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Makefile
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roms := \
pokecrystal.gbc \
pokecrystal11.gbc \
pokecrystal_au.gbc \
pokecrystal_debug.gbc \
pokecrystal11_debug.gbc
patches := pokecrystal11.patch
rom_obj := \
audio.o \
home.o \
main.o \
ram.o \
data/text/common.o \
data/maps/map_data.o \
data/pokemon/dex_entries.o \
data/pokemon/egg_moves.o \
data/pokemon/evos_attacks.o \
engine/movie/credits.o \
engine/overworld/events.o \
gfx/misc.o \
gfx/pics.o \
gfx/sprites.o \
gfx/tilesets.o \
lib/mobile/main.o \
lib/mobile/mail.o
pokecrystal_obj := $(rom_obj:.o=.o)
pokecrystal11_obj := $(rom_obj:.o=11.o)
pokecrystal_au_obj := $(rom_obj:.o=_au.o)
pokecrystal_debug_obj := $(rom_obj:.o=_debug.o)
pokecrystal11_debug_obj := $(rom_obj:.o=11_debug.o)
pokecrystal11_vc_obj := $(rom_obj:.o=11_vc.o)
### Build tools
ifeq (,$(shell which sha1sum))
SHA1 := shasum
else
SHA1 := sha1sum
endif
RGBDS ?=
RGBASM ?= $(RGBDS)rgbasm
RGBFIX ?= $(RGBDS)rgbfix
RGBGFX ?= $(RGBDS)rgbgfx
RGBLINK ?= $(RGBDS)rgblink
### Build targets
.SUFFIXES:
.PHONY: all crystal crystal11 crystal_au crystal_debug crystal11_debug clean tidy compare tools
.SECONDEXPANSION:
.PRECIOUS:
.SECONDARY:
all: crystal
crystal: pokecrystal.gbc
crystal11: pokecrystal11.gbc
crystal_au: pokecrystal_au.gbc
crystal_debug: pokecrystal_debug.gbc
crystal11_debug: pokecrystal11_debug.gbc
crystal11_vc: pokecrystal11.patch
clean: tidy
find gfx \
\( -name "*.[12]bpp" \
-o -name "*.lz" \
-o -name "*.gbcpal" \
-o -name "*.sgb.tilemap" \) \
-delete
find gfx/pokemon -mindepth 1 \
! -path "gfx/pokemon/unown/*" \
\( -name "bitmask.asm" \
-o -name "frames.asm" \
-o -name "front.animated.tilemap" \
-o -name "front.dimensions" \) \
-delete
tidy:
$(RM) $(roms) \
$(roms:.gbc=.sym) \
$(roms:.gbc=.map) \
$(patches) \
$(patches:.patch=_vc.gbc) \
$(patches:.patch=_vc.sym) \
$(patches:.patch=_vc.map) \
$(patches:%.patch=vc/%.constants.sym) \
$(pokecrystal_obj) \
$(pokecrystal11_obj) \
$(pokecrystal11_vc_obj) \
$(pokecrystal_au_obj) \
$(pokecrystal_debug_obj) \
$(pokecrystal11_debug_obj) \
rgbdscheck.o
$(MAKE) clean -C tools/
compare: $(roms) $(patches)
@$(SHA1) -c roms.sha1
tools:
$(MAKE) -C tools/
RGBASMFLAGS = -Q8 -P includes.asm -Weverything -Wnumeric-string=2 -Wtruncation=1
# Create a sym/map for debug purposes if `make` run with `DEBUG=1`
ifeq ($(DEBUG),1)
RGBASMFLAGS += -E
endif
$(pokecrystal_obj): RGBASMFLAGS +=
$(pokecrystal11_obj): RGBASMFLAGS += -D _CRYSTAL11
$(pokecrystal_au_obj): RGBASMFLAGS += -D _CRYSTAL11 -D _CRYSTAL_AU
$(pokecrystal_debug_obj): RGBASMFLAGS += -D _DEBUG
$(pokecrystal11_debug_obj): RGBASMFLAGS += -D _CRYSTAL11 -D _DEBUG
$(pokecrystal11_vc_obj): RGBASMFLAGS += -D _CRYSTAL11 -D _CRYSTAL11_VC
%.patch: vc/%.constants.sym %_vc.gbc %.gbc vc/%.patch.template
tools/make_patch $*_vc.sym $^ $@
rgbdscheck.o: rgbdscheck.asm
$(RGBASM) -o $@ $<
# Build tools when building the rom.
# This has to happen before the rules are processed, since that's when scan_includes is run.
ifeq (,$(filter clean tidy tools,$(MAKECMDGOALS)))
$(info $(shell $(MAKE) -C tools))
# The dep rules have to be explicit or else missing files won't be reported.
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way.
preinclude_deps := includes.asm $(shell tools/scan_includes includes.asm)
define DEP
$1: $2 $$(shell tools/scan_includes $2) $(preinclude_deps) | rgbdscheck.o
$$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$<
endef
# Dependencies for shared objects objects
$(foreach obj, $(pokecrystal_obj), $(eval $(call DEP,$(obj),$(obj:.o=.asm))))
$(foreach obj, $(pokecrystal11_obj), $(eval $(call DEP,$(obj),$(obj:11.o=.asm))))
$(foreach obj, $(pokecrystal_au_obj), $(eval $(call DEP,$(obj),$(obj:_au.o=.asm))))
$(foreach obj, $(pokecrystal_debug_obj), $(eval $(call DEP,$(obj),$(obj:_debug.o=.asm))))
$(foreach obj, $(pokecrystal11_debug_obj), $(eval $(call DEP,$(obj),$(obj:11_debug.o=.asm))))
$(foreach obj, $(pokecrystal11_vc_obj), $(eval $(call DEP,$(obj),$(obj:11_vc.o=.asm))))
# Dependencies for VC files that need to run scan_includes
%.constants.sym: %.constants.asm $(shell tools/scan_includes %.constants.asm) $(preinclude_deps) | rgbdscheck.o
$(RGBASM) $(RGBASMFLAGS) $< > $@
endif
pokecrystal_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 0 -k 01 -l 0x33 -m 0x10 -r 3 -p 0
pokecrystal11_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 1 -k 01 -l 0x33 -m 0x10 -r 3 -p 0
pokecrystal_au_opt = -Cjv -t PM_CRYSTAL -i BYTU -n 0 -k 01 -l 0x33 -m 0x10 -r 3 -p 0
pokecrystal_debug_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 0 -k 01 -l 0x33 -m 0x10 -r 3 -p 0
pokecrystal11_debug_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 1 -k 01 -l 0x33 -m 0x10 -r 3 -p 0
pokecrystal11_vc_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 1 -k 01 -l 0x33 -m 0x10 -r 3 -p 0
%.gbc: $$(%_obj) layout.link
$(RGBLINK) -n $*.sym -m $*.map -l layout.link -o $@ $(filter %.o,$^)
$(RGBFIX) $($*_opt) $@
tools/stadium $@
### LZ compression rules
# Delete this line if you don't care about matching and just want optimal compression.
include gfx/lz.mk
%.lz: %
tools/lzcomp $(LZFLAGS) -- $< $@
### Pokemon pic animation rules
gfx/pokemon/%/front.animated.2bpp: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions
tools/pokemon_animation_graphics -o $@ $^
gfx/pokemon/%/front.animated.tilemap: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions
tools/pokemon_animation_graphics -t $@ $^
gfx/pokemon/%/bitmask.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions
tools/pokemon_animation -b $^ > $@
gfx/pokemon/%/frames.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions
tools/pokemon_animation -f $^ > $@
### Terrible hacks to match animations. Delete these rules if you don't care about matching.
# Dewgong has an unused tile id in its last frame. The tile itself is missing.
gfx/pokemon/dewgong/frames.asm: gfx/pokemon/dewgong/front.animated.tilemap gfx/pokemon/dewgong/front.dimensions
tools/pokemon_animation -f $^ > $@
echo " db \$$4d" >> $@
# Lugia has two unused tile ids in its last frame. The tiles themselves are missing.
gfx/pokemon/lugia/frames.asm: gfx/pokemon/lugia/front.animated.tilemap gfx/pokemon/lugia/front.dimensions
tools/pokemon_animation -f $^ > $@
echo " db \$$5e, \$$59" >> $@
# Girafarig has a redundant tile after the end. It is used in two frames, so it must be injected into the generated graphics.
