Skip to content

Add Physical Special Split

voloved edited this page Dec 22, 2022 · 19 revisions

This tutorial is for adding the per-move physical/special split that was implemented starting in Diamond/Pearl.

Contents

  1. Adding a byte to the move struct
  2. Modifying the category check macro
  3. Modifying the damage calculation logic
  4. Adding the category byte to moves
  5. A Note on AI Scripts

1. Adding a byte to the move struct

The struct that defines the properties of a move are located in include/pokemon.h, so we will be modifying that file to include a byte that determines whether the move is physical or special. We will also be adding some macros to make the values more descriptive. Before editing, the struct looks like this:

struct BattleMove
{
    u8 effect;
    u8 power;
    u8 type;
    u8 accuracy;
    u8 pp;
    u8 secondaryEffectChance;
    u8 target;
    s8 priority;
    u8 flags;
};

All we need to do is add another field to determine if the move is physical, special, or status. I will be using the name "category" for this, but the name can be anything as long as it is consistent. We will also add some new macros for the possible values of this field. Again, the values can be anything as long as consistency is maintained, but I will be using 0 for physical, 1 for special, and 2 for status. After adding these, our modified struct looks like this:

#define MOVE_CATEGORY_PHYSICAL 0
#define MOVE_CATEGORY_SPECIAL 1
#define MOVE_CATEGORY_STATUS 2

struct BattleMove
{
    u8 effect;
    u8 power;
    u8 type;
    u8 accuracy;
    u8 pp;
    u8 secondaryEffectChance;
    u8 target;
    s8 priority;
    u8 flags;
    u8 category;
};

2. Modifying the category check macro

The game uses a function-style macro to check whether a move is physical or special based on its type. The macro lives in include/battle.h and looks like this:

#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)

The macro simply looks at the move and compares the index of its type to TYPE_MYSTERY, which is 0x9. Types are split down the middle by TYPE_MYSTERY; all physical types are before it, and all special types are after it, so a simple comparison does the job. We will change this to look at the category byte of the move instead of the move's type. For my definition, it looks like this:

#define IS_MOVE_PHYSICAL(move)(gBattleMoves[move].category == MOVE_CATEGORY_PHYSICAL)
#define IS_MOVE_SPECIAL(move)(gBattleMoves[move].category == MOVE_CATEGORY_SPECIAL)
#define IS_MOVE_STATUS(move)(gBattleMoves[move].category == MOVE_CATEGORY_STATUS)

3. Modifying the damage calculation logic

Next, we need to update a few checks in the function for calculating the base damage of a move. First, we will look at src/pokemon.c. The function we want here is:

s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 battlerIdAtk, u8 battlerIdDef)

First, we need to look at the block of code that begins like:

for (i = 0; i < ARRAY_COUNT(sHoldEffectToType); i++)
    {
        if (attackerHoldEffect == sHoldEffectToType[i][0]
            && type == sHoldEffectToType[i][1])

This is the code used to apply bonuses from type-boosting items like Miracle Seed, Charcoal, Magnet, etc. The original function checks whether the type is physical or special and then only boosts the corresponding stat. Since we've made the physical/special split on a per-move basis, we'll just boost both stats to ensure the move gets boosted. This is as simple as removing a check, and when done, the block of code should look like this:

for (i = 0; i < ARRAY_COUNT(sHoldEffectToType); i++)
    {
        if (attackerHoldEffect == sHoldEffectToType[i][0]
            && type == sHoldEffectToType[i][1])
        {
            attack = (attack * (attackerHoldEffectParam + 100)) / 100;
            spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
            break;
        }
    }

Weather

We also need to make a similar change to the boosts that weather provides. In Gen 3, all types that can be boosted by weather are special types, so the code only checks for the boost if a special move is being used. All of the weather checks are conveniently bunched together, so we can just cut this section and paste it outside of the special check block:

if (WEATHER_HAS_EFFECT2)
        {
            if (gBattleWeather & WEATHER_RAIN_TEMPORARY)
            {
                switch (type)
                {
                case TYPE_FIRE:
                    damage /= 2;
                    break;
                case TYPE_WATER:
                    damage = (15 * damage) / 10;
                    break;
                }
            }

            // any weather except sun weakens solar beam
            if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL_ANY)) && gCurrentMove == MOVE_SOLAR_BEAM)
                damage /= 2;

            // sunny
            if (gBattleWeather & WEATHER_SUN_ANY)
            {
                switch (type)
                {
                case TYPE_FIRE:
                    damage = (15 * damage) / 10;
                    break;
                case TYPE_WATER:
                    damage /= 2;
                    break;
                }
            }

The special check block ends just before the line that says return damage + 2;, so use that as a reference if you're lost in the if blocks. Another detail; if you want to be efficient, you can leave the Solar Beam code in the special block since it will only ever be special, but moving it out of the block does not cause it to stop working--instead, it will just be checked for every move, instead of just for special moves.

Flash Fire

Just like weather, since Flash Fire only affects Fire-type moves, which are all special in Gen 3, the check for Flash Fire only occurs in the special block. It's actually located right after the weather checks, so you can cut and paste this check outside of the block along with them:

if ((gBattleResources->flags->flags[battlerIdAtk] & RESOURCE_FLAG_FLASH_FIRE) && type == TYPE_FIRE)
            damage = (15 * damage) / 10;

Thick Fat

Similarly to Flash Fire, Thick Fat only affects Fire and Ice moves, which are all special. For that reason, the damage calculation divides the special attack of the attacking Pokemon in half to reduce the damage taken. We will need to change this to reduce the base power of the move instead, so that it can apply to any category or move of the affected types: (src/pokemon.c)

if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE))
    gBattleMovePower /= 2;

The next thing we need to do is change the arguments passed to IS_MOVE_PHYSICAL and IS_MOVE_SPECIAL. Originally, they were passed a type argument, but now we want to pass a move argument. There are two instances of these functions in src/pokemon.c, three more in src/battle_script_commands.c, and two more in src/battle_tv.c.

In pokemon.c, the first one originally reads like this:

IS_TYPE_PHYSICAL(type)

We will change this to:

IS_MOVE_PHYSICAL(gCurrentMove)

And the second one we will need to change from:

IS_TYPE_SPECIAL(type)

to

IS_MOVE_SPECIAL(gCurrentMove)

The ones in battle_script_commands.c can also be changed like this, but the argument names are different. The first one (related to the Hustle ability) looks like this:

IS_TYPE_PHYSICAL(moveType)

We will change this to:

IS_MOVE_PHYSICAL(move)

NOTE: For this change only I used move rather than gCurrentMove to match other uses of move in that function, but either should work. The second instance we need to change looks like this originally:

IS_TYPE_PHYSICAL(moveType)

We will change this to:

IS_MOVE_PHYSICAL(gCurrentMove)

The third one also needs to be changed; originally it reads:

!IS_TYPE_PHYSICAL(moveType)

We will change this to:

IS_MOVE_SPECIAL(gCurrentMove)

Note: We have changed !IS_TYPE_PHYSICAL to IS_TYPE_SPECIAL because "not physical" no longer automatically means "special" due to the introduction of the "status" option.

And lastly, in battle_tv.c the two IS_TYPE_PHYSICAL and IS_TYPE_SPECIAL can be respectfully changed to:

IS_MOVE_PHYSICAL(gCurrentMove)

and

IS_MOVE_SPECIAL(gCurrentMove)

4. Adding the category byte to moves

The last step is definitely the most tedious, but it is very simple. We need to go through every move and define whether it is physical, special, or status. The file that defines all move effects is located at src/data/battle_moves.h. There are plenty of resources to find out which one a move is if you do not already know. Or use the text at the bottom of this page, as someone else who went through this tutorial already did the leg-work.
After adding these, the split is implemented. For reference, here is one example of each possible value of the category byte for my names and values:

{ // MOVE_ICE_PUNCH
	.effect = EFFECT_FREEZE_HIT,
	.power = 75,
	.type = TYPE_ICE,
	.accuracy = 100,
	.pp = 15,
	.secondaryEffectChance = 10,
	.target = MOVE_TARGET_SELECTED,
	.priority = 0,
	.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
	.category = MOVE_CATEGORY_PHYSICAL,
},
{ // MOVE_GUST
	.effect = EFFECT_GUST,
	.power = 40,
	.type = TYPE_FLYING,
	.accuracy = 100,
	.pp = 35,
	.secondaryEffectChance = 0,
	.target = MOVE_TARGET_SELECTED,
	.priority = 0,
	.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
	.category = MOVE_CATEGORY_SPECIAL,
},
{ // MOVE_SAND_ATTACK
	.effect = EFFECT_ACCURACY_DOWN,
	.power = 0,
	.type = TYPE_GROUND,
	.accuracy = 100,
	.pp = 15,
	.secondaryEffectChance = 0,
	.target = MOVE_TARGET_SELECTED,
	.priority = 0,
	.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
	.category = MOVE_CATEGORY_STATUS,
},

5. A Note on AI Scripts

The last thing that should be noted is how AI Scripts relating to physical/special moves work in these games. The file data/battle_ai_scripts.s contains the code for the battle AI and how it chooses which moves to use. The way it does this is not by calling the macro that the damage calculation code uses; instead, it has multiple internal tables used to keep track of which types are physical and which are special. Note that this does not affect any actual damage calculation, and its effect on the AI is limited in the first place. The three things affected are:

  1. The likelihood of the AI using an attack-lowering vs. a special attack-lowering move
  2. The likelihood of the AI using Reflect vs. Light Screen
  3. The likelihood of the AI using Counter vs. Mirror Coat

An important note is that these decisions are all made based on the types of the opposing Pokemon itself rather than the moves it has, so the original check is pretty bad to begin with--in fact, it's arguable whether you would even notice the difference. Correcting the AI to check for the category of moves instead of the types of Pokemon is beyond the scope of this tutorial and is more suited to a general AI overhaul tutorial, but I wanted to mention it here to be totally clear about what's happening with these calculations.

Modified src/data/battle_moves.h:

const struct BattleMove gBattleMoves[MOVES_COUNT] =
{
    [MOVE_NONE] =
    {
        .effect = EFFECT_HIT,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 0,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_POUND] =
    {
        .effect = EFFECT_HIT,
        .power = 40,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 35,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_KARATE_CHOP] =
    {
        .effect = EFFECT_HIGH_CRITICAL,
        .power = 50,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 25,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_DOUBLE_SLAP] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 15,
        .type = TYPE_NORMAL,
        .accuracy = 85,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_COMET_PUNCH] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 18,
        .type = TYPE_NORMAL,
        .accuracy = 85,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_MEGA_PUNCH] =
    {
        .effect = EFFECT_HIT,
        .power = 80,
        .type = TYPE_NORMAL,
        .accuracy = 85,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_PAY_DAY] =
    {
        .effect = EFFECT_PAY_DAY,
        .power = 40,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FIRE_PUNCH] =
    {
        .effect = EFFECT_BURN_HIT,
        .power = 75,
        .type = TYPE_FIRE,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_ICE_PUNCH] =
    {
        .effect = EFFECT_FREEZE_HIT,
        .power = 75,
        .type = TYPE_ICE,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_THUNDER_PUNCH] =
    {
        .effect = EFFECT_PARALYZE_HIT,
        .power = 75,
        .type = TYPE_ELECTRIC,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SCRATCH] =
    {
        .effect = EFFECT_HIT,
        .power = 40,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 35,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_VICE_GRIP] =
    {
        .effect = EFFECT_HIT,
        .power = 55,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_GUILLOTINE] =
    {
        .effect = EFFECT_OHKO,
        .power = 1,
        .type = TYPE_NORMAL,
        .accuracy = 30,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_RAZOR_WIND] =
    {
        .effect = EFFECT_RAZOR_WIND,
        .power = 80,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SWORDS_DANCE] =
    {
        .effect = EFFECT_ATTACK_UP_2,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_CUT] =
    {
        .effect = EFFECT_HIT,
        .power = 50,
        .type = TYPE_NORMAL,
        .accuracy = 95,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_GUST] =
    {
        .effect = EFFECT_GUST,
        .power = 40,
        .type = TYPE_FLYING,
        .accuracy = 100,
        .pp = 35,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_WING_ATTACK] =
    {
        .effect = EFFECT_HIT,
        .power = 60,
        .type = TYPE_FLYING,
        .accuracy = 100,
        .pp = 35,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_WHIRLWIND] =
    {
        .effect = EFFECT_ROAR,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = -6,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_FLY] =
    {
        .effect = EFFECT_SEMI_INVULNERABLE,
        .power = 70,
        .type = TYPE_FLYING,
        .accuracy = 95,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_BIND] =
    {
        .effect = EFFECT_TRAP,
        .power = 15,
        .type = TYPE_NORMAL,
        .accuracy = 75,
        .pp = 20,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SLAM] =
    {
        .effect = EFFECT_HIT,
        .power = 80,
        .type = TYPE_NORMAL,
        .accuracy = 75,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_VINE_WHIP] =
    {
        .effect = EFFECT_HIT,
        .power = 35,
        .type = TYPE_GRASS,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_STOMP] =
    {
        .effect = EFFECT_FLINCH_MINIMIZE_HIT,
        .power = 65,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_DOUBLE_KICK] =
    {
        .effect = EFFECT_DOUBLE_HIT,
        .power = 30,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_MEGA_KICK] =
    {
        .effect = EFFECT_HIT,
        .power = 120,
        .type = TYPE_NORMAL,
        .accuracy = 75,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_JUMP_KICK] =
    {
        .effect = EFFECT_RECOIL_IF_MISS,
        .power = 70,
        .type = TYPE_FIGHTING,
        .accuracy = 95,
        .pp = 25,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_ROLLING_KICK] =
    {
        .effect = EFFECT_FLINCH_HIT,
        .power = 60,
        .type = TYPE_FIGHTING,
        .accuracy = 85,
        .pp = 15,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SAND_ATTACK] =
    {
        .effect = EFFECT_ACCURACY_DOWN,
        .power = 0,
        .type = TYPE_GROUND,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_HEADBUTT] =
    {
        .effect = EFFECT_FLINCH_HIT,
        .power = 70,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_HORN_ATTACK] =
    {
        .effect = EFFECT_HIT,
        .power = 65,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 25,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FURY_ATTACK] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 15,
        .type = TYPE_NORMAL,
        .accuracy = 85,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_HORN_DRILL] =
    {
        .effect = EFFECT_OHKO,
        .power = 1,
        .type = TYPE_NORMAL,
        .accuracy = 30,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_TACKLE] =
    {
        .effect = EFFECT_HIT,
        .power = 35,
        .type = TYPE_NORMAL,
        .accuracy = 95,
        .pp = 35,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_BODY_SLAM] =
    {
        .effect = EFFECT_PARALYZE_HIT,
        .power = 85,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_WRAP] =
    {
        .effect = EFFECT_TRAP,
        .power = 15,
        .type = TYPE_NORMAL,
        .accuracy = 85,
        .pp = 20,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_TAKE_DOWN] =
    {
        .effect = EFFECT_RECOIL,
        .power = 90,
        .type = TYPE_NORMAL,
        .accuracy = 85,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_THRASH] =
    {
        .effect = EFFECT_RAMPAGE,
        .power = 90,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_RANDOM,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_DOUBLE_EDGE] =
    {
        .effect = EFFECT_DOUBLE_EDGE,
        .power = 120,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_TAIL_WHIP] =
    {
        .effect = EFFECT_DEFENSE_DOWN,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_POISON_STING] =
    {
        .effect = EFFECT_POISON_HIT,
        .power = 15,
        .type = TYPE_POISON,
        .accuracy = 100,
        .pp = 35,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_TWINEEDLE] =
    {
        .effect = EFFECT_TWINEEDLE,
        .power = 25,
        .type = TYPE_BUG,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 20,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_PIN_MISSILE] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 14,
        .type = TYPE_BUG,
        .accuracy = 85,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_LEER] =
    {
        .effect = EFFECT_DEFENSE_DOWN,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_BITE] =
    {
        .effect = EFFECT_FLINCH_HIT,
        .power = 60,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 25,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_GROWL] =
    {
        .effect = EFFECT_ATTACK_DOWN,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ROAR] =
    {
        .effect = EFFECT_ROAR,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = -6,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SING] =
    {
        .effect = EFFECT_SLEEP,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 55,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SUPERSONIC] =
    {
        .effect = EFFECT_CONFUSE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 55,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SONIC_BOOM] =
    {
        .effect = EFFECT_SONICBOOM,
        .power = 1,
        .type = TYPE_NORMAL,
        .accuracy = 90,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_DISABLE] =
    {
        .effect = EFFECT_DISABLE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 55,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ACID] =
    {
        .effect = EFFECT_DEFENSE_DOWN_HIT,
        .power = 40,
        .type = TYPE_POISON,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_EMBER] =
    {
        .effect = EFFECT_BURN_HIT,
        .power = 40,
        .type = TYPE_FIRE,
        .accuracy = 100,
        .pp = 25,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_FLAMETHROWER] =
    {
        .effect = EFFECT_BURN_HIT,
        .power = 95,
        .type = TYPE_FIRE,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_MIST] =
    {
        .effect = EFFECT_MIST,
        .power = 0,
        .type = TYPE_ICE,
        .accuracy = 0,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_WATER_GUN] =
    {
        .effect = EFFECT_HIT,
        .power = 40,
        .type = TYPE_WATER,
        .accuracy = 100,
        .pp = 25,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_HYDRO_PUMP] =
    {
        .effect = EFFECT_HIT,
        .power = 120,
        .type = TYPE_WATER,
        .accuracy = 80,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SURF] =
    {
        .effect = EFFECT_HIT,
        .power = 95,
        .type = TYPE_WATER,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_ICE_BEAM] =
    {
        .effect = EFFECT_FREEZE_HIT,
        .power = 95,
        .type = TYPE_ICE,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_BLIZZARD] =
    {
        .effect = EFFECT_FREEZE_HIT,
        .power = 120,
        .type = TYPE_ICE,
        .accuracy = 70,
        .pp = 5,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_PSYBEAM] =
    {
        .effect = EFFECT_CONFUSE_HIT,
        .power = 65,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_BUBBLE_BEAM] =
    {
        .effect = EFFECT_SPEED_DOWN_HIT,
        .power = 65,
        .type = TYPE_WATER,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_AURORA_BEAM] =
    {
        .effect = EFFECT_ATTACK_DOWN_HIT,
        .power = 65,
        .type = TYPE_ICE,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_HYPER_BEAM] =
    {
        .effect = EFFECT_RECHARGE,
        .power = 150,
        .type = TYPE_NORMAL,
        .accuracy = 90,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_PECK] =
    {
        .effect = EFFECT_HIT,
        .power = 35,
        .type = TYPE_FLYING,
        .accuracy = 100,
        .pp = 35,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_DRILL_PECK] =
    {
        .effect = EFFECT_HIT,
        .power = 80,
        .type = TYPE_FLYING,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SUBMISSION] =
    {
        .effect = EFFECT_RECOIL,
        .power = 80,
        .type = TYPE_FIGHTING,
        .accuracy = 80,
        .pp = 25,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_LOW_KICK] =
    {
        .effect = EFFECT_LOW_KICK,
        .power = 1,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_COUNTER] =
    {
        .effect = EFFECT_COUNTER,
        .power = 1,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_DEPENDS,
        .priority = -5,
        .flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SEISMIC_TOSS] =
    {
        .effect = EFFECT_LEVEL_DAMAGE,
        .power = 1,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_STRENGTH] =
    {
        .effect = EFFECT_HIT,
        .power = 80,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_ABSORB] =
    {
        .effect = EFFECT_ABSORB,
        .power = 20,
        .type = TYPE_GRASS,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_MEGA_DRAIN] =
    {
        .effect = EFFECT_ABSORB,
        .power = 40,
        .type = TYPE_GRASS,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_LEECH_SEED] =
    {
        .effect = EFFECT_LEECH_SEED,
        .power = 0,
        .type = TYPE_GRASS,
        .accuracy = 90,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_GROWTH] =
    {
        .effect = EFFECT_SPECIAL_ATTACK_UP,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_RAZOR_LEAF] =
    {
        .effect = EFFECT_HIGH_CRITICAL,
        .power = 55,
        .type = TYPE_GRASS,
        .accuracy = 95,
        .pp = 25,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SOLAR_BEAM] =
    {
        .effect = EFFECT_SOLAR_BEAM,
        .power = 120,
        .type = TYPE_GRASS,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_POISON_POWDER] =
    {
        .effect = EFFECT_POISON,
        .power = 0,
        .type = TYPE_POISON,
        .accuracy = 75,
        .pp = 35,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_STUN_SPORE] =
    {
        .effect = EFFECT_PARALYZE,
        .power = 0,
        .type = TYPE_GRASS,
        .accuracy = 75,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SLEEP_POWDER] =
    {
        .effect = EFFECT_SLEEP,
        .power = 0,
        .type = TYPE_GRASS,
        .accuracy = 75,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_PETAL_DANCE] =
    {
        .effect = EFFECT_RAMPAGE,
        .power = 70,
        .type = TYPE_GRASS,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_RANDOM,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_STRING_SHOT] =
    {
        .effect = EFFECT_SPEED_DOWN,
        .power = 0,
        .type = TYPE_BUG,
        .accuracy = 95,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_DRAGON_RAGE] =
    {
        .effect = EFFECT_DRAGON_RAGE,
        .power = 1,
        .type = TYPE_DRAGON,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_FIRE_SPIN] =
    {
        .effect = EFFECT_TRAP,
        .power = 15,
        .type = TYPE_FIRE,
        .accuracy = 70,
        .pp = 15,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_THUNDER_SHOCK] =
    {
        .effect = EFFECT_PARALYZE_HIT,
        .power = 40,
        .type = TYPE_ELECTRIC,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_THUNDERBOLT] =
    {
        .effect = EFFECT_PARALYZE_HIT,
        .power = 95,
        .type = TYPE_ELECTRIC,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_THUNDER_WAVE] =
    {
        .effect = EFFECT_PARALYZE,
        .power = 0,
        .type = TYPE_ELECTRIC,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_THUNDER] =
    {
        .effect = EFFECT_THUNDER,
        .power = 120,
        .type = TYPE_ELECTRIC,
        .accuracy = 70,
        .pp = 10,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_ROCK_THROW] =
    {
        .effect = EFFECT_HIT,
        .power = 50,
        .type = TYPE_ROCK,
        .accuracy = 90,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_EARTHQUAKE] =
    {
        .effect = EFFECT_EARTHQUAKE,
        .power = 100,
        .type = TYPE_GROUND,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_FOES_AND_ALLY,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FISSURE] =
    {
        .effect = EFFECT_OHKO,
        .power = 1,
        .type = TYPE_GROUND,
        .accuracy = 30,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_DIG] =
    {
        .effect = EFFECT_SEMI_INVULNERABLE,
        .power = 60,
        .type = TYPE_GROUND,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_TOXIC] =
    {
        .effect = EFFECT_TOXIC,
        .power = 0,
        .type = TYPE_POISON,
        .accuracy = 85,
        .pp = 10,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_CONFUSION] =
    {
        .effect = EFFECT_CONFUSE_HIT,
        .power = 50,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 25,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_PSYCHIC] =
    {
        .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
        .power = 90,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_HYPNOSIS] =
    {
        .effect = EFFECT_SLEEP,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 60,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_MEDITATE] =
    {
        .effect = EFFECT_ATTACK_UP,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 0,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_AGILITY] =
    {
        .effect = EFFECT_SPEED_UP_2,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 0,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_QUICK_ATTACK] =
    {
        .effect = EFFECT_QUICK_ATTACK,
        .power = 40,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 1,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_RAGE] =
    {
        .effect = EFFECT_RAGE,
        .power = 20,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_TELEPORT] =
    {
        .effect = EFFECT_TELEPORT,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_NIGHT_SHADE] =
    {
        .effect = EFFECT_LEVEL_DAMAGE,
        .power = 1,
        .type = TYPE_GHOST,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_MIMIC] =
    {
        .effect = EFFECT_MIMIC,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SCREECH] =
    {
        .effect = EFFECT_DEFENSE_DOWN_2,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 85,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_DOUBLE_TEAM] =
    {
        .effect = EFFECT_EVASION_UP,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_RECOVER] =
    {
        .effect = EFFECT_RESTORE_HP,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_HARDEN] =
    {
        .effect = EFFECT_DEFENSE_UP,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_MINIMIZE] =
    {
        .effect = EFFECT_MINIMIZE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SMOKESCREEN] =
    {
        .effect = EFFECT_ACCURACY_DOWN,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_CONFUSE_RAY] =
    {
        .effect = EFFECT_CONFUSE,
        .power = 0,
        .type = TYPE_GHOST,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_WITHDRAW] =
    {
        .effect = EFFECT_DEFENSE_UP,
        .power = 0,
        .type = TYPE_WATER,
        .accuracy = 0,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_DEFENSE_CURL] =
    {
        .effect = EFFECT_DEFENSE_CURL,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_BARRIER] =
    {
        .effect = EFFECT_DEFENSE_UP_2,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 0,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_LIGHT_SCREEN] =
    {
        .effect = EFFECT_LIGHT_SCREEN,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 0,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_HAZE] =
    {
        .effect = EFFECT_HAZE,
        .power = 0,
        .type = TYPE_ICE,
        .accuracy = 0,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_REFLECT] =
    {
        .effect = EFFECT_REFLECT,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_FOCUS_ENERGY] =
    {
        .effect = EFFECT_FOCUS_ENERGY,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_BIDE] =
    {
        .effect = EFFECT_BIDE,
        .power = 1,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_METRONOME] =
    {
        .effect = EFFECT_METRONOME,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_DEPENDS,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_MIRROR_MOVE] =
    {
        .effect = EFFECT_MIRROR_MOVE,
        .power = 0,
        .type = TYPE_FLYING,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_DEPENDS,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SELF_DESTRUCT] =
    {
        .effect = EFFECT_EXPLOSION,
        .power = 200,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_FOES_AND_ALLY,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_EGG_BOMB] =
    {
        .effect = EFFECT_HIT,
        .power = 100,
        .type = TYPE_NORMAL,
        .accuracy = 75,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_LICK] =
    {
        .effect = EFFECT_PARALYZE_HIT,
        .power = 20,
        .type = TYPE_GHOST,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SMOG] =
    {
        .effect = EFFECT_POISON_HIT,
        .power = 20,
        .type = TYPE_POISON,
        .accuracy = 70,
        .pp = 20,
        .secondaryEffectChance = 40,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SLUDGE] =
    {
        .effect = EFFECT_POISON_HIT,
        .power = 65,
        .type = TYPE_POISON,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_BONE_CLUB] =
    {
        .effect = EFFECT_FLINCH_HIT,
        .power = 65,
        .type = TYPE_GROUND,
        .accuracy = 85,
        .pp = 20,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FIRE_BLAST] =
    {
        .effect = EFFECT_BURN_HIT,
        .power = 120,
        .type = TYPE_FIRE,
        .accuracy = 85,
        .pp = 5,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_WATERFALL] =
    {
        .effect = EFFECT_HIT,
        .power = 80,
        .type = TYPE_WATER,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_CLAMP] =
    {
        .effect = EFFECT_TRAP,
        .power = 35,
        .type = TYPE_WATER,
        .accuracy = 75,
        .pp = 10,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SWIFT] =
    {
        .effect = EFFECT_ALWAYS_HIT,
        .power = 60,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SKULL_BASH] =
    {
        .effect = EFFECT_SKULL_BASH,
        .power = 100,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SPIKE_CANNON] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 20,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_CONSTRICT] =
    {
        .effect = EFFECT_SPEED_DOWN_HIT,
        .power = 10,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 35,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_AMNESIA] =
    {
        .effect = EFFECT_SPECIAL_DEFENSE_UP_2,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_KINESIS] =
    {
        .effect = EFFECT_ACCURACY_DOWN,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 80,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SOFT_BOILED] =
    {
        .effect = EFFECT_SOFTBOILED,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_HI_JUMP_KICK] =
    {
        .effect = EFFECT_RECOIL_IF_MISS,
        .power = 85,
        .type = TYPE_FIGHTING,
        .accuracy = 90,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_GLARE] =
    {
        .effect = EFFECT_PARALYZE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 75,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_DREAM_EATER] =
    {
        .effect = EFFECT_DREAM_EATER,
        .power = 100,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_POISON_GAS] =
    {
        .effect = EFFECT_POISON,
        .power = 0,
        .type = TYPE_POISON,
        .accuracy = 55,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_BARRAGE] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 15,
        .type = TYPE_NORMAL,
        .accuracy = 85,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_LEECH_LIFE] =
    {
        .effect = EFFECT_ABSORB,
        .power = 20,
        .type = TYPE_BUG,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_LOVELY_KISS] =
    {
        .effect = EFFECT_SLEEP,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 75,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SKY_ATTACK] =
    {
        .effect = EFFECT_SKY_ATTACK,
        .power = 140,
        .type = TYPE_FLYING,
        .accuracy = 90,
        .pp = 5,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_TRANSFORM] =
    {
        .effect = EFFECT_TRANSFORM,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_BUBBLE] =
    {
        .effect = EFFECT_SPEED_DOWN_HIT,
        .power = 20,
        .type = TYPE_WATER,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_DIZZY_PUNCH] =
    {
        .effect = EFFECT_CONFUSE_HIT,
        .power = 70,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 20,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SPORE] =
    {
        .effect = EFFECT_SLEEP,
        .power = 0,
        .type = TYPE_GRASS,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_FLASH] =
    {
        .effect = EFFECT_ACCURACY_DOWN,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 70,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_PSYWAVE] =
    {
        .effect = EFFECT_PSYWAVE,
        .power = 1,
        .type = TYPE_PSYCHIC,
        .accuracy = 80,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SPLASH] =
    {
        .effect = EFFECT_SPLASH,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ACID_ARMOR] =
    {
        .effect = EFFECT_DEFENSE_UP_2,
        .power = 0,
        .type = TYPE_POISON,
        .accuracy = 0,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_CRABHAMMER] =
    {
        .effect = EFFECT_HIGH_CRITICAL,
        .power = 90,
        .type = TYPE_WATER,
        .accuracy = 85,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_EXPLOSION] =
    {
        .effect = EFFECT_EXPLOSION,
        .power = 250,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_FOES_AND_ALLY,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FURY_SWIPES] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 18,
        .type = TYPE_NORMAL,
        .accuracy = 80,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_BONEMERANG] =
    {
        .effect = EFFECT_DOUBLE_HIT,
        .power = 50,
        .type = TYPE_GROUND,
        .accuracy = 90,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_REST] =
    {
        .effect = EFFECT_REST,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ROCK_SLIDE] =
    {
        .effect = EFFECT_FLINCH_HIT,
        .power = 75,
        .type = TYPE_ROCK,
        .accuracy = 90,
        .pp = 10,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_HYPER_FANG] =
    {
        .effect = EFFECT_FLINCH_HIT,
        .power = 80,
        .type = TYPE_NORMAL,
        .accuracy = 90,
        .pp = 15,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SHARPEN] =
    {
        .effect = EFFECT_ATTACK_UP,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_CONVERSION] =
    {
        .effect = EFFECT_CONVERSION,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_TRI_ATTACK] =
    {
        .effect = EFFECT_TRI_ATTACK,
        .power = 80,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 20,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SUPER_FANG] =
    {
        .effect = EFFECT_SUPER_FANG,
        .power = 1,
        .type = TYPE_NORMAL,
        .accuracy = 90,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SLASH] =
    {
        .effect = EFFECT_HIGH_CRITICAL,
        .power = 70,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SUBSTITUTE] =
    {
        .effect = EFFECT_SUBSTITUTE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_STRUGGLE] =
    {
        .effect = EFFECT_RECOIL,
        .power = 50,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 1,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SKETCH] =
    {
        .effect = EFFECT_SKETCH,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 1,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_TRIPLE_KICK] =
    {
        .effect = EFFECT_TRIPLE_KICK,
        .power = 10,
        .type = TYPE_FIGHTING,
        .accuracy = 90,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_THIEF] =
    {
        .effect = EFFECT_THIEF,
        .power = 40,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SPIDER_WEB] =
    {
        .effect = EFFECT_MEAN_LOOK,
        .power = 0,
        .type = TYPE_BUG,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_MIND_READER] =
    {
        .effect = EFFECT_LOCK_ON,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_NIGHTMARE] =
    {
        .effect = EFFECT_NIGHTMARE,
        .power = 0,
        .type = TYPE_GHOST,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_FLAME_WHEEL] =
    {
        .effect = EFFECT_THAW_HIT,
        .power = 60,
        .type = TYPE_FIRE,
        .accuracy = 100,
        .pp = 25,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SNORE] =
    {
        .effect = EFFECT_SNORE,
        .power = 40,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_CURSE] =
    {
        .effect = EFFECT_CURSE,
        .power = 0,
        .type = TYPE_MYSTERY,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_FLAIL] =
    {
        .effect = EFFECT_FLAIL,
        .power = 1,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_CONVERSION_2] =
    {
        .effect = EFFECT_CONVERSION_2,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_AEROBLAST] =
    {
        .effect = EFFECT_HIGH_CRITICAL,
        .power = 100,
        .type = TYPE_FLYING,
        .accuracy = 95,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_COTTON_SPORE] =
    {
        .effect = EFFECT_SPEED_DOWN_2,
        .power = 0,
        .type = TYPE_GRASS,
        .accuracy = 85,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_REVERSAL] =
    {
        .effect = EFFECT_FLAIL,
        .power = 1,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SPITE] =
    {
        .effect = EFFECT_SPITE,
        .power = 0,
        .type = TYPE_GHOST,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_POWDER_SNOW] =
    {
        .effect = EFFECT_FREEZE_HIT,
        .power = 40,
        .type = TYPE_ICE,
        .accuracy = 100,
        .pp = 25,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_PROTECT] =
    {
        .effect = EFFECT_PROTECT,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 3,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_MACH_PUNCH] =
    {
        .effect = EFFECT_QUICK_ATTACK,
        .power = 40,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 1,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SCARY_FACE] =
    {
        .effect = EFFECT_SPEED_DOWN_2,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 90,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_FAINT_ATTACK] =
    {
        .effect = EFFECT_ALWAYS_HIT,
        .power = 60,
        .type = TYPE_DARK,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SWEET_KISS] =
    {
        .effect = EFFECT_CONFUSE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 75,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_BELLY_DRUM] =
    {
        .effect = EFFECT_BELLY_DRUM,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SLUDGE_BOMB] =
    {
        .effect = EFFECT_POISON_HIT,
        .power = 90,
        .type = TYPE_POISON,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_MUD_SLAP] =
    {
        .effect = EFFECT_ACCURACY_DOWN_HIT,
        .power = 20,
        .type = TYPE_GROUND,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_OCTAZOOKA] =
    {
        .effect = EFFECT_ACCURACY_DOWN_HIT,
        .power = 65,
        .type = TYPE_WATER,
        .accuracy = 85,
        .pp = 10,
        .secondaryEffectChance = 50,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SPIKES] =
    {
        .effect = EFFECT_SPIKES,
        .power = 0,
        .type = TYPE_GROUND,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_OPPONENTS_FIELD,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ZAP_CANNON] =
    {
        .effect = EFFECT_PARALYZE_HIT,
        .power = 100,
        .type = TYPE_ELECTRIC,
        .accuracy = 50,
        .pp = 5,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_FORESIGHT] =
    {
        .effect = EFFECT_FORESIGHT,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_DESTINY_BOND] =
    {
        .effect = EFFECT_DESTINY_BOND,
        .power = 0,
        .type = TYPE_GHOST,
        .accuracy = 0,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_PERISH_SONG] =
    {
        .effect = EFFECT_PERISH_SONG,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ICY_WIND] =
    {
        .effect = EFFECT_SPEED_DOWN_HIT,
        .power = 55,
        .type = TYPE_ICE,
        .accuracy = 95,
        .pp = 15,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_DETECT] =
    {
        .effect = EFFECT_PROTECT,
        .power = 0,
        .type = TYPE_FIGHTING,
        .accuracy = 0,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 3,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_BONE_RUSH] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 25,
        .type = TYPE_GROUND,
        .accuracy = 80,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_LOCK_ON] =
    {
        .effect = EFFECT_LOCK_ON,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_OUTRAGE] =
    {
        .effect = EFFECT_RAMPAGE,
        .power = 90,
        .type = TYPE_DRAGON,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_RANDOM,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SANDSTORM] =
    {
        .effect = EFFECT_SANDSTORM,
        .power = 0,
        .type = TYPE_ROCK,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_GIGA_DRAIN] =
    {
        .effect = EFFECT_ABSORB,
        .power = 60,
        .type = TYPE_GRASS,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_ENDURE] =
    {
        .effect = EFFECT_ENDURE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 3,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_CHARM] =
    {
        .effect = EFFECT_ATTACK_DOWN_2,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ROLLOUT] =
    {
        .effect = EFFECT_ROLLOUT,
        .power = 30,
        .type = TYPE_ROCK,
        .accuracy = 90,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FALSE_SWIPE] =
    {
        .effect = EFFECT_FALSE_SWIPE,
        .power = 40,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SWAGGER] =
    {
        .effect = EFFECT_SWAGGER,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 90,
        .pp = 15,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_MILK_DRINK] =
    {
        .effect = EFFECT_SOFTBOILED,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SPARK] =
    {
        .effect = EFFECT_PARALYZE_HIT,
        .power = 65,
        .type = TYPE_ELECTRIC,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FURY_CUTTER] =
    {
        .effect = EFFECT_FURY_CUTTER,
        .power = 10,
        .type = TYPE_BUG,
        .accuracy = 95,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_STEEL_WING] =
    {
        .effect = EFFECT_DEFENSE_UP_HIT,
        .power = 70,
        .type = TYPE_STEEL,
        .accuracy = 90,
        .pp = 25,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_MEAN_LOOK] =
    {
        .effect = EFFECT_MEAN_LOOK,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ATTRACT] =
    {
        .effect = EFFECT_ATTRACT,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SLEEP_TALK] =
    {
        .effect = EFFECT_SLEEP_TALK,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_DEPENDS,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_HEAL_BELL] =
    {
        .effect = EFFECT_HEAL_BELL,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_RETURN] =
    {
        .effect = EFFECT_RETURN,
        .power = 1,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_PRESENT] =
    {
        .effect = EFFECT_PRESENT,
        .power = 1,
        .type = TYPE_NORMAL,
        .accuracy = 90,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FRUSTRATION] =
    {
        .effect = EFFECT_FRUSTRATION,
        .power = 1,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SAFEGUARD] =
    {
        .effect = EFFECT_SAFEGUARD,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 25,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_PAIN_SPLIT] =
    {
        .effect = EFFECT_PAIN_SPLIT,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SACRED_FIRE] =
    {
        .effect = EFFECT_THAW_HIT,
        .power = 100,
        .type = TYPE_FIRE,
        .accuracy = 95,
        .pp = 5,
        .secondaryEffectChance = 50,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_MAGNITUDE] =
    {
        .effect = EFFECT_MAGNITUDE,
        .power = 1,
        .type = TYPE_GROUND,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_FOES_AND_ALLY,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_DYNAMIC_PUNCH] =
    {
        .effect = EFFECT_CONFUSE_HIT,
        .power = 100,
        .type = TYPE_FIGHTING,
        .accuracy = 50,
        .pp = 5,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_MEGAHORN] =
    {
        .effect = EFFECT_HIT,
        .power = 120,
        .type = TYPE_BUG,
        .accuracy = 85,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_DRAGON_BREATH] =
    {
        .effect = EFFECT_PARALYZE_HIT,
        .power = 60,
        .type = TYPE_DRAGON,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_BATON_PASS] =
    {
        .effect = EFFECT_BATON_PASS,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ENCORE] =
    {
        .effect = EFFECT_ENCORE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_PURSUIT] =
    {
        .effect = EFFECT_PURSUIT,
        .power = 40,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_RAPID_SPIN] =
    {
        .effect = EFFECT_RAPID_SPIN,
        .power = 20,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SWEET_SCENT] =
    {
        .effect = EFFECT_EVASION_DOWN,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_IRON_TAIL] =
    {
        .effect = EFFECT_DEFENSE_DOWN_HIT,
        .power = 100,
        .type = TYPE_STEEL,
        .accuracy = 75,
        .pp = 15,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_METAL_CLAW] =
    {
        .effect = EFFECT_ATTACK_UP_HIT,
        .power = 50,
        .type = TYPE_STEEL,
        .accuracy = 95,
        .pp = 35,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_VITAL_THROW] =
    {
        .effect = EFFECT_VITAL_THROW,
        .power = 70,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = -1,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_MORNING_SUN] =
    {
        .effect = EFFECT_MORNING_SUN,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SYNTHESIS] =
    {
        .effect = EFFECT_SYNTHESIS,
        .power = 0,
        .type = TYPE_GRASS,
        .accuracy = 0,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_MOONLIGHT] =
    {
        .effect = EFFECT_MOONLIGHT,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_HIDDEN_POWER] =
    {
        .effect = EFFECT_HIDDEN_POWER,
        .power = 1,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_CROSS_CHOP] =
    {
        .effect = EFFECT_HIGH_CRITICAL,
        .power = 100,
        .type = TYPE_FIGHTING,
        .accuracy = 80,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_TWISTER] =
    {
        .effect = EFFECT_TWISTER,
        .power = 40,
        .type = TYPE_DRAGON,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 20,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_RAIN_DANCE] =
    {
        .effect = EFFECT_RAIN_DANCE,
        .power = 0,
        .type = TYPE_WATER,
        .accuracy = 0,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SUNNY_DAY] =
    {
        .effect = EFFECT_SUNNY_DAY,
        .power = 0,
        .type = TYPE_FIRE,
        .accuracy = 0,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_CRUNCH] =
    {
        .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
        .power = 80,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 20,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_MIRROR_COAT] =
    {
        .effect = EFFECT_MIRROR_COAT,
        .power = 1,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_DEPENDS,
        .priority = -5,
        .flags = FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_PSYCH_UP] =
    {
        .effect = EFFECT_PSYCH_UP,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_EXTREME_SPEED] =
    {
        .effect = EFFECT_QUICK_ATTACK,
        .power = 80,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 1,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_ANCIENT_POWER] =
    {
        .effect = EFFECT_ALL_STATS_UP_HIT,
        .power = 60,
        .type = TYPE_ROCK,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SHADOW_BALL] =
    {
        .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
        .power = 80,
        .type = TYPE_GHOST,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 20,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_FUTURE_SIGHT] =
    {
        .effect = EFFECT_FUTURE_SIGHT,
        .power = 80,
        .type = TYPE_PSYCHIC,
        .accuracy = 90,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_ROCK_SMASH] =
    {
        .effect = EFFECT_DEFENSE_DOWN_HIT,
        .power = 20,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 50,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_WHIRLPOOL] =
    {
        .effect = EFFECT_TRAP,
        .power = 15,
        .type = TYPE_WATER,
        .accuracy = 70,
        .pp = 15,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_BEAT_UP] =
    {
        .effect = EFFECT_BEAT_UP,
        .power = 10,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FAKE_OUT] =
    {
        .effect = EFFECT_FAKE_OUT,
        .power = 40,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 1,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_UPROAR] =
    {
        .effect = EFFECT_UPROAR,
        .power = 50,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_RANDOM,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_STOCKPILE] =
    {
        .effect = EFFECT_STOCKPILE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SPIT_UP] =
    {
        .effect = EFFECT_SPIT_UP,
        .power = 100,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SWALLOW] =
    {
        .effect = EFFECT_SWALLOW,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_HEAT_WAVE] =
    {
        .effect = EFFECT_BURN_HIT,
        .power = 100,
        .type = TYPE_FIRE,
        .accuracy = 90,
        .pp = 10,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_HAIL] =
    {
        .effect = EFFECT_HAIL,
        .power = 0,
        .type = TYPE_ICE,
        .accuracy = 0,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_TORMENT] =
    {
        .effect = EFFECT_TORMENT,
        .power = 0,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_FLATTER] =
    {
        .effect = EFFECT_FLATTER,
        .power = 0,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_WILL_O_WISP] =
    {
        .effect = EFFECT_WILL_O_WISP,
        .power = 0,
        .type = TYPE_FIRE,
        .accuracy = 75,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_MEMENTO] =
    {
        .effect = EFFECT_MEMENTO,
        .power = 0,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_FACADE] =
    {
        .effect = EFFECT_FACADE,
        .power = 70,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FOCUS_PUNCH] =
    {
        .effect = EFFECT_FOCUS_PUNCH,
        .power = 150,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = -3,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SMELLING_SALT] =
    {
        .effect = EFFECT_SMELLINGSALT,
        .power = 60,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FOLLOW_ME] =
    {
        .effect = EFFECT_FOLLOW_ME,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 3,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_NATURE_POWER] =
    {
        .effect = EFFECT_NATURE_POWER,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 95,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_DEPENDS,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_CHARGE] =
    {
        .effect = EFFECT_CHARGE,
        .power = 0,
        .type = TYPE_ELECTRIC,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_TAUNT] =
    {
        .effect = EFFECT_TAUNT,
        .power = 0,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_HELPING_HAND] =
    {
        .effect = EFFECT_HELPING_HAND,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 5,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_TRICK] =
    {
        .effect = EFFECT_TRICK,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ROLE_PLAY] =
    {
        .effect = EFFECT_ROLE_PLAY,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_WISH] =
    {
        .effect = EFFECT_WISH,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ASSIST] =
    {
        .effect = EFFECT_ASSIST,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_DEPENDS,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_INGRAIN] =
    {
        .effect = EFFECT_INGRAIN,
        .power = 0,
        .type = TYPE_GRASS,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SUPERPOWER] =
    {
        .effect = EFFECT_SUPERPOWER,
        .power = 120,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_MAGIC_COAT] =
    {
        .effect = EFFECT_MAGIC_COAT,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_DEPENDS,
        .priority = 4,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_RECYCLE] =
    {
        .effect = EFFECT_RECYCLE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_REVENGE] =
    {
        .effect = EFFECT_REVENGE,
        .power = 60,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = -4,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_BRICK_BREAK] =
    {
        .effect = EFFECT_BRICK_BREAK,
        .power = 75,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_YAWN] =
    {
        .effect = EFFECT_YAWN,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_KNOCK_OFF] =
    {
        .effect = EFFECT_KNOCK_OFF,
        .power = 20,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_ENDEAVOR] =
    {
        .effect = EFFECT_ENDEAVOR,
        .power = 1,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_ERUPTION] =
    {
        .effect = EFFECT_ERUPTION,
        .power = 150,
        .type = TYPE_FIRE,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SKILL_SWAP] =
    {
        .effect = EFFECT_SKILL_SWAP,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_IMPRISON] =
    {
        .effect = EFFECT_IMPRISON,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_REFRESH] =
    {
        .effect = EFFECT_REFRESH,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_GRUDGE] =
    {
        .effect = EFFECT_GRUDGE,
        .power = 0,
        .type = TYPE_GHOST,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SNATCH] =
    {
        .effect = EFFECT_SNATCH,
        .power = 0,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_DEPENDS,
        .priority = 4,
        .flags = FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_SECRET_POWER] =
    {
        .effect = EFFECT_SECRET_POWER,
        .power = 70,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_DIVE] =
    {
        .effect = EFFECT_SEMI_INVULNERABLE,
        .power = 60,
        .type = TYPE_WATER,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_ARM_THRUST] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 15,
        .type = TYPE_FIGHTING,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_CAMOUFLAGE] =
    {
        .effect = EFFECT_CAMOUFLAGE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_TAIL_GLOW] =
    {
        .effect = EFFECT_SPECIAL_ATTACK_UP_2,
        .power = 0,
        .type = TYPE_BUG,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_LUSTER_PURGE] =
    {
        .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
        .power = 70,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 50,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_MIST_BALL] =
    {
        .effect = EFFECT_SPECIAL_ATTACK_DOWN_HIT,
        .power = 70,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 50,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_FEATHER_DANCE] =
    {
        .effect = EFFECT_ATTACK_DOWN_2,
        .power = 0,
        .type = TYPE_FLYING,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_TEETER_DANCE] =
    {
        .effect = EFFECT_TEETER_DANCE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_FOES_AND_ALLY,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_BLAZE_KICK] =
    {
        .effect = EFFECT_BLAZE_KICK,
        .power = 85,
        .type = TYPE_FIRE,
        .accuracy = 90,
        .pp = 10,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_MUD_SPORT] =
    {
        .effect = EFFECT_MUD_SPORT,
        .power = 0,
        .type = TYPE_GROUND,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ICE_BALL] =
    {
        .effect = EFFECT_ROLLOUT,
        .power = 30,
        .type = TYPE_ICE,
        .accuracy = 90,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_NEEDLE_ARM] =
    {
        .effect = EFFECT_FLINCH_MINIMIZE_HIT,
        .power = 60,
        .type = TYPE_GRASS,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SLACK_OFF] =
    {
        .effect = EFFECT_RESTORE_HP,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_HYPER_VOICE] =
    {
        .effect = EFFECT_HIT,
        .power = 90,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_POISON_FANG] =
    {
        .effect = EFFECT_POISON_FANG,
        .power = 50,
        .type = TYPE_POISON,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_CRUSH_CLAW] =
    {
        .effect = EFFECT_DEFENSE_DOWN_HIT,
        .power = 75,
        .type = TYPE_NORMAL,
        .accuracy = 95,
        .pp = 10,
        .secondaryEffectChance = 50,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_BLAST_BURN] =
    {
        .effect = EFFECT_RECHARGE,
        .power = 150,
        .type = TYPE_FIRE,
        .accuracy = 90,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_HYDRO_CANNON] =
    {
        .effect = EFFECT_RECHARGE,
        .power = 150,
        .type = TYPE_WATER,
        .accuracy = 90,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_METEOR_MASH] =
    {
        .effect = EFFECT_ATTACK_UP_HIT,
        .power = 100,
        .type = TYPE_STEEL,
        .accuracy = 85,
        .pp = 10,
        .secondaryEffectChance = 20,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_ASTONISH] =
    {
        .effect = EFFECT_FLINCH_MINIMIZE_HIT,
        .power = 30,
        .type = TYPE_GHOST,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_WEATHER_BALL] =
    {
        .effect = EFFECT_WEATHER_BALL,
        .power = 50,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_AROMATHERAPY] =
    {
        .effect = EFFECT_HEAL_BELL,
        .power = 0,
        .type = TYPE_GRASS,
        .accuracy = 0,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_FAKE_TEARS] =
    {
        .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2,
        .power = 0,
        .type = TYPE_DARK,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_AIR_CUTTER] =
    {
        .effect = EFFECT_HIGH_CRITICAL,
        .power = 55,
        .type = TYPE_FLYING,
        .accuracy = 95,
        .pp = 25,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_OVERHEAT] =
    {
        .effect = EFFECT_OVERHEAT,
        .power = 140,
        .type = TYPE_FIRE,
        .accuracy = 90,
        .pp = 5,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_ODOR_SLEUTH] =
    {
        .effect = EFFECT_FORESIGHT,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ROCK_TOMB] =
    {
        .effect = EFFECT_SPEED_DOWN_HIT,
        .power = 50,
        .type = TYPE_ROCK,
        .accuracy = 80,
        .pp = 10,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SILVER_WIND] =
    {
        .effect = EFFECT_ALL_STATS_UP_HIT,
        .power = 60,
        .type = TYPE_BUG,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_METAL_SOUND] =
    {
        .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2,
        .power = 0,
        .type = TYPE_STEEL,
        .accuracy = 85,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_GRASS_WHISTLE] =
    {
        .effect = EFFECT_SLEEP,
        .power = 0,
        .type = TYPE_GRASS,
        .accuracy = 55,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_TICKLE] =
    {
        .effect = EFFECT_TICKLE,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_COSMIC_POWER] =
    {
        .effect = EFFECT_COSMIC_POWER,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_WATER_SPOUT] =
    {
        .effect = EFFECT_ERUPTION,
        .power = 150,
        .type = TYPE_WATER,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SIGNAL_BEAM] =
    {
        .effect = EFFECT_CONFUSE_HIT,
        .power = 75,
        .type = TYPE_BUG,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SHADOW_PUNCH] =
    {
        .effect = EFFECT_ALWAYS_HIT,
        .power = 60,
        .type = TYPE_GHOST,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_EXTRASENSORY] =
    {
        .effect = EFFECT_FLINCH_MINIMIZE_HIT,
        .power = 80,
        .type = TYPE_PSYCHIC,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_SKY_UPPERCUT] =
    {
        .effect = EFFECT_SKY_UPPERCUT,
        .power = 85,
        .type = TYPE_FIGHTING,
        .accuracy = 90,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SAND_TOMB] =
    {
        .effect = EFFECT_TRAP,
        .power = 15,
        .type = TYPE_GROUND,
        .accuracy = 70,
        .pp = 15,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SHEER_COLD] =
    {
        .effect = EFFECT_OHKO,
        .power = 1,
        .type = TYPE_ICE,
        .accuracy = 30,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_MUDDY_WATER] =
    {
        .effect = EFFECT_ACCURACY_DOWN_HIT,
        .power = 95,
        .type = TYPE_WATER,
        .accuracy = 85,
        .pp = 10,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_BOTH,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_BULLET_SEED] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 10,
        .type = TYPE_GRASS,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_AERIAL_ACE] =
    {
        .effect = EFFECT_ALWAYS_HIT,
        .power = 60,
        .type = TYPE_FLYING,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_ICICLE_SPEAR] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 10,
        .type = TYPE_ICE,
        .accuracy = 100,
        .pp = 30,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_IRON_DEFENSE] =
    {
        .effect = EFFECT_DEFENSE_UP_2,
        .power = 0,
        .type = TYPE_STEEL,
        .accuracy = 0,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_BLOCK] =
    {
        .effect = EFFECT_MEAN_LOOK,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_HOWL] =
    {
        .effect = EFFECT_ATTACK_UP,
        .power = 0,
        .type = TYPE_NORMAL,
        .accuracy = 0,
        .pp = 40,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_DRAGON_CLAW] =
    {
        .effect = EFFECT_HIT,
        .power = 80,
        .type = TYPE_DRAGON,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_FRENZY_PLANT] =
    {
        .effect = EFFECT_RECHARGE,
        .power = 150,
        .type = TYPE_GRASS,
        .accuracy = 90,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_BULK_UP] =
    {
        .effect = EFFECT_BULK_UP,
        .power = 0,
        .type = TYPE_FIGHTING,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_BOUNCE] =
    {
        .effect = EFFECT_SEMI_INVULNERABLE,
        .power = 85,
        .type = TYPE_FLYING,
        .accuracy = 85,
        .pp = 5,
        .secondaryEffectChance = 30,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_MUD_SHOT] =
    {
        .effect = EFFECT_SPEED_DOWN_HIT,
        .power = 55,
        .type = TYPE_GROUND,
        .accuracy = 95,
        .pp = 15,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_POISON_TAIL] =
    {
        .effect = EFFECT_POISON_TAIL,
        .power = 50,
        .type = TYPE_POISON,
        .accuracy = 100,
        .pp = 25,
        .secondaryEffectChance = 10,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_COVET] =
    {
        .effect = EFFECT_THIEF,
        .power = 40,
        .type = TYPE_NORMAL,
        .accuracy = 100,
        .pp = 40,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_VOLT_TACKLE] =
    {
        .effect = EFFECT_DOUBLE_EDGE,
        .power = 120,
        .type = TYPE_ELECTRIC,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_MAGICAL_LEAF] =
    {
        .effect = EFFECT_ALWAYS_HIT,
        .power = 60,
        .type = TYPE_GRASS,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_WATER_SPORT] =
    {
        .effect = EFFECT_WATER_SPORT,
        .power = 0,
        .type = TYPE_WATER,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_CALM_MIND] =
    {
        .effect = EFFECT_CALM_MIND,
        .power = 0,
        .type = TYPE_PSYCHIC,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_LEAF_BLADE] =
    {
        .effect = EFFECT_HIGH_CRITICAL,
        .power = 70,
        .type = TYPE_GRASS,
        .accuracy = 100,
        .pp = 15,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_DRAGON_DANCE] =
    {
        .effect = EFFECT_DRAGON_DANCE,
        .power = 0,
        .type = TYPE_DRAGON,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_USER,
        .priority = 0,
        .flags = FLAG_SNATCH_AFFECTED,
        .category= MOVE_CATEGORY_STATUS,
    },

    [MOVE_ROCK_BLAST] =
    {
        .effect = EFFECT_MULTI_HIT,
        .power = 25,
        .type = TYPE_ROCK,
        .accuracy = 80,
        .pp = 10,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_PHYSICAL,
    },

    [MOVE_SHOCK_WAVE] =
    {
        .effect = EFFECT_ALWAYS_HIT,
        .power = 60,
        .type = TYPE_ELECTRIC,
        .accuracy = 0,
        .pp = 20,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_WATER_PULSE] =
    {
        .effect = EFFECT_CONFUSE_HIT,
        .power = 60,
        .type = TYPE_WATER,
        .accuracy = 100,
        .pp = 20,
        .secondaryEffectChance = 20,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_DOOM_DESIRE] =
    {
        .effect = EFFECT_FUTURE_SIGHT,
        .power = 120,
        .type = TYPE_STEEL,
        .accuracy = 85,
        .pp = 5,
        .secondaryEffectChance = 0,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = 0,
        .category= MOVE_CATEGORY_SPECIAL,
    },

    [MOVE_PSYCHO_BOOST] =
    {
        .effect = EFFECT_OVERHEAT,
        .power = 140,
        .type = TYPE_PSYCHIC,
        .accuracy = 90,
        .pp = 5,
        .secondaryEffectChance = 100,
        .target = MOVE_TARGET_SELECTED,
        .priority = 0,
        .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
        .category= MOVE_CATEGORY_SPECIAL,
    },
};

Clone this wiki locally