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The custom raycast method assumes a flat plane, it needs to take into account the cylindrical curveRadius applied in the vertex shader.
The text was updated successfully, but these errors were encountered:
Related and should be fixed at the same time: boundingSphere and boundingBox of the geometry need to be adjusted too.
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The custom raycast method assumes a flat plane, it needs to take into account the cylindrical curveRadius applied in the vertex shader.
The text was updated successfully, but these errors were encountered: