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Not familiar with Normally, in premake, non-source file code in Custom build for specific file (so Sharing working command lines might help to see what you are doing. |
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Hi @Jarod42, for me still actual, here is the discussion,
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I have got object files for embedded assets (art, audio/video, maybe text files etc).
I know one simple test script that I created is valid when I strip out the need for the assets, everything compiles just fine. I have attempted to put them in the files{} portion and also after I put the files into a library archive (.a file) and put them in the links{} portion and tried to compile it that way.
I don't know if I'm trying to shoehorn those files in the wrong spot or maybe one of those is the correct spot, but I'm not doing something correct in the follow through.
Appreciate any help on this.
Thanks!
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