Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Instancing from WebGL2 #6275

Closed
1 of 17 tasks
RandomGamingDev opened this issue Jul 23, 2023 · 0 comments · Fixed by #6276
Closed
1 of 17 tasks

Instancing from WebGL2 #6275

RandomGamingDev opened this issue Jul 23, 2023 · 0 comments · Fixed by #6276

Comments

@RandomGamingDev
Copy link
Contributor

Increasing Access

This feature would allow for programs to run with better performance and for a lot more possibilities within the p5.js framework.

Most appropriate sub-area of p5.js?

  • Accessibility
  • Color
  • Core/Environment/Rendering
  • Data
  • DOM
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • WebGL
  • Build Process
  • Unit Testing
  • Internalization
  • Friendly Errors
  • Other (specify if possible)

Feature request details

Add a method that allows you to instance a certain amount of objects and let the user handle the rest through their own shader code.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant