extends EntiyEvent)</td>
<td>Fired when an Entity is about to be replaced by a zombie (?)</td>
<td>Entity entity,<br/>
EntityZombie customSummonedAid,<br/>
World world,<br/>
float x, y, z,<br/>
EntityLivingBase attacker,<br/>
double summonChance</td>
<td>false, has result</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>MinecartCollisionEvent<br/>
(extends MinecartEvent)</td>
<td>Fired when a minecart is about to collide with any Entity</td>
<td>EntiyMinecart minecart,<br/>
Entity collider</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>MinecartInteractEvent<br/>
(extends MinecartEvent)</td>
<td>Fired when a player is about to interact with a minecart</td>
<td>EntiyMinecart minecart,<br/>
EntityPlayer player</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>MinecartUpdateEvent (extends MinecartEvent)</td>
<td>Fired when a minecart is about to change its position</td>
<td>EntiyMinecart minecart,<br/>
float x, y, z</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlayerEvent.HarvestCheck<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when a player is about to harvest a block</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
EntityPlayer entityPlayer,<br/>
Block block,<br/>
boolean success </td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlayerEvent.BreakSpeed<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired to determinate the players break speed</td>
<td>Entity entity,
EntityLivingBase entityLiving,<br/>
EntityPlayer entityPlayer,<br/>
Block block,<br/>
int metadata,<br/>
float originalSpeed,<br/>
newSpeed,<br/>
int x, y, z</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlayerEvent.NameFormat<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired to determinate a players display name</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
EntityPlayer entityPlayer,<br/>
String username,<br/>
String displayname</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlayerEvent.Clone<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when the EntityPlayer is cloned, typically caused by the network sending a RESPAWN_PLAYER event. Either caused by death, or by traveling from the End to the overworld.</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
EntityPlayer entityPlayer, original,<br/>
boolean wasDeath<br/>
</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlayerEvent.StartTracking<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when an Entity is started to be "tracked" by this player (the player receives updates about this entity, e.g. motion)</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
EntityPlayer entityPlayer,<br/>
Entity target</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlayerEvent.StopTracking<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when an Entity is stopped to be "tracked" by this player (the player no longer receives updates about this entity, e.g. motion)</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
EntityPlayer entityPlayer,<br/>
Entity target</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlayerEvent.LoadFromFile<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when the player is being loaded from the world save</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
EntityPlayer entityPlayer,<br/>
File playerDirectory,<br/>
String playerUUID</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>PlayerEvent.SaveToFile<br/>
(extends LivingEvent, EntityEvent)</td>
<td>Fired when the player is being saved to the world save</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
EntityPlayer entityPlayer,<br/>
File playerDirectory,<br/>
String playerUUID</td>
<td>false</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>ArrowLooseEvent<br/>
(extends PlayerEvent, LivingEvent, EntityEvent)</td>
<td>Fired when the player looses an arrow because that arrow was used</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
EntityPlayer entityPlayer,<br/>
ItemStack bow,<br/>
int charge</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>ArrowNockEvent<br/>
(extends PlayerEvent, LivingEvent, EntityEvent)</td>
<td>Fired when the player is about to shoot</td>
<td>Entity entity,<br/>
EntityLivingBase entityLiving,<br/>
EntityPlayer entityPlayer,<br/>
ItemStack result</td>
<td>true</td>
<td>MinecraftForge.EVENT_BUS</td>
</tr>
<tr>
<td>AttackEntityEvent<br/>
(extends PlayerEvent, LivingEvent, EntityEvent)</td>