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Bug: Text raycasting doesn't honor curveRadius #103

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lojjic opened this issue Feb 15, 2021 · 1 comment
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Bug: Text raycasting doesn't honor curveRadius #103

lojjic opened this issue Feb 15, 2021 · 1 comment

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@lojjic
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lojjic commented Feb 15, 2021

The custom raycast method assumes a flat plane, it needs to take into account the cylindrical curveRadius applied in the vertex shader.

@lojjic
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lojjic commented Feb 21, 2021

Related and should be fixed at the same time: boundingSphere and boundingBox of the geometry need to be adjusted too.

@lojjic lojjic closed this as completed in 7cc7c82 Feb 24, 2021
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