diff --git a/.travis.yml b/.travis.yml index a7c2f5674..042691a42 100644 --- a/.travis.yml +++ b/.travis.yml @@ -6,6 +6,10 @@ node_js: - 6 - 7 +script: + - npm test + - npm run bench + branches: only: - master diff --git a/README.md b/README.md index 322f0d707..c6b036805 100644 --- a/README.md +++ b/README.md @@ -81,7 +81,7 @@ Production: Or [download](https://github.com/dcodeIO/protobuf.js/tree/master/dist) the library. -The `protobuf` namespace will always be available globally but also supports AMD. +The `protobuf` namespace will always be available globally / also supports AMD loaders. Examples -------- @@ -354,11 +354,11 @@ usage: pbts [options] file1.js file2.js ... ### Descriptors vs. static modules -While .proto and JSON files require the full library (about 18kb gzipped), pretty much all code but the relatively short descriptors is shared. +While .proto and JSON files require the full library (about 18kb gzipped), pretty much all code but the relatively short descriptors is shared. Hence, it usually doesn't become much larger than that. -Static code, on the other hand, requires just the minimal runtime (about 5.5kb gzipped), but generates relatively large code bases without any reflection features. +Static code, on the other hand, requires just the minimal runtime (about 5.5kb gzipped, no reflection features), but generates relatively large codebases that you can edit or strip down by hand. -When `new Function` is supported (and it usually is), there is no difference performance-wise as the code generated statically is the same generated at runtime. +When `new Function` is supported (and it usually is), there is no difference performance-wise as the code generated statically is the same as generated at runtime. Building -------- diff --git a/bench/alloc.js b/bench/alloc.js new file mode 100644 index 000000000..18db244b3 --- /dev/null +++ b/bench/alloc.js @@ -0,0 +1,45 @@ +var protobuf = require(".."), + newSuite = require("./suite"); + +var pool = require("../src/util/pool"), + poolAlloc = pool(function(size) { + return new Uint8Array(size); + }, Uint8Array.prototype.subarray); + +[ + 64, + 256, + 1024 +] +.forEach(function(size) { + + newSuite("buffer[" + size + "]") + .add("new Uint8Array", function() { + var buf = new Uint8Array(size); + }) + .add("Buffer.alloc", function() { + var buf = Buffer.alloc(size); + }) + .add("poolAlloc", function() { + var buf = poolAlloc(size); + }) + .add("Buffer.allocUnsafe", function() { + var buf = Buffer.allocUnsafe(size); + }) + .add("new Buffer", function() { + var buf = new Buffer(size); + }) + .run(); + + var ab = new ArrayBuffer(size); + + newSuite("wrap[" + size + "]") + .add("new Uint8Array(ArrayBuffer)", function() { + var buf = new Uint8Array(ab); + }) + .add("Buffer.from(ArrayBuffer)", function() { + var buf = Buffer.from(ab); + }) + .run(); + +}); diff --git a/bench/index.js b/bench/index.js index df35884c4..1fe5f3a32 100644 --- a/bench/index.js +++ b/bench/index.js @@ -1,4 +1,4 @@ -var protobuf = require("../src/index"), +var protobuf = require(".."), newSuite = require("./suite"), data = require("./bench.json"); @@ -35,6 +35,11 @@ for (var i = 0; i < 500000; ++i) Test.verify(data); console.log(""); +if (!Buffer.from) + Buffer.from = function from(str, enc) { + return new Buffer(str, enc); + }; + // give the optimizer some time to do its job setTimeout(function() { var str = JSON.stringify(data), @@ -48,7 +53,7 @@ setTimeout(function() { JSON.stringify(data); }) .add("JSON.stringify to buffer", function() { - new Buffer(JSON.stringify(data), "utf8"); + Buffer.from(JSON.stringify(data), "utf8"); }) .run(); @@ -72,7 +77,7 @@ setTimeout(function() { JSON.parse(JSON.stringify(data)); }) .add("JSON to/from buffer", function() { - JSON.parse(new Buffer(JSON.stringify(data), "utf8").toString("utf8")); + JSON.parse(Buffer.from(JSON.stringify(data), "utf8").toString("utf8")); }) .run(); diff --git a/bench/read.js b/bench/read.js index 34bb60114..6ed3be5c4 100644 --- a/bench/read.js +++ b/bench/read.js @@ -1,4 +1,4 @@ -var protobuf = require("../src/index"), +var protobuf = require(".."), newSuite = require("./suite"), ieee754 = require("../lib/ieee754"); diff --git a/bench/write.js b/bench/write.js index f92651a7d..fc31f83df 100644 --- a/bench/write.js +++ b/bench/write.js @@ -1,4 +1,4 @@ -var protobuf = require("../src/index"), +var protobuf = require(".."), newSuite = require("./suite"), ieee754 = require("../lib/ieee754"); diff --git a/cli/pbjs.js b/cli/pbjs.js index 9c92e1369..e62642af3 100644 --- a/cli/pbjs.js +++ b/cli/pbjs.js @@ -54,6 +54,13 @@ exports.main = function(args) { "", " -r, --root Specifies an alternative protobuf.roots name for *-module targets.", "", + " Static code generation only:", + "", + " --no-encode Does not generate encode functions.", + " --no-decode Does not generate decode functions.", + " --no-verify Does not generate verify functions.", + " --no-delimited Does not generate delimited encode/decode functions.", + "", "usage: " + chalk.bold.green(path.basename(process.argv[1])) + " [options] file1.proto file2.json ..." ].join("\n")); return 1; diff --git a/cli/targets/static.js b/cli/targets/static.js index ebff2f96d..826c76a02 100644 --- a/cli/targets/static.js +++ b/cli/targets/static.js @@ -13,10 +13,12 @@ var Type = protobuf.Type, var out = []; var indent = 0; +var config = {}; static_target.description = "Static code without reflection"; function static_target(root, options, callback) { + config = options; try { push("// Lazily resolved type references"); push("var $lazyTypes = [];"); @@ -51,6 +53,7 @@ function static_target(root, options, callback) { } finally { out = []; indent = 0; + config = {}; } } @@ -266,72 +269,91 @@ function buildType(ref, type) { push("});"); }); - // #encode - push(""); - pushComment([ - "Encodes the specified " + type.name + ".", - "@function", - "@param {" + fullName + "|Object} message " + type.name + " or plain object to encode", - "@param {Writer} [writer] Writer to encode to", - "@returns {Writer} Writer" - ]); - buildFunction(type, "encode", protobuf.encode.generate(type), { - Writer : "$protobuf.Writer", - util : "$protobuf.util" - }); + if (config.encode !== false) { - // #encodeDelimited - push(""); - pushComment([ - "Encodes the specified " + type.name + ", length delimited.", - "@param {" + fullName + "|Object} message " + type.name + " or plain object to encode", - "@param {Writer} [writer] Writer to encode to", - "@returns {Writer} Writer" - ]); - push(name(type.name) + ".encodeDelimited = function encodeDelimited(message, writer) {"); - ++indent; - push("return this.encode(message, writer).ldelim();"); - --indent; - push("};"); + // #encode + push(""); + pushComment([ + "Encodes the specified " + type.name + ".", + "@function", + "@param {" + fullName + "|Object} message " + type.name + " or plain object to encode", + "@param {Writer} [writer] Writer to encode to", + "@returns {Writer} Writer" + ]); + buildFunction(type, "encode", protobuf.encode.generate(type), { + Writer : "$protobuf.Writer", + util : "$protobuf.util" + }); - // #decode - push(""); - pushComment([ - "Decodes a " + type.name + " from the specified reader or buffer.", - "@function", - "@param {Reader|Uint8Array} readerOrBuffer Reader or buffer to decode from", - "@param {number} [length] Message length if known beforehand", - "@returns {" + fullName + "} " + type.name - ]); - buildFunction(type, "decode", protobuf.decode.generate(type), { - Reader : "$protobuf.Reader", - util : "$protobuf.util" - }); + if (config.delimited !== false) { - // #decodeDelimited - push(""); - pushComment([ - "Decodes a " + type.name + " from the specified reader or buffer, length delimited.", - "@param {Reader|Uint8Array} readerOrBuffer Reader or buffer to decode from", - "@returns {" + fullName + "} " + type.name - ]); - push(name(type.name) + ".decodeDelimited = function decodeDelimited(readerOrBuffer) {"); - ++indent; - push("readerOrBuffer = readerOrBuffer instanceof $protobuf.Reader ? readerOrBuffer : $protobuf.Reader(readerOrBuffer);"); - push("return this.decode(readerOrBuffer, readerOrBuffer.uint32());"); - --indent; - push("};"); + // #encodeDelimited + push(""); + pushComment([ + "Encodes the specified " + type.name + ", length delimited.", + "@param {" + fullName + "|Object} message " + type.name + " or plain object to encode", + "@param {Writer} [writer] Writer to encode to", + "@returns {Writer} Writer" + ]); + push(name(type.name) + ".encodeDelimited = function encodeDelimited(message, writer) {"); + ++indent; + push("return this.encode(message, writer).ldelim();"); + --indent; + push("};"); - // #verify - push(""); - pushComment([ - "Verifies a " + type.name + ".", - "@param {" + fullName + "|Object} message " + type.name + " or plain object to verify", - "@returns {?string} `null` if valid, otherwise the reason why it is not" - ]); - buildFunction(type, "verify", protobuf.verify.generate(type), { - util : "$protobuf.util" - }); + } + + } + + if (config.decode !== false) { + + // #decode + push(""); + pushComment([ + "Decodes a " + type.name + " from the specified reader or buffer.", + "@function", + "@param {Reader|Uint8Array} readerOrBuffer Reader or buffer to decode from", + "@param {number} [length] Message length if known beforehand", + "@returns {" + fullName + "} " + type.name + ]); + buildFunction(type, "decode", protobuf.decode.generate(type), { + Reader : "$protobuf.Reader", + util : "$protobuf.util" + }); + + if (config.delimited !== false) { + + // #decodeDelimited + push(""); + pushComment([ + "Decodes a " + type.name + " from the specified reader or buffer, length delimited.", + "@param {Reader|Uint8Array} readerOrBuffer Reader or buffer to decode from", + "@returns {" + fullName + "} " + type.name + ]); + push(name(type.name) + ".decodeDelimited = function decodeDelimited(readerOrBuffer) {"); + ++indent; + push("readerOrBuffer = readerOrBuffer instanceof $protobuf.Reader ? readerOrBuffer : $protobuf.Reader(readerOrBuffer);"); + push("return this.decode(readerOrBuffer, readerOrBuffer.uint32());"); + --indent; + push("};"); + + } + } + + if (config.verify !== false) { + + // #verify + push(""); + pushComment([ + "Verifies a " + type.name + ".", + "@param {" + fullName + "|Object} message " + type.name + " or plain object to verify", + "@returns {?string} `null` if valid, otherwise the reason why it is not" + ]); + buildFunction(type, "verify", protobuf.verify.generate(type), { + util : "$protobuf.util" + }); + + } } function buildService(ref, service) { diff --git a/dist/runtime/protobuf.js b/dist/runtime/protobuf.js index bf3581fb9..95405c447 100644 --- a/dist/runtime/protobuf.js +++ b/dist/runtime/protobuf.js @@ -1,6 +1,6 @@ /*! - * protobuf.js v6.1.0 (c) 2016 Daniel Wirtz - * Compiled Tue, 13 Dec 2016 16:30:43 UTC + * protobuf.js v6.1.1 (c) 2016 Daniel Wirtz + * Compiled Tue, 13 Dec 2016 22:22:31 UTC * Licensed under the Apache License, Version 2.0 * see: https://github.com/dcodeIO/protobuf.js for details */ @@ -442,7 +442,7 @@ function indexOutOfRange(reader, writeLength) { * Constructs a new reader instance using the specified buffer. * @classdesc Wire format reader using `Uint8Array` if available, otherwise `Array`. * @constructor - * @param {Uint8Array} buffer Buffer to read from + * @param {Uint8Array|ArrayBuffer} buffer Buffer to read from */ function Reader(buffer) { @@ -450,7 +450,7 @@ function Reader(buffer) { * Read buffer. * @type {Uint8Array} */ - this.buf = buffer; + this.buf = buffer instanceof ArrayImpl ? buffer : new ArrayImpl(/* ArrayBuffer or whatnot */ buffer); /** * Read buffer position. @@ -467,11 +467,11 @@ function Reader(buffer) { /** * Creates a new reader using the specified buffer. - * @param {Uint8Array} buffer Buffer to read from + * @param {Uint8Array|ArrayBuffer} buffer Buffer to read from * @returns {BufferReader|Reader} A {@link BufferReader} if `buffer` is a Buffer, otherwise a {@link Reader} */ Reader.create = function create(buffer) { - return new (util.Buffer && util.Buffer.isBuffer(buffer) && BufferReader || Reader)(buffer); + return new (util.Buffer ? BufferReader : Reader)(buffer); }; /** @alias Reader.prototype */ @@ -920,17 +920,24 @@ ReaderPrototype.finish = function finish(buffer) { return remain; }; +var isBuffer, + wrapBuffer; + // One time function to initialize BufferReader with the now-known buffer implementation's slice method var initBufferReader = function() { - if (!util.Buffer) + var Buffer = util.Buffer; + if (!Buffer) throw Error("Buffer is not supported"); - BufferReaderPrototype._slice = util.Buffer.prototype.slice; - readStringBuffer = util.Buffer.prototype.utf8Slice // around forever, but not present in browser buffer + BufferReaderPrototype._slice = Buffer.prototype.slice; + readStringBuffer = Buffer.prototype.utf8Slice // around forever, but not present in browser buffer ? readStringBuffer_utf8Slice : readStringBuffer_toString; + isBuffer = Buffer.isBuffer; + wrapBuffer = Buffer.from || function wrapBuffer(buf) { return new Buffer(buf); }; initBufferReader = false; }; + /** * Constructs a new buffer reader instance. * @classdesc Wire format reader using node buffers. @@ -941,6 +948,8 @@ var initBufferReader = function() { function BufferReader(buffer) { if (initBufferReader) initBufferReader(); + if (!isBuffer(buffer)) + buffer = wrapBuffer(buffer); Reader.call(this, buffer); } @@ -1525,7 +1534,7 @@ function Writer() { * @returns {BufferWriter|Writer} A {@link BufferWriter} when Buffers are supported, otherwise a {@link Writer} */ Writer.create = function create() { - return new (util.Buffer && BufferWriter || Writer); + return new (util.Buffer ? BufferWriter : Writer); }; /** diff --git a/dist/runtime/protobuf.js.map b/dist/runtime/protobuf.js.map index a884787a4..a0d3d3e75 100644 --- a/dist/runtime/protobuf.js.map +++ b/dist/runtime/protobuf.js.map @@ -1 +1 @@ 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e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error(\"Cannot find module '\"+o+\"'\");throw f.code=\"MODULE_NOT_FOUND\",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o> 1,\r\n nBits = -7,\r\n i = isBE ? 0 : (nBytes - 1),\r\n d = isBE ? 1 : -1,\r\n s = buffer[offset + i];\r\n\r\n i += d;\r\n\r\n e = s & ((1 << (-nBits)) - 1);\r\n s >>= (-nBits);\r\n nBits += eLen;\r\n for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8);\r\n\r\n m = e & ((1 << (-nBits)) - 1);\r\n e >>= (-nBits);\r\n nBits += mLen;\r\n for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8);\r\n\r\n if (e === 0) {\r\n e = 1 - eBias;\r\n } else if (e === eMax) {\r\n return m ? NaN : ((s ? -1 : 1) * Infinity);\r\n } else {\r\n m = m + Math.pow(2, mLen);\r\n e = e - eBias;\r\n }\r\n return (s ? -1 : 1) * m * Math.pow(2, e - mLen);\r\n};\r\n\r\nexports.write = function writeIEEE754(buffer, value, offset, isBE, mLen, nBytes) {\r\n var e, m, c,\r\n eLen = nBytes * 8 - mLen - 1,\r\n eMax = (1 << eLen) - 1,\r\n eBias = eMax >> 1,\r\n rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0),\r\n i = isBE ? (nBytes - 1) : 0,\r\n d = isBE ? -1 : 1,\r\n s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0;\r\n\r\n value = Math.abs(value);\r\n\r\n if (isNaN(value) || value === Infinity) {\r\n m = isNaN(value) ? 1 : 0;\r\n e = eMax;\r\n } else {\r\n e = Math.floor(Math.log(value) / Math.LN2);\r\n if (value * (c = Math.pow(2, -e)) < 1) {\r\n e--;\r\n c *= 2;\r\n }\r\n if (e + eBias >= 1) {\r\n value += rt / c;\r\n } else {\r\n value += rt * Math.pow(2, 1 - eBias);\r\n }\r\n if (value * c >= 2) {\r\n e++;\r\n c /= 2;\r\n }\r\n\r\n if (e + eBias >= eMax) {\r\n m = 0;\r\n e = eMax;\r\n } else if (e + eBias >= 1) {\r\n m = (value * c - 1) * Math.pow(2, mLen);\r\n e = e + eBias;\r\n } else {\r\n m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen);\r\n e = 0;\r\n }\r\n }\r\n\r\n for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8);\r\n\r\n e = (e << mLen) | m;\r\n eLen += mLen;\r\n for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8);\r\n\r\n buffer[offset + i - d] |= s * 128;\r\n};\r\n","\"use strict\";\r\n\r\n/**\r\n * A minimal base64 implementation for number arrays.\r\n * @memberof util\r\n * @namespace\r\n */\r\nvar base64 = exports;\r\n\r\n/**\r\n * Calculates the byte length of a base64 encoded string.\r\n * @param {string} string Base64 encoded string\r\n * @returns {number} Byte length\r\n */\r\nbase64.length = function length(string) {\r\n var p = string.length;\r\n if (!p)\r\n return 0;\r\n var n = 0;\r\n while (--p % 4 > 1 && string.charAt(p) === '=')\r\n ++n;\r\n return Math.ceil(string.length * 3) / 4 - n;\r\n};\r\n\r\n// Base64 encoding table\r\nvar b64 = [];\r\n\r\n// Base64 decoding table\r\nvar s64 = [];\r\n\r\n// 65..90, 97..122, 48..57, 43, 47\r\nfor (var i = 0; i < 64;)\r\n s64[b64[i] = i < 26 ? i + 65 : i < 52 ? i + 71 : i < 62 ? i - 4 : i - 59 | 43] = i++;\r\n\r\n/**\r\n * Encodes a buffer to a base64 encoded string.\r\n * @param {Uint8Array} buffer Source buffer\r\n * @param {number} start Source start\r\n * @param {number} end Source end\r\n * @returns {string} Base64 encoded string\r\n */\r\nbase64.encode = function encode(buffer, start, end) {\r\n var string = []; // alt: new Array(Math.ceil((end - start) / 3) * 4);\r\n var i = 0, // output index\r\n j = 0, // goto index\r\n t; // temporary\r\n while (start < end) {\r\n var b = buffer[start++];\r\n switch (j) {\r\n case 0:\r\n string[i++] = b64[b >> 2];\r\n t = (b & 3) << 4;\r\n j = 1;\r\n break;\r\n case 1:\r\n string[i++] = b64[t | b >> 4];\r\n t = (b & 15) << 2;\r\n j = 2;\r\n break;\r\n case 2:\r\n string[i++] = b64[t | b >> 6];\r\n string[i++] = b64[b & 63];\r\n j = 0;\r\n break;\r\n }\r\n }\r\n if (j) {\r\n string[i++] = b64[t];\r\n string[i ] = 61;\r\n if (j === 1)\r\n string[i + 1] = 61;\r\n }\r\n return String.fromCharCode.apply(String, string);\r\n};\r\n\r\nvar invalidEncoding = \"invalid encoding\";\r\n\r\n/**\r\n * Decodes a base64 encoded string to a buffer.\r\n * @param {string} string Source string\r\n * @param {Uint8Array} buffer Destination buffer\r\n * @param {number} offset Destination offset\r\n * @returns {number} Number of bytes written\r\n * @throws {Error} If encoding is invalid\r\n */\r\nbase64.decode = function decode(string, buffer, offset) {\r\n var start = offset;\r\n var j = 0, // goto index\r\n t; // temporary\r\n for (var i = 0; i < string.length;) {\r\n var c = string.charCodeAt(i++);\r\n if (c === 61 && j > 1)\r\n break;\r\n if ((c = s64[c]) === undefined)\r\n throw Error(invalidEncoding);\r\n switch (j) {\r\n case 0:\r\n t = c;\r\n j = 1;\r\n break;\r\n case 1:\r\n buffer[offset++] = t << 2 | (c & 48) >> 4;\r\n t = c;\r\n j = 2;\r\n break;\r\n case 2:\r\n buffer[offset++] = (t & 15) << 4 | (c & 60) >> 2;\r\n t = c;\r\n j = 3;\r\n break;\r\n case 3:\r\n buffer[offset++] = (t & 3) << 6 | c;\r\n j = 0;\r\n break;\r\n }\r\n }\r\n if (j === 1)\r\n throw Error(invalidEncoding);\r\n return offset - start;\r\n};\r\n","\"use strict\";\r\nmodule.exports = pool;\r\n\r\n/**\r\n * An allocator as used by {@link util.pool}.\r\n * @typedef PoolAllocator\r\n * @type {function}\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\n\r\n/**\r\n * A slicer as used by {@link util.pool}.\r\n * @typedef PoolSlicer\r\n * @type {function}\r\n * @param {number} start Start offset\r\n * @param {number} end End offset\r\n * @returns {Uint8Array} Buffer slice\r\n * @this {Uint8Array}\r\n */\r\n\r\n/**\r\n * A general purpose buffer pool.\r\n * @memberof util\r\n * @function\r\n * @param {PoolAllocator} alloc Allocator\r\n * @param {PoolSlicer} slice Slicer\r\n * @param {number} [size=8192] Slab size\r\n * @returns {PoolAllocator} Pooled allocator\r\n */\r\nfunction pool(alloc, slice, size) {\r\n var SIZE = size || 8192;\r\n var MAX = SIZE >>> 1;\r\n var slab = null;\r\n var offset = SIZE;\r\n return function pool_alloc(size) {\r\n if (size > MAX)\r\n return alloc(size);\r\n if (offset + size > SIZE) {\r\n slab = alloc(SIZE);\r\n offset = 0;\r\n }\r\n var buf = slice.call(slab, offset, offset += size);\r\n if (offset & 7) // align to 32 bit\r\n offset = (offset | 7) + 1;\r\n return buf;\r\n };\r\n}\r\n","\"use strict\";\r\n\r\n/**\r\n * A minimal UTF8 implementation for number arrays.\r\n * @memberof util\r\n * @namespace\r\n */\r\nvar utf8 = exports;\r\n\r\n/**\r\n * Calculates the UTF8 byte length of a string.\r\n * @param {string} string String\r\n * @returns {number} Byte length\r\n */\r\nutf8.length = function length(string) {\r\n var len = 0,\r\n c = 0;\r\n for (var i = 0; i < string.length; ++i) {\r\n c = string.charCodeAt(i);\r\n if (c < 128)\r\n len += 1;\r\n else if (c < 2048)\r\n len += 2;\r\n else if ((c & 0xFC00) === 0xD800 && (string.charCodeAt(i + 1) & 0xFC00) === 0xDC00) {\r\n ++i;\r\n len += 4;\r\n } else\r\n len += 3;\r\n }\r\n return len;\r\n};\r\n\r\n/**\r\n * Reads UTF8 bytes as a string.\r\n * @param {Uint8Array} buffer Source buffer\r\n * @param {number} start Source start\r\n * @param {number} end Source end\r\n * @returns {string} String read\r\n */\r\nutf8.read = function(buffer, start, end) {\r\n var len = end - start;\r\n if (len < 1)\r\n return \"\";\r\n var string = [],\r\n i = 0, // char offset\r\n t; // temporary\r\n while (start < end) {\r\n t = buffer[start++];\r\n if (t < 128)\r\n string[i++] = t;\r\n else if (t > 191 && t < 224)\r\n string[i++] = (t & 31) << 6 | buffer[start++] & 63;\r\n else if (t > 239 && t < 365) {\r\n t = ((t & 7) << 18 | (buffer[start++] & 63) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63) - 0x10000;\r\n string[i++] = 0xD800 + (t >> 10);\r\n string[i++] = 0xDC00 + (t & 1023);\r\n } else\r\n string[i++] = (t & 15) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63;\r\n }\r\n return String.fromCharCode.apply(String, string.slice(0, i));\r\n};\r\n\r\n/**\r\n * Writes a string as UTF8 bytes.\r\n * @param {string} string Source string\r\n * @param {Uint8Array} buffer Destination buffer\r\n * @param {number} offset Destination offset\r\n * @returns {number} Bytes written\r\n */\r\nutf8.write = function(string, buffer, offset) {\r\n var start = offset,\r\n c1, // character 1\r\n c2; // character 2\r\n for (var i = 0; i < string.length; ++i) {\r\n c1 = string.charCodeAt(i);\r\n if (c1 < 128) {\r\n buffer[offset++] = c1;\r\n } else if (c1 < 2048) {\r\n buffer[offset++] = c1 >> 6 | 192;\r\n buffer[offset++] = c1 & 63 | 128;\r\n } else if ((c1 & 0xFC00) === 0xD800 && ((c2 = string.charCodeAt(i + 1)) & 0xFC00) === 0xDC00) {\r\n c1 = 0x10000 + ((c1 & 0x03FF) << 10) + (c2 & 0x03FF);\r\n ++i;\r\n buffer[offset++] = c1 >> 18 | 240;\r\n buffer[offset++] = c1 >> 12 & 63 | 128;\r\n buffer[offset++] = c1 >> 6 & 63 | 128;\r\n buffer[offset++] = c1 & 63 | 128;\r\n } else {\r\n buffer[offset++] = c1 >> 12 | 224;\r\n buffer[offset++] = c1 >> 6 & 63 | 128;\r\n buffer[offset++] = c1 & 63 | 128;\r\n }\r\n }\r\n return offset - start;\r\n};\r\n","// This file exports just the bare minimum required to work with statically generated code.\r\n// Can be used as a drop-in replacement for the full library as it has the same general structure.\r\nvar protobuf = exports;\r\n\r\n var Writer =\r\nprotobuf.Writer = require(9);\r\nprotobuf.BufferWriter = Writer.BufferWriter;\r\n var Reader =\r\nprotobuf.Reader = require(6);\r\nprotobuf.BufferReader = Reader.BufferReader;\r\nprotobuf.util = require(8);\r\n\r\nfunction configure() {\r\n Reader._configure();\r\n}\r\n\r\nprotobuf.configure = configure;\r\n\r\n// Be nice to AMD\r\nif (typeof define === \"function\" && define.amd)\r\n define([\"long\"], function(Long) {\r\n if (Long) {\r\n protobuf.util.Long = Long;\r\n configure();\r\n }\r\n return protobuf;\r\n });\r\n","\"use strict\";\r\nmodule.exports = Reader;\r\n\r\nReader.BufferReader = BufferReader;\r\n\r\nvar util = require(8),\r\n ieee754 = require(1);\r\nvar LongBits = util.LongBits,\r\n utf8 = util.utf8;\r\nvar ArrayImpl = typeof Uint8Array !== \"undefined\" ? Uint8Array : Array;\r\n\r\nfunction indexOutOfRange(reader, writeLength) {\r\n return RangeError(\"index out of range: \" + reader.pos + \" + \" + (writeLength || 1) + \" > \" + reader.len);\r\n}\r\n\r\n/**\r\n * Constructs a new reader instance using the specified buffer.\r\n * @classdesc Wire format reader using `Uint8Array` if available, otherwise `Array`.\r\n * @constructor\r\n * @param {Uint8Array} buffer Buffer to read from\r\n */\r\nfunction Reader(buffer) {\r\n \r\n /**\r\n * Read buffer.\r\n * @type {Uint8Array}\r\n */\r\n this.buf = buffer;\r\n\r\n /**\r\n * Read buffer position.\r\n * @type {number}\r\n */\r\n this.pos = 0;\r\n\r\n /**\r\n * Read buffer length.\r\n * @type {number}\r\n */\r\n this.len = buffer.length;\r\n}\r\n\r\n/**\r\n * Creates a new reader using the specified buffer.\r\n * @param {Uint8Array} buffer Buffer to read from\r\n * @returns {BufferReader|Reader} A {@link BufferReader} if `buffer` is a Buffer, otherwise a {@link Reader}\r\n */\r\nReader.create = function create(buffer) {\r\n return new (util.Buffer && util.Buffer.isBuffer(buffer) && BufferReader || Reader)(buffer);\r\n};\r\n\r\n/** @alias Reader.prototype */\r\nvar ReaderPrototype = Reader.prototype;\r\n\r\nReaderPrototype._slice = ArrayImpl.prototype.subarray || ArrayImpl.prototype.slice;\r\n\r\n/**\r\n * Tag read.\r\n * @constructor\r\n * @param {number} id Field id\r\n * @param {number} wireType Wire type\r\n * @ignore\r\n */\r\nfunction Tag(id, wireType) {\r\n this.id = id;\r\n this.wireType = wireType;\r\n}\r\n\r\n/**\r\n * Reads a tag.