diff --git a/app/src/processing/app/BaseSplash.java b/app/src/processing/app/BaseSplash.java
deleted file mode 100644
index cc9364c9e8..0000000000
--- a/app/src/processing/app/BaseSplash.java
+++ /dev/null
@@ -1,25 +0,0 @@
-package processing.app;
-
-import java.io.File;
-
-import processing.app.ui.SplashWindow;
-import processing.app.ui.Toolkit;
-
-
-public class BaseSplash {
- static public void main(String[] args) {
- try {
- final boolean hidpi = Toolkit.highResImages();
- final String filename = "lib/about-" + (hidpi ? 2 : 1) + "x.png";
- File splashFile = Platform.getContentFile(filename);
- SplashWindow.splash(splashFile.toURI().toURL(), hidpi);
- SplashWindow.invokeMain("processing.app.Base", args);
- SplashWindow.disposeSplash();
-
- } catch (Exception e) {
- e.printStackTrace();
- // !@#!@$$! umm
- //SplashWindow.invokeMain("processing.app.Base", args);
- }
- }
-}
\ No newline at end of file
diff --git a/app/src/processing/app/ui/SplashWindow.java b/app/src/processing/app/ui/SplashWindow.java
deleted file mode 100644
index 83f8f4e53b..0000000000
--- a/app/src/processing/app/ui/SplashWindow.java
+++ /dev/null
@@ -1,226 +0,0 @@
-package processing.app.ui;
-
-/*
- * @(#)SplashWindow.java 2.2.1 2006-05-27
- *
- * Copyright (c) 2003-2010 Werner Randelshofer
- * Hausmatt 10, Immensee, CH-6405, Switzerland.
- *
- * This software is in the public domain.
- * You are free to use, adapt, copy and license this work
- * without having to attribute to Werner Randelshofer.
- */
-
-import java.awt.EventQueue;
-import java.awt.Frame;
-import java.awt.Graphics;
-import java.awt.Image;
-import java.awt.MediaTracker;
-import java.awt.Toolkit;
-import java.awt.Window;
-import java.awt.event.MouseAdapter;
-import java.awt.event.MouseEvent;
-import java.net.URL;
-
-/**
- * A Splash window.
- *
- * Usage: MyApplication is your application class. Create a Splasher class which
- * opens the splash window, invokes the main method of your Application class,
- * and disposes the splash window afterwards.
- * Please note that we want to keep the Splasher class and the SplashWindow class
- * as small as possible. The less code and the less classes must be loaded into
- * the JVM to open the splash screen, the faster it will appear.
- *
- * class Splasher {
- * public static void main(String[] args) {
- * SplashWindow.splash(Startup.class.getResource("splash.gif"));
- * MyApplication.main(args);
- * SplashWindow.disposeSplash();
- * }
- * }
- *
- *
- * @author Werner Randelshofer
- * @version 2.2.1 2006-05-27 Abort when splash image can not be loaded.
- */
-public class SplashWindow extends Window {
- /**
- * The current instance of the splash window.
- * (Singleton design pattern).
- */
- private static SplashWindow instance;
-
- /**
- * The splash image which is displayed on the splash window.
- */
- private Image image;
-
- /**
- * This attribute indicates whether the method
- * paint(Graphics) has been called at least once since the
- * construction of this window.
- * This attribute is used to notify method splash(Image)
- * that the window has been drawn at least once
- * by the AWT event dispatcher thread.
- * This attribute acts like a latch. Once set to true,
- * it will never be changed back to false again.
- *
- * @see #paint
- * @see #splash
- */
- private boolean paintCalled = false;
-
- /**
- * Creates a new instance.
- * @param parent the parent of the window.
- * @param image the splash image.
- */
- private SplashWindow(Frame parent, Image image, boolean hidpi) {
- super(parent);
- this.image = image;
-
- // Load the image
- MediaTracker mt = new MediaTracker(this);
- mt.addImage(image,0);
- try {
- mt.waitForID(0);
- } catch(InterruptedException ie){}
-
- // Abort on failure
- if (mt.isErrorID(0)) {
- setSize(0,0);
- System.err.println("Warning: SplashWindow couldn't load splash image.");
- synchronized(this) {
- paintCalled = true;
- notifyAll();
- }
- return;
- }
-
- // Center the window on the screen
- int imgWidth = image.getWidth(this);
- int imgHeight = image.getHeight(this);
-
- if (hidpi) {
- imgWidth /= 2;
- imgHeight /= 2;
- }
- setSize(imgWidth, imgHeight);
-// Dimension screenDim = Toolkit.getDefaultToolkit().getScreenSize();
-// setLocation((screenDim.width - imgWidth) / 2,
-// (screenDim.height - imgHeight) / 2);
- setLocationRelativeTo(null);
-
- // Users shall be able to close the splash window by
- // clicking on its display area. This mouse listener
- // listens for mouse clicks and disposes the splash window.
- MouseAdapter disposeOnClick = new MouseAdapter() {
- public void mouseClicked(MouseEvent evt) {
- // Note: To avoid that method splash hangs, we
- // must set paintCalled to true and call notifyAll.
- // This is necessary because the mouse click may
- // occur before the contents of the window
- // has been painted.
- synchronized(SplashWindow.this) {
- SplashWindow.this.paintCalled = true;
- SplashWindow.this.notifyAll();
- }
- dispose();
- }
- };
- addMouseListener(disposeOnClick);
- }
-
- /**
- * Updates the display area of the window.
- */
- public void update(Graphics g) {
- // Note: Since the paint method is going to draw an
- // image that covers the complete area of the component we
- // do not fill the component with its background color
- // here. This avoids flickering.
- paint(g);
- }
- /**
- * Paints the image on the window.
- */
- public void paint(Graphics g) {
- g.drawImage(image, 0, 0, getWidth(), getHeight(), this);
-
- // Notify method splash that the window
- // has been painted.
- // Note: To improve performance we do not enter
- // the synchronized block unless we have to.
- if (! paintCalled) {
- paintCalled = true;
- synchronized (this) { notifyAll(); }
- }
- }
-
- /**
- * Open's a splash window using the specified image.
- * @param image The splash image.
- */
- public static void splash(Image image, boolean hidpi) {
- if (instance == null && image != null) {
- Frame f = new Frame();
-
- // Create the splash image
- instance = new SplashWindow(f, image, hidpi);
-
- // Show the window.
- instance.setVisible(true);
-
- // Note: To make sure the user gets a chance to see the
- // splash window we wait until its paint method has been
- // called at least once by the AWT event dispatcher thread.
- // If more than one processor is available, we don't wait,
- // and maximize CPU throughput instead.
- if (! EventQueue.isDispatchThread()
- && Runtime.getRuntime().availableProcessors() == 1) {
- synchronized (instance) {
- while (! instance.paintCalled) {
- try { instance.wait(); } catch (InterruptedException e) {}
- }
- }
- }
- }
- }
-
- /**
- * Open's a splash window using the specified image.
- * @param imageURL The url of the splash image.
- */
- public static void splash(URL imageURL, boolean hidpi) {
- if (imageURL != null) {
- splash(Toolkit.getDefaultToolkit().createImage(imageURL), hidpi);
- }
- }
-
- /**
- * Closes the splash window.
- */
- public static void disposeSplash() {
- if (instance != null) {
- instance.getOwner().dispose();
- instance = null;
- }
- }
-
- /**
- * Invokes the main method of the provided class name.
- * @param args the command line arguments
- */
- public static void invokeMain(String className, String[] args) {
- try {
- Class.forName(className)
- .getMethod("main", new Class[] {String[].class})
- .invoke(null, new Object[] {args});
- } catch (Exception e) {
- InternalError error = new InternalError("Failed to invoke main method");
- error.initCause(e);
- throw error;
- }
- }
-}
diff --git a/build/windows/about.bmp b/build/windows/about.bmp
deleted file mode 100644
index c4b169e29a..0000000000
Binary files a/build/windows/about.bmp and /dev/null differ