PShape.scale not working with PShape.resetMatrix when P2D renderer is used #217
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opengl
Created by: Reantric
Description
PShape.scale does not play well with PShape.resetMatrix when P2D renderer is selected.
Expected Behavior
I believe this to be a bug. I expected the ellipse to be drawn and scaled up absolutely by 2. I tried other svg's (loadShape) and the problem still occurred.
Without P2D:
With P2D:
Current Behavior
The ellipse is not drawn at all. I think the issue lies within PShape.scale because PShape.translate seems to work fine, or possibly P2D and PShapeOpenGL.
Steps to Reproduce
Your Environment
Possible Causes / Solutions
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