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minesweeper.py
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minesweeper.py
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import itertools
import random
class Minesweeper():
"""
Minesweeper game representation
"""
def __init__(self, height=8, width=8, mines=8):
# Set initial width, height, and number of mines
self.height = height
self.width = width
self.mines = set()
# Initialize an empty field with no mines
self.board = []
for i in range(self.height):
row = []
for j in range(self.width):
row.append(False)
self.board.append(row)
# Add mines randomly throughout the field
while len(self.mines) != mines:
i = random.randrange(height)
j = random.randrange(width)
if not self.board[i][j]:
self.mines.add((i, j))
self.board[i][j] = True
# No mines are found at the beginning
self.mines_found = set()
def print(self):
"""
Prints a text-based representation
of where mines are located.
"""
for i in range(self.height):
print("--" * self.width + "-")
for j in range(self.width):
if self.board[i][j]:
print("|X", end="")
else:
print("| ", end="")
print("|")
print("--" * self.width + "-")
def is_mine(self, cell):
i, j = cell
return self.board[i][j]
def nearby_mines(self, cell):
"""
Returns the number of mines that are
within one row and column of a given cell,
not including the cell itself.
"""
# Keep count of all nearby mines
count = 0
# Loop over all cells within one row and column
for i in range(cell[0] - 1, cell[0] + 2):
for j in range(cell[1] - 1, cell[1] + 2):
# Ignore the cell itself, we're focusing on nearby mines
if (i, j) == cell:
continue
# Update the count if a cell is a mine and is inbound
if 0 <= i < self.height and 0 <= j < self.width:
if self.board[i][j]:
count += 1
return count
def won(self):
"""
Checks if all mines have been flagged.
"""
return self.mines_found == self.mines
class Sentence():
"""
Logical statement about a Minesweeper game
A sentence consists of a set of board cells,
and a count of the number of those cells which are mines.
"""
def __init__(self, cells, count):
self.cells = set(cells)
self.count = count
def __eq__(self, other):
return self.cells == other.cells and self.count == other.count
def __str__(self):
return f"{self.cells} = {self.count}"
def known_mines(self):
"""
Returns the set of all cells in self.cells known to be mines.
"""
return self.cells if self.count == len(self.cells) else set()
def known_safes(self):
"""
Returns the set of all cells in self.cells known to be safe.
"""
return self.cells if self.count == 0 else set()
def mark_mine(self, cell):
"""
Updates internal knowledge representation given the fact that
a cell is known to be a mine.
"""
if cell in self.cells:
self.count -= 1
self.cells.remove(cell)
def mark_safe(self, cell):
"""
Updates internal knowledge representation given the fact that
a cell is known to be safe.
"""
if cell in self.cells:
self.cells.remove(cell)
def infer_from(self, other):
"""
Returns an inferred sentence from this and another given sentence.
If it can't make any inferences, it returns None.
"""
if other.cells.issubset(self.cells):
return Sentence(self.cells - other.cells, self.count - other.count)
elif self.cells.issubset(other.cells):
return Sentence(other.cells - self.cells, other.count - self.count)
else:
return None
class MinesweeperAI():
"""
Minesweeper game player
"""
def __init__(self, height=8, width=8):
# Set initial height and width
self.height = height
self.width = width
# Keep track of which cells have been clicked on
self.moves_made = set()
# Keep track of cells known to be safe or mines
self.mines = set()
self.safes = set()
# List of sentences about the game known to be true
self.knowledge = []
def mark_mine(self, cell):
"""
Marks a cell as a mine, and updates all knowledge
to mark that cell as a mine as well.
"""
self.mines.add(cell)
for sentence in self.knowledge:
sentence.mark_mine(cell)
def mark_safe(self, cell):
"""
Marks a cell as safe, and updates all knowledge
to mark that cell as safe as well.
"""
self.safes.add(cell)
for sentence in self.knowledge:
sentence.mark_safe(cell)
def add_knowledge(self, cell, count):
"""
Called when the Minesweeper board tells us, for a given
safe cell, how many neighboring cells have mines in them.
This function should:
1) mark the cell as a move that has been made
2) mark the cell as safe
3) add a new sentence to the AI's knowledge base
based on the value of `cell` and `count`
4) mark any additional cells as safe or as mines
if it can be concluded based on the AI's knowledge base
5) add any new sentences to the AI's knowledge base
if they can be inferred from existing knowledge
"""
# Steps 1 and 2
self.moves_made.add(cell)
self.mark_safe(cell)
# Step 3
new_sentence = Sentence(self.get_neighbours(cell), count)
for mine in self.mines:
new_sentence.mark_mine(mine)
for safe in self.safes:
new_sentence.mark_safe(safe)
# Add this new sentence to the knowledge base
self.knowledge.append(new_sentence)
# Step 4
mines, safes = set(), set()
for sentence in self.knowledge:
for cell in sentence.known_mines():
mines.add(cell)
for cell in sentence.known_safes():
safes.add(cell)
for cell in mines:
self.mark_mine(cell)
for cell in safes:
self.mark_safe(cell)
# Step 5
additional_sentences = []
for a, b in itertools.combinations(self.knowledge, 2):
infer = a.infer_from(b)
if infer is not None and infer not in self.knowledge:
additional_sentences.append(infer)
self.knowledge.extend(additional_sentences)
# Clean up the knowledge base of empty sentences
for sentence in self.knowledge:
if sentence == Sentence(set(), 0):
self.knowledge.remove(sentence)
def make_safe_move(self):
"""
Returns a safe cell to choose on the Minesweeper board.
The move must be known to be safe, and not already a move
that has been made.
This function may use the knowledge in self.mines, self.safes
and self.moves_made, but should not modify any of those values.
"""
remaining_moves = self.safes - self.moves_made
return random.choice(tuple(remaining_moves)) if remaining_moves else None
def make_random_move(self):
"""
Returns a move to make on the Minesweeper board.
Should choose randomly among cells that:
1) have not already been chosen, and
2) are not known to be mines
"""
remaining_moves = set(itertools.product(range(0, self.height), range(0, self.width)))
remaining_moves = remaining_moves - self.mines - self.moves_made
return random.choice(tuple(remaining_moves)) if remaining_moves else None
def get_neighbours(self, cell):
"""
Returns a set containing all neighbours of a given cell.
"""
neighbours = set()
# Loop over all surrounding cells within one row and column
for i in range(cell[0] - 1, cell[0] + 2):
for j in range(cell[1] - 1, cell[1] + 2):
# Ignore the cell itself, as we're looking for its neighbours
if (i, j) == cell:
continue
# Add the cell as a neighbour if it's inbound
if 0 <= i < self.height and 0 <= j < self.width:
neighbours.add((i, j))
return neighbours