\r\n * @returns {{id: number, wireType: number}} Field id and wire type\r\n */\r\nReaderPrototype.tag = function read_tag() {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n return new Tag(this.buf[this.pos] >>> 3, this.buf[this.pos++] & 7);\r\n};\r\n\r\n/**\r\n * Reads a varint as a signed 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.int32 = function read_int32() {\r\n // 1 byte\r\n var octet = this.buf[this.pos++],\r\n value = octet & 127;\r\n if (octet > 127) { // false if octet is undefined (pos >= len)\r\n // 2 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 7;\r\n if (octet > 127) {\r\n // 3 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 14;\r\n if (octet > 127) {\r\n // 4 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 21;\r\n if (octet > 127) {\r\n // 5 bytes\r\n octet = this.buf[this.pos++];\r\n value |= octet << 28;\r\n if (octet > 127) {\r\n // 6..10 bytes (sign extended)\r\n this.pos += 5;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n if (this.pos > this.len) {\r\n this.pos = this.len;\r\n throw indexOutOfRange(this);\r\n }\r\n return value;\r\n};\r\n\r\n/**\r\n * Reads a varint as an unsigned 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.uint32 = function read_uint32() {\r\n return this.int32() >>> 0;\r\n};\r\n\r\n/**\r\n * Reads a zig-zag encoded varint as a signed 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.sint32 = function read_sint32() {\r\n var value = this.int32();\r\n return value >>> 1 ^ -(value & 1);\r\n};\r\n\r\n/* eslint-disable no-invalid-this */\r\n\r\nfunction readLongVarint() {\r\n var lo = 0, hi = 0,\r\n i = 0, b = 0;\r\n if (this.len - this.pos > 9) { // fast route\r\n for (i = 0; i < 4; ++i) {\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << i * 7;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << 28;\r\n hi |= (b & 127) >> 4;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n for (i = 0; i < 5; ++i) {\r\n b = this.buf[this.pos++];\r\n hi |= (b & 127) << i * 7 + 3;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n } else {\r\n for (i = 0; i < 4; ++i) {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << i * 7;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << 28;\r\n hi |= (b & 127) >> 4;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n for (i = 0; i < 5; ++i) {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n hi |= (b & 127) << i * 7 + 3;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n }\r\n throw Error(\"invalid varint encoding\");\r\n}\r\n\r\nfunction read_int64_long() {\r\n return readLongVarint.call(this).toLong();\r\n}\r\n\r\nfunction read_int64_number() {\r\n return readLongVarint.call(this).toNumber();\r\n}\r\n\r\nfunction read_uint64_long() {\r\n return readLongVarint.call(this).toLong(true);\r\n}\r\n\r\nfunction read_uint64_number() {\r\n return readLongVarint.call(this).toNumber(true);\r\n}\r\n\r\nfunction read_sint64_long() {\r\n return readLongVarint.call(this).zzDecode().toLong();\r\n}\r\n\r\nfunction read_sint64_number() {\r\n return readLongVarint.call(this).zzDecode().toNumber();\r\n}\r\n\r\n/* eslint-enable no-invalid-this */\r\n\r\n/**\r\n * Reads a varint as a signed 64 bit value.\r\n * @name Reader#int64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a varint as an unsigned 64 bit value.\r\n * @name Reader#uint64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a zig-zag encoded varint as a signed 64 bit value.\r\n * @name Reader#sint64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a varint as a boolean.\r\n * @returns {boolean} Value read\r\n */\r\nReaderPrototype.bool = function read_bool() {\r\n return this.int32() !== 0;\r\n};\r\n\r\nfunction readFixed32(buf, end) {\r\n return buf[end - 4]\r\n | buf[end - 3] << 8\r\n | buf[end - 2] << 16\r\n | buf[end - 1] << 24;\r\n}\r\n\r\n/**\r\n * Reads fixed 32 bits as a number.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.fixed32 = function read_fixed32() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n return readFixed32(this.buf, this.pos += 4);\r\n};\r\n\r\n/**\r\n * Reads zig-zag encoded fixed 32 bits as a number.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.sfixed32 = function read_sfixed32() {\r\n var value = this.fixed32();\r\n return value >>> 1 ^ -(value & 1);\r\n};\r\n\r\n/* eslint-disable no-invalid-this */\r\n\r\nfunction readFixed64(/* this: Reader */) {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 8);\r\n return new LongBits(readFixed32(this.buf, this.pos += 4), readFixed32(this.buf, this.pos += 4));\r\n}\r\n\r\nfunction read_fixed64_long() {\r\n return readFixed64.call(this).toLong(true);\r\n}\r\n\r\nfunction read_fixed64_number() {\r\n return readFixed64.call(this).toNumber(true);\r\n}\r\n\r\nfunction read_sfixed64_long() {\r\n return readFixed64.call(this).zzDecode().toLong();\r\n}\r\n\r\nfunction read_sfixed64_number() {\r\n return readFixed64.call(this).zzDecode().toNumber();\r\n}\r\n\r\n/* eslint-enable no-invalid-this */\r\n\r\n/**\r\n * Reads fixed 64 bits.\r\n * @name Reader#fixed64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads zig-zag encoded fixed 64 bits.\r\n * @name Reader#sfixed64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\nvar readFloat = typeof Float32Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f32 = new Float32Array(1),\r\n f8b = new Uint8Array(f32.buffer);\r\n f32[0] = -0;\r\n return f8b[3] // already le?\r\n ? function readFloat_f32(buf, pos) {\r\n f8b[0] = buf[pos ];\r\n f8b[1] = buf[pos + 1];\r\n f8b[2] = buf[pos + 2];\r\n f8b[3] = buf[pos + 3];\r\n return f32[0];\r\n }\r\n : function readFloat_f32_le(buf, pos) {\r\n f8b[3] = buf[pos ];\r\n f8b[2] = buf[pos + 1];\r\n f8b[1] = buf[pos + 2];\r\n f8b[0] = buf[pos + 3];\r\n return f32[0];\r\n };\r\n })()\r\n : function readFloat_ieee754(buf, pos) {\r\n return ieee754.read(buf, pos, false, 23, 4);\r\n };\r\n\r\n/**\r\n * Reads a float (32 bit) as a number.\r\n * @function\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.float = function read_float() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = readFloat(this.buf, this.pos);\r\n this.pos += 4;\r\n return value;\r\n};\r\n\r\nvar readDouble = typeof Float64Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f64 = new Float64Array(1),\r\n f8b = new Uint8Array(f64.buffer);\r\n f64[0] = -0;\r\n return f8b[7] // already le?\r\n ? function readDouble_f64(buf, pos) {\r\n f8b[0] = buf[pos ];\r\n f8b[1] = buf[pos + 1];\r\n f8b[2] = buf[pos + 2];\r\n f8b[3] = buf[pos + 3];\r\n f8b[4] = buf[pos + 4];\r\n f8b[5] = buf[pos + 5];\r\n f8b[6] = buf[pos + 6];\r\n f8b[7] = buf[pos + 7];\r\n return f64[0];\r\n }\r\n : function readDouble_f64_le(buf, pos) {\r\n f8b[7] = buf[pos ];\r\n f8b[6] = buf[pos + 1];\r\n f8b[5] = buf[pos + 2];\r\n f8b[4] = buf[pos + 3];\r\n f8b[3] = buf[pos + 4];\r\n f8b[2] = buf[pos + 5];\r\n f8b[1] = buf[pos + 6];\r\n f8b[0] = buf[pos + 7];\r\n return f64[0];\r\n };\r\n })()\r\n : function readDouble_ieee754(buf, pos) {\r\n return ieee754.read(buf, pos, false, 52, 8);\r\n };\r\n\r\n/**\r\n * Reads a double (64 bit float) as a number.\r\n * @function\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.double = function read_double() {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = readDouble(this.buf, this.pos);\r\n this.pos += 8;\r\n return value;\r\n};\r\n\r\n/**\r\n * Reads a sequence of bytes preceeded by its length as a varint.\r\n * @returns {Uint8Array} Value read\r\n */\r\nReaderPrototype.bytes = function read_bytes() {\r\n var length = this.int32() >>> 0,\r\n start = this.pos,\r\n end = this.pos + length;\r\n if (end > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n return start === end // fix for IE 10/Win8 and others' subarray returning array of size 1\r\n ? new this.buf.constructor(0)\r\n : this._slice.call(this.buf, start, end);\r\n};\r\n\r\n/**\r\n * Reads a string preceeded by its byte length as a varint.\r\n * @returns {string} Value read\r\n */\r\nReaderPrototype.string = function read_string() {\r\n var bytes = this.bytes();\r\n return utf8.read(bytes, 0, bytes.length);\r\n};\r\n\r\n/**\r\n * Skips the specified number of bytes if specified, otherwise skips a varint.\r\n * @param {number} [length] Length if known, otherwise a varint is assumed\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.skip = function skip(length) {\r\n if (length === undefined) {\r\n do {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n } while (this.buf[this.pos++] & 128);\r\n } else {\r\n if (this.pos + length > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Skips the next element of the specified wire type.\r\n * @param {number} wireType Wire type received\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.skipType = function(wireType) {\r\n switch (wireType) {\r\n case 0:\r\n this.skip();\r\n break;\r\n case 1:\r\n this.skip(8);\r\n break;\r\n case 2:\r\n this.skip(this.uint32());\r\n break;\r\n case 3:\r\n do { // eslint-disable-line no-constant-condition\r\n var tag = this.tag();\r\n if (tag.wireType === 4)\r\n break;\r\n this.skipType(tag.wireType);\r\n } while (true);\r\n break;\r\n case 5:\r\n this.skip(4);\r\n break;\r\n default:\r\n throw Error(\"invalid wire type: \" + wireType);\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets this instance and frees all resources.\r\n * @param {Uint8Array} [buffer] New buffer for a new sequence of read operations\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.reset = function reset(buffer) {\r\n if (buffer) {\r\n this.buf = buffer;\r\n this.len = buffer.length;\r\n } else {\r\n this.buf = null; // makes it throw\r\n this.len = 0;\r\n }\r\n this.pos = 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Finishes the current sequence of read operations, frees all resources and returns the remaining buffer.\r\n * @param {Uint8Array} [buffer] New buffer for a new sequence of read operations\r\n * @returns {Uint8Array} Finished buffer\r\n */\r\nReaderPrototype.finish = function finish(buffer) {\r\n var remain = this.pos\r\n ? this._slice.call(this.buf, this.pos)\r\n : this.buf;\r\n this.reset(buffer);\r\n return remain;\r\n};\r\n\r\n// One time function to initialize BufferReader with the now-known buffer implementation's slice method\r\nvar initBufferReader = function() {\r\n if (!util.Buffer)\r\n throw Error(\"Buffer is not supported\");\r\n BufferReaderPrototype._slice = util.Buffer.prototype.slice;\r\n readStringBuffer = util.Buffer.prototype.utf8Slice // around forever, but not present in browser buffer\r\n ? readStringBuffer_utf8Slice\r\n : readStringBuffer_toString;\r\n initBufferReader = false;\r\n};\r\n\r\n/**\r\n * Constructs a new buffer reader instance.\r\n * @classdesc Wire format reader using node buffers.\r\n * @extends Reader\r\n * @constructor\r\n * @param {Buffer} buffer Buffer to read from\r\n */\r\nfunction BufferReader(buffer) {\r\n if (initBufferReader)\r\n initBufferReader();\r\n Reader.call(this, buffer);\r\n}\r\n\r\n/** @alias BufferReader.prototype */\r\nvar BufferReaderPrototype = BufferReader.prototype = Object.create(Reader.prototype);\r\n\r\nBufferReaderPrototype.constructor = BufferReader;\r\n\r\nif (typeof Float32Array === \"undefined\") // f32 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.float = function read_float_buffer() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = this.buf.readFloatLE(this.pos, true);\r\n this.pos += 4;\r\n return value;\r\n};\r\n\r\nif (typeof Float64Array === \"undefined\") // f64 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.double = function read_double_buffer() {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 8);\r\n var value = this.buf.readDoubleLE(this.pos, true);\r\n this.pos += 8;\r\n return value;\r\n};\r\n\r\nvar readStringBuffer;\r\n\r\nfunction readStringBuffer_utf8Slice(buf, start, end) {\r\n return buf.utf8Slice(start, end); // fastest\r\n}\r\n\r\nfunction readStringBuffer_toString(buf, start, end) {\r\n return buf.toString(\"utf8\", start, end); // 2nd, again assertions\r\n}\r\n\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.string = function read_string_buffer() {\r\n var length = this.int32() >>> 0,\r\n start = this.pos,\r\n end = this.pos + length;\r\n if (end > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n return readStringBuffer(this.buf, start, end);\r\n};\r\n\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.finish = function finish_buffer(buffer) {\r\n var remain = this.pos ? this.buf.slice(this.pos) : this.buf;\r\n this.reset(buffer);\r\n return remain;\r\n};\r\n\r\nfunction configure() {\r\n if (util.Long) {\r\n ReaderPrototype.int64 = read_int64_long;\r\n ReaderPrototype.uint64 = read_uint64_long;\r\n ReaderPrototype.sint64 = read_sint64_long;\r\n ReaderPrototype.fixed64 = read_fixed64_long;\r\n ReaderPrototype.sfixed64 = read_sfixed64_long;\r\n } else {\r\n ReaderPrototype.int64 = read_int64_number;\r\n ReaderPrototype.uint64 = read_uint64_number;\r\n ReaderPrototype.sint64 = read_sint64_number;\r\n ReaderPrototype.fixed64 = read_fixed64_number;\r\n ReaderPrototype.sfixed64 = read_sfixed64_number;\r\n }\r\n}\r\n\r\nReader._configure = configure;\r\n\r\nconfigure();\r\n","\"use strict\";\r\n\r\nmodule.exports = LongBits;\r\n\r\nvar util = require(8);\r\n\r\n/**\r\n * Any compatible Long instance.\r\n * @typedef Long\r\n * @type {Object}\r\n * @property {number} low Low bits\r\n * @property {number} high High bits\r\n * @property {boolean} unsigned Whether unsigned or not\r\n */\r\n\r\n/**\r\n * Constructs new long bits.\r\n * @classdesc Helper class for working with the low and high bits of a 64 bit value.\r\n * @memberof util\r\n * @constructor\r\n * @param {number} lo Low bits\r\n * @param {number} hi High bits\r\n */\r\nfunction LongBits(lo, hi) { // make sure to always call this with unsigned 32bits for proper optimization\r\n\r\n /**\r\n * Low bits.\r\n * @type {number}\r\n */\r\n this.lo = lo;\r\n\r\n /**\r\n * High bits.\r\n * @type {number}\r\n */\r\n this.hi = hi;\r\n}\r\n\r\n/** @alias util.LongBits.prototype */\r\nvar LongBitsPrototype = LongBits.prototype;\r\n\r\n/**\r\n * Zero bits.\r\n * @memberof util.LongBits\r\n * @type {util.LongBits}\r\n */\r\nvar zero = LongBits.zero = new LongBits(0, 0);\r\n\r\nzero.toNumber = function() { return 0; };\r\nzero.zzEncode = zero.zzDecode = function() { return this; };\r\nzero.length = function() { return 1; };\r\n\r\n/**\r\n * Constructs new long bits from the specified number.\r\n * @param {number} value Value\r\n * @returns {util.LongBits} Instance\r\n */\r\nLongBits.fromNumber = function fromNumber(value) {\r\n if (value === 0)\r\n return zero;\r\n var sign = value < 0;\r\n value = Math.abs(value);\r\n var lo = value >>> 0,\r\n hi = (value - lo) / 4294967296 >>> 0;\r\n if (sign) {\r\n hi = ~hi >>> 0;\r\n lo = ~lo >>> 0;\r\n if (++lo > 4294967295) {\r\n lo = 0;\r\n if (++hi > 4294967295)\r\n hi = 0;\r\n }\r\n }\r\n return new LongBits(lo, hi);\r\n};\r\n\r\n/**\r\n * Constructs new long bits from a number, long or string.\r\n * @param {Long|number|string} value Value\r\n * @returns {util.LongBits} Instance\r\n */\r\nLongBits.from = function from(value) {\r\n switch (typeof value) {\r\n case \"number\":\r\n return LongBits.fromNumber(value);\r\n case \"string\":\r\n if (util.Long)\r\n value = util.Long.fromString(value);\r\n // fallthrough\r\n else\r\n return LongBits.fromNumber(parseInt(value, 10));\r\n }\r\n return (value.low || value.high) && new LongBits(value.low >>> 0, value.high >>> 0) || zero;\r\n};\r\n\r\n/**\r\n * Converts this long bits to a possibly unsafe JavaScript number.\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {number} Possibly unsafe number\r\n */\r\nLongBitsPrototype.toNumber = function toNumber(unsigned) {\r\n if (!unsigned && this.hi >>> 31) {\r\n this.lo = ~this.lo + 1 >>> 0;\r\n this.hi = ~this.hi >>> 0;\r\n if (!this.lo)\r\n this.hi = this.hi + 1 >>> 0;\r\n return -(this.lo + this.hi * 4294967296);\r\n }\r\n return this.lo + this.hi * 4294967296;\r\n};\r\n\r\n/**\r\n * Converts this long bits to a long.\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {Long} Long\r\n */\r\nLongBitsPrototype.toLong = function toLong(unsigned) {\r\n return util.Long\r\n ? new util.Long(this.lo, this.hi, unsigned)\r\n : { low: this.lo, high: this.hi, unsigned: Boolean(unsigned) };\r\n};\r\n\r\nvar charCodeAt = String.prototype.charCodeAt;\r\n\r\n/**\r\n * Constructs new long bits from the specified 8 characters long hash.\r\n * @param {string} hash Hash\r\n * @returns {util.LongBits} Bits\r\n */\r\nLongBits.fromHash = function fromHash(hash) {\r\n return new LongBits(\r\n ( charCodeAt.call(hash, 0)\r\n | charCodeAt.call(hash, 1) << 8\r\n | charCodeAt.call(hash, 2) << 16\r\n | charCodeAt.call(hash, 3) << 24) >>> 0\r\n ,\r\n ( charCodeAt.call(hash, 4)\r\n | charCodeAt.call(hash, 5) << 8\r\n | charCodeAt.call(hash, 6) << 16\r\n | charCodeAt.call(hash, 7) << 24) >>> 0\r\n );\r\n};\r\n\r\n/**\r\n * Converts this long bits to a 8 characters long hash.\r\n * @returns {string} Hash\r\n */\r\nLongBitsPrototype.toHash = function toHash() {\r\n return String.fromCharCode(\r\n this.lo & 255,\r\n this.lo >>> 8 & 255,\r\n this.lo >>> 16 & 255,\r\n this.lo >>> 24 & 255,\r\n this.hi & 255,\r\n this.hi >>> 8 & 255,\r\n this.hi >>> 16 & 255,\r\n this.hi >>> 24 & 255\r\n );\r\n};\r\n\r\n/**\r\n * Zig-zag encodes this long bits.\r\n * @returns {util.LongBits} `this`\r\n */\r\nLongBitsPrototype.zzEncode = function zzEncode() {\r\n var mask = this.hi >> 31;\r\n this.hi = ((this.hi << 1 | this.lo >>> 31) ^ mask) >>> 0;\r\n this.lo = ( this.lo << 1 ^ mask) >>> 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Zig-zag decodes this long bits.\r\n * @returns {util.LongBits} `this`\r\n */\r\nLongBitsPrototype.zzDecode = function zzDecode() {\r\n var mask = -(this.lo & 1);\r\n this.lo = ((this.lo >>> 1 | this.hi << 31) ^ mask) >>> 0;\r\n this.hi = ( this.hi >>> 1 ^ mask) >>> 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Calculates the length of this longbits when encoded as a varint.\r\n * @returns {number} Length\r\n */\r\nLongBitsPrototype.length = function length() {\r\n var part0 = this.lo,\r\n part1 = (this.lo >>> 28 | this.hi << 4) >>> 0,\r\n part2 = this.hi >>> 24;\r\n if (part2 === 0) {\r\n if (part1 === 0)\r\n return part0 < 1 << 14\r\n ? part0 < 1 << 7 ? 1 : 2\r\n : part0 < 1 << 21 ? 3 : 4;\r\n return part1 < 1 << 14\r\n ? part1 < 1 << 7 ? 5 : 6\r\n : part1 < 1 << 21 ? 7 : 8;\r\n }\r\n return part2 < 1 << 7 ? 9 : 10;\r\n};\r\n","\"use strict\";\r\n\r\nvar util = exports;\r\n\r\nvar LongBits = util.LongBits = require(\"./longbits\");\r\n\r\nutil.base64 = require(\"@protobufjs/base64\");\r\nutil.utf8 = require(\"@protobufjs/utf8\");\r\nutil.pool = require(\"@protobufjs/pool\");\r\n\r\n/**\r\n * Whether running within node or not.\r\n * @memberof util\r\n * @type {boolean}\r\n */\r\nvar isNode = util.isNode = Boolean(global.process && global.process.versions && global.process.versions.node);\r\n\r\n/**\r\n * Optional buffer class to use.\r\n * If you assign any compatible buffer implementation to this property, the library will use it.\r\n * @type {*}\r\n */\r\nutil.Buffer = null;\r\n\r\nif (isNode)\r\n try { util.Buffer = require(\"buffer\").Buffer; } catch (e) {} // eslint-disable-line no-empty\r\n\r\n/**\r\n * Optional Long class to use.\r\n * If you assign any compatible long implementation to this property, the library will use it.\r\n * @type {*}\r\n */\r\nutil.Long = global.dcodeIO && global.dcodeIO.Long || null;\r\n\r\nif (!util.Long && isNode)\r\n try { util.Long = require(\"long\"); } catch (e) {} // eslint-disable-line no-empty\r\n\r\n/**\r\n * Tests if the specified value is an integer.\r\n * @function\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is an integer\r\n */\r\nutil.isInteger = Number.isInteger || function isInteger(value) {\r\n return typeof value === \"number\" && isFinite(value) && Math.floor(value) === value;\r\n};\r\n\r\n/**\r\n * Tests if the specified value is a string.\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is a string\r\n */\r\nutil.isString = function isString(value) {\r\n return typeof value === \"string\" || value instanceof String;\r\n};\r\n\r\n/**\r\n * Tests if the specified value is a non-null object.\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is a non-null object\r\n */\r\nutil.isObject = function isObject(value) {\r\n return Boolean(value && typeof value === \"object\");\r\n};\r\n\r\n/**\r\n * Converts a number or long to an 8 characters long hash string.\r\n * @param {Long|number} value Value to convert\r\n * @returns {string} Hash\r\n */\r\nutil.longToHash = function longToHash(value) {\r\n return value\r\n ? LongBits.from(value).toHash()\r\n : \"\\0\\0\\0\\0\\0\\0\\0\\0\";\r\n};\r\n\r\n/**\r\n * Converts an 8 characters long hash string to a long or number.\r\n * @param {string} hash Hash\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {Long|number} Original value\r\n */\r\nutil.longFromHash = function longFromHash(hash, unsigned) {\r\n var bits = LongBits.fromHash(hash);\r\n if (util.Long)\r\n return util.Long.fromBits(bits.lo, bits.hi, unsigned);\r\n return bits.toNumber(Boolean(unsigned));\r\n};\r\n\r\n/**\r\n * Tests if two possibly long values are not equal.\r\n * @param {number|Long} a First value\r\n * @param {number|Long} b Second value\r\n * @returns {boolean} `true` if not equal\r\n */\r\nutil.longNeq = function longNeq(a, b) {\r\n return typeof a === \"number\"\r\n ? typeof b === \"number\"\r\n ? a !== b\r\n : (a = LongBits.fromNumber(a)).lo !== b.low || a.hi !== b.high\r\n : typeof b === \"number\"\r\n ? (b = LongBits.fromNumber(b)).lo !== a.low || b.hi !== a.high\r\n : a.low !== b.low || a.high !== b.high;\r\n};\r\n\r\n/**\r\n * Defines the specified properties on the specified target. Also adds getters and setters for non-ES5 environments.\r\n * @param {Object} target Target object\r\n * @param {Object} descriptors Property descriptors\r\n * @returns {undefined}\r\n */\r\nutil.props = function props(target, descriptors) {\r\n Object.keys(descriptors).forEach(function(key) {\r\n util.prop(target, key, descriptors[key]);\r\n });\r\n};\r\n\r\n/**\r\n * Defines the specified property on the specified target. Also adds getters and setters for non-ES5 environments.\r\n * @param {Object} target Target object\r\n * @param {string} key Property name\r\n * @param {Object} descriptor Property descriptor\r\n * @returns {undefined}\r\n */\r\nutil.prop = function prop(target, key, descriptor) {\r\n var ie8 = !-[1,];\r\n var ucKey = key.substring(0, 1).toUpperCase() + key.substring(1);\r\n if (descriptor.get)\r\n target[\"get\" + ucKey] = descriptor.get;\r\n if (descriptor.set)\r\n target[\"set\" + ucKey] = ie8\r\n ? function(value) {\r\n descriptor.set.call(this, value);\r\n this[key] = value;\r\n }\r\n : descriptor.set;\r\n if (ie8) {\r\n if (descriptor.value !== undefined)\r\n target[key] = descriptor.value;\r\n } else\r\n Object.defineProperty(target, key, descriptor);\r\n};\r\n\r\n/**\r\n * An immuable empty array.\r\n * @memberof util\r\n * @type {Array.<*>}\r\n */\r\nutil.emptyArray = Object.freeze([]);\r\n\r\n/**\r\n * An immutable empty object.\r\n * @type {Object}\r\n */\r\nutil.emptyObject = Object.freeze({});\r\n","\"use strict\";\r\nmodule.exports = Writer;\r\n\r\nWriter.BufferWriter = BufferWriter;\r\n\r\nvar util = require(8),\r\n ieee754 = require(1);\r\nvar LongBits = util.LongBits,\r\n base64 = util.base64,\r\n utf8 = util.utf8;\r\nvar ArrayImpl = typeof Uint8Array !== \"undefined\" ? Uint8Array : Array;\r\n\r\n/**\r\n * Constructs a new writer operation instance.\r\n * @classdesc Scheduled writer operation.\r\n * @memberof Writer\r\n * @constructor\r\n * @param {function(*, Uint8Array, number)} fn Function to call\r\n * @param {*} val Value to write\r\n * @param {number} len Value byte length\r\n * @private\r\n * @ignore\r\n */\r\nfunction Op(fn, val, len) {\r\n\r\n /**\r\n * Function to call.\r\n * @type {function(Uint8Array, number, *)}\r\n */\r\n this.fn = fn;\r\n\r\n /**\r\n * Value to write.\r\n * @type {*}\r\n */\r\n this.val = val;\r\n\r\n /**\r\n * Value byte length.\r\n * @type {number}\r\n */\r\n this.len = len;\r\n\r\n /**\r\n * Next operation.\r\n * @type {?Writer.Op}\r\n */\r\n this.next = null;\r\n}\r\n\r\nWriter.Op = Op;\r\n\r\nfunction noop() {} // eslint-disable-line no-empty-function\r\n\r\n/**\r\n * Constructs a new writer state instance.\r\n * @classdesc Copied writer state.\r\n * @memberof Writer\r\n * @constructor\r\n * @param {Writer} writer Writer to copy state from\r\n * @param {State} next Next state entry\r\n * @private\r\n * @ignore\r\n */\r\nfunction State(writer, next) {\r\n\r\n /**\r\n * Current head.\r\n * @type {Writer.Op}\r\n */\r\n this.head = writer.head;\r\n\r\n /**\r\n * Current tail.\r\n * @type {Writer.Op}\r\n */\r\n this.tail = writer.tail;\r\n\r\n /**\r\n * Current buffer length.\r\n * @type {number}\r\n */\r\n this.len = writer.len;\r\n\r\n /**\r\n * Next state.\r\n * @type {?State}\r\n */\r\n this.next = next;\r\n}\r\n\r\nWriter.State = State;\r\n\r\n/**\r\n * Constructs a new writer instance.\r\n * @classdesc Wire format writer using `Uint8Array` if available, otherwise `Array`.\r\n * @constructor\r\n */\r\nfunction Writer() {\r\n\r\n /**\r\n * Current length.\r\n * @type {number}\r\n */\r\n this.len = 0;\r\n\r\n /**\r\n * Operations head.\r\n * @type {Object}\r\n */\r\n this.head = new Op(noop, 0, 0);\r\n\r\n /**\r\n * Operations tail\r\n * @type {Object}\r\n */\r\n this.tail = this.head;\r\n\r\n /**\r\n * Linked forked states.\r\n * @type {?Object}\r\n */\r\n this.states = null;\r\n\r\n // When a value is written, the writer calculates its byte length and puts it into a linked\r\n // list of operations to perform when finish() is called. This both allows us to allocate\r\n // buffers of the exact required size and reduces the amount of work we have to do compared\r\n // to first calculating over objects and then encoding over objects. In our case, the encoding\r\n // part is just a linked list walk calling linked operations with already prepared values.\r\n}\r\n\r\n/**\r\n * Creates a new writer.\r\n * @returns {BufferWriter|Writer} A {@link BufferWriter} when Buffers are supported, otherwise a {@link Writer}\r\n */\r\nWriter.create = function create() {\r\n return new (util.Buffer && BufferWriter || Writer);\r\n};\r\n\r\n/**\r\n * Allocates a buffer of the specified size.\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\nWriter.alloc = function alloc(size) {\r\n return new ArrayImpl(size);\r\n};\r\n\r\n// Use Uint8Array buffer pool in the browser, just like node does with buffers\r\nif (ArrayImpl !== Array)\r\n Writer.alloc = util.pool(Writer.alloc, ArrayImpl.prototype.subarray || ArrayImpl.prototype.slice);\r\n\r\n/** @alias Writer.prototype */\r\nvar WriterPrototype = Writer.prototype;\r\n\r\n/**\r\n * Pushes a new operation to the queue.\r\n * @param {function(Uint8Array, number, *)} fn Function to call\r\n * @param {number} len Value byte length\r\n * @param {number} val Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.push = function push(fn, len, val) {\r\n var op = new Op(fn, val, len);\r\n this.tail.next = op;\r\n this.tail = op;\r\n this.len += len;\r\n return this;\r\n};\r\n\r\nfunction writeByte(val, buf, pos) {\r\n buf[pos] = val & 255;\r\n}\r\n\r\n/**\r\n * Writes a tag.\r\n * @param {number} id Field id\r\n * @param {number} wireType Wire type\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.tag = function write_tag(id, wireType) {\r\n return this.push(writeByte, 1, id << 3 | wireType & 7);\r\n};\r\n\r\nfunction writeVarint32(val, buf, pos) {\r\n while (val > 127) {\r\n buf[pos++] = val & 127 | 128;\r\n val >>>= 7;\r\n }\r\n buf[pos] = val;\r\n}\r\n\r\n/**\r\n * Writes an unsigned 32 bit value as a varint.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.uint32 = function write_uint32(value) {\r\n value >>>= 0;\r\n return value < 128\r\n ? this.push(writeByte, 1, value)\r\n : this.push(writeVarint32,\r\n value < 16384 ? 2\r\n : value < 2097152 ? 3\r\n : value < 268435456 ? 