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move_descriptions.h
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move_descriptions.h
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static const u8 sNullDescription[] = _(
"");
static const u8 sPoundDescription[] = _(
"Pounds the foe with\n"
"forelegs or tail.");
static const u8 sKarateChopDescription[] = _(
"A chopping attack with a\n"
"high critical-hit ratio.");
static const u8 sDoubleSlapDescription[] = _(
"Repeatedly slaps the foe\n"
"2 to 5 times.");
static const u8 sCometPunchDescription[] = _(
"Repeatedly punches the foe\n"
"2 to 5 times.");
static const u8 sMegaPunchDescription[] = _(
"A strong punch thrown with\n"
"incredible power.");
static const u8 sPayDayDescription[] = _(
"Throws coins at the foe.\n"
"Money is recovered after.");
static const u8 sFirePunchDescription[] = _(
"A fiery punch that may burn\n"
"the foe.");
static const u8 sIcePunchDescription[] = _(
"An icy punch that may\n"
"freeze the foe.");
static const u8 sThunderPunchDescription[] = _(
"An electrified punch that\n"
"may paralyze the foe.");
static const u8 sScratchDescription[] = _(
"Scratches the foe with\n"
"sharp claws.");
static const u8 sViceGripDescription[] = _(
"Grips the foe with large and\n"
"powerful pincers.");
static const u8 sGuillotineDescription[] = _(
"A powerful pincer attack\n"
"that may cause fainting.");
static const u8 sRazorWindDescription[] = _(
"A 2-turn move that strikes\n"
"the foe on the 2nd turn.");
static const u8 sSwordsDanceDescription[] = _(
"A fighting dance that\n"
"sharply raises ATTACK.");
static const u8 sCutDescription[] = _(
"Cuts the foe with sharp\n"
"scythes, claws, etc.");
static const u8 sGustDescription[] = _(
"Strikes the foe with a gust\n"
"of wind whipped up by wings.");
static const u8 sWingAttackDescription[] = _(
"Strikes the foe with wings\n"
"spread wide.");
static const u8 sWhirlwindDescription[] = _(
"Blows away the foe with\n"
"wind and ends the battle.");
static const u8 sFlyDescription[] = _(
"Flies up on the first turn,\n"
"then strikes the next turn.");
static const u8 sBindDescription[] = _(
"Binds and squeezes the foe\n"
"for 2 to 5 turns.");
static const u8 sSlamDescription[] = _(
"Slams the foe with a long\n"
"tail, vine, etc.");
static const u8 sVineWhipDescription[] = _(
"Strikes the foe with\n"
"slender, whiplike vines.");
static const u8 sStompDescription[] = _(
"Stomps the enemy with a big\n"
"foot. May cause flinching.");
static const u8 sDoubleKickDescription[] = _(
"A double-kicking attack\n"
"that strikes the foe twice.");
static const u8 sMegaKickDescription[] = _(
"An extremely powerful kick\n"
"with intense force.");
static const u8 sJumpKickDescription[] = _(
"A strong jumping kick. May\n"
"miss and hurt the kicker.");
static const u8 sRollingKickDescription[] = _(
"A fast kick delivered from\n"
"a rapid spin.");
static const u8 sSandAttackDescription[] = _(
"Reduces the foe's accuracy\n"
"by hurling sand in its face.");
static const u8 sHeadbuttDescription[] = _(
"A ramming attack that may\n"
"cause flinching.");
static const u8 sHornAttackDescription[] = _(
"Jabs the foe with sharp\n"
"horns.");
static const u8 sFuryAttackDescription[] = _(
"Jabs the foe 2 to 5 times\n"
"with sharp horns, etc.");
static const u8 sHornDrillDescription[] = _(
"A one-hit KO attack that\n"
"uses a horn like a drill.");
static const u8 sTackleDescription[] = _(
"Charges the foe with a full-\n"
"body tackle.");
static const u8 sBodySlamDescription[] = _(
"A full-body slam that may\n"
"cause paralysis.");
