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battle_message.c
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battle_message.c
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#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_message.h"
#include "battle_setup.h"
#include "battle_tower.h"
#include "data.h"
#include "event_data.h"
#include "frontier_util.h"
#include "graphics.h"
#include "international_string_util.h"
#include "item.h"
#include "link.h"
#include "menu.h"
#include "palette.h"
#include "recorded_battle.h"
#include "string_util.h"
#include "strings.h"
#include "text.h"
#include "trainer_hill.h"
#include "window.h"
#include "constants/battle_dome.h"
#include "constants/battle_string_ids.h"
#include "constants/frontier_util.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/trainers.h"
#include "constants/trainer_hill.h"
#include "constants/weather.h"
struct BattleWindowText
{
u8 fillValue;
u8 fontId;
u8 x;
u8 y;
u8 letterSpacing;
u8 lineSpacing;
u8 speed;
u8 fgColor;
u8 bgColor;
u8 shadowColor;
};
static void ChooseMoveUsedParticle(u8 *textPtr);
static void ChooseTypeOfMoveUsedString(u8 *dst);
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
static EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL;
// todo: make some of those names less vague: attacker/target vs pkmn, etc.
static const u8 sText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
static const u8 sText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_BUFF3} EXP. Points!\p");
static const u8 sText_EmptyString4[] = _("");
static const u8 sText_ABoosted[] = _(" a boosted");
static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{WAIT_SE}\p");
static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{WAIT_SE}\p");
static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can't learn\nmore than four moves.\p");
static const u8 sText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
static const u8 sText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
static const u8 sText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
static const u8 sText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
static const u8 sText_UseNextPkmn[] = _("Use next POKéMON?");
static const u8 sText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}'s\nattack missed!");
static const u8 sText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
static const u8 sText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
static const u8 sText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
static const u8 sText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
static const u8 sText_ItDoesntAffect[] = _("It doesn't affect\n{B_DEF_NAME_WITH_PREFIX}…");
static const u8 sText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
static const u8 sText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
static const u8 sText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
static const u8 sText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
static const u8 sText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
static const u8 sText_CantEscape2[] = _("Can't escape!\p");
static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can't escape!");
static const u8 sText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!");
static const u8 sText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
static const u8 sText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
static const u8 sText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
static const u8 sText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
static const u8 sText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn't affected!");
static const u8 sText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
static const u8 sText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
static const u8 sText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
static const u8 sText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
static const u8 sText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
static const u8 sText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
static const u8 sText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
static const u8 sText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
static const u8 sText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
static const u8 sText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
static const u8 sText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
static const u8 sText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
static const u8 sText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
static const u8 sText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
static const u8 sText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
static const u8 sText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
static const u8 sText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can't move!");
static const u8 sText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
static const u8 sText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
static const u8 sText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}'s\ndream was eaten!");
static const u8 sText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go higher!");
static const u8 sText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go lower!");
static const u8 sText_TeamStoppedWorking[] = _("Your team's {B_BUFF1}\nstopped working!");
static const u8 sText_FoeStoppedWorking[] = _("The foe's {B_BUFF1}\nstopped working!");
static const u8 sText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
static const u8 sText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
static const u8 sText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
static const u8 sText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!");
static const u8 sText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!");
static const u8 sText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!");
static const u8 sText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!");
static const u8 sText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
static const u8 sText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
static const u8 sText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
static const u8 sText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nHP is full!");
static const u8 sText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF!");
static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
static const u8 sText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE!");
static const u8 sText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
static const u8 sText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}'s party is covered\nby a veil!");
static const u8 sText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}'s party is protected\nby SAFEGUARD!");
static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}'s party is no longer\nprotected by SAFEGUARD!");
static const u8 sText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
static const u8 sText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
static const u8 sText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
static const u8 sText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!");
static const u8 sText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!");
static const u8 sText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!");
static const u8 sText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!");
static const u8 sText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
static const u8 sText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
static const u8 sText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
static const u8 sText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}'s BIND!");
static const u8 sText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
static const u8 sText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
static const u8 sText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!");
static const u8 sText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!");
static const u8 sText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!");
const u8 gText_PkmnShroudedInMist[] = _("{B_ATK_PREFIX2} became\nshrouded in MIST!");
static const u8 sText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!");
const u8 gText_PkmnGettingPumped[] = _("{B_ATK_NAME_WITH_PREFIX} is getting\npumped!");
static const u8 sText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!");
static const u8 sText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
static const u8 sText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
static const u8 sText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
static const u8 sText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}'s {B_BUFF1}\nwore off!");
static const u8 sText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
static const u8 sText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
static const u8 sText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}'s health is\nsapped by LEECH SEED!");
static const u8 sText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
static const u8 sText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
static const u8 sText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s UPROAR\nkept it awake!");
static const u8 sText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
static const u8 sText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
static const u8 sText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
static const u8 sText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can't\nSTOCKPILE any more!");
static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
static const u8 sText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
static const u8 sText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
static const u8 sText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
static const u8 sText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
static const u8 sText_PlayerPickedUpMoney[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
static const u8 sText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
static const u8 sText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
static const u8 sText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
static const u8 sText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
static const u8 sText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
static const u8 sText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nSUBSTITUTE faded!\p");
static const u8 sText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
static const u8 sText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}'s RAGE\nis building!");
static const u8 sText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas disabled!");
static const u8 sText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
static const u8 sText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
static const u8 sText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}'s ENCORE\nended!");
static const u8 sText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
static const u8 sText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
static const u8 sText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
static const u8 sText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} by {B_BUFF2}!");
static const u8 sText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
static const u8 sText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can't\nescape now!");
static const u8 sText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
static const u8 sText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent's side!");
static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
static const u8 sText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s PERISH count\nfell to {B_BUFF1}!");
static const u8 sText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
static const u8 sText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
static const u8 sText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!");
static const u8 sText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s stat changes!");
static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!");
static const u8 sText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
static const u8 sText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
static const u8 sText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
static const u8 sText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
static const u8 sText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
static const u8 sText_PkmnAttack[] = _("{B_BUFF1}'s attack!");
static const u8 sText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
static const u8 sText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
static const u8 sText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}'s status\nreturned to normal!");
static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
static const u8 sText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
static const u8 sText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
static const u8 sText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
static const u8 sText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
static const u8 sText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}!");
static const u8 sText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
static const u8 sText_PkmnWishCameTrue[] = _("{B_BUFF1}'s WISH\ncame true!");
static const u8 sText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
static const u8 sText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
static const u8 sText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
static const u8 sText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
static const u8 sText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
static const u8 sText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent's move(s)!");
static const u8 sText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
static const u8 sText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
static const u8 sText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
static const u8 sText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
static const u8 sText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for a target\nto make a move!");
static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s move!");
static const u8 sText_ElectricityWeakened[] = _("Electricity's power was\nweakened!");
static const u8 sText_FireWeakened[] = _("Fire's power was\nweakened!");
static const u8 sText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
static const u8 sText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
static const u8 sText_ItemsCantBeUsedNow[] = _("Items can't be used now.{PAUSE 64}");
static const u8 sText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn't move!");
static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
static const u8 sText_TheWallShattered[] = _("The wall shattered!");
static const u8 sText_ButNoEffect[] = _("But it had no effect!");
static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nis disabled!\p");
static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the same\nmove in a row due to the TORMENT!\p");
static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} after the TAUNT!\p");
static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the\nsealed {B_CURRENT_MOVE}!\p");
static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
static const u8 sText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
static const u8 sText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
static const u8 sText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
static const u8 sText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
static const u8 sText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
static const u8 sText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents paralysis!");
static const u8 sText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents romance!");
static const u8 sText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents poisoning!");
static const u8 sText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents confusion!");
static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nraised its FIRE power!");
static const u8 sText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}'s ATTACK!");
static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
static const u8 sText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}'s {B_BUFF2}!");
static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents burns!");
static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
static const u8 sText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
static const u8 sText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nrestored its HP a little!");
static const u8 sText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
static const u8 sText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nintensified the sun's rays!");
static const u8 sText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
static const u8 sText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
static const u8 sText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
static const u8 sText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!");
static const u8 sText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!");
static const u8 sText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ntook the attack!");
const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}'s {B_LAST_ABILITY}\nprevents switching!\p");
static const u8 sText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s\l{B_BUFF1} from working!");
static const u8 sText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents flinching!");
static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY} from working!");
static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
static const u8 sText_StatSharply[] = _("sharply ");
const u8 gText_StatRose[] = _("rose!");
static const u8 sText_StatHarshly[] = _("harshly ");
static const u8 sText_StatFell[] = _("fell!");
static const u8 sText_AttackersStatRose[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
const u8 gText_DefendersStatRose[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
static const u8 sText_UsingItemTheStatOfPkmnRose[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
static const u8 sText_AttackersStatFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
static const u8 sText_DefendersStatFell[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats won't\ngo any higher!");
static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!");
static const u8 sText_CriticalHit[] = _("A critical hit!");
static const u8 sText_OneHitKO[] = _("It's a one-hit KO!");
static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}Poof!\p");
static const u8 sText_AndEllipsis[] = _("And…\p");
static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can't be\nforgotten now.\p");
static const u8 sText_NotVeryEffective[] = _("It's not very effective…");
static const u8 sText_SuperEffective[] = _("It's super effective!");
static const u8 sText_GotAwaySafely[] = _("{PLAY_SE SE_FLEE}Got away safely!\p");
static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE SE_FLEE}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE SE_FLEE}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
static const u8 sText_WildPkmnFled[] = _("{PLAY_SE SE_FLEE}Wild {B_BUFF1} fled!");
static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!");
static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!");
static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!");
static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!");
static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!");
static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!");
static const u8 sText_WildFled[] = _("{PLAY_SE SE_FLEE}{B_LINK_OPPONENT1_NAME} fled!");
static const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_FLEE}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!");
static const u8 sText_NoRunningFromTrainers[] = _("No! There's no running\nfrom a TRAINER battle!\p");
static const u8 sText_CantEscape[] = _("Can't escape!\p");
static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don't leave me like this!\p");
static const u8 sText_ButNothingHappened[] = _("But nothing happened!");
static const u8 sText_ButItFailed[] = _("But it failed!");
static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
static const u8 sText_StartedToRain[] = _("It started to rain!");
static const u8 sText_DownpourStarted[] = _("A downpour started!"); // corresponds to DownpourText in pokegold and pokecrystal and is used by Rain Dance in GSC
static const u8 sText_RainContinues[] = _("Rain continues to fall.");
static const u8 sText_DownpourContinues[] = _("The downpour continues."); // unused
static const u8 sText_RainStopped[] = _("The rain stopped.");
static const u8 sText_SandstormBrewed[] = _("A sandstorm brewed!");
static const u8 sText_SandstormRages[] = _("The sandstorm rages.");
static const u8 sText_SandstormSubsided[] = _("The sandstorm subsided.");
static const u8 sText_SunlightGotBright[] = _("The sunlight got bright!");
static const u8 sText_SunlightStrong[] = _("The sunlight is strong.");
static const u8 sText_SunlightFaded[] = _("The sunlight faded.");
static const u8 sText_StartedHail[] = _("It started to hail!");
static const u8 sText_HailContinues[] = _("Hail continues to fall.");
static const u8 sText_HailStopped[] = _("The hail stopped.");
static const u8 sText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
static const u8 sText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
static const u8 sText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
static const u8 sText_StatChangesGone[] = _("All stat changes were\neliminated!");
static const u8 sText_CoinsScattered[] = _("Coins scattered everywhere!");
static const u8 sText_TooWeakForSubstitute[] = _("It was too weak to make\na SUBSTITUTE!");
static const u8 sText_SharedPain[] = _("The battlers shared\ntheir pain!");
static const u8 sText_BellChimed[] = _("A bell chimed!");
static const u8 sText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!");
static const u8 sText_NoPPLeft[] = _("There's no PP left for\nthis move!\p");
static const u8 sText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!");
static const u8 sText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
static const u8 sText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
static const u8 sText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
static const u8 sText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
static const u8 sText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won't\nobey!");
static const u8 sText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
static const u8 sText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
static const u8 sText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
static const u8 sText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p");
static const u8 sText_CreptCloser[] = _("{B_PLAYER_NAME} crept closer to\n{B_OPPONENT_MON1_NAME}!");
static const u8 sText_CantGetCloser[] = _("{B_PLAYER_NAME} can't get any closer!");
static const u8 sText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
static const u8 sText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} is curious about\nthe {B_BUFF1}!");
static const u8 sText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} is enthralled by\nthe {B_BUFF1}!");
static const u8 sText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} completely ignored\nthe {B_BUFF1}!");
static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEBLOCK}\nat the {B_OPPONENT_MON1_NAME}!");
static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE SE_DING_DONG}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p");
static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_LegendaryPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!");
static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!");
static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME}!");
static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_LINK_OPPONENT2_NAME} sent out {B_LINK_OPPONENT_MON2_NAME}!");
static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_BUFF1}!");
static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} sent out\n{B_BUFF1}!");
static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!");
static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe's weak!\nGet 'em, {B_BUFF1}!");
static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that's enough!\nCome back!");
static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME} withdrew\n{B_BUFF1}!");
static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} withdrew\n{B_BUFF1}!");
static const u8 sText_WildPkmnPrefix[] = _("Wild ");
static const u8 sText_FoePkmnPrefix[] = _("Foe ");
static const u8 sText_EmptyString8[] = _("");
static const u8 sText_FoePkmnPrefix2[] = _("Foe");
static const u8 sText_AllyPkmnPrefix[] = _("Ally");
static const u8 sText_FoePkmnPrefix3[] = _("Foe");
static const u8 sText_AllyPkmnPrefix2[] = _("Ally");
static const u8 sText_FoePkmnPrefix4[] = _("Foe");
static const u8 sText_AllyPkmnPrefix3[] = _("Ally");
static const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}");
static const u8 sText_ExclamationMark[] = _("!");
static const u8 sText_ExclamationMark2[] = _("!");
static const u8 sText_ExclamationMark3[] = _("!");
static const u8 sText_ExclamationMark4[] = _("!");
static const u8 sText_ExclamationMark5[] = _("!");
static const u8 sText_HP2[] = _("HP");
static const u8 sText_Attack2[] = _("ATTACK");
static const u8 sText_Defense2[] = _("DEFENSE");
static const u8 sText_Speed[] = _("SPEED");
static const u8 sText_SpAtk2[] = _("SP. ATK");
static const u8 sText_SpDef2[] = _("SP. DEF");
static const u8 sText_Accuracy[] = _("accuracy");
static const u8 sText_Evasiveness[] = _("evasiveness");
const u8 * const gStatNamesTable[NUM_BATTLE_STATS] =
{
[STAT_HP] = sText_HP2,
[STAT_ATK] = sText_Attack2,
[STAT_DEF] = sText_Defense2,
[STAT_SPEED] = sText_Speed,
[STAT_SPATK] = sText_SpAtk2,
[STAT_SPDEF] = sText_SpDef2,
[STAT_ACC] = sText_Accuracy,
[STAT_EVASION] = sText_Evasiveness,
};
static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!");
static const u8 sText_PokeblockWasTooDry[] = _("was too dry!");
static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!");
static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!");
static const u8 sText_PokeblockWasTooSour[] = _("was too sour!");
const u8 * const gPokeblockWasTooXStringTable[FLAVOR_COUNT] =
{
[FLAVOR_SPICY] = sText_PokeblockWasTooSpicy,
[FLAVOR_DRY] = sText_PokeblockWasTooDry,
[FLAVOR_SWEET] = sText_PokeblockWasTooSweet,
[FLAVOR_BITTER] = sText_PokeblockWasTooBitter,
[FLAVOR_SOUR] = sText_PokeblockWasTooSour
};
static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
static const u8 sText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
static const u8 sText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!");
static const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
static const u8 sText_DontBeAThief[] = _("Don't be a thief!");
static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can't be caught!");
static const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!");
static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
static const u8 sText_GotchaPkmnCaughtPlayer[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}\p");
static const u8 sText_GotchaPkmnCaughtWally[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}{PAUSE 127}");
static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
static const u8 sText_Someones[] = _("someone's");
static const u8 sText_Lanettes[] = _("LANETTE's");
static const u8 sText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}'s data was\nadded to the POKéDEX.\p");
static const u8 sText_ItIsRaining[] = _("It is raining.");
static const u8 sText_SandstormIsRaging[] = _("A sandstorm is raging.");
static const u8 sText_BoxIsFull[] = _("The BOX is full!\nYou can't catch any more!\p");
static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY");
static const u8 sText_BerrySuffix[] = _(" BERRY");
static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured paralysis!");
static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured poison!");
static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nhealed its burn!");
static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ndefrosted it!");
static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nwoke it from its sleep!");
static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nsnapped it out of confusion!");
static const u8 sText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
static const u8 sText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nnormalized its status!");
static const u8 sText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored health!");
static const u8 sText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored {B_BUFF1}'s PP!");
static const u8 sText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its status!");
static const u8 sText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its HP a little!");
static const u8 sText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} allows the\nuse of only {B_CURRENT_MOVE}!\p");
static const u8 sText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
const u8 gText_EmptyString3[] = _("");
static const u8 sText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I'll do my best!");
// early declaration of strings
static const u8 sText_PkmnIncapableOfPower[];
static const u8 sText_GlintAppearsInEye[];
static const u8 sText_PkmnGettingIntoPosition[];
static const u8 sText_PkmnBeganGrowlingDeeply[];
static const u8 sText_PkmnEagerForMore[];
static const u8 sText_DefeatedOpponentByReferee[];
static const u8 sText_LostToOpponentByReferee[];
static const u8 sText_TiedOpponentByReferee[];
static const u8 sText_QuestionForfeitMatch[];
static const u8 sText_ForfeitedMatch[];
static const u8 sText_Trainer1WinText[];
static const u8 sText_Trainer2WinText[];
static const u8 sText_TwoInGameTrainersDefeated[];
static const u8 sText_Trainer2LoseText[];
const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT - BATTLESTRINGS_TABLE_START] =
{
[STRINGID_TRAINER1LOSETEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer1LoseText,
[STRINGID_PKMNGAINEDEXP - BATTLESTRINGS_TABLE_START] = sText_PkmnGainedEXP,
[STRINGID_PKMNGREWTOLV - BATTLESTRINGS_TABLE_START] = sText_PkmnGrewToLv,
[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnLearnedMove,
[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_TABLE_START] = sText_TryToLearnMove1,
[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_TABLE_START] = sText_TryToLearnMove2,
[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_TABLE_START] = sText_TryToLearnMove3,
[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnForgotMove,
[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_TABLE_START] = sText_StopLearningMove,
[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_TABLE_START] = sText_DidNotLearnMove,
[STRINGID_PKMNLEARNEDMOVE2 - BATTLESTRINGS_TABLE_START] = sText_PkmnLearnedMove2,
[STRINGID_ATTACKMISSED - BATTLESTRINGS_TABLE_START] = sText_AttackMissed,
[STRINGID_PKMNPROTECTEDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedItself,
[STRINGID_STATSWONTINCREASE2 - BATTLESTRINGS_TABLE_START] = sText_StatsWontIncrease2,
[STRINGID_AVOIDEDDAMAGE - BATTLESTRINGS_TABLE_START] = sText_AvoidedDamage,
[STRINGID_ITDOESNTAFFECT - BATTLESTRINGS_TABLE_START] = sText_ItDoesntAffect,
[STRINGID_ATTACKERFAINTED - BATTLESTRINGS_TABLE_START] = sText_AttackerFainted,
[STRINGID_TARGETFAINTED - BATTLESTRINGS_TABLE_START] = sText_TargetFainted,
[STRINGID_PLAYERGOTMONEY - BATTLESTRINGS_TABLE_START] = sText_PlayerGotMoney,
[STRINGID_PLAYERWHITEOUT - BATTLESTRINGS_TABLE_START] = sText_PlayerWhiteout,
[STRINGID_PLAYERWHITEOUT2 - BATTLESTRINGS_TABLE_START] = sText_PlayerWhiteout2,
[STRINGID_PREVENTSESCAPE - BATTLESTRINGS_TABLE_START] = sText_PreventsEscape,
[STRINGID_HITXTIMES - BATTLESTRINGS_TABLE_START] = sText_HitXTimes,
[STRINGID_PKMNFELLASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnFellAsleep,
[STRINGID_PKMNMADESLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeSleep,
[STRINGID_PKMNALREADYASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyAsleep,
[STRINGID_PKMNALREADYASLEEP2 - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyAsleep2,
[STRINGID_PKMNWASNTAFFECTED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasntAffected,
[STRINGID_PKMNWASPOISONED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasPoisoned,
[STRINGID_PKMNPOISONEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnPoisonedBy,
[STRINGID_PKMNHURTBYPOISON - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByPoison,
[STRINGID_PKMNALREADYPOISONED - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyPoisoned,
[STRINGID_PKMNBADLYPOISONED - BATTLESTRINGS_TABLE_START] = sText_PkmnBadlyPoisoned,
[STRINGID_PKMNENERGYDRAINED - BATTLESTRINGS_TABLE_START] = sText_PkmnEnergyDrained,
[STRINGID_PKMNWASBURNED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasBurned,
[STRINGID_PKMNBURNEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnBurnedBy,
[STRINGID_PKMNHURTBYBURN - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByBurn,
[STRINGID_PKMNWASFROZEN - BATTLESTRINGS_TABLE_START] = sText_PkmnWasFrozen,
[STRINGID_PKMNFROZENBY - BATTLESTRINGS_TABLE_START] = sText_PkmnFrozenBy,
[STRINGID_PKMNISFROZEN - BATTLESTRINGS_TABLE_START] = sText_PkmnIsFrozen,
[STRINGID_PKMNWASDEFROSTED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDefrosted,
[STRINGID_PKMNWASDEFROSTED2 - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDefrosted2,
[STRINGID_PKMNWASDEFROSTEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDefrostedBy,
[STRINGID_PKMNWASPARALYZED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasParalyzed,
[STRINGID_PKMNWASPARALYZEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnWasParalyzedBy,
[STRINGID_PKMNISPARALYZED - BATTLESTRINGS_TABLE_START] = sText_PkmnIsParalyzed,
[STRINGID_PKMNISALREADYPARALYZED - BATTLESTRINGS_TABLE_START] = sText_PkmnIsAlreadyParalyzed,
[STRINGID_PKMNHEALEDPARALYSIS - BATTLESTRINGS_TABLE_START] = sText_PkmnHealedParalysis,
[STRINGID_PKMNDREAMEATEN - BATTLESTRINGS_TABLE_START] = sText_PkmnDreamEaten,
[STRINGID_STATSWONTINCREASE - BATTLESTRINGS_TABLE_START] = sText_StatsWontIncrease,
[STRINGID_STATSWONTDECREASE - BATTLESTRINGS_TABLE_START] = sText_StatsWontDecrease,
[STRINGID_TEAMSTOPPEDWORKING - BATTLESTRINGS_TABLE_START] = sText_TeamStoppedWorking,
[STRINGID_FOESTOPPEDWORKING - BATTLESTRINGS_TABLE_START] = sText_FoeStoppedWorking,
[STRINGID_PKMNISCONFUSED - BATTLESTRINGS_TABLE_START] = sText_PkmnIsConfused,
[STRINGID_PKMNHEALEDCONFUSION - BATTLESTRINGS_TABLE_START] = sText_PkmnHealedConfusion,
[STRINGID_PKMNWASCONFUSED - BATTLESTRINGS_TABLE_START] = sText_PkmnWasConfused,
[STRINGID_PKMNALREADYCONFUSED - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyConfused,
[STRINGID_PKMNFELLINLOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnFellInLove,
[STRINGID_PKMNINLOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnInLove,
[STRINGID_PKMNIMMOBILIZEDBYLOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnImmobilizedByLove,
[STRINGID_PKMNBLOWNAWAY - BATTLESTRINGS_TABLE_START] = sText_PkmnBlownAway,
[STRINGID_PKMNCHANGEDTYPE - BATTLESTRINGS_TABLE_START] = sText_PkmnChangedType,
[STRINGID_PKMNFLINCHED - BATTLESTRINGS_TABLE_START] = sText_PkmnFlinched,
[STRINGID_PKMNREGAINEDHEALTH - BATTLESTRINGS_TABLE_START] = sText_PkmnRegainedHealth,
[STRINGID_PKMNHPFULL - BATTLESTRINGS_TABLE_START] = sText_PkmnHPFull,
[STRINGID_PKMNRAISEDSPDEF - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedSpDef,
[STRINGID_PKMNRAISEDDEF - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedDef,
[STRINGID_PKMNCOVEREDBYVEIL - BATTLESTRINGS_TABLE_START] = sText_PkmnCoveredByVeil,
[STRINGID_PKMNUSEDSAFEGUARD - BATTLESTRINGS_TABLE_START] = sText_PkmnUsedSafeguard,
[STRINGID_PKMNSAFEGUARDEXPIRED - BATTLESTRINGS_TABLE_START] = sText_PkmnSafeguardExpired,
[STRINGID_PKMNWENTTOSLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnWentToSleep,
[STRINGID_PKMNSLEPTHEALTHY - BATTLESTRINGS_TABLE_START] = sText_PkmnSleptHealthy,
[STRINGID_PKMNWHIPPEDWHIRLWIND - BATTLESTRINGS_TABLE_START] = sText_PkmnWhippedWhirlwind,
[STRINGID_PKMNTOOKSUNLIGHT - BATTLESTRINGS_TABLE_START] = sText_PkmnTookSunlight,
[STRINGID_PKMNLOWEREDHEAD - BATTLESTRINGS_TABLE_START] = sText_PkmnLoweredHead,
[STRINGID_PKMNISGLOWING - BATTLESTRINGS_TABLE_START] = sText_PkmnIsGlowing,
[STRINGID_PKMNFLEWHIGH - BATTLESTRINGS_TABLE_START] = sText_PkmnFlewHigh,
[STRINGID_PKMNDUGHOLE - BATTLESTRINGS_TABLE_START] = sText_PkmnDugHole,
[STRINGID_PKMNSQUEEZEDBYBIND - BATTLESTRINGS_TABLE_START] = sText_PkmnSqueezedByBind,
[STRINGID_PKMNTRAPPEDINVORTEX - BATTLESTRINGS_TABLE_START] = sText_PkmnTrappedInVortex,
[STRINGID_PKMNWRAPPEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnWrappedBy,
[STRINGID_PKMNCLAMPED - BATTLESTRINGS_TABLE_START] = sText_PkmnClamped,
[STRINGID_PKMNHURTBY - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtBy,
[STRINGID_PKMNFREEDFROM - BATTLESTRINGS_TABLE_START] = sText_PkmnFreedFrom,
[STRINGID_PKMNCRASHED - BATTLESTRINGS_TABLE_START] = sText_PkmnCrashed,
[STRINGID_PKMNSHROUDEDINMIST - BATTLESTRINGS_TABLE_START] = gText_PkmnShroudedInMist,
[STRINGID_PKMNPROTECTEDBYMIST - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedByMist,
[STRINGID_PKMNGETTINGPUMPED - BATTLESTRINGS_TABLE_START] = gText_PkmnGettingPumped,
[STRINGID_PKMNHITWITHRECOIL - BATTLESTRINGS_TABLE_START] = sText_PkmnHitWithRecoil,
[STRINGID_PKMNPROTECTEDITSELF2 - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedItself2,
[STRINGID_PKMNBUFFETEDBYSANDSTORM - BATTLESTRINGS_TABLE_START] = sText_PkmnBuffetedBySandstorm,
[STRINGID_PKMNPELTEDBYHAIL - BATTLESTRINGS_TABLE_START] = sText_PkmnPeltedByHail,
[STRINGID_PKMNSEEDED - BATTLESTRINGS_TABLE_START] = sText_PkmnSeeded,
[STRINGID_PKMNEVADEDATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnEvadedAttack,
[STRINGID_PKMNSAPPEDBYLEECHSEED - BATTLESTRINGS_TABLE_START] = sText_PkmnSappedByLeechSeed,
[STRINGID_PKMNFASTASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnFastAsleep,
[STRINGID_PKMNWOKEUP - BATTLESTRINGS_TABLE_START] = sText_PkmnWokeUp,
[STRINGID_PKMNUPROARKEPTAWAKE - BATTLESTRINGS_TABLE_START] = sText_PkmnUproarKeptAwake,
[STRINGID_PKMNWOKEUPINUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnWokeUpInUproar,
[STRINGID_PKMNCAUSEDUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnCausedUproar,
[STRINGID_PKMNMAKINGUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnMakingUproar,
[STRINGID_PKMNCALMEDDOWN - BATTLESTRINGS_TABLE_START] = sText_PkmnCalmedDown,
[STRINGID_PKMNCANTSLEEPINUPROAR - BATTLESTRINGS_TABLE_START] = sText_PkmnCantSleepInUproar,
[STRINGID_PKMNSTOCKPILED - BATTLESTRINGS_TABLE_START] = sText_PkmnStockpiled,
[STRINGID_PKMNCANTSTOCKPILE - BATTLESTRINGS_TABLE_START] = sText_PkmnCantStockpile,
[STRINGID_PKMNCANTSLEEPINUPROAR2 - BATTLESTRINGS_TABLE_START] = sText_PkmnCantSleepInUproar2,
[STRINGID_UPROARKEPTPKMNAWAKE - BATTLESTRINGS_TABLE_START] = sText_UproarKeptPkmnAwake,
[STRINGID_PKMNSTAYEDAWAKEUSING - BATTLESTRINGS_TABLE_START] = sText_PkmnStayedAwakeUsing,
[STRINGID_PKMNSTORINGENERGY - BATTLESTRINGS_TABLE_START] = sText_PkmnStoringEnergy,
[STRINGID_PKMNUNLEASHEDENERGY - BATTLESTRINGS_TABLE_START] = sText_PkmnUnleashedEnergy,
[STRINGID_PKMNFATIGUECONFUSION - BATTLESTRINGS_TABLE_START] = sText_PkmnFatigueConfusion,
[STRINGID_PLAYERPICKEDUPMONEY - BATTLESTRINGS_TABLE_START] = sText_PlayerPickedUpMoney,
[STRINGID_PKMNUNAFFECTED - BATTLESTRINGS_TABLE_START] = sText_PkmnUnaffected,
[STRINGID_PKMNTRANSFORMEDINTO - BATTLESTRINGS_TABLE_START] = sText_PkmnTransformedInto,
[STRINGID_PKMNMADESUBSTITUTE - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeSubstitute,
[STRINGID_PKMNHASSUBSTITUTE - BATTLESTRINGS_TABLE_START] = sText_PkmnHasSubstitute,
[STRINGID_SUBSTITUTEDAMAGED - BATTLESTRINGS_TABLE_START] = sText_SubstituteDamaged,
[STRINGID_PKMNSUBSTITUTEFADED - BATTLESTRINGS_TABLE_START] = sText_PkmnSubstituteFaded,
[STRINGID_PKMNMUSTRECHARGE - BATTLESTRINGS_TABLE_START] = sText_PkmnMustRecharge,
[STRINGID_PKMNRAGEBUILDING - BATTLESTRINGS_TABLE_START] = sText_PkmnRageBuilding,
[STRINGID_PKMNMOVEWASDISABLED - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveWasDisabled,
[STRINGID_PKMNMOVEISDISABLED - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveIsDisabled,
[STRINGID_PKMNMOVEDISABLEDNOMORE - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveDisabledNoMore,
[STRINGID_PKMNGOTENCORE - BATTLESTRINGS_TABLE_START] = sText_PkmnGotEncore,
[STRINGID_PKMNENCOREENDED - BATTLESTRINGS_TABLE_START] = sText_PkmnEncoreEnded,
[STRINGID_PKMNTOOKAIM - BATTLESTRINGS_TABLE_START] = sText_PkmnTookAim,
[STRINGID_PKMNSKETCHEDMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnSketchedMove,
[STRINGID_PKMNTRYINGTOTAKEFOE - BATTLESTRINGS_TABLE_START] = sText_PkmnTryingToTakeFoe,
[STRINGID_PKMNTOOKFOE - BATTLESTRINGS_TABLE_START] = sText_PkmnTookFoe,
[STRINGID_PKMNREDUCEDPP - BATTLESTRINGS_TABLE_START] = sText_PkmnReducedPP,
[STRINGID_PKMNSTOLEITEM - BATTLESTRINGS_TABLE_START] = sText_PkmnStoleItem,
[STRINGID_TARGETCANTESCAPENOW - BATTLESTRINGS_TABLE_START] = sText_TargetCantEscapeNow,
[STRINGID_PKMNFELLINTONIGHTMARE - BATTLESTRINGS_TABLE_START] = sText_PkmnFellIntoNightmare,
[STRINGID_PKMNLOCKEDINNIGHTMARE - BATTLESTRINGS_TABLE_START] = sText_PkmnLockedInNightmare,
[STRINGID_PKMNLAIDCURSE - BATTLESTRINGS_TABLE_START] = sText_PkmnLaidCurse,
[STRINGID_PKMNAFFLICTEDBYCURSE - BATTLESTRINGS_TABLE_START] = sText_PkmnAfflictedByCurse,
[STRINGID_SPIKESSCATTERED - BATTLESTRINGS_TABLE_START] = sText_SpikesScattered,
[STRINGID_PKMNHURTBYSPIKES - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtBySpikes,
[STRINGID_PKMNIDENTIFIED - BATTLESTRINGS_TABLE_START] = sText_PkmnIdentified,
[STRINGID_PKMNPERISHCOUNTFELL - BATTLESTRINGS_TABLE_START] = sText_PkmnPerishCountFell,
[STRINGID_PKMNBRACEDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnBracedItself,
[STRINGID_PKMNENDUREDHIT - BATTLESTRINGS_TABLE_START] = sText_PkmnEnduredHit,
[STRINGID_MAGNITUDESTRENGTH - BATTLESTRINGS_TABLE_START] = sText_MagnitudeStrength,
[STRINGID_PKMNCUTHPMAXEDATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnCutHPMaxedAttack,
[STRINGID_PKMNCOPIEDSTATCHANGES - BATTLESTRINGS_TABLE_START] = sText_PkmnCopiedStatChanges,
[STRINGID_PKMNGOTFREE - BATTLESTRINGS_TABLE_START] = sText_PkmnGotFree,
[STRINGID_PKMNSHEDLEECHSEED - BATTLESTRINGS_TABLE_START] = sText_PkmnShedLeechSeed,
[STRINGID_PKMNBLEWAWAYSPIKES - BATTLESTRINGS_TABLE_START] = sText_PkmnBlewAwaySpikes,
[STRINGID_PKMNFLEDFROMBATTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnFledFromBattle,
[STRINGID_PKMNFORESAWATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnForesawAttack,
[STRINGID_PKMNTOOKATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnTookAttack,
[STRINGID_PKMNATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnAttack,
[STRINGID_PKMNCENTERATTENTION - BATTLESTRINGS_TABLE_START] = sText_PkmnCenterAttention,
[STRINGID_PKMNCHARGINGPOWER - BATTLESTRINGS_TABLE_START] = sText_PkmnChargingPower,
[STRINGID_NATUREPOWERTURNEDINTO - BATTLESTRINGS_TABLE_START] = sText_NaturePowerTurnedInto,
[STRINGID_PKMNSTATUSNORMAL - BATTLESTRINGS_TABLE_START] = sText_PkmnStatusNormal,
[STRINGID_PKMNHASNOMOVESLEFT - BATTLESTRINGS_TABLE_START] = sText_PkmnHasNoMovesLeft,
[STRINGID_PKMNSUBJECTEDTOTORMENT - BATTLESTRINGS_TABLE_START] = sText_PkmnSubjectedToTorment,
[STRINGID_PKMNCANTUSEMOVETORMENT - BATTLESTRINGS_TABLE_START] = sText_PkmnCantUseMoveTorment,
[STRINGID_PKMNTIGHTENINGFOCUS - BATTLESTRINGS_TABLE_START] = sText_PkmnTighteningFocus,
[STRINGID_PKMNFELLFORTAUNT - BATTLESTRINGS_TABLE_START] = sText_PkmnFellForTaunt,
[STRINGID_PKMNCANTUSEMOVETAUNT - BATTLESTRINGS_TABLE_START] = sText_PkmnCantUseMoveTaunt,
[STRINGID_PKMNREADYTOHELP - BATTLESTRINGS_TABLE_START] = sText_PkmnReadyToHelp,
[STRINGID_PKMNSWITCHEDITEMS - BATTLESTRINGS_TABLE_START] = sText_PkmnSwitchedItems,
[STRINGID_PKMNCOPIEDFOE - BATTLESTRINGS_TABLE_START] = sText_PkmnCopiedFoe,
[STRINGID_PKMNMADEWISH - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeWish,
[STRINGID_PKMNWISHCAMETRUE - BATTLESTRINGS_TABLE_START] = sText_PkmnWishCameTrue,
[STRINGID_PKMNPLANTEDROOTS - BATTLESTRINGS_TABLE_START] = sText_PkmnPlantedRoots,
[STRINGID_PKMNABSORBEDNUTRIENTS - BATTLESTRINGS_TABLE_START] = sText_PkmnAbsorbedNutrients,
[STRINGID_PKMNANCHOREDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnAnchoredItself,
[STRINGID_PKMNWASMADEDROWSY - BATTLESTRINGS_TABLE_START] = sText_PkmnWasMadeDrowsy,
[STRINGID_PKMNKNOCKEDOFF - BATTLESTRINGS_TABLE_START] = sText_PkmnKnockedOff,
[STRINGID_PKMNSWAPPEDABILITIES - BATTLESTRINGS_TABLE_START] = sText_PkmnSwappedAbilities,
[STRINGID_PKMNSEALEDOPPONENTMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnSealedOpponentMove,
[STRINGID_PKMNCANTUSEMOVESEALED - BATTLESTRINGS_TABLE_START] = sText_PkmnCantUseMoveSealed,
[STRINGID_PKMNWANTSGRUDGE - BATTLESTRINGS_TABLE_START] = sText_PkmnWantsGrudge,
[STRINGID_PKMNLOSTPPGRUDGE - BATTLESTRINGS_TABLE_START] = sText_PkmnLostPPGrudge,
[STRINGID_PKMNSHROUDEDITSELF - BATTLESTRINGS_TABLE_START] = sText_PkmnShroudedItself,
[STRINGID_PKMNMOVEBOUNCED - BATTLESTRINGS_TABLE_START] = sText_PkmnMoveBounced,
[STRINGID_PKMNWAITSFORTARGET - BATTLESTRINGS_TABLE_START] = sText_PkmnWaitsForTarget,
[STRINGID_PKMNSNATCHEDMOVE - BATTLESTRINGS_TABLE_START] = sText_PkmnSnatchedMove,
[STRINGID_PKMNMADEITRAIN - BATTLESTRINGS_TABLE_START] = sText_PkmnMadeItRain,
[STRINGID_PKMNRAISEDSPEED - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedSpeed,
[STRINGID_PKMNPROTECTEDBY - BATTLESTRINGS_TABLE_START] = sText_PkmnProtectedBy,
[STRINGID_PKMNPREVENTSUSAGE - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsUsage,
[STRINGID_PKMNRESTOREDHPUSING - BATTLESTRINGS_TABLE_START] = sText_PkmnRestoredHPUsing,
[STRINGID_PKMNCHANGEDTYPEWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnChangedTypeWith,
[STRINGID_PKMNPREVENTSPARALYSISWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsParalysisWith,
[STRINGID_PKMNPREVENTSROMANCEWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsRomanceWith,
[STRINGID_PKMNPREVENTSPOISONINGWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsPoisoningWith,
[STRINGID_PKMNPREVENTSCONFUSIONWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsConfusionWith,
[STRINGID_PKMNRAISEDFIREPOWERWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedFirePowerWith,
[STRINGID_PKMNANCHORSITSELFWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnAnchorsItselfWith,
[STRINGID_PKMNCUTSATTACKWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnCutsAttackWith,
[STRINGID_PKMNPREVENTSSTATLOSSWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnPreventsStatLossWith,
[STRINGID_PKMNHURTSWITH - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtsWith,
[STRINGID_PKMNTRACED - BATTLESTRINGS_TABLE_START] = sText_PkmnTraced,
[STRINGID_STATSHARPLY - BATTLESTRINGS_TABLE_START] = sText_StatSharply,
[STRINGID_STATROSE - BATTLESTRINGS_TABLE_START] = gText_StatRose,
[STRINGID_STATHARSHLY - BATTLESTRINGS_TABLE_START] = sText_StatHarshly,
[STRINGID_STATFELL - BATTLESTRINGS_TABLE_START] = sText_StatFell,
[STRINGID_ATTACKERSSTATROSE - BATTLESTRINGS_TABLE_START] = sText_AttackersStatRose,
[STRINGID_DEFENDERSSTATROSE - BATTLESTRINGS_TABLE_START] = gText_DefendersStatRose,
[STRINGID_ATTACKERSSTATFELL - BATTLESTRINGS_TABLE_START] = sText_AttackersStatFell,
[STRINGID_DEFENDERSSTATFELL - BATTLESTRINGS_TABLE_START] = sText_DefendersStatFell,
[STRINGID_CRITICALHIT - BATTLESTRINGS_TABLE_START] = sText_CriticalHit,
[STRINGID_ONEHITKO - BATTLESTRINGS_TABLE_START] = sText_OneHitKO,
[STRINGID_123POOF - BATTLESTRINGS_TABLE_START] = sText_123Poof,
[STRINGID_ANDELLIPSIS - BATTLESTRINGS_TABLE_START] = sText_AndEllipsis,
[STRINGID_NOTVERYEFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_NotVeryEffective,
[STRINGID_SUPEREFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_SuperEffective,
[STRINGID_GOTAWAYSAFELY - BATTLESTRINGS_TABLE_START] = sText_GotAwaySafely,
[STRINGID_WILDPKMNFLED - BATTLESTRINGS_TABLE_START] = sText_WildPkmnFled,
[STRINGID_NORUNNINGFROMTRAINERS - BATTLESTRINGS_TABLE_START] = sText_NoRunningFromTrainers,
[STRINGID_CANTESCAPE - BATTLESTRINGS_TABLE_START] = sText_CantEscape,
[STRINGID_DONTLEAVEBIRCH - BATTLESTRINGS_TABLE_START] = sText_DontLeaveBirch,
[STRINGID_BUTNOTHINGHAPPENED - BATTLESTRINGS_TABLE_START] = sText_ButNothingHappened,
[STRINGID_BUTITFAILED - BATTLESTRINGS_TABLE_START] = sText_ButItFailed,
[STRINGID_ITHURTCONFUSION - BATTLESTRINGS_TABLE_START] = sText_ItHurtConfusion,
[STRINGID_MIRRORMOVEFAILED - BATTLESTRINGS_TABLE_START] = sText_MirrorMoveFailed,
[STRINGID_STARTEDTORAIN - BATTLESTRINGS_TABLE_START] = sText_StartedToRain,
[STRINGID_DOWNPOURSTARTED - BATTLESTRINGS_TABLE_START] = sText_DownpourStarted,
[STRINGID_RAINCONTINUES - BATTLESTRINGS_TABLE_START] = sText_RainContinues,
[STRINGID_DOWNPOURCONTINUES - BATTLESTRINGS_TABLE_START] = sText_DownpourContinues,
[STRINGID_RAINSTOPPED - BATTLESTRINGS_TABLE_START] = sText_RainStopped,
[STRINGID_SANDSTORMBREWED - BATTLESTRINGS_TABLE_START] = sText_SandstormBrewed,
[STRINGID_SANDSTORMRAGES - BATTLESTRINGS_TABLE_START] = sText_SandstormRages,
[STRINGID_SANDSTORMSUBSIDED - BATTLESTRINGS_TABLE_START] = sText_SandstormSubsided,
[STRINGID_SUNLIGHTGOTBRIGHT - BATTLESTRINGS_TABLE_START] = sText_SunlightGotBright,
[STRINGID_SUNLIGHTSTRONG - BATTLESTRINGS_TABLE_START] = sText_SunlightStrong,
[STRINGID_SUNLIGHTFADED - BATTLESTRINGS_TABLE_START] = sText_SunlightFaded,
[STRINGID_STARTEDHAIL - BATTLESTRINGS_TABLE_START] = sText_StartedHail,
[STRINGID_HAILCONTINUES - BATTLESTRINGS_TABLE_START] = sText_HailContinues,
[STRINGID_HAILSTOPPED - BATTLESTRINGS_TABLE_START] = sText_HailStopped,
[STRINGID_FAILEDTOSPITUP - BATTLESTRINGS_TABLE_START] = sText_FailedToSpitUp,
[STRINGID_FAILEDTOSWALLOW - BATTLESTRINGS_TABLE_START] = sText_FailedToSwallow,
[STRINGID_WINDBECAMEHEATWAVE - BATTLESTRINGS_TABLE_START] = sText_WindBecameHeatWave,
[STRINGID_STATCHANGESGONE - BATTLESTRINGS_TABLE_START] = sText_StatChangesGone,
[STRINGID_COINSSCATTERED - BATTLESTRINGS_TABLE_START] = sText_CoinsScattered,
[STRINGID_TOOWEAKFORSUBSTITUTE - BATTLESTRINGS_TABLE_START] = sText_TooWeakForSubstitute,
[STRINGID_SHAREDPAIN - BATTLESTRINGS_TABLE_START] = sText_SharedPain,
[STRINGID_BELLCHIMED - BATTLESTRINGS_TABLE_START] = sText_BellChimed,
[STRINGID_FAINTINTHREE - BATTLESTRINGS_TABLE_START] = sText_FaintInThree,
[STRINGID_NOPPLEFT - BATTLESTRINGS_TABLE_START] = sText_NoPPLeft,
[STRINGID_BUTNOPPLEFT - BATTLESTRINGS_TABLE_START] = sText_ButNoPPLeft,
[STRINGID_PLAYERUSEDITEM - BATTLESTRINGS_TABLE_START] = sText_PlayerUsedItem,
[STRINGID_WALLYUSEDITEM - BATTLESTRINGS_TABLE_START] = sText_WallyUsedItem,
[STRINGID_TRAINERBLOCKEDBALL - BATTLESTRINGS_TABLE_START] = sText_TrainerBlockedBall,
[STRINGID_DONTBEATHIEF - BATTLESTRINGS_TABLE_START] = sText_DontBeAThief,
[STRINGID_ITDODGEDBALL - BATTLESTRINGS_TABLE_START] = sText_ItDodgedBall,
[STRINGID_YOUMISSEDPKMN - BATTLESTRINGS_TABLE_START] = sText_YouMissedPkmn,
[STRINGID_PKMNBROKEFREE - BATTLESTRINGS_TABLE_START] = sText_PkmnBrokeFree,
[STRINGID_ITAPPEAREDCAUGHT - BATTLESTRINGS_TABLE_START] = sText_ItAppearedCaught,
[STRINGID_AARGHALMOSTHADIT - BATTLESTRINGS_TABLE_START] = sText_AarghAlmostHadIt,
[STRINGID_SHOOTSOCLOSE - BATTLESTRINGS_TABLE_START] = sText_ShootSoClose,
[STRINGID_GOTCHAPKMNCAUGHTPLAYER - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaughtPlayer,
[STRINGID_GOTCHAPKMNCAUGHTWALLY - BATTLESTRINGS_TABLE_START] = sText_GotchaPkmnCaughtWally,
[STRINGID_GIVENICKNAMECAPTURED - BATTLESTRINGS_TABLE_START] = sText_GiveNicknameCaptured,
[STRINGID_PKMNSENTTOPC - BATTLESTRINGS_TABLE_START] = sText_PkmnSentToPC,
[STRINGID_PKMNDATAADDEDTODEX - BATTLESTRINGS_TABLE_START] = sText_PkmnDataAddedToDex,
[STRINGID_ITISRAINING - BATTLESTRINGS_TABLE_START] = sText_ItIsRaining,
[STRINGID_SANDSTORMISRAGING - BATTLESTRINGS_TABLE_START] = sText_SandstormIsRaging,
[STRINGID_CANTESCAPE2 - BATTLESTRINGS_TABLE_START] = sText_CantEscape2,
[STRINGID_PKMNIGNORESASLEEP - BATTLESTRINGS_TABLE_START] = sText_PkmnIgnoresAsleep,
[STRINGID_PKMNIGNOREDORDERS - BATTLESTRINGS_TABLE_START] = sText_PkmnIgnoredOrders,
[STRINGID_PKMNBEGANTONAP - BATTLESTRINGS_TABLE_START] = sText_PkmnBeganToNap,
[STRINGID_PKMNLOAFING - BATTLESTRINGS_TABLE_START] = sText_PkmnLoafing,
[STRINGID_PKMNWONTOBEY - BATTLESTRINGS_TABLE_START] = sText_PkmnWontObey,
[STRINGID_PKMNTURNEDAWAY - BATTLESTRINGS_TABLE_START] = sText_PkmnTurnedAway,
[STRINGID_PKMNPRETENDNOTNOTICE - BATTLESTRINGS_TABLE_START] = sText_PkmnPretendNotNotice,
[STRINGID_ENEMYABOUTTOSWITCHPKMN - BATTLESTRINGS_TABLE_START] = sText_EnemyAboutToSwitchPkmn,
[STRINGID_CREPTCLOSER - BATTLESTRINGS_TABLE_START] = sText_CreptCloser,
[STRINGID_CANTGETCLOSER - BATTLESTRINGS_TABLE_START] = sText_CantGetCloser,
[STRINGID_PKMNWATCHINGCAREFULLY - BATTLESTRINGS_TABLE_START] = sText_PkmnWatchingCarefully,
[STRINGID_PKMNCURIOUSABOUTX - BATTLESTRINGS_TABLE_START] = sText_PkmnCuriousAboutX,
[STRINGID_PKMNENTHRALLEDBYX - BATTLESTRINGS_TABLE_START] = sText_PkmnEnthralledByX,
[STRINGID_PKMNIGNOREDX - BATTLESTRINGS_TABLE_START] = sText_PkmnIgnoredX,
[STRINGID_THREWPOKEBLOCKATPKMN - BATTLESTRINGS_TABLE_START] = sText_ThrewPokeblockAtPkmn,
[STRINGID_OUTOFSAFARIBALLS - BATTLESTRINGS_TABLE_START] = sText_OutOfSafariBalls,
[STRINGID_PKMNSITEMCUREDPARALYSIS - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemCuredParalysis,
[STRINGID_PKMNSITEMCUREDPOISON - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemCuredPoison,
[STRINGID_PKMNSITEMHEALEDBURN - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemHealedBurn,
[STRINGID_PKMNSITEMDEFROSTEDIT - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemDefrostedIt,
[STRINGID_PKMNSITEMWOKEIT - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemWokeIt,
[STRINGID_PKMNSITEMSNAPPEDOUT - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemSnappedOut,
[STRINGID_PKMNSITEMCUREDPROBLEM - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemCuredProblem,
[STRINGID_PKMNSITEMRESTOREDHEALTH - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredHealth,
[STRINGID_PKMNSITEMRESTOREDPP - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredPP,
[STRINGID_PKMNSITEMRESTOREDSTATUS - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredStatus,
[STRINGID_PKMNSITEMRESTOREDHPALITTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemRestoredHPALittle,
[STRINGID_ITEMALLOWSONLYYMOVE - BATTLESTRINGS_TABLE_START] = sText_ItemAllowsOnlyYMove,
[STRINGID_PKMNHUNGONWITHX - BATTLESTRINGS_TABLE_START] = sText_PkmnHungOnWithX,
[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_TABLE_START] = gText_EmptyString3,
[STRINGID_PKMNSXPREVENTSBURNS - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsBurns,
[STRINGID_PKMNSXBLOCKSY - BATTLESTRINGS_TABLE_START] = sText_PkmnsXBlocksY,
[STRINGID_PKMNSXRESTOREDHPALITTLE2 - BATTLESTRINGS_TABLE_START] = sText_PkmnsXRestoredHPALittle2,
[STRINGID_PKMNSXWHIPPEDUPSANDSTORM - BATTLESTRINGS_TABLE_START] = sText_PkmnsXWhippedUpSandstorm,
[STRINGID_PKMNSXPREVENTSYLOSS - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsYLoss,
[STRINGID_PKMNSXINFATUATEDY - BATTLESTRINGS_TABLE_START] = sText_PkmnsXInfatuatedY,
[STRINGID_PKMNSXMADEYINEFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_PkmnsXMadeYIneffective,
[STRINGID_PKMNSXCUREDYPROBLEM - BATTLESTRINGS_TABLE_START] = sText_PkmnsXCuredYProblem,
[STRINGID_ITSUCKEDLIQUIDOOZE - BATTLESTRINGS_TABLE_START] = sText_ItSuckedLiquidOoze,
[STRINGID_PKMNTRANSFORMED - BATTLESTRINGS_TABLE_START] = sText_PkmnTransformed,
[STRINGID_ELECTRICITYWEAKENED - BATTLESTRINGS_TABLE_START] = sText_ElectricityWeakened,
[STRINGID_FIREWEAKENED - BATTLESTRINGS_TABLE_START] = sText_FireWeakened,
[STRINGID_PKMNHIDUNDERWATER - BATTLESTRINGS_TABLE_START] = sText_PkmnHidUnderwater,
[STRINGID_PKMNSPRANGUP - BATTLESTRINGS_TABLE_START] = sText_PkmnSprangUp,
[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_TABLE_START] = sText_HMMovesCantBeForgotten,
[STRINGID_XFOUNDONEY - BATTLESTRINGS_TABLE_START] = sText_XFoundOneY,
[STRINGID_PLAYERDEFEATEDTRAINER1 - BATTLESTRINGS_TABLE_START] = sText_PlayerDefeatedLinkTrainerTrainer1,
[STRINGID_SOOTHINGAROMA - BATTLESTRINGS_TABLE_START] = sText_SoothingAroma,
[STRINGID_ITEMSCANTBEUSEDNOW - BATTLESTRINGS_TABLE_START] = sText_ItemsCantBeUsedNow,
