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script.js
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script.js
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var character = document.getElementById("character");
var game = document.getElementById("game");
var interval;
var both = 0;
var counter = 0;
var currentBlocks = [];
function moveLeft() {
// to move the ball left
var left = parseInt(
window.getComputedStyle(character).getPropertyValue("left")
);
if (left > 0) {
character.style.left = left - 2 + "px";
}
}
function moveRight() {
// to move the ball right
var left = parseInt(
window.getComputedStyle(character).getPropertyValue("left")
);
if (left < 380) {
character.style.left = left + 2 + "px";
}
}
document.addEventListener("keydown", event => {
if (both == 0) {
both++;
if (event.key === "ArrowLeft") {
interval = setInterval(moveLeft, 1);
}
if (event.key === "ArrowRight") {
interval = setInterval(moveRight, 1);
}
}
});
document.addEventListener("keyup", event => {
clearInterval(interval);
both = 0;
});
var blocks = setInterval(function () {
var blockLast = document.getElementById("block" + (counter - 1));
var holeLast = document.getElementById("hole" + (counter - 1));
if (counter > 0) {
var blockLastTop = parseInt(
window.getComputedStyle(blockLast).getPropertyValue("top")
);
var holeLastTop = parseInt(
window.getComputedStyle(holeLast).getPropertyValue("top")
);
}
if (blockLastTop < 400 || counter == 0) {
var block = document.createElement("div");
var hole = document.createElement("div");
block.setAttribute("class", "block");
hole.setAttribute("class", "hole");
block.setAttribute("id", "block" + counter);
hole.setAttribute("id", "hole" + counter);
block.style.top = blockLastTop + 100 + "px";
hole.style.top = holeLastTop + 100 + "px";
var random = Math.floor(Math.random() * 360);
hole.style.left = random + "px";
game.appendChild(block);
game.appendChild(hole);
currentBlocks.push(counter);
counter++;
}
var characterTop = parseInt(
window.getComputedStyle(character).getPropertyValue("top")
);
var characterLeft = parseInt(
window.getComputedStyle(character).getPropertyValue("left")
);
var drop = 0;
if (characterTop <= 0) {
alert("Game over. Score: " + (counter - 9));
clearInterval(blocks);
location.reload();
}
for (var i = 0; i < currentBlocks.length; i++) {
let current = currentBlocks[i];
let iblock = document.getElementById("block" + current);
let ihole = document.getElementById("hole" + current);
let iblockTop = parseFloat(
window.getComputedStyle(iblock).getPropertyValue("top")
);
let iholeLeft = parseFloat(
window.getComputedStyle(ihole).getPropertyValue("left")
);
iblock.style.top = iblockTop - 0.5 + "px";
ihole.style.top = iblockTop - 0.5 + "px";
if (iblockTop < -20) {
currentBlocks.shift();
iblock.remove();
ihole.remove();
}
if (iblockTop - 20 < characterTop && iblockTop > characterTop) {
drop++;
if (iholeLeft <= characterLeft && iholeLeft + 20 >= characterLeft) {
drop = 0;
}
}
}
if (drop == 0) {
if (characterTop < 480) {
character.style.top = characterTop + 2 + "px";
}
} else {
character.style.top = characterTop - 0.5 + "px";
}
}, 1);