static const u8 sWrapDescription[] = _(
"Wraps and squeezes the foe\n"
"2 to 5 times with vines, etc.");
static const u8 sTakeDownDescription[] = _(
"A reckless charge attack\n"
"that also hurts the user.");
static const u8 sThrashDescription[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 sDoubleEdgeDescription[] = _(
"A life-risking tackle that\n"
"also hurts the user.");
static const u8 sTailWhipDescription[] = _(
"Wags the tail to lower the\n"
"foe's DEFENSE.");
static const u8 sPoisonStingDescription[] = _(
"A toxic attack with barbs,\n"
"etc., that may poison.");
static const u8 sTwineedleDescription[] = _(
"Stingers on the forelegs\n"
"jab the foe twice.");
static const u8 sPinMissileDescription[] = _(
"Sharp pins are fired to\n"
"strike 2 to 5 times.");
static const u8 sLeerDescription[] = _(
"Frightens the foe with a\n"
"leer to lower DEFENSE.");
static const u8 sBiteDescription[] = _(
"Bites with vicious fangs.\n"
"May cause flinching.");
static const u8 sGrowlDescription[] = _(
"Growls cutely to reduce the\n"
"foe's ATTACK.");
static const u8 sRoarDescription[] = _(
"Makes the foe flee to end\n"
"the battle.");
static const u8 sSingDescription[] = _(
"A soothing song lulls the\n"
"foe into a deep slumber.");
static const u8 sSupersonicDescription[] = _(
"Emits bizarre sound waves\n"
"that may confuse the foe.");
static const u8 sSonicBoomDescription[] = _(
"Launches shock waves that\n"
"always inflict 20 HP damage.");
static const u8 sDisableDescription[] = _(
"Psychically disables one of\n"
"the foe's moves.");
static const u8 sAcidDescription[] = _(
"Sprays a hide-melting acid.\n"
"May lower DEFENSE.");
static const u8 sEmberDescription[] = _(
"A weak fire attack that may\n"
"inflict a burn.");
static const u8 sFlamethrowerDescription[] = _(
"A powerful fire attack that\n"
"may inflict a burn.");
static const u8 sMistDescription[] = _(
"Creates a mist that stops\n"
"reduction of abilities.");
static const u8 sWaterGunDescription[] = _(
"Squirts water to attack\n"
"the foe.");
static const u8 sHydroPumpDescription[] = _(
"Blasts water at high power\n"
"to strike the foe.");
static const u8 sSurfDescription[] = _(
"Creates a huge wave, then\n"
"crashes it down on the foe.");
static const u8 sIceBeamDescription[] = _(
"Blasts the foe with an icy\n"
"beam that may freeze it.");
static const u8 sBlizzardDescription[] = _(
"Hits the foe with an icy\n"
"storm that may freeze it.");
static const u8 sPsybeamDescription[] = _(
"Fires a peculiar ray that\n"
"may confuse the foe.");
static const u8 sBubbleBeamDescription[] = _(
"Forcefully sprays bubbles\n"
"that may lower SPEED.");
static const u8 sAuroraBeamDescription[] = _(
"Fires a rainbow-colored\n"
"beam that may lower ATTACK.");
static const u8 sHyperBeamDescription[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 sPeckDescription[] = _(
"Attacks the foe with a\n"
"jabbing beak, etc.");
static const u8 sDrillPeckDescription[] = _(
"A corkscrewing attack with\n"
"the beak acting as a drill.");
static const u8 sSubmissionDescription[] = _(
"A reckless body slam that\n"
"also hurts the user.");
static const u8 sLowKickDescription[] = _(
"A kick that inflicts more\n"
"damage on heavier foes.");
static const u8 sCounterDescription[] = _(
"Retaliates any physical hit\n"
"with double the power.");
static const u8 sSeismicTossDescription[] = _(
"Inflicts damage identical\n"
"to the user's level.");
static const u8 sStrengthDescription[] = _(
"Builds enormous power,\n"
"then slams the foe.");
static const u8 sAbsorbDescription[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
static const u8 sMegaDrainDescription[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
static const u8 sLeechSeedDescription[] = _(
"Plants a seed on the foe to\n"
"steal HP on every turn.");
static const u8 sGrowthDescription[] = _(
"Forces the body to grow\n"
"and heightens SP. ATK.");
static const u8 sRazorLeafDescription[] = _(
"Cuts the enemy with leaves.\n"
"High critical-hit ratio.");
static const u8 sSolarBeamDescription[] = _(
"Absorbs light in one turn,\n"
"then attacks next turn.");
static const u8 sPoisonPowderDescription[] = _(
"Scatters a toxic powder\n"
"that may poison the foe.");
static const u8 sStunSporeDescription[] = _(
"Scatters a powder that may\n"
"paralyze the foe.");
static const u8 sSleepPowderDescription[] = _(
"Scatters a powder that may\n"
"cause the foe to sleep.");
static const u8 sPetalDanceDescription[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 sStringShotDescription[] = _(
"Binds the foe with string\n"
"to reduce its SPEED.");
static const u8 sDragonRageDescription[] = _(
"Launches shock waves that\n"
"always inflict 40 HP damage.");
static const u8 sFireSpinDescription[] = _(
"Traps the foe in a ring of\n"
"fire for 2 to 5 turns.");
static const u8 sThunderShockDescription[] = _(
"An electrical attack that\n"
"may paralyze the foe.");
static const u8 sThunderboltDescription[] = _(
"A strong electrical attack\n"
"that may paralyze the foe.");
static const u8 sThunderWaveDescription[] = _(
"A weak jolt of electricity\n"
"that paralyzes the foe.");
static const u8 sThunderDescription[] = _(
"A lightning attack that may\n"
"cause paralysis.");
static const u8 sRockThrowDescription[] = _(
"Throws small rocks to\n"
"strike the foe.");
static const u8 sEarthquakeDescription[] = _(
"A powerful quake, but has\n"
"no effect on flying foes.");
static const u8 sFissureDescription[] = _(
"A one-hit KO move that\n"
"drops the foe in a fissure.");
static const u8 sDigDescription[] = _(
"Digs underground the first\n"
"turn and strikes next turn.");
static const u8 sToxicDescription[] = _(
"Poisons the foe with an\n"
"intensifying toxin.");
static const u8 sConfusionDescription[] = _(
"A psychic attack that may\n"
"cause confusion.");
static const u8 sPsychicDescription[] = _(
"A powerful psychic attack\n"
"that may lower SP. DEF.");
static const u8 sHypnosisDescription[] = _(
"A hypnotizing move that\n"
"may induce sleep.");
static const u8 sMeditateDescription[] = _(
"Meditates in a peaceful\n"
"fashion to raise ATTACK.");
static const u8 sAgilityDescription[] = _(
"Relaxes the body to sharply\n"
"boost SPEED.");
static const u8 sQuickAttackDescription[] = _(
"An extremely fast attack\n"
"that always strikes first.");
static const u8 sRageDescription[] = _(
"Raises the user's ATTACK\n"
"every time it is hit.");
static const u8 sTeleportDescription[] = _(
"A psychic move for fleeing\n"
"from battle instantly.");
static const u8 sNightShadeDescription[] = _(
"Inflicts damage identical\n"
"to the user's level.");
static const u8 sMimicDescription[] = _(
"Copies a move used by the\n"
"foe during one battle.");
static const u8 sScreechDescription[] = _(
"Emits a screech to sharply\n"
"reduce the foe's DEFENSE.");
static const u8 sDoubleTeamDescription[] = _(
"Creates illusory copies to\n"
"raise evasiveness.");
static const u8 sRecoverDescription[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 sHardenDescription[] = _(
"Stiffens the body's \n"
"muscles to raise DEFENSE.");
static const u8 sMinimizeDescription[] = _(
"Minimizes the user's size\n"