4\r\n : 5\r\n , value);\r\n};\r\n\r\n/**\r\n * Writes a signed 32 bit value as a varint.\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.int32 = function write_int32(value) {\r\n return value < 0\r\n ? this.push(writeVarint64, 10, LongBits.fromNumber(value)) // 10 bytes per spec\r\n : this.uint32(value);\r\n};\r\n\r\n/**\r\n * Writes a 32 bit value as a varint, zig-zag encoded.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.sint32 = function write_sint32(value) {\r\n return this.uint32(value << 1 ^ value >> 31);\r\n};\r\n\r\nfunction writeVarint64(val, buf, pos) {\r\n // tends to deoptimize. stays optimized when using bits directly.\r\n while (val.hi) {\r\n buf[pos++] = val.lo & 127 | 128;\r\n val.lo = (val.lo >>> 7 | val.hi << 25) >>> 0;\r\n val.hi >>>= 7;\r\n }\r\n while (val.lo > 127) {\r\n buf[pos++] = val.lo & 127 | 128;\r\n val.lo = val.lo >>> 7;\r\n }\r\n buf[pos++] = val.lo;\r\n}\r\n\r\n/**\r\n * Writes an unsigned 64 bit value as a varint.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.uint64 = function write_uint64(value) {\r\n var bits = LongBits.from(value);\r\n return this.push(writeVarint64, bits.length(), bits);\r\n};\r\n\r\n/**\r\n * Writes a signed 64 bit value as a varint.\r\n * @function\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.int64 = WriterPrototype.uint64;\r\n\r\n/**\r\n * Writes a signed 64 bit value as a varint, zig-zag encoded.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.sint64 = function write_sint64(value) {\r\n var bits = LongBits.from(value).zzEncode();\r\n return this.push(writeVarint64, bits.length(), bits);\r\n};\r\n\r\n/**\r\n * Writes a boolish value as a varint.\r\n * @param {boolean} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.bool = function write_bool(value) {\r\n return this.push(writeByte, 1, value ? 1 : 0);\r\n};\r\n\r\nfunction writeFixed32(val, buf, pos) {\r\n buf[pos++] = val & 255;\r\n buf[pos++] = val >>> 8 & 255;\r\n buf[pos++] = val >>> 16 & 255;\r\n buf[pos ] = val >>> 24;\r\n}\r\n\r\n/**\r\n * Writes a 32 bit value as fixed 32 bits.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.fixed32 = function write_fixed32(value) {\r\n return this.push(writeFixed32, 4, value >>> 0);\r\n};\r\n\r\n/**\r\n * Writes a 32 bit value as fixed 32 bits, zig-zag encoded.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.sfixed32 = function write_sfixed32(value) {\r\n return this.push(writeFixed32, 4, value << 1 ^ value >> 31);\r\n};\r\n\r\n/**\r\n * Writes a 64 bit value as fixed 64 bits.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.fixed64 = function write_fixed64(value) {\r\n var bits = LongBits.from(value);\r\n return this.push(writeFixed32, 4, bits.lo).push(writeFixed32, 4, bits.hi);\r\n};\r\n\r\n/**\r\n * Writes a 64 bit value as fixed 64 bits, zig-zag encoded.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.sfixed64 = function write_sfixed64(value) {\r\n var bits = LongBits.from(value).zzEncode();\r\n return this.push(writeFixed32, 4, bits.lo).push(writeFixed32, 4, bits.hi);\r\n};\r\n\r\nvar writeFloat = typeof Float32Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f32 = new Float32Array(1),\r\n f8b = new Uint8Array(f32.buffer);\r\n f32[0] = -0;\r\n return f8b[3] // already le?\r\n ? function writeFloat_f32(val, buf, pos) {\r\n f32[0] = val;\r\n buf[pos++] = f8b[0];\r\n buf[pos++] = f8b[1];\r\n buf[pos++] = f8b[2];\r\n buf[pos ] = f8b[3];\r\n }\r\n : function writeFloat_f32_le(val, buf, pos) {\r\n f32[0] = val;\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[1];\r\n buf[pos ] = f8b[0];\r\n };\r\n })()\r\n : function writeFloat_ieee754(val, buf, pos) {\r\n ieee754.write(buf, val, pos, false, 23, 4);\r\n };\r\n\r\n/**\r\n * Writes a float (32 bit).\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.float = function write_float(value) {\r\n return this.push(writeFloat, 4, value);\r\n};\r\n\r\nvar writeDouble = typeof Float64Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f64 = new Float64Array(1),\r\n f8b = new Uint8Array(f64.buffer);\r\n f64[0] = -0;\r\n return f8b[7] // already le?\r\n ? function writeDouble_f64(val, buf, pos) {\r\n f64[0] = val;\r\n buf[pos++] = f8b[0];\r\n buf[pos++] = f8b[1];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[4];\r\n buf[pos++] = f8b[5];\r\n buf[pos++] = f8b[6];\r\n buf[pos ] = f8b[7];\r\n }\r\n : function writeDouble_f64_le(val, buf, pos) {\r\n f64[0] = val;\r\n buf[pos++] = f8b[7];\r\n buf[pos++] = f8b[6];\r\n buf[pos++] = f8b[5];\r\n buf[pos++] = f8b[4];\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[1];\r\n buf[pos ] = f8b[0];\r\n };\r\n })()\r\n : function writeDouble_ieee754(val, buf, pos) {\r\n ieee754.write(buf, val, pos, false, 52, 8);\r\n };\r\n\r\n/**\r\n * Writes a double (64 bit float).\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.double = function write_double(value) {\r\n return this.push(writeDouble, 8, value);\r\n};\r\n\r\nvar writeBytes = ArrayImpl.prototype.set\r\n ? function writeBytes_set(val, buf, pos) {\r\n buf.set(val, pos);\r\n }\r\n : function writeBytes_for(val, buf, pos) {\r\n for (var i = 0; i < val.length; ++i)\r\n buf[pos + i] = val[i];\r\n };\r\n\r\n/**\r\n * Writes a sequence of bytes.\r\n * @param {Uint8Array|string} value Buffer or base64 encoded string to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.bytes = function write_bytes(value) {\r\n var len = value.length >>> 0;\r\n if (typeof value === \"string\" && len) {\r\n var buf = Writer.alloc(len = base64.length(value));\r\n base64.decode(value, buf, 0);\r\n value = buf;\r\n }\r\n return len\r\n ? this.uint32(len).push(writeBytes, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n\r\n/**\r\n * Writes a string.\r\n * @param {string} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.string = function write_string(value) {\r\n var len = utf8.length(value);\r\n return len\r\n ? this.uint32(len).push(utf8.write, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n\r\n/**\r\n * Forks this writer's state by pushing it to a stack.\r\n * Calling {@link Writer#}, {@link Writer#reset} or {@link Writer#finish} resets the writer to the previous state.\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.fork = function fork() {\r\n this.states = new State(this, this.states);\r\n this.head = this.tail = new Op(noop, 0, 0);\r\n this.len = 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets this instance to the last state.\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.reset = function reset() {\r\n if (this.states) {\r\n this.head = this.states.head;\r\n this.tail = this.states.tail;\r\n this.len = this.states.len;\r\n this.states = this.states.next;\r\n } else {\r\n this.head = this.tail = new Op(noop, 0, 0);\r\n this.len = 0;\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets to the last state and appends the fork state's current write length as a varint followed by its operations.\r\n * @param {number} [id] Id with wire type 2 to prepend as a tag where applicable\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.ldelim = function ldelim(id) {\r\n var head = this.head,\r\n tail = this.tail,\r\n len = this.len;\r\n this.reset();\r\n if (id !== undefined)\r\n this.tag(id, 2);\r\n this.uint32(len);\r\n this.tail.next = head.next; // skip noop\r\n this.tail = tail;\r\n this.len += len;\r\n return this;\r\n};\r\n\r\n/**\r\n * Finishes the current sequence of write operations and frees all resources.\r\n * @returns {Uint8Array} Finished buffer\r\n */\r\nWriterPrototype.finish = function finish() {\r\n var head = this.head.next, // skip noop\r\n buf = this.constructor.alloc(this.len);\r\n this.reset();\r\n var pos = 0;\r\n while (head) {\r\n head.fn(head.val, buf, pos);\r\n pos += head.len;\r\n head = head.next;\r\n }\r\n return buf;\r\n};\r\n\r\n/**\r\n * Constructs a new buffer writer instance.\r\n * @classdesc Wire format writer using node buffers.\r\n * @exports BufferWriter\r\n * @extends Writer\r\n * @constructor\r\n */\r\nfunction BufferWriter() {\r\n Writer.call(this);\r\n}\r\n\r\n/**\r\n * Allocates a buffer of the specified size.\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\nBufferWriter.alloc = function alloc_buffer(size) {\r\n BufferWriter.alloc = util.Buffer.allocUnsafe\r\n ? util.Buffer.allocUnsafe\r\n : function allocUnsafeNew(size) { return new util.Buffer(size); };\r\n return BufferWriter.alloc(size);\r\n};\r\n\r\n/** @alias BufferWriter.prototype */\r\nvar BufferWriterPrototype = BufferWriter.prototype = Object.create(Writer.prototype);\r\nBufferWriterPrototype.constructor = BufferWriter;\r\n\r\nfunction writeFloatBuffer(val, buf, pos) {\r\n buf.writeFloatLE(val, pos, true);\r\n}\r\n\r\nif (typeof Float32Array === \"undefined\") // f32 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.float = function write_float_buffer(value) {\r\n return this.push(writeFloatBuffer, 4, value);\r\n};\r\n\r\nfunction writeDoubleBuffer(val, buf, pos) {\r\n buf.writeDoubleLE(val, pos, true);\r\n}\r\n\r\nif (typeof Float64Array === \"undefined\") // f64 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.double = function write_double_buffer(value) {\r\n return this.push(writeDoubleBuffer, 8, value);\r\n};\r\n\r\nfunction writeBytesBuffer(val, buf, pos) {\r\n if (val.length)\r\n val.copy(buf, pos, 0, val.length);\r\n}\r\n\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.bytes = function write_bytes_buffer(value) {\r\n if (typeof value === \"string\")\r\n value = util.Buffer.from && util.Buffer.from(value, \"base64\") || new util.Buffer(value, \"base64\");\r\n var len = value.length >>> 0;\r\n return len\r\n ? this.uint32(len).push(writeBytesBuffer, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n\r\nvar writeStringBuffer = (function() { // eslint-disable-line wrap-iife\r\n return util.Buffer && util.Buffer.prototype.utf8Write // around forever, but not present in browser buffer\r\n ? function writeString_buffer_utf8Write(val, buf, pos) {\r\n if (val.length < 40)\r\n utf8.write(val, buf, pos);\r\n else\r\n buf.utf8Write(val, pos);\r\n }\r\n : function writeString_buffer_write(val, buf, pos) {\r\n if (val.length < 40)\r\n utf8.write(val, buf, pos);\r\n else\r\n buf.write(val, pos);\r\n };\r\n // Note that the plain JS encoder is faster for short strings, probably because of redundant assertions.\r\n // For a raw utf8Write, the breaking point is about 20 characters, for write it is around 40 characters.\r\n // Unfortunately, this does not translate 1:1 to real use cases, hence the common \"good enough\" limit of 40.\r\n})();\r\n\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.string = function write_string_buffer(value) {\r\n var len = value.length < 40\r\n ? utf8.length(value)\r\n : util.Buffer.byteLength(value);\r\n return len\r\n ? this.uint32(len).push(writeStringBuffer, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n"],"sourceRoot":"."} \ No newline at end of file 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e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error(\"Cannot find module '\"+o+\"'\");throw f.code=\"MODULE_NOT_FOUND\",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o> 1,\r\n nBits = -7,\r\n i = isBE ? 0 : (nBytes - 1),\r\n d = isBE ? 1 : -1,\r\n s = buffer[offset + i];\r\n\r\n i += d;\r\n\r\n e = s & ((1 << (-nBits)) - 1);\r\n s >>= (-nBits);\r\n nBits += eLen;\r\n for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8);\r\n\r\n m = e & ((1 << (-nBits)) - 1);\r\n e >>= (-nBits);\r\n nBits += mLen;\r\n for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8);\r\n\r\n if (e === 0) {\r\n e = 1 - eBias;\r\n } else if (e === eMax) {\r\n return m ? NaN : ((s ? -1 : 1) * Infinity);\r\n } else {\r\n m = m + Math.pow(2, mLen);\r\n e = e - eBias;\r\n }\r\n return (s ? -1 : 1) * m * Math.pow(2, e - mLen);\r\n};\r\n\r\nexports.write = function writeIEEE754(buffer, value, offset, isBE, mLen, nBytes) {\r\n var e, m, c,\r\n eLen = nBytes * 8 - mLen - 1,\r\n eMax = (1 << eLen) - 1,\r\n eBias = eMax >> 1,\r\n rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0),\r\n i = isBE ? (nBytes - 1) : 0,\r\n d = isBE ? -1 : 1,\r\n s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0;\r\n\r\n value = Math.abs(value);\r\n\r\n if (isNaN(value) || value === Infinity) {\r\n m = isNaN(value) ? 1 : 0;\r\n e = eMax;\r\n } else {\r\n e = Math.floor(Math.log(value) / Math.LN2);\r\n if (value * (c = Math.pow(2, -e)) < 1) {\r\n e--;\r\n c *= 2;\r\n }\r\n if (e + eBias >= 1) {\r\n value += rt / c;\r\n } else {\r\n value += rt * Math.pow(2, 1 - eBias);\r\n }\r\n if (value * c >= 2) {\r\n e++;\r\n c /= 2;\r\n }\r\n\r\n if (e + eBias >= eMax) {\r\n m = 0;\r\n e = eMax;\r\n } else if (e + eBias >= 1) {\r\n m = (value * c - 1) * Math.pow(2, mLen);\r\n e = e + eBias;\r\n } else {\r\n m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen);\r\n e = 0;\r\n }\r\n }\r\n\r\n for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8);\r\n\r\n e = (e << mLen) | m;\r\n eLen += mLen;\r\n for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8);\r\n\r\n buffer[offset + i - d] |= s * 128;\r\n};\r\n","\"use strict\";\r\n\r\n/**\r\n * A minimal base64 implementation for number arrays.\r\n * @memberof util\r\n * @namespace\r\n */\r\nvar base64 = exports;\r\n\r\n/**\r\n * Calculates the byte length of a base64 encoded string.\r\n * @param {string} string Base64 encoded string\r\n * @returns {number} Byte length\r\n */\r\nbase64.length = function length(string) {\r\n var p = string.length;\r\n if (!p)\r\n return 0;\r\n var n = 0;\r\n while (--p % 4 > 1 && string.charAt(p) === '=')\r\n ++n;\r\n return Math.ceil(string.length * 3) / 4 - n;\r\n};\r\n\r\n// Base64 encoding table\r\nvar b64 = [];\r\n\r\n// Base64 decoding table\r\nvar s64 = [];\r\n\r\n// 65..90, 97..122, 48..57, 43, 47\r\nfor (var i = 0; i < 64;)\r\n s64[b64[i] = i < 26 ? i + 65 : i < 52 ? i + 71 : i < 62 ? i - 4 : i - 59 | 43] = i++;\r\n\r\n/**\r\n * Encodes a buffer to a base64 encoded string.\r\n * @param {Uint8Array} buffer Source buffer\r\n * @param {number} start Source start\r\n * @param {number} end Source end\r\n * @returns {string} Base64 encoded string\r\n */\r\nbase64.encode = function encode(buffer, start, end) {\r\n var string = []; // alt: new Array(Math.ceil((end - start) / 3) * 4);\r\n var i = 0, // output index\r\n j = 0, // goto index\r\n t; // temporary\r\n while (start < end) {\r\n var b = buffer[start++];\r\n switch (j) {\r\n case 0:\r\n string[i++] = b64[b >> 2];\r\n t = (b & 3) << 4;\r\n j = 1;\r\n break;\r\n case 1:\r\n string[i++] = b64[t | b >> 4];\r\n t = (b & 15) << 2;\r\n j = 2;\r\n break;\r\n case 2:\r\n string[i++] = b64[t | b >> 6];\r\n string[i++] = b64[b & 63];\r\n j = 0;\r\n break;\r\n }\r\n }\r\n if (j) {\r\n string[i++] = b64[t];\r\n string[i ] = 61;\r\n if (j === 1)\r\n string[i + 1] = 61;\r\n }\r\n return String.fromCharCode.apply(String, string);\r\n};\r\n\r\nvar invalidEncoding = \"invalid encoding\";\r\n\r\n/**\r\n * Decodes a base64 encoded string to a buffer.\r\n * @param {string} string Source string\r\n * @param {Uint8Array} buffer Destination buffer\r\n * @param {number} offset Destination offset\r\n * @returns {number} Number of bytes written\r\n * @throws {Error} If encoding is invalid\r\n */\r\nbase64.decode = function decode(string, buffer, offset) {\r\n var start = offset;\r\n var j = 0, // goto index\r\n t; // temporary\r\n for (var i = 0; i < string.length;) {\r\n var c = string.charCodeAt(i++);\r\n if (c === 61 && j > 1)\r\n break;\r\n if ((c = s64[c]) === undefined)\r\n throw Error(invalidEncoding);\r\n switch (j) {\r\n case 0:\r\n t = c;\r\n j = 1;\r\n break;\r\n case 1:\r\n buffer[offset++] = t << 2 | (c & 48) >> 4;\r\n t = c;\r\n j = 2;\r\n break;\r\n case 2:\r\n buffer[offset++] = (t & 15) << 4 | (c & 60) >> 2;\r\n t = c;\r\n j = 3;\r\n break;\r\n case 3:\r\n buffer[offset++] = (t & 3) << 6 | c;\r\n j = 0;\r\n break;\r\n }\r\n }\r\n if (j === 1)\r\n throw Error(invalidEncoding);\r\n return offset - start;\r\n};\r\n","\"use strict\";\r\nmodule.exports = pool;\r\n\r\n/**\r\n * An allocator as used by {@link util.pool}.\r\n * @typedef PoolAllocator\r\n * @type {function}\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\n\r\n/**\r\n * A slicer as used by {@link util.pool}.\r\n * @typedef PoolSlicer\r\n * @type {function}\r\n * @param {number} start Start offset\r\n * @param {number} end End offset\r\n * @returns {Uint8Array} Buffer slice\r\n * @this {Uint8Array}\r\n */\r\n\r\n/**\r\n * A general purpose buffer pool.\r\n * @memberof util\r\n * @function\r\n * @param {PoolAllocator} alloc Allocator\r\n * @param {PoolSlicer} slice Slicer\r\n * @param {number} [size=8192] Slab size\r\n * @returns {PoolAllocator} Pooled allocator\r\n */\r\nfunction pool(alloc, slice, size) {\r\n var SIZE = size || 8192;\r\n var MAX = SIZE >>> 1;\r\n var slab = null;\r\n var offset = SIZE;\r\n return function pool_alloc(size) {\r\n if (size > MAX)\r\n return alloc(size);\r\n if (offset + size > SIZE) {\r\n slab = alloc(SIZE);\r\n offset = 0;\r\n }\r\n var buf = slice.call(slab, offset, offset += size);\r\n if (offset & 7) // align to 32 bit\r\n offset = (offset | 7) + 1;\r\n return buf;\r\n };\r\n}\r\n","\"use strict\";\r\n\r\n/**\r\n * A minimal UTF8 implementation for number arrays.\r\n * @memberof util\r\n * @namespace\r\n */\r\nvar utf8 = exports;\r\n\r\n/**\r\n * Calculates the UTF8 byte length of a string.\r\n * @param {string} string String\r\n * @returns {number} Byte length\r\n */\r\nutf8.length = function length(string) {\r\n var len = 0,\r\n c = 0;\r\n for (var i = 0; i < string.length; ++i) {\r\n c = string.charCodeAt(i);\r\n if (c < 128)\r\n len += 1;\r\n else if (c < 2048)\r\n len += 2;\r\n else if ((c & 0xFC00) === 0xD800 && (string.charCodeAt(i + 1) & 0xFC00) === 0xDC00) {\r\n ++i;\r\n len += 4;\r\n } else\r\n len += 3;\r\n }\r\n return len;\r\n};\r\n\r\n/**\r\n * Reads UTF8 bytes as a string.\r\n * @param {Uint8Array} buffer Source buffer\r\n * @param {number} start Source start\r\n * @param {number} end Source end\r\n * @returns {string} String read\r\n */\r\nutf8.read = function(buffer, start, end) {\r\n var len = end - start;\r\n if (len < 1)\r\n return \"\";\r\n var string = [],\r\n i = 0, // char offset\r\n t; // temporary\r\n while (start < end) {\r\n t = buffer[start++];\r\n if (t < 128)\r\n string[i++] = t;\r\n else if (t > 191 && t < 224)\r\n string[i++] = (t & 31) << 6 | buffer[start++] & 63;\r\n else if (t > 239 && t < 365) {\r\n t = ((t & 7) << 18 | (buffer[start++] & 63) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63) - 0x10000;\r\n string[i++] = 0xD800 + (t >> 10);\r\n string[i++] = 0xDC00 + (t & 1023);\r\n } else\r\n string[i++] = (t & 15) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63;\r\n }\r\n return String.fromCharCode.apply(String, string.slice(0, i));\r\n};\r\n\r\n/**\r\n * Writes a string as UTF8 bytes.\r\n * @param {string} string Source string\r\n * @param {Uint8Array} buffer Destination buffer\r\n * @param {number} offset Destination offset\r\n * @returns {number} Bytes written\r\n */\r\nutf8.write = function(string, buffer, offset) {\r\n var start = offset,\r\n c1, // character 1\r\n c2; // character 2\r\n for (var i = 0; i < string.length; ++i) {\r\n c1 = string.charCodeAt(i);\r\n if (c1 < 128) {\r\n buffer[offset++] = c1;\r\n } else if (c1 < 2048) {\r\n buffer[offset++] = c1 >> 6 | 192;\r\n buffer[offset++] = c1 & 63 | 128;\r\n } else if ((c1 & 0xFC00) === 0xD800 && ((c2 = string.charCodeAt(i + 1)) & 0xFC00) === 0xDC00) {\r\n c1 = 0x10000 + ((c1 & 0x03FF) << 10) + (c2 & 0x03FF);\r\n ++i;\r\n buffer[offset++] = c1 >> 18 | 240;\r\n buffer[offset++] = c1 >> 12 & 63 | 128;\r\n buffer[offset++] = c1 >> 6 & 63 | 128;\r\n buffer[offset++] = c1 & 63 | 128;\r\n } else {\r\n buffer[offset++] = c1 >> 12 | 224;\r\n buffer[offset++] = c1 >> 6 & 63 | 128;\r\n buffer[offset++] = c1 & 63 | 128;\r\n }\r\n }\r\n return offset - start;\r\n};\r\n","// This file exports just the bare minimum required to work with statically generated code.\r\n// Can be used as a drop-in replacement for the full library as it has the same general structure.\r\nvar protobuf = exports;\r\n\r\n var Writer =\r\nprotobuf.Writer = require(9);\r\nprotobuf.BufferWriter = Writer.BufferWriter;\r\n var Reader =\r\nprotobuf.Reader = require(6);\r\nprotobuf.BufferReader = Reader.BufferReader;\r\nprotobuf.util = require(8);\r\n\r\nfunction configure() {\r\n Reader._configure();\r\n}\r\n\r\nprotobuf.configure = configure;\r\n\r\n// Be nice to AMD\r\nif (typeof define === \"function\" && define.amd)\r\n define([\"long\"], function(Long) {\r\n if (Long) {\r\n protobuf.util.Long = Long;\r\n configure();\r\n }\r\n return protobuf;\r\n });\r\n","\"use strict\";\r\nmodule.exports = Reader;\r\n\r\nReader.BufferReader = BufferReader;\r\n\r\nvar util = require(8),\r\n ieee754 = require(1);\r\nvar LongBits = util.LongBits,\r\n utf8 = util.utf8;\r\nvar ArrayImpl = typeof Uint8Array !== \"undefined\" ? Uint8Array : Array;\r\n\r\nfunction indexOutOfRange(reader, writeLength) {\r\n return RangeError(\"index out of range: \" + reader.pos + \" + \" + (writeLength || 1) + \" > \" + reader.len);\r\n}\r\n\r\n/**\r\n * Constructs a new reader instance using the specified buffer.\r\n * @classdesc Wire format reader using `Uint8Array` if available, otherwise `Array`.\r\n * @constructor\r\n * @param {Uint8Array|ArrayBuffer} buffer Buffer to read from\r\n */\r\nfunction Reader(buffer) {\r\n \r\n /**\r\n * Read buffer.\r\n * @type {Uint8Array}\r\n */\r\n this.buf = buffer instanceof ArrayImpl ? buffer : new ArrayImpl(/* ArrayBuffer or whatnot */ buffer);\r\n\r\n /**\r\n * Read buffer position.\r\n * @type {number}\r\n */\r\n this.pos = 0;\r\n\r\n /**\r\n * Read buffer length.\r\n * @type {number}\r\n */\r\n this.len = buffer.length;\r\n}\r\n\r\n/**\r\n * Creates a new reader using the specified buffer.\r\n * @param {Uint8Array|ArrayBuffer} buffer Buffer to read from\r\n * @returns {BufferReader|Reader} A {@link BufferReader} if `buffer` is a Buffer, otherwise a {@link Reader}\r\n */\r\nReader.create = function create(buffer) {\r\n return new (util.Buffer ? BufferReader : Reader)(buffer);\r\n};\r\n\r\n/** @alias Reader.prototype */\r\nvar ReaderPrototype = Reader.prototype;\r\n\r\nReaderPrototype._slice = ArrayImpl.prototype.subarray || ArrayImpl.prototype.slice;\r\n\r\n/**\r\n * Tag read.\r\n * @constructor\r\n * @param {number} id Field id\r\n * @param {number} wireType Wire type\r\n * @ignore\r\n */\r\nfunction Tag(id, wireType) {\r\n this.id = id;\r\n this.wireType = wireType;\r\n}\r\n\r\n/**\r\n * Reads a tag.\r\n * @returns {{id: number, wireType: number}} Field id and wire type\r\n */\r\nReaderPrototype.tag = function read_tag() {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n return new Tag(this.buf[this.pos] >>> 3, this.buf[this.pos++] & 7);\r\n};\r\n\r\n/**\r\n * Reads a varint as a signed 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.int32 = function read_int32() {\r\n // 1 byte\r\n var octet = this.buf[this.pos++],\r\n value = octet & 127;\r\n if (octet > 127) { // false if octet is undefined (pos >= len)\r\n // 2 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 7;\r\n if (octet > 127) {\r\n // 3 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 14;\r\n if (octet > 127) {\r\n // 4 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 21;\r\n if (octet > 127) {\r\n // 5 bytes\r\n octet = this.buf[this.pos++];\r\n value |= octet << 28;\r\n if (octet > 127) {\r\n // 6..10 bytes (sign extended)\r\n this.pos += 5;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n if (this.pos > this.len) {\r\n this.pos = this.len;\r\n throw indexOutOfRange(this);\r\n }\r\n return value;\r\n};\r\n\r\n/**\r\n * Reads a varint as an unsigned 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.uint32 = function read_uint32() {\r\n return this.int32() >>> 0;\r\n};\r\n\r\n/**\r\n * Reads a zig-zag encoded varint as a signed 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.sint32 = function read_sint32() {\r\n var value = this.int32();\r\n return value >>> 1 ^ -(value & 1);\r\n};\r\n\r\n/* eslint-disable no-invalid-this */\r\n\r\nfunction readLongVarint() {\r\n var lo = 0, hi = 0,\r\n i = 0, b = 0;\r\n if (this.len - this.pos > 9) { // fast route\r\n for (i = 0; i < 4; ++i) {\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << i * 7;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << 28;\r\n hi |= (b & 127) >> 4;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n for (i = 0; i < 5; ++i) {\r\n b = this.buf[this.pos++];\r\n hi |= (b & 127) << i * 7 + 3;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n } else {\r\n for (i = 0; i < 4; ++i) {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << i * 7;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << 28;\r\n hi |= (b & 127) >> 4;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n for (i = 0; i < 5; ++i) {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n hi |= (b & 127) << i * 7 + 3;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n }\r\n throw Error(\"invalid varint encoding\");\r\n}\r\n\r\nfunction read_int64_long() {\r\n return readLongVarint.call(this).toLong();\r\n}\r\n\r\nfunction read_int64_number() {\r\n return readLongVarint.call(this).toNumber();\r\n}\r\n\r\nfunction read_uint64_long() {\r\n return readLongVarint.call(this).toLong(true);\r\n}\r\n\r\nfunction read_uint64_number() {\r\n return readLongVarint.call(this).toNumber(true);\r\n}\r\n\r\nfunction read_sint64_long() {\r\n return readLongVarint.call(this).zzDecode().toLong();\r\n}\r\n\r\nfunction read_sint64_number() {\r\n return readLongVarint.call(this).zzDecode().toNumber();\r\n}\r\n\r\n/* eslint-enable no-invalid-this */\r\n\r\n/**\r\n * Reads a varint as a signed 64 bit value.\r\n * @name Reader#int64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a varint as an unsigned 64 bit value.\r\n * @name Reader#uint64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a zig-zag encoded varint as a signed 64 bit value.\r\n * @name Reader#sint64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a varint as a boolean.\r\n * @returns {boolean} Value read\r\n */\r\nReaderPrototype.bool = function read_bool() {\r\n return this.int32() !== 0;\r\n};\r\n\r\nfunction readFixed32(buf, end) {\r\n return buf[end - 4]\r\n | buf[end - 3] << 8\r\n | buf[end - 2] << 16\r\n | buf[end - 1] << 24;\r\n}\r\n\r\n/**\r\n * Reads fixed 32 bits as a number.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.fixed32 = function read_fixed32() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n return readFixed32(this.buf, this.pos += 4);\r\n};\r\n\r\n/**\r\n * Reads zig-zag encoded fixed 32 bits as a number.