# This is more involved, so it's hacked into pokemon_animation_graphics.
gfx/pokemon/girafarig/front.animated.2bpp: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions
tools/pokemon_animation_graphics --girafarig -o $@ $^
gfx/pokemon/girafarig/front.animated.tilemap: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions
tools/pokemon_animation_graphics --girafarig -t $@ $^
### Pokemon and trainer sprite rules
gfx/pokemon/%/back.2bpp: rgbgfx += --columns
gfx/pokemon/%/back.2bpp: gfx/pokemon/%/back.png gfx/pokemon/%/normal.gbcpal
$(RGBGFX) $(rgbgfx) --colors gbc:$(word 2,$^) -o $@ $<
gfx/pokemon/%/front.2bpp: gfx/pokemon/%/front.png gfx/pokemon/%/normal.gbcpal
$(RGBGFX) $(rgbgfx) --colors gbc:$(word 2,$^) -o $@ $<
gfx/pokemon/%/normal.gbcpal: gfx/pokemon/%/front.gbcpal gfx/pokemon/%/back.gbcpal
tools/gbcpal $(tools/gbcpal) $@ $^
gfx/trainers/%.2bpp: rgbgfx += --columns
gfx/trainers/%.2bpp: gfx/trainers/%.png gfx/trainers/%.gbcpal
$(RGBGFX) $(rgbgfx) --colors gbc:$(word 2,$^) -o $@ $<
# Egg does not have a back sprite, so it only uses front.gbcpal
gfx/pokemon/egg/front.2bpp: gfx/pokemon/egg/front.png gfx/pokemon/egg/front.gbcpal
gfx/pokemon/egg/front.2bpp: rgbgfx += --colors gbc:$(word 2,$^)
# Unown letters share one normal.gbcpal
unown_pngs := $(wildcard gfx/pokemon/unown_*/front.png) $(wildcard gfx/pokemon/unown_*/back.png)
$(foreach png, $(unown_pngs),\
$(eval $(png:.png=.2bpp): $(png) gfx/pokemon/unown/normal.gbcpal))
gfx/pokemon/unown_%/back.2bpp: rgbgfx += --colors gbc:$(word 2,$^)
gfx/pokemon/unown_%/front.2bpp: rgbgfx += --colors gbc:$(word 2,$^)
gfx/pokemon/unown/normal.gbcpal: $(subst .png,.gbcpal,$(unown_pngs))
tools/gbcpal $(tools/gbcpal) $@ $^
### Misc file-specific graphics rules
gfx/pokemon/egg/unused_front.2bpp: rgbgfx += --columns
gfx/pokemon/spearow/normal.gbcpal: tools/gbcpal += --reverse
gfx/pokemon/fearow/normal.gbcpal: tools/gbcpal += --reverse
gfx/pokemon/farfetch_d/normal.gbcpal: tools/gbcpal += --reverse
gfx/pokemon/hitmonlee/normal.gbcpal: tools/gbcpal += --reverse
gfx/pokemon/scyther/normal.gbcpal: tools/gbcpal += --reverse
gfx/pokemon/jynx/normal.gbcpal: tools/gbcpal += --reverse
gfx/pokemon/porygon/normal.gbcpal: tools/gbcpal += --reverse
gfx/pokemon/porygon2/normal.gbcpal: tools/gbcpal += --reverse
gfx/trainers/swimmer_m.gbcpal: tools/gbcpal += --reverse
gfx/new_game/shrink1.2bpp: rgbgfx += --columns
gfx/new_game/shrink2.2bpp: rgbgfx += --columns
gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace
gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace
gfx/mail/surf_mail_border.1bpp: tools/gfx += --remove-whitespace
gfx/mail/flower_mail_border.1bpp: tools/gfx += --remove-whitespace
gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace
gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/pokedex_sgb.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/question_mark.2bpp: rgbgfx += --columns
gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace
gfx/pokegear/pokegear.2bpp: rgbgfx += --trim-end 2
gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace
gfx/mystery_gift/mystery_gift.2bpp: tools/gfx += --trim-whitespace
gfx/title/crystal.2bpp: tools/gfx += --interleave --png=$<
gfx/title/old_fg.2bpp: tools/gfx += --interleave --png=$<
gfx/title/logo.2bpp: rgbgfx += --trim-end 4
gfx/trade/ball.2bpp: tools/gfx += --remove-whitespace
gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates --preserve=0x23,0x27
gfx/trade/game_boy_cable.2bpp: gfx/trade/game_boy.2bpp gfx/trade/link_cable.2bpp ; cat $^ > $@
gfx/slots/slots_1.2bpp: tools/gfx += --trim-whitespace
gfx/slots/slots_2.2bpp: tools/gfx += --interleave --png=$<
gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip
gfx/card_flip/card_flip_1.2bpp: tools/gfx += --trim-whitespace
gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/angels.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace
gfx/battle_anims/bubble.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/charge.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/egg.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/explosion.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/hit.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/horn.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/lightning.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip
gfx/battle_anims/noise.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip
gfx/battle_anims/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/battle_anims/reflect.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/rocks.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/skyattack.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/status.2bpp: tools/gfx += --remove-whitespace
gfx/player/chris.2bpp: rgbgfx += --columns
gfx/player/chris_back.2bpp: rgbgfx += --columns
gfx/player/kris.2bpp: rgbgfx += --columns
gfx/player/kris_back.2bpp: rgbgfx += --columns
gfx/trainer_card/chris_card.2bpp: rgbgfx += --columns
gfx/trainer_card/kris_card.2bpp: rgbgfx += --columns
gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace
gfx/overworld/chris_fish.2bpp: tools/gfx += --trim-whitespace
gfx/overworld/kris_fish.2bpp: tools/gfx += --trim-whitespace
gfx/sprites/big_onix.2bpp: tools/gfx += --remove-whitespace --remove-xflip
gfx/battle/dude.2bpp: rgbgfx += --columns
gfx/font/unused_bold_font.1bpp: tools/gfx += --trim-whitespace
gfx/sgb/sgb_border.2bpp: tools/gfx += --trim-whitespace
gfx/sgb/sgb_border.sgb.tilemap: gfx/sgb/sgb_border.bin ; tr < $< -d '\000' > $@
gfx/mobile/ascii_font.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/dialpad.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/dialpad_cursor.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/electro_ball.2bpp: tools/gfx += --remove-duplicates --remove-xflip --preserve=0x39
gfx/mobile/mobile_splash.2bpp: tools/gfx += --remove-duplicates --remove-xflip
gfx/mobile/card.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/card_2.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/card_folder.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/phone_tiles.2bpp: tools/gfx += --remove-whitespace
gfx/mobile/pichu_animated.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/stadium2_n64.2bpp: tools/gfx += --trim-whitespace
### Catch-all graphics rules
%.2bpp: %.png
$(RGBGFX) $(rgbgfx) -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -o $@ $@ || $$($(RM) $@ && false))
%.1bpp: %.png
$(RGBGFX) $(rgbgfx) --depth 1 -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) --depth 1 -o $@ $@ || $$($(RM) $@ && false))
%.gbcpal: %.png
$(RGBGFX) -p $@ $<
tools/gbcpal $(tools/gbcpal) $@ $@ || $$($(RM) $@ && false)
%.dimensions: %.png
tools/png_dimensions $< $@