"to raise evasiveness.");
static const u8 sSmokescreenDescription[] = _(
"Lowers the foe's accuracy\n"
"using smoke, ink, etc.");
static const u8 sConfuseRayDescription[] = _(
"A sinister ray that\n"
"confuses the foe.");
static const u8 sWithdrawDescription[] = _(
"Withdraws the body into its\n"
"hard shell to raise DEFENSE.");
static const u8 sDefenseCurlDescription[] = _(
"Curls up to conceal weak\n"
"spots and raise DEFENSE.");
static const u8 sBarrierDescription[] = _(
"Creates a barrier that\n"
"sharply raises DEFENSE.");
static const u8 sLightScreenDescription[] = _(
"Creates a wall of light that\n"
"lowers SP. ATK damage.");
static const u8 sHazeDescription[] = _(
"Creates a black haze that\n"
"eliminates all stat changes.");
static const u8 sReflectDescription[] = _(
"Creates a wall of light that\n"
"weakens physical attacks.");
static const u8 sFocusEnergyDescription[] = _(
"Focuses power to raise the\n"
"critical-hit ratio.");
static const u8 sBideDescription[] = _(
"Endures attack for 2\n"
"turns to retaliate double.");
static const u8 sMetronomeDescription[] = _(
"Waggles a finger to use any\n"
"POKéMON move at random.");
static const u8 sMirrorMoveDescription[] = _(
"Counters the foe's attack\n"
"with the same move.");
static const u8 sSelfDestructDescription[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
static const u8 sEggBombDescription[] = _(
"An egg is forcibly hurled at\n"
"the foe.");
static const u8 sLickDescription[] = _(
"Licks with a long tongue to\n"
"injure. May also paralyze.");
static const u8 sSmogDescription[] = _(
"An exhaust-gas attack\n"
"that may also poison.");
static const u8 sSludgeDescription[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
static const u8 sBoneClubDescription[] = _(
"Clubs the foe with a bone.\n"
"May cause flinching.");
static const u8 sFireBlastDescription[] = _(
"Incinerates everything it\n"
"strikes. May cause a burn.");
static const u8 sWaterfallDescription[] = _(
"Charges the foe with speed\n"
"to climb waterfalls.");
static const u8 sClampDescription[] = _(
"Traps and squeezes the\n"
"foe for 2 to 5 turns.");
static const u8 sSwiftDescription[] = _(
"Sprays star-shaped rays\n"
"that never miss.");
static const u8 sSkullBashDescription[] = _(
"Tucks in the head, then\n"
"attacks on the next turn.");
static const u8 sSpikeCannonDescription[] = _(
"Launches sharp spikes that\n"
"strike 2 to 5 times.");
static const u8 sConstrictDescription[] = _(
"Constricts to inflict pain.\n"
"May lower SPEED.");
static const u8 sAmnesiaDescription[] = _(
"Forgets about something\n"
"and sharply raises SP. DEF.");
static const u8 sKinesisDescription[] = _(
"Distracts the foe.\n"
"May lower accuracy.");
static const u8 sSoftBoiledDescription[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 sHiJumpKickDescription[] = _(
"A jumping knee kick. If it\n"
"misses, the user is hurt.");
static const u8 sGlareDescription[] = _(
"Intimidates and frightens\n"
"the foe into paralysis.");
static const u8 sDreamEaterDescription[] = _(
"Takes one half the damage\n"
"inflicted on a sleeping foe.");
static const u8 sPoisonGasDescription[] = _(
"Envelops the foe in a toxic\n"
"gas that may poison.");
static const u8 sBarrageDescription[] = _(
"Hurls round objects at the\n"
"foe 2 to 5 times.");
static const u8 sLeechLifeDescription[] = _(
"An attack that steals half\n"
"the damage inflicted.");
static const u8 sLovelyKissDescription[] = _(
"Demands a kiss with a scary\n"
"face that induces sleep.");
static const u8 sSkyAttackDescription[] = _(
"Searches out weak spots,\n"
"then strikes the next turn.");
static const u8 sTransformDescription[] = _(
"Alters the user's cells to\n"
"become a copy of the foe.");
static const u8 sBubbleDescription[] = _(
"An attack using bubbles.\n"
"May lower the foe's SPEED.");
static const u8 sDizzyPunchDescription[] = _(
"A rhythmic punch that may\n"
"confuse the foe.");
static const u8 sSporeDescription[] = _(
"Scatters a cloud of spores\n"
"that always induce sleep.");
static const u8 sFlashDescription[] = _(
"Looses a powerful blast of\n"
"light that cuts accuracy.");
static const u8 sPsywaveDescription[] = _(
"Attacks with a psychic\n"
"wave of varying intensity.");
static const u8 sSplashDescription[] = _(
"It's just a splash...\n"
"Has no effect whatsoever.");
static const u8 sAcidArmorDescription[] = _(
"Liquifies the user's body\n"
"to sharply raise DEFENSE.");
static const u8 sCrabhammerDescription[] = _(
"Hammers with a pincer. Has a\n"
"high critical-hit ratio.");
static const u8 sExplosionDescription[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
static const u8 sFurySwipesDescription[] = _(
"Rakes the foe with sharp\n"
"claws, etc., 2 to 5 times.");
static const u8 sBonemerangDescription[] = _(
"Throws a bone boomerang\n"
"that strikes twice.");
static const u8 sRestDescription[] = _(
"The user sleeps for 2 turns,\n"
"restoring HP and status.");
static const u8 sRockSlideDescription[] = _(
"Large boulders are hurled.\n"
"May cause flinching.");
static const u8 sHyperFangDescription[] = _(
"Attacks with sharp fangs.\n"
"May cause flinching.");
static const u8 sSharpenDescription[] = _(
"Reduces the polygon count\n"
"and raises ATTACK.");
static const u8 sConversionDescription[] = _(
"Changes the user's type\n"
"into a known move's type.");
static const u8 sTriAttackDescription[] = _(
"Fires three types of beams\n"
"at the same time.");
static const u8 sSuperFangDescription[] = _(
"Attacks with sharp fangs\n"
"and cuts half the foe's HP.");
static const u8 sSlashDescription[] = _(
"Slashes with claws, etc. Has\n"
"a high critical-hit ratio.");
static const u8 sSubstituteDescription[] = _(
"Creates a decoy using 1/4\n"
"of the user's maximum HP.");
static const u8 sStruggleDescription[] = _(
"Used only if all PP are gone.\n"
"Also hurts the user a little.");
static const u8 sSketchDescription[] = _(
"Copies the foe's last move\n"
"permanently.");
static const u8 sTripleKickDescription[] = _(
"Kicks the foe 3 times in a\n"
"row with rising intensity.");
static const u8 sThiefDescription[] = _(
"While attacking, it may\n"
"steal the foe's held item.");
static const u8 sSpiderWebDescription[] = _(
"Ensnares the foe to stop it\n"
"from fleeing or switching.");
static const u8 sMindReaderDescription[] = _(
"Senses the foe's action to\n"
"ensure the next move's hit.");
static const u8 sNightmareDescription[] = _(
"Inflicts 1/4 damage on a\n"
"sleeping foe every turn.");
static const u8 sFlameWheelDescription[] = _(
"A fiery charge attack that\n"
"may inflict a burn.");
static const u8 sSnoreDescription[] = _(
"A loud attack that can be\n"
"used only while asleep.");
static const u8 sCurseDescription[] = _(
"A move that functions\n"
"differently for GHOSTS.");
static const u8 sFlailDescription[] = _(
"Inflicts more damage when\n"
"the user's HP is down.");
static const u8 sConversion2Description[] = _(
"Makes the user resistant\n"
"to the last attack's type.");
static const u8 sAeroblastDescription[] = _(
"Launches a vacuumed blast.\n"
"High critical-hit ratio.");
static const u8 sCottonSporeDescription[] = _(
"Spores cling to the foe,\n"
"sharply reducing SPEED.");
static const u8 sReversalDescription[] = _(
"Inflicts more damage when\n"
"the user's HP is down.");
static const u8 sSpiteDescription[] = _(
"Spitefully cuts the PP\n"
"of the foe's last move.");
static const u8 sPowderSnowDescription[] = _(
"Blasts the foe with a snowy\n"
"gust. May cause freezing.");
static const u8 sProtectDescription[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
static const u8 sMachPunchDescription[] = _(
"A punch is thrown at wicked\n"
"speed to strike first.");
static const u8 sScaryFaceDescription[] = _(
"Frightens with a scary face\n"
"to sharply reduce SPEED.");
static const u8 sFaintAttackDescription[] = _(
"Draws the foe close, then\n"
"strikes without fail.");
static const u8 sSweetKissDescription[] = _(
"Demands a kiss with a cute\n"
"look. May cause confusion.");
static const u8 sBellyDrumDescription[] = _(
"Maximizes ATTACK while\n"
"sacrificing HP.");
static const u8 sSludgeBombDescription[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
static const u8 sMudSlapDescription[] = _(
"Hurls mud in the foe's face\n"
"to reduce its accuracy.");
static const u8 sOctazookaDescription[] = _(
"Fires a lump of ink to\n"
"damage and cut accuracy.");
static const u8 sSpikesDescription[] = _(
"Sets spikes that hurt a \n"
"foe switching in.");
static const u8 sZapCannonDescription[] = _(
"Powerful and sure to cause\n"
"paralysis, but inaccurate.");
static const u8 sForesightDescription[] = _(
"Negates the foe's efforts\n"
"to heighten evasiveness.");
static const u8 sDestinyBondDescription[] = _(
"If the user faints, the foe\n"
"is also made to faint.");
static const u8 sPerishSongDescription[] = _(
"Any POKéMON hearing this\n"
"song faints in 3 turns.");
static const u8 sIcyWindDescription[] = _(
"A chilling attack that\n"
"lowers the foe's SPEED.");
static const u8 sDetectDescription[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
static const u8 sBoneRushDescription[] = _(
"Strikes the foe with a bone\n"
"in hand 2 to 5 times.");
static const u8 sLockOnDescription[] = _(
"Locks on to the foe to\n"
"ensure the next move hits.");
static const u8 sOutrageDescription[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 sSandstormDescription[] = _(
"Causes a sandstorm that\n"
"rages for several turns.");
static const u8 sGigaDrainDescription[] = _(
"An attack that steals half\n"
"the damage inflicted.");
static const u8 sEndureDescription[] = _(
"Endures any attack for\n"
"1 turn, leaving at least 1HP.");
static const u8 sCharmDescription[] = _(
"Charms the foe and sharply\n"
"reduces its ATTACK.");
static const u8 sRolloutDescription[] = _(
"An attack lasting 5 turns\n"
"with rising intensity.");
static const u8 sFalseSwipeDescription[] = _(
"An attack that leaves the\n"
"foe with at least 1 HP.");
static const u8 sSwaggerDescription[] = _(
"Confuses the foe, but also\n"
"sharply raises ATTACK.");
static const u8 sMilkDrinkDescription[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 sSparkDescription[] = _(
"An electrified tackle that\n"
"may paralyze the foe.");
static const u8 sFuryCutterDescription[] = _(
"An attack that intensifies\n"
"on each successive hit.");
static const u8 sSteelWingDescription[] = _(
"Strikes the foe with hard\n"
"wings spread wide.");
static const u8 sMeanLookDescription[] = _(
"Fixes the foe with a mean\n"
"look that prevents escape.");
static const u8 sAttractDescription[] = _(
"Makes the opposite gender\n"
"less likely to attack.");
static const u8 sSleepTalkDescription[] = _(
"Uses an available move\n"
"randomly while asleep.");
static const u8 sHealBellDescription[] = _(
"Chimes soothingly to heal\n"
"all status abnormalities.");
static const u8 sReturnDescription[] = _(
"An attack that increases\n"
"in power with friendship.");
static const u8 sPresentDescription[] = _(
"A gift in the form of a\n"
"bomb. May restore HP.");
static const u8 sFrustrationDescription[] = _(
"An attack that is stronger\n"
"if the TRAINER is disliked.");
static const u8 sSafeguardDescription[] = _(
"A mystical force prevents\n"
"all status problems.");
static const u8 sPainSplitDescription[] = _(
"Adds the user and foe's HP,\n"
"then shares them equally.");
static const u8 sSacredFireDescription[] = _(
"A mystical fire attack that\n"
"may inflict a burn.");
static const u8 sMagnitudeDescription[] = _(
"A ground-shaking attack\n"
"of random intensity.");
static const u8 sDynamicPunchDescription[] = _(
"Powerful and sure to cause\n"
"confusion, but inaccurate.");
static const u8 sMegahornDescription[] = _(
"A brutal ramming attack\n"
"using out-thrust horns.");
static const u8 sDragonBreathDescription[] = _(
"Strikes the foe with an\n"
"incredible blast of breath.");
static const u8 sBatonPassDescription[] = _(
"Switches out the user while\n"
"keeping effects in play.");
static const u8 sEncoreDescription[] = _(
"Makes the foe repeat its\n"
"last move over 2 to 6 turns.");
static const u8 sPursuitDescription[] = _(
"Inflicts bad damage if used\n"
"on a foe switching out.");
static const u8 sRapidSpinDescription[] = _(
"Spins the body at high\n"
"speed to strike the foe.");
static const u8 sSweetScentDescription[] = _(
"Allures the foe to reduce\n"
"evasiveness.");
static const u8 sIronTailDescription[] = _(
"Attacks with a rock-hard\n"
"tail. May lower DEFENSE.");
static const u8 sMetalClawDescription[] = _(
"A claw attack that may\n"
"raise the user's ATTACK.");
static const u8 sVitalThrowDescription[] = _(
"Makes the user's move last,\n"
"but it never misses.");
static const u8 sMorningSunDescription[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 sSynthesisDescription[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 sMoonlightDescription[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 sHiddenPowerDescription[] = _(
"The effectiveness varies\n"
"with the user.");
static const u8 sCrossChopDescription[] = _(
"A double-chopping attack.\n"
"High critical-hit ratio.");
static const u8 sTwisterDescription[] = _(
"Whips up a vicious twister\n"
"to tear at the foe.");
static const u8 sRainDanceDescription[] = _(
"Boosts the power of WATER-\n"
"type moves for 5 turns.");
static const u8 sSunnyDayDescription[] = _(
"Boosts the power of FIRE-\n"
"type moves for 5 turns.");
static const u8 sCrunchDescription[] = _(
"Crunches with sharp fangs.\n"
"May lower SP. DEF.");
static const u8 sMirrorCoatDescription[] = _(
"Counters the foe's special\n"
"attack at double the power.");
static const u8 sPsychUpDescription[] = _(
"Copies the foe's effect(s)\n"
"and gives to the user.");
static const u8 sExtremeSpeedDescription[] = _(
"An extremely fast and\n"
"powerful attack.");
static const u8 sAncientPowerDescription[] = _(
"An attack that may raise\n"
"all stats.");
static const u8 sShadowBallDescription[] = _(
"Hurls a black blob that may\n"
"lower the foe's SP. DEF.");
static const u8 sFutureSightDescription[] = _(
"Heightens inner power to\n"
"strike 2 turns later.");
static const u8 sRockSmashDescription[] = _(
"A rock-crushing attack\n"
"that may lower DEFENSE.");
static const u8 sWhirlpoolDescription[] = _(