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.sfixed32 = function read_sfixed32() {\r\n var value = this.fixed32();\r\n return value >>> 1 ^ -(value & 1);\r\n};\r\n\r\n/* eslint-disable no-invalid-this */\r\n\r\nfunction readFixed64(/* this: Reader */) {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 8);\r\n return new LongBits(readFixed32(this.buf, this.pos += 4), readFixed32(this.buf, this.pos += 4));\r\n}\r\n\r\nfunction read_fixed64_long() {\r\n return readFixed64.call(this).toLong(true);\r\n}\r\n\r\nfunction read_fixed64_number() {\r\n return readFixed64.call(this).toNumber(true);\r\n}\r\n\r\nfunction read_sfixed64_long() {\r\n return readFixed64.call(this).zzDecode().toLong();\r\n}\r\n\r\nfunction read_sfixed64_number() {\r\n return readFixed64.call(this).zzDecode().toNumber();\r\n}\r\n\r\n/* eslint-enable no-invalid-this */\r\n\r\n/**\r\n * Reads fixed 64 bits.\r\n * @name Reader#fixed64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads zig-zag encoded fixed 64 bits.\r\n * @name Reader#sfixed64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\nvar readFloat = typeof Float32Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f32 = new Float32Array(1),\r\n f8b = new Uint8Array(f32.buffer);\r\n f32[0] = -0;\r\n return f8b[3] // already le?\r\n ? function readFloat_f32(buf, pos) {\r\n f8b[0] = buf[pos ];\r\n f8b[1] = buf[pos + 1];\r\n f8b[2] = buf[pos + 2];\r\n f8b[3] = buf[pos + 3];\r\n return f32[0];\r\n }\r\n : function readFloat_f32_le(buf, pos) {\r\n f8b[3] = buf[pos ];\r\n f8b[2] = buf[pos + 1];\r\n f8b[1] = buf[pos + 2];\r\n f8b[0] = buf[pos + 3];\r\n return f32[0];\r\n };\r\n })()\r\n : function readFloat_ieee754(buf, pos) {\r\n return ieee754.read(buf, pos, false, 23, 4);\r\n };\r\n\r\n/**\r\n * Reads a float (32 bit) as a number.\r\n * @function\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.float = function read_float() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = readFloat(this.buf, this.pos);\r\n this.pos += 4;\r\n return value;\r\n};\r\n\r\nvar readDouble = typeof Float64Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f64 = new Float64Array(1),\r\n f8b = new Uint8Array(f64.buffer);\r\n f64[0] = -0;\r\n return f8b[7] // already le?\r\n ? function readDouble_f64(buf, pos) {\r\n f8b[0] = buf[pos ];\r\n f8b[1] = buf[pos + 1];\r\n f8b[2] = buf[pos + 2];\r\n f8b[3] = buf[pos + 3];\r\n f8b[4] = buf[pos + 4];\r\n f8b[5] = buf[pos + 5];\r\n f8b[6] = buf[pos + 6];\r\n f8b[7] = buf[pos + 7];\r\n return f64[0];\r\n }\r\n : function readDouble_f64_le(buf, pos) {\r\n f8b[7] = buf[pos ];\r\n f8b[6] = buf[pos + 1];\r\n f8b[5] = buf[pos + 2];\r\n f8b[4] = buf[pos + 3];\r\n f8b[3] = buf[pos + 4];\r\n f8b[2] = buf[pos + 5];\r\n f8b[1] = buf[pos + 6];\r\n f8b[0] = buf[pos + 7];\r\n return f64[0];\r\n };\r\n })()\r\n : function readDouble_ieee754(buf, pos) {\r\n return ieee754.read(buf, pos, false, 52, 8);\r\n };\r\n\r\n/**\r\n * Reads a double (64 bit float) as a number.\r\n * @function\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.double = function read_double() {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = readDouble(this.buf, this.pos);\r\n this.pos += 8;\r\n return value;\r\n};\r\n\r\n/**\r\n * Reads a sequence of bytes preceeded by its length as a varint.\r\n * @returns {Uint8Array} Value read\r\n */\r\nReaderPrototype.bytes = function read_bytes() {\r\n var length = this.int32() >>> 0,\r\n start = this.pos,\r\n end = this.pos + length;\r\n if (end > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n return start === end // fix for IE 10/Win8 and others' subarray returning array of size 1\r\n ? new this.buf.constructor(0)\r\n : this._slice.call(this.buf, start, end);\r\n};\r\n\r\n/**\r\n * Reads a string preceeded by its byte length as a varint.\r\n * @returns {string} Value read\r\n */\r\nReaderPrototype.string = function read_string() {\r\n var bytes = this.bytes();\r\n return utf8.read(bytes, 0, bytes.length);\r\n};\r\n\r\n/**\r\n * Skips the specified number of bytes if specified, otherwise skips a varint.\r\n * @param {number} [length] Length if known, otherwise a varint is assumed\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.skip = function skip(length) {\r\n if (length === undefined) {\r\n do {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n } while (this.buf[this.pos++] & 128);\r\n } else {\r\n if (this.pos + length > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Skips the next element of the specified wire type.\r\n * @param {number} wireType Wire type received\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.skipType = function(wireType) {\r\n switch (wireType) {\r\n case 0:\r\n this.skip();\r\n break;\r\n case 1:\r\n this.skip(8);\r\n break;\r\n case 2:\r\n this.skip(this.uint32());\r\n break;\r\n case 3:\r\n do { // eslint-disable-line no-constant-condition\r\n var tag = this.tag();\r\n if (tag.wireType === 4)\r\n break;\r\n this.skipType(tag.wireType);\r\n } while (true);\r\n break;\r\n case 5:\r\n this.skip(4);\r\n break;\r\n default:\r\n throw Error(\"invalid wire type: \" + wireType);\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets this instance and frees all resources.\r\n * @param {Uint8Array} [buffer] New buffer for a new sequence of read operations\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.reset = function reset(buffer) {\r\n if (buffer) {\r\n this.buf = buffer;\r\n this.len = buffer.length;\r\n } else {\r\n this.buf = null; // makes it throw\r\n this.len = 0;\r\n }\r\n this.pos = 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Finishes the current sequence of read operations, frees all resources and returns the remaining buffer.\r\n * @param {Uint8Array} [buffer] New buffer for a new sequence of read operations\r\n * @returns {Uint8Array} Finished buffer\r\n */\r\nReaderPrototype.finish = function finish(buffer) {\r\n var remain = this.pos\r\n ? this._slice.call(this.buf, this.pos)\r\n : this.buf;\r\n this.reset(buffer);\r\n return remain;\r\n};\r\n\r\nvar isBuffer,\r\n wrapBuffer;\r\n\r\n// One time function to initialize BufferReader with the now-known buffer implementation's slice method\r\nvar initBufferReader = function() {\r\n var Buffer = util.Buffer;\r\n if (!Buffer)\r\n throw Error(\"Buffer is not supported\");\r\n BufferReaderPrototype._slice = Buffer.prototype.slice;\r\n readStringBuffer = Buffer.prototype.utf8Slice // around forever, but not present in browser buffer\r\n ? readStringBuffer_utf8Slice\r\n : readStringBuffer_toString;\r\n isBuffer = Buffer.isBuffer;\r\n wrapBuffer = Buffer.from || function wrapBuffer(buf) { return new Buffer(buf); };\r\n initBufferReader = false;\r\n};\r\n\r\n\r\n/**\r\n * Constructs a new buffer reader instance.\r\n * @classdesc Wire format reader using node buffers.\r\n * @extends Reader\r\n * @constructor\r\n * @param {Buffer} buffer Buffer to read from\r\n */\r\nfunction BufferReader(buffer) {\r\n if (initBufferReader)\r\n initBufferReader();\r\n if (!isBuffer(buffer))\r\n buffer = wrapBuffer(buffer);\r\n Reader.call(this, buffer);\r\n}\r\n\r\n/** @alias BufferReader.prototype */\r\nvar BufferReaderPrototype = BufferReader.prototype = Object.create(Reader.prototype);\r\n\r\nBufferReaderPrototype.constructor = BufferReader;\r\n\r\nif (typeof Float32Array === \"undefined\") // f32 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.float = function read_float_buffer() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = this.buf.readFloatLE(this.pos, true);\r\n this.pos += 4;\r\n return value;\r\n};\r\n\r\nif (typeof Float64Array === \"undefined\") // f64 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.double = function read_double_buffer() {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 8);\r\n var value = this.buf.readDoubleLE(this.pos, true);\r\n this.pos += 8;\r\n return value;\r\n};\r\n\r\nvar readStringBuffer;\r\n\r\nfunction readStringBuffer_utf8Slice(buf, start, end) {\r\n return buf.utf8Slice(start, end); // fastest\r\n}\r\n\r\nfunction readStringBuffer_toString(buf, start, end) {\r\n return buf.toString(\"utf8\", start, end); // 2nd, again assertions\r\n}\r\n\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.string = function read_string_buffer() {\r\n var length = this.int32() >>> 0,\r\n start = this.pos,\r\n end = this.pos + length;\r\n if (end > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n return readStringBuffer(this.buf, start, end);\r\n};\r\n\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.finish = function finish_buffer(buffer) {\r\n var remain = this.pos ? this.buf.slice(this.pos) : this.buf;\r\n this.reset(buffer);\r\n return remain;\r\n};\r\n\r\nfunction configure() {\r\n if (util.Long) {\r\n ReaderPrototype.int64 = read_int64_long;\r\n ReaderPrototype.uint64 = read_uint64_long;\r\n ReaderPrototype.sint64 = read_sint64_long;\r\n ReaderPrototype.fixed64 = read_fixed64_long;\r\n ReaderPrototype.sfixed64 = read_sfixed64_long;\r\n } else {\r\n ReaderPrototype.int64 = read_int64_number;\r\n ReaderPrototype.uint64 = read_uint64_number;\r\n ReaderPrototype.sint64 = read_sint64_number;\r\n ReaderPrototype.fixed64 = read_fixed64_number;\r\n ReaderPrototype.sfixed64 = read_sfixed64_number;\r\n }\r\n}\r\n\r\nReader._configure = configure;\r\n\r\nconfigure();\r\n","\"use strict\";\r\n\r\nmodule.exports = LongBits;\r\n\r\nvar util = require(8);\r\n\r\n/**\r\n * Any compatible Long instance.\r\n * @typedef Long\r\n * @type {Object}\r\n * @property {number} low Low bits\r\n * @property {number} high High bits\r\n * @property {boolean} unsigned Whether unsigned or not\r\n */\r\n\r\n/**\r\n * Constructs new long bits.\r\n * @classdesc Helper class for working with the low and high bits of a 64 bit value.\r\n * @memberof util\r\n * @constructor\r\n * @param {number} lo Low bits\r\n * @param {number} hi High bits\r\n */\r\nfunction LongBits(lo, hi) { // make sure to always call this with unsigned 32bits for proper optimization\r\n\r\n /**\r\n * Low bits.\r\n * @type {number}\r\n */\r\n this.lo = lo;\r\n\r\n /**\r\n * High bits.\r\n * @type {number}\r\n */\r\n this.hi = hi;\r\n}\r\n\r\n/** @alias util.LongBits.prototype */\r\nvar LongBitsPrototype = LongBits.prototype;\r\n\r\n/**\r\n * Zero bits.\r\n * @memberof util.LongBits\r\n * @type {util.LongBits}\r\n */\r\nvar zero = LongBits.zero = new LongBits(0, 0);\r\n\r\nzero.toNumber = function() { return 0; };\r\nzero.zzEncode = zero.zzDecode = function() { return this; };\r\nzero.length = function() { return 1; };\r\n\r\n/**\r\n * Constructs new long bits from the specified number.\r\n * @param {number} value Value\r\n * @returns {util.LongBits} Instance\r\n */\r\nLongBits.fromNumber = function fromNumber(value) {\r\n if (value === 0)\r\n return zero;\r\n var sign = value < 0;\r\n value = Math.abs(value);\r\n var lo = value >>> 0,\r\n hi = (value - lo) / 4294967296 >>> 0;\r\n if (sign) {\r\n hi = ~hi >>> 0;\r\n lo = ~lo >>> 0;\r\n if (++lo > 4294967295) {\r\n lo = 0;\r\n if (++hi > 4294967295)\r\n hi = 0;\r\n }\r\n }\r\n return new LongBits(lo, hi);\r\n};\r\n\r\n/**\r\n * Constructs new long bits from a number, long or string.\r\n * @param {Long|number|string} value Value\r\n * @returns {util.LongBits} Instance\r\n */\r\nLongBits.from = function from(value) {\r\n switch (typeof value) {\r\n case \"number\":\r\n return LongBits.fromNumber(value);\r\n case \"string\":\r\n if (util.Long)\r\n value = util.Long.fromString(value);\r\n // fallthrough\r\n else\r\n return LongBits.fromNumber(parseInt(value, 10));\r\n }\r\n return (value.low || value.high) && new LongBits(value.low >>> 0, value.high >>> 0) || zero;\r\n};\r\n\r\n/**\r\n * Converts this long bits to a possibly unsafe JavaScript number.\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {number} Possibly unsafe number\r\n */\r\nLongBitsPrototype.toNumber = function toNumber(unsigned) {\r\n if (!unsigned && this.hi >>> 31) {\r\n this.lo = ~this.lo + 1 >>> 0;\r\n this.hi = ~this.hi >>> 0;\r\n if (!this.lo)\r\n this.hi = this.hi + 1 >>> 0;\r\n return -(this.lo + this.hi * 4294967296);\r\n }\r\n return this.lo + this.hi * 4294967296;\r\n};\r\n\r\n/**\r\n * Converts this long bits to a long.\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {Long} Long\r\n */\r\nLongBitsPrototype.toLong = function toLong(unsigned) {\r\n return util.Long\r\n ? new util.Long(this.lo, this.hi, unsigned)\r\n : { low: this.lo, high: this.hi, unsigned: Boolean(unsigned) };\r\n};\r\n\r\nvar charCodeAt = String.prototype.charCodeAt;\r\n\r\n/**\r\n * Constructs new long bits from the specified 8 characters long hash.\r\n * @param {string} hash Hash\r\n * @returns {util.LongBits} Bits\r\n */\r\nLongBits.fromHash = function fromHash(hash) {\r\n return new LongBits(\r\n ( charCodeAt.call(hash, 0)\r\n | charCodeAt.call(hash, 1) << 8\r\n | charCodeAt.call(hash, 2) << 16\r\n | charCodeAt.call(hash, 3) << 24) >>> 0\r\n ,\r\n ( charCodeAt.call(hash, 4)\r\n | charCodeAt.call(hash, 5) << 8\r\n | charCodeAt.call(hash, 6) << 16\r\n | charCodeAt.call(hash, 7) << 24) >>> 0\r\n );\r\n};\r\n\r\n/**\r\n * Converts this long bits to a 8 characters long hash.\r\n * @returns {string} Hash\r\n */\r\nLongBitsPrototype.toHash = function toHash() {\r\n return String.fromCharCode(\r\n this.lo & 255,\r\n this.lo >>> 8 & 255,\r\n this.lo >>> 16 & 255,\r\n this.lo >>> 24 & 255,\r\n this.hi & 255,\r\n this.hi >>> 8 & 255,\r\n this.hi >>> 16 & 255,\r\n this.hi >>> 24 & 255\r\n );\r\n};\r\n\r\n/**\r\n * Zig-zag encodes this long bits.