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Designing a Coffee Vending Machine

This blog post explores the object-oriented design and implementation of a Coffee Vending Machine using Java, a project that demonstrates managing coffee selections, inventory, and customer interactions.

System Requirements

The Coffee Vending Machine is designed to:

  1. Offer Multiple Coffee Types: Provide a selection of coffee types such as Espresso, Latte, and Cappuccino.
  2. Manage Inventory: Track ingredients like coffee, milk, sugar, and water.
  3. Process Orders: Handle customer coffee selections and dispense the correct beverage.
  4. Payment Handling: Manage simplified payment transactions for the coffee.

Core Use Cases

  1. Selecting a Coffee Type: Customers choose their preferred type of coffee.
  2. Checking Ingredient Availability: Ensure sufficient ingredients are available for the selected coffee.
  3. Dispensing Coffee: Prepare and dispense the chosen coffee.
  4. Processing Payment: Handle the transaction for the coffee purchase.

UML/Class Diagrams

Key Classes Involved:

  • CoffeeVendingMachine: Central class managing the vending machine.
  • Coffee: Enum representing different types of coffee.
  • Ingredient: Manages individual ingredients.
  • Inventory: Tracks all available ingredients.
  • PaymentProcessor: Handles payment transactions.

Java Implementation

Coffee Enum

Represents different coffee types available.

public enum Coffee {
    ESPRESSO, LATTE, CAPPUCCINO
}

Ingredient Class

public class Ingredient {
    private String name;
    private int quantity;

    public Ingredient(String name, int quantity) {
        this.name = name;
        this.quantity = quantity;
    }

    public boolean useIngredient(int amount) {
        // Method implementation
    }

    // Getters and setters...
}

Inventory Class

import java.util.HashMap;
import java.util.Map;

public class Inventory {
    private Map<String, Ingredient> ingredients;

    public Inventory() {
        ingredients = new HashMap<>();
        // Initialize with default ingredients
    }

    public boolean checkIngredientAvailability(String ingredientName, int amount) {
        Ingredient ingredient = ingredients.get(ingredientName);
        return ingredient != null && ingredient.getQuantity() >= amount;
    }

    public void useIngredient(String ingredientName, int amount) {
        if (checkIngredientAvailability(ingredientName, amount)) {
            ingredients.get(ingredientName).useIngredient(amount);
        }
    }

    // Methods to add or update ingredients...
}

CoffeeVendingMachine Class

public class CoffeeVendingMachine {
    private Inventory inventory;
    private PaymentProcessor paymentProcessor;

    public CoffeeVendingMachine() {
        inventory = new Inventory();
        paymentProcessor = new PaymentProcessor();
    }

    public Coffee makeCoffee(Coffee coffeeType) {
        // Check if enough ingredients are available
        // If available, dispense the coffee
        // Handle payment
        return coffeeType; // Assuming coffee is dispensed
    }

    // Other necessary methods...
}

PaymentProcessor Class

public class PaymentProcessor {
    public boolean processPayment(double amount) {
        // Simulate payment processing
        return true; // Assuming payment is successful
    }
}