[STRINGID_FORXCOMMAYZ - BATTLESTRINGS_TABLE_START] = sText_ForXCommaYZ,
[STRINGID_USINGITEMSTATOFPKMNROSE - BATTLESTRINGS_TABLE_START] = sText_UsingItemTheStatOfPkmnRose,
[STRINGID_PKMNUSEDXTOGETPUMPED - BATTLESTRINGS_TABLE_START] = sText_PkmnUsedXToGetPumped,
[STRINGID_PKMNSXMADEYUSELESS - BATTLESTRINGS_TABLE_START] = sText_PkmnsXMadeYUseless,
[STRINGID_PKMNTRAPPEDBYSANDTOMB - BATTLESTRINGS_TABLE_START] = sText_PkmnTrappedBySandTomb,
[STRINGID_EMPTYSTRING4 - BATTLESTRINGS_TABLE_START] = sText_EmptyString4,
[STRINGID_ABOOSTED - BATTLESTRINGS_TABLE_START] = sText_ABoosted,
[STRINGID_PKMNSXINTENSIFIEDSUN - BATTLESTRINGS_TABLE_START] = sText_PkmnsXIntensifiedSun,
[STRINGID_PKMNMAKESGROUNDMISS - BATTLESTRINGS_TABLE_START] = sText_PkmnMakesGroundMiss,
[STRINGID_YOUTHROWABALLNOWRIGHT - BATTLESTRINGS_TABLE_START] = sText_YouThrowABallNowRight,
[STRINGID_PKMNSXTOOKATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnsXTookAttack,
[STRINGID_PKMNCHOSEXASDESTINY - BATTLESTRINGS_TABLE_START] = sText_PkmnChoseXAsDestiny,
[STRINGID_PKMNLOSTFOCUS - BATTLESTRINGS_TABLE_START] = sText_PkmnLostFocus,
[STRINGID_USENEXTPKMN - BATTLESTRINGS_TABLE_START] = sText_UseNextPkmn,
[STRINGID_PKMNFLEDUSINGITS - BATTLESTRINGS_TABLE_START] = sText_PkmnFledUsingIts,
[STRINGID_PKMNFLEDUSING - BATTLESTRINGS_TABLE_START] = sText_PkmnFledUsing,
[STRINGID_PKMNWASDRAGGEDOUT - BATTLESTRINGS_TABLE_START] = sText_PkmnWasDraggedOut,
[STRINGID_PREVENTEDFROMWORKING - BATTLESTRINGS_TABLE_START] = sText_PreventedFromWorking,
[STRINGID_PKMNSITEMNORMALIZEDSTATUS - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemNormalizedStatus,
[STRINGID_TRAINER1USEDITEM - BATTLESTRINGS_TABLE_START] = sText_Trainer1UsedItem,
[STRINGID_BOXISFULL - BATTLESTRINGS_TABLE_START] = sText_BoxIsFull,
[STRINGID_PKMNAVOIDEDATTACK - BATTLESTRINGS_TABLE_START] = sText_PkmnAvoidedAttack,
[STRINGID_PKMNSXMADEITINEFFECTIVE - BATTLESTRINGS_TABLE_START] = sText_PkmnsXMadeItIneffective,
[STRINGID_PKMNSXPREVENTSFLINCHING - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsFlinching,
[STRINGID_PKMNALREADYHASBURN - BATTLESTRINGS_TABLE_START] = sText_PkmnAlreadyHasBurn,
[STRINGID_STATSWONTDECREASE2 - BATTLESTRINGS_TABLE_START] = sText_StatsWontDecrease2,
[STRINGID_PKMNSXBLOCKSY2 - BATTLESTRINGS_TABLE_START] = sText_PkmnsXBlocksY2,
[STRINGID_PKMNSXWOREOFF - BATTLESTRINGS_TABLE_START] = sText_PkmnsXWoreOff,
[STRINGID_PKMNRAISEDDEFALITTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedDefALittle,
[STRINGID_PKMNRAISEDSPDEFALITTLE - BATTLESTRINGS_TABLE_START] = sText_PkmnRaisedSpDefALittle,
[STRINGID_THEWALLSHATTERED - BATTLESTRINGS_TABLE_START] = sText_TheWallShattered,
[STRINGID_PKMNSXPREVENTSYSZ - BATTLESTRINGS_TABLE_START] = sText_PkmnsXPreventsYsZ,
[STRINGID_PKMNSXCUREDITSYPROBLEM - BATTLESTRINGS_TABLE_START] = sText_PkmnsXCuredItsYProblem,
[STRINGID_ATTACKERCANTESCAPE - BATTLESTRINGS_TABLE_START] = sText_AttackerCantEscape,
[STRINGID_PKMNOBTAINEDX - BATTLESTRINGS_TABLE_START] = sText_PkmnObtainedX,
[STRINGID_PKMNOBTAINEDX2 - BATTLESTRINGS_TABLE_START] = sText_PkmnObtainedX2,
[STRINGID_PKMNOBTAINEDXYOBTAINEDZ - BATTLESTRINGS_TABLE_START] = sText_PkmnObtainedXYObtainedZ,
[STRINGID_BUTNOEFFECT - BATTLESTRINGS_TABLE_START] = sText_ButNoEffect,
[STRINGID_PKMNSXHADNOEFFECTONY - BATTLESTRINGS_TABLE_START] = sText_PkmnsXHadNoEffectOnY,
[STRINGID_TWOENEMIESDEFEATED - BATTLESTRINGS_TABLE_START] = sText_TwoInGameTrainersDefeated,
[STRINGID_TRAINER2LOSETEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer2LoseText,
[STRINGID_PKMNINCAPABLEOFPOWER - BATTLESTRINGS_TABLE_START] = sText_PkmnIncapableOfPower,
[STRINGID_GLINTAPPEARSINEYE - BATTLESTRINGS_TABLE_START] = sText_GlintAppearsInEye,
[STRINGID_PKMNGETTINGINTOPOSITION - BATTLESTRINGS_TABLE_START] = sText_PkmnGettingIntoPosition,
[STRINGID_PKMNBEGANGROWLINGDEEPLY - BATTLESTRINGS_TABLE_START] = sText_PkmnBeganGrowlingDeeply,
[STRINGID_PKMNEAGERFORMORE - BATTLESTRINGS_TABLE_START] = sText_PkmnEagerForMore,
[STRINGID_DEFEATEDOPPONENTBYREFEREE - BATTLESTRINGS_TABLE_START] = sText_DefeatedOpponentByReferee,
[STRINGID_LOSTTOOPPONENTBYREFEREE - BATTLESTRINGS_TABLE_START] = sText_LostToOpponentByReferee,
[STRINGID_TIEDOPPONENTBYREFEREE - BATTLESTRINGS_TABLE_START] = sText_TiedOpponentByReferee,
[STRINGID_QUESTIONFORFEITMATCH - BATTLESTRINGS_TABLE_START] = sText_QuestionForfeitMatch,
[STRINGID_FORFEITEDMATCH - BATTLESTRINGS_TABLE_START] = sText_ForfeitedMatch,
[STRINGID_PKMNTRANSFERREDSOMEONESPC - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredSomeonesPC,
[STRINGID_PKMNTRANSFERREDLANETTESPC - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredLanettesPC,
[STRINGID_PKMNBOXSOMEONESPCFULL - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredSomeonesPCBoxFull,
[STRINGID_PKMNBOXLANETTESPCFULL - BATTLESTRINGS_TABLE_START] = gText_PkmnTransferredLanettesPCBoxFull,
[STRINGID_TRAINER1WINTEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer1WinText,
[STRINGID_TRAINER2WINTEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer2WinText,
};
const u16 gMissStringIds[] =
{
[B_MSG_MISSED] = STRINGID_ATTACKMISSED,
[B_MSG_PROTECTED] = STRINGID_PKMNPROTECTEDITSELF,
[B_MSG_AVOIDED_ATK] = STRINGID_PKMNAVOIDEDATTACK,
[B_MSG_AVOIDED_DMG] = STRINGID_AVOIDEDDAMAGE,
[B_MSG_GROUND_MISS] = STRINGID_PKMNMAKESGROUNDMISS
};
const u16 gNoEscapeStringIds[] =
{
[B_MSG_CANT_ESCAPE] = STRINGID_CANTESCAPE,
[B_MSG_DONT_LEAVE_BIRCH] = STRINGID_DONTLEAVEBIRCH,
[B_MSG_PREVENTS_ESCAPE] = STRINGID_PREVENTSESCAPE,
[B_MSG_CANT_ESCAPE_2] = STRINGID_CANTESCAPE2,
[B_MSG_ATTACKER_CANT_ESCAPE] = STRINGID_ATTACKERCANTESCAPE
};
const u16 gMoveWeatherChangeStringIds[] =
{
[B_MSG_STARTED_RAIN] = STRINGID_STARTEDTORAIN,
[B_MSG_STARTED_DOWNPOUR] = STRINGID_DOWNPOURSTARTED, // Unused
[B_MSG_WEATHER_FAILED] = STRINGID_BUTITFAILED,
[B_MSG_STARTED_SANDSTORM] = STRINGID_SANDSTORMBREWED,
[B_MSG_STARTED_SUNLIGHT] = STRINGID_SUNLIGHTGOTBRIGHT,
[B_MSG_STARTED_HAIL] = STRINGID_STARTEDHAIL,
};
const u16 gSandStormHailContinuesStringIds[] =
{
[B_MSG_SANDSTORM] = STRINGID_SANDSTORMRAGES,
[B_MSG_HAIL] = STRINGID_HAILCONTINUES
};
const u16 gSandStormHailDmgStringIds[] =
{
[B_MSG_SANDSTORM] = STRINGID_PKMNBUFFETEDBYSANDSTORM,
[B_MSG_HAIL] = STRINGID_PKMNPELTEDBYHAIL
};
const u16 gSandStormHailEndStringIds[] =
{
[B_MSG_SANDSTORM] = STRINGID_SANDSTORMSUBSIDED,
[B_MSG_HAIL] = STRINGID_HAILSTOPPED
};
const u16 gRainContinuesStringIds[] =
{
[B_MSG_RAIN_CONTINUES] = STRINGID_RAINCONTINUES,
[B_MSG_DOWNPOUR_CONTINUES] = STRINGID_DOWNPOURCONTINUES,
[B_MSG_RAIN_STOPPED] = STRINGID_RAINSTOPPED
};
const u16 gProtectLikeUsedStringIds[] =
{
[B_MSG_PROTECTED_ITSELF] = STRINGID_PKMNPROTECTEDITSELF2,
[B_MSG_BRACED_ITSELF] = STRINGID_PKMNBRACEDITSELF,
[B_MSG_PROTECT_FAILED] = STRINGID_BUTITFAILED,
};
const u16 gReflectLightScreenSafeguardStringIds[] =
{
[B_MSG_SIDE_STATUS_FAILED] = STRINGID_BUTITFAILED,
[B_MSG_SET_REFLECT_SINGLE] = STRINGID_PKMNRAISEDDEF,
[B_MSG_SET_REFLECT_DOUBLE] = STRINGID_PKMNRAISEDDEFALITTLE,
[B_MSG_SET_LIGHTSCREEN_SINGLE] = STRINGID_PKMNRAISEDSPDEF,
[B_MSG_SET_LIGHTSCREEN_DOUBLE] = STRINGID_PKMNRAISEDSPDEFALITTLE,
[B_MSG_SET_SAFEGUARD] = STRINGID_PKMNCOVEREDBYVEIL,
};
const u16 gLeechSeedStringIds[] =
{
[B_MSG_LEECH_SEED_SET] = STRINGID_PKMNSEEDED,
[B_MSG_LEECH_SEED_MISS] = STRINGID_PKMNEVADEDATTACK,
[B_MSG_LEECH_SEED_FAIL] = STRINGID_ITDOESNTAFFECT,
[B_MSG_LEECH_SEED_DRAIN] = STRINGID_PKMNSAPPEDBYLEECHSEED,
[B_MSG_LEECH_SEED_OOZE] = STRINGID_ITSUCKEDLIQUIDOOZE,
};
const u16 gRestUsedStringIds[] =
{
[B_MSG_REST] = STRINGID_PKMNWENTTOSLEEP,
[B_MSG_REST_STATUSED] = STRINGID_PKMNSLEPTHEALTHY
};
const u16 gUproarOverTurnStringIds[] =
{
[B_MSG_UPROAR_CONTINUES] = STRINGID_PKMNMAKINGUPROAR,
[B_MSG_UPROAR_ENDS] = STRINGID_PKMNCALMEDDOWN
};
const u16 gStockpileUsedStringIds[] =
{
[B_MSG_STOCKPILED] = STRINGID_PKMNSTOCKPILED,
[B_MSG_CANT_STOCKPILE] = STRINGID_PKMNCANTSTOCKPILE,
};
const u16 gWokeUpStringIds[] =
{
[B_MSG_WOKE_UP] = STRINGID_PKMNWOKEUP,
[B_MSG_WOKE_UP_UPROAR] = STRINGID_PKMNWOKEUPINUPROAR
};
const u16 gSwallowFailStringIds[] =
{
[B_MSG_SWALLOW_FAILED] = STRINGID_FAILEDTOSWALLOW,
[B_MSG_SWALLOW_FULL_HP] = STRINGID_PKMNHPFULL
};
const u16 gUproarAwakeStringIds[] =
{