\r\n * @returns {util.LongBits} `this`\r\n */\r\nLongBitsPrototype.zzEncode = function zzEncode() {\r\n var mask = this.hi >> 31;\r\n this.hi = ((this.hi << 1 | this.lo >>> 31) ^ mask) >>> 0;\r\n this.lo = ( this.lo << 1 ^ mask) >>> 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Zig-zag decodes this long bits.\r\n * @returns {util.LongBits} `this`\r\n */\r\nLongBitsPrototype.zzDecode = function zzDecode() {\r\n var mask = -(this.lo & 1);\r\n this.lo = ((this.lo >>> 1 | this.hi << 31) ^ mask) >>> 0;\r\n this.hi = ( this.hi >>> 1 ^ mask) >>> 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Calculates the length of this longbits when encoded as a varint.\r\n * @returns {number} Length\r\n */\r\nLongBitsPrototype.length = function length() {\r\n var part0 = this.lo,\r\n part1 = (this.lo >>> 28 | this.hi << 4) >>> 0,\r\n part2 = this.hi >>> 24;\r\n if (part2 === 0) {\r\n if (part1 === 0)\r\n return part0 < 1 << 14\r\n ? part0 < 1 << 7 ? 1 : 2\r\n : part0 < 1 << 21 ? 3 : 4;\r\n return part1 < 1 << 14\r\n ? part1 < 1 << 7 ? 5 : 6\r\n : part1 < 1 << 21 ? 7 : 8;\r\n }\r\n return part2 < 1 << 7 ? 9 : 10;\r\n};\r\n","\"use strict\";\r\n\r\nvar util = exports;\r\n\r\nvar LongBits = util.LongBits = require(\"./longbits\");\r\n\r\nutil.base64 = require(\"@protobufjs/base64\");\r\nutil.utf8 = require(\"@protobufjs/utf8\");\r\nutil.pool = require(\"@protobufjs/pool\");\r\n\r\n/**\r\n * Whether running within node or not.\r\n * @memberof util\r\n * @type {boolean}\r\n */\r\nvar isNode = util.isNode = Boolean(global.process && global.process.versions && global.process.versions.node);\r\n\r\n/**\r\n * Optional buffer class to use.\r\n * If you assign any compatible buffer implementation to this property, the library will use it.\r\n * @type {*}\r\n */\r\nutil.Buffer = null;\r\n\r\nif (isNode)\r\n try { util.Buffer = require(\"buffer\").Buffer; } catch (e) {} // eslint-disable-line no-empty\r\n\r\n/**\r\n * Optional Long class to use.\r\n * If you assign any compatible long implementation to this property, the library will use it.\r\n * @type {*}\r\n */\r\nutil.Long = global.dcodeIO && global.dcodeIO.Long || null;\r\n\r\nif (!util.Long && isNode)\r\n try { util.Long = require(\"long\"); } catch (e) {} // eslint-disable-line no-empty\r\n\r\n/**\r\n * Tests if the specified value is an integer.\r\n * @function\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is an integer\r\n */\r\nutil.isInteger = Number.isInteger || function isInteger(value) {\r\n return typeof value === \"number\" && isFinite(value) && Math.floor(value) === value;\r\n};\r\n\r\n/**\r\n * Tests if the specified value is a string.\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is a string\r\n */\r\nutil.isString = function isString(value) {\r\n return typeof value === \"string\" || value instanceof String;\r\n};\r\n\r\n/**\r\n * Tests if the specified value is a non-null object.\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is a non-null object\r\n */\r\nutil.isObject = function isObject(value) {\r\n return Boolean(value && typeof value === \"object\");\r\n};\r\n\r\n/**\r\n * Converts a number or long to an 8 characters long hash string.\r\n * @param {Long|number} value Value to convert\r\n * @returns {string} Hash\r\n */\r\nutil.longToHash = function longToHash(value) {\r\n return value\r\n ? LongBits.from(value).toHash()\r\n : \"\\0\\0\\0\\0\\0\\0\\0\\0\";\r\n};\r\n\r\n/**\r\n * Converts an 8 characters long hash string to a long or number.\r\n * @param {string} hash Hash\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {Long|number} Original value\r\n */\r\nutil.longFromHash = function longFromHash(hash, unsigned) {\r\n var bits = LongBits.fromHash(hash);\r\n if (util.Long)\r\n return util.Long.fromBits(bits.lo, bits.hi, unsigned);\r\n return bits.toNumber(Boolean(unsigned));\r\n};\r\n\r\n/**\r\n * Tests if two possibly long values are not equal.\r\n * @param {number|Long} a First value\r\n * @param {number|Long} b Second value\r\n * @returns {boolean} `true` if not equal\r\n */\r\nutil.longNeq = function longNeq(a, b) {\r\n return typeof a === \"number\"\r\n ? typeof b === \"number\"\r\n ? a !== b\r\n : (a = LongBits.fromNumber(a)).lo !== b.low || a.hi !== b.high\r\n : typeof b === \"number\"\r\n ? (b = LongBits.fromNumber(b)).lo !== a.low || b.hi !== a.high\r\n : a.low !== b.low || a.high !== b.high;\r\n};\r\n\r\n/**\r\n * Defines the specified properties on the specified target. Also adds getters and setters for non-ES5 environments.\r\n * @param {Object} target Target object\r\n * @param {Object} descriptors Property descriptors\r\n * @returns {undefined}\r\n */\r\nutil.props = function props(target, descriptors) {\r\n Object.keys(descriptors).forEach(function(key) {\r\n util.prop(target, key, descriptors[key]);\r\n });\r\n};\r\n\r\n/**\r\n * Defines the specified property on the specified target. Also adds getters and setters for non-ES5 environments.\r\n * @param {Object} target Target object\r\n * @param {string} key Property name\r\n * @param {Object} descriptor Property descriptor\r\n * @returns {undefined}\r\n */\r\nutil.prop = function prop(target, key, descriptor) {\r\n var ie8 = !-[1,];\r\n var ucKey = key.substring(0, 1).toUpperCase() + key.substring(1);\r\n if (descriptor.get)\r\n target[\"get\" + ucKey] = descriptor.get;\r\n if (descriptor.set)\r\n target[\"set\" + ucKey] = ie8\r\n ? function(value) {\r\n descriptor.set.call(this, value);\r\n this[key] = value;\r\n }\r\n : descriptor.set;\r\n if (ie8) {\r\n if (descriptor.value !== undefined)\r\n target[key] = descriptor.value;\r\n } else\r\n Object.defineProperty(target, key, descriptor);\r\n};\r\n\r\n/**\r\n * An immuable empty array.\r\n * @memberof util\r\n * @type {Array.<*>}\r\n */\r\nutil.emptyArray = Object.freeze([]);\r\n\r\n/**\r\n * An immutable empty object.\r\n * @type {Object}\r\n */\r\nutil.emptyObject = Object.freeze({});\r\n","\"use strict\";\r\nmodule.exports = Writer;\r\n\r\nWriter.BufferWriter = BufferWriter;\r\n\r\nvar util = require(8),\r\n ieee754 = require(1);\r\nvar LongBits = util.LongBits,\r\n base64 = util.base64,\r\n utf8 = util.utf8;\r\nvar ArrayImpl = typeof Uint8Array !== \"undefined\" ? Uint8Array : Array;\r\n\r\n/**\r\n * Constructs a new writer operation instance.\r\n * @classdesc Scheduled writer operation.\r\n * @memberof Writer\r\n * @constructor\r\n * @param {function(*, Uint8Array, number)} fn Function to call\r\n * @param {*} val Value to write\r\n * @param {number} len Value byte length\r\n * @private\r\n * @ignore\r\n */\r\nfunction Op(fn, val, len) {\r\n\r\n /**\r\n * Function to call.\r\n * @type {function(Uint8Array, number, *)}\r\n */\r\n this.fn = fn;\r\n\r\n /**\r\n * Value to write.\r\n * @type {*}\r\n */\r\n this.val = val;\r\n\r\n /**\r\n * Value byte length.\r\n * @type {number}\r\n */\r\n this.len = len;\r\n\r\n /**\r\n * Next operation.\r\n * @type {?Writer.Op}\r\n */\r\n this.next = null;\r\n}\r\n\r\nWriter.Op = Op;\r\n\r\nfunction noop() {} // eslint-disable-line no-empty-function\r\n\r\n/**\r\n * Constructs a new writer state instance.\r\n * @classdesc Copied writer state.\r\n * @memberof Writer\r\n * @constructor\r\n * @param {Writer} writer Writer to copy state from\r\n * @param {State} next Next state entry\r\n * @private\r\n * @ignore\r\n */\r\nfunction State(writer, next) {\r\n\r\n /**\r\n * Current head.\r\n * @type {Writer.Op}\r\n */\r\n this.head = writer.head;\r\n\r\n /**\r\n * Current tail.\r\n * @type {Writer.Op}\r\n */\r\n this.tail = writer.tail;\r\n\r\n /**\r\n * Current buffer length.\r\n * @type {number}\r\n */\r\n this.len = writer.len;\r\n\r\n /**\r\n * Next state.\r\n * @type {?State}\r\n */\r\n this.next = next;\r\n}\r\n\r\nWriter.State = State;\r\n\r\n/**\r\n * Constructs a new writer instance.\r\n * @classdesc Wire format writer using `Uint8Array` if available, otherwise `Array`.\r\n * @constructor\r\n */\r\nfunction Writer() {\r\n\r\n /**\r\n * Current length.\r\n * @type {number}\r\n */\r\n this.len = 0;\r\n\r\n /**\r\n * Operations head.\r\n * @type {Object}\r\n */\r\n this.head = new Op(noop, 0, 0);\r\n\r\n /**\r\n * Operations tail\r\n * @type {Object}\r\n */\r\n this.tail = this.head;\r\n\r\n /**\r\n * Linked forked states.\r\n * @type {?Object}\r\n */\r\n this.states = null;\r\n\r\n // When a value is written, the writer calculates its byte length and puts it into a linked\r\n // list of operations to perform when finish() is called. This both allows us to allocate\r\n // buffers of the exact required size and reduces the amount of work we have to do compared\r\n // to first calculating over objects and then encoding over objects. In our case, the encoding\r\n // part is just a linked list walk calling linked operations with already prepared values.\r\n}\r\n\r\n/**\r\n * Creates a new writer.\r\n * @returns {BufferWriter|Writer} A {@link BufferWriter} when Buffers are supported, otherwise a {@link Writer}\r\n */\r\nWriter.create = function create() {\r\n return new (util.Buffer ? BufferWriter : Writer);\r\n};\r\n\r\n/**\r\n * Allocates a buffer of the specified size.\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\nWriter.alloc = function alloc(size) {\r\n return new ArrayImpl(size);\r\n};\r\n\r\n// Use Uint8Array buffer pool in the browser, just like node does with buffers\r\nif (ArrayImpl !== Array)\r\n Writer.alloc = util.pool(Writer.alloc, ArrayImpl.prototype.subarray || ArrayImpl.prototype.slice);\r\n\r\n/** @alias Writer.prototype */\r\nvar WriterPrototype = Writer.prototype;\r\n\r\n/**\r\n * Pushes a new operation to the queue.\r\n * @param {function(Uint8Array, number, *)} fn Function to call\r\n * @param {number} len Value byte length\r\n * @param {number} val Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.push = function push(fn, len, val) {\r\n var op = new Op(fn, val, len);\r\n this.tail.next = op;\r\n this.tail = op;\r\n this.len += len;\r\n return this;\r\n};\r\n\r\nfunction writeByte(val, buf, pos) {\r\n buf[pos] = val & 255;\r\n}\r\n\r\n/**\r\n * Writes a tag.\r\n * @param {number} id Field id\r\n * @param {number} wireType Wire type\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.tag = function write_tag(id, wireType) {\r\n return this.push(writeByte, 1, id << 3 | wireType & 7);\r\n};\r\n\r\nfunction writeVarint32(val, buf, pos) {\r\n while (val > 127) {\r\n buf[pos++] = val & 127 | 128;\r\n val >>>= 7;\r\n }\r\n buf[pos] = val;\r\n}\r\n\r\n/**\r\n * Writes an unsigned 32 bit value as a varint.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.uint32 = function write_uint32(value) {\r\n value >>>= 0;\r\n return value < 128\r\n ? this.push(writeByte, 1, value)\r\n : this.push(writeVarint32,\r\n value < 16384 ? 2\r\n : value < 2097152 ? 3\r\n : value < 268435456 ? 4\r\n : 5\r\n , value);\r\n};\r\n\r\n/**\r\n * Writes a signed 32 bit value as a varint.\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.int32 = function write_int32(value) {\r\n return value < 0\r\n ? this.push(writeVarint64, 10, LongBits.fromNumber(value)) // 10 bytes per spec\r\n : this.uint32(value);\r\n};\r\n\r\n/**\r\n * Writes a 32 bit value as a varint, zig-zag encoded.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.sint32 = function write_sint32(value) {\r\n return this.uint32(value << 1 ^ value >> 31);\r\n};\r\n\r\nfunction writeVarint64(val, buf, pos) {\r\n // tends to deoptimize. stays optimized when using bits directly.\r\n while (val.hi) {\r\n buf[pos++] = val.lo & 127 | 128;\r\n val.lo = (val.lo >>> 7 | val.hi << 25) >>> 0;\r\n val.hi >>>= 7;\r\n }\r\n while (val.lo > 127) {\r\n buf[pos++] = val.lo & 127 | 128;\r\n val.lo = val.lo >>> 7;\r\n }\r\n buf[pos++] = val.lo;\r\n}\r\n\r\n/**\r\n * Writes an unsigned 64 bit value as a varint.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.uint64 = function write_uint64(value) {\r\n var bits = LongBits.from(value);\r\n return this.push(writeVarint64, bits.length(), bits);\r\n};\r\n\r\n/**\r\n * Writes a signed 64 bit value as a varint.\r\n * @function\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.int64 = WriterPrototype.uint64;\r\n\r\n/**\r\n * Writes a signed 64 bit value as a varint, zig-zag encoded.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.sint64 = function write_sint64(value) {\r\n var bits = LongBits.from(value).zzEncode();\r\n return this.push(writeVarint64, bits.length(), bits);\r\n};\r\n\r\n/**\r\n * Writes a boolish value as a varint.\r\n * @param {boolean} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.bool = function write_bool(value) {\r\n return this.push(writeByte, 1, value ? 1 : 0);\r\n};\r\n\r\nfunction writeFixed32(val, buf, pos) {\r\n buf[pos++] = val & 255;\r\n buf[pos++] = val >>> 8 & 255;\r\n buf[pos++] = val >>> 16 & 255;\r\n buf[pos ] = val >>> 24;\r\n}\r\n\r\n/**\r\n * Writes a 32 bit value as fixed 32 bits.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.fixed32 = function write_fixed32(value) {\r\n return this.push(writeFixed32, 4, value >>> 0);\r\n};\r\n\r\n/**\r\n * Writes a 32 bit value as fixed 32 bits, zig-zag encoded.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.sfixed32 = function write_sfixed32(value) {\r\n return this.push(writeFixed32, 4, value << 1 ^ value >> 31);\r\n};\r\n\r\n/**\r\n * Writes a 64 bit value as fixed 64 bits.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.fixed64 = function write_fixed64(value) {\r\n var bits = LongBits.from(value);\r\n return this.push(writeFixed32, 4, bits.lo).push(writeFixed32, 4, bