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enemy_mon_elevation.h
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enemy_mon_elevation.h
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// This determines how much higher above the usual position the enemy Pokémon
// is during battle. Species that float or fly have nonzero values.
const u8 gEnemyMonElevation[NUM_SPECIES] =
{
[SPECIES_BUTTERFREE] = 8,
[SPECIES_BEEDRILL] = 8,
[SPECIES_PIDGEY] = 16,
[SPECIES_PIDGEOT] = 4,
[SPECIES_FEAROW] = 6,
[SPECIES_ZUBAT] = 8,
[SPECIES_GOLBAT] = 8,
[SPECIES_VENOMOTH] = 8,
[SPECIES_GEODUDE] = 16,
[SPECIES_MAGNEMITE] = 16,
[SPECIES_MAGNETON] = 8,
[SPECIES_GASTLY] = 4,
[SPECIES_HAUNTER] = 4,
[SPECIES_VOLTORB] = 10,
[SPECIES_ELECTRODE] = 12,
[SPECIES_KOFFING] = 8,
[SPECIES_WEEZING] = 6,
[SPECIES_AERODACTYL] = 7,
[SPECIES_ARTICUNO] = 6,
[SPECIES_ZAPDOS] = 8,
[SPECIES_MOLTRES] = 5,
[SPECIES_DRAGONITE] = 6,
[SPECIES_MEW] = 8,
[SPECIES_LEDIAN] = 8,
[SPECIES_CROBAT] = 6,
[SPECIES_HOPPIP] = 11,
[SPECIES_SKIPLOOM] = 12,
[SPECIES_JUMPLUFF] = 9,
[SPECIES_YANMA] = 8,
[SPECIES_MISDREAVUS] = 8,
[SPECIES_UNOWN] = 8,
[SPECIES_GLIGAR] = 6,
[SPECIES_LUGIA] = 6,
[SPECIES_HO_OH] = 6,
[SPECIES_CELEBI] = 15,
[SPECIES_BEAUTIFLY] = 8,
[SPECIES_DUSTOX] = 10,
[SPECIES_NINJASK] = 10,
[SPECIES_SHEDINJA] = 8,
[SPECIES_WINGULL] = 16,
[SPECIES_PELIPPER] = 8,
[SPECIES_MASQUERAIN] = 10,
[SPECIES_BALTOY] = 4,
[SPECIES_CLAYDOL] = 10,
[SPECIES_FLYGON] = 7,
[SPECIES_GLALIE] = 12,
[SPECIES_LUNATONE] = 13,
[SPECIES_SOLROCK] = 4,
[SPECIES_SWABLU] = 12,
[SPECIES_ALTARIA] = 8,
[SPECIES_DUSKULL] = 9,
[SPECIES_SHUPPET] = 12,
[SPECIES_BANETTE] = 8,
[SPECIES_CASTFORM] = 16,
[SPECIES_BELDUM] = 8,
[SPECIES_RAYQUAZA] = 6,
[SPECIES_LATIAS] = 6,
[SPECIES_LATIOS] = 6,
[SPECIES_JIRACHI] = 12,
[SPECIES_DEOXYS] = 8,
[SPECIES_CHIMECHO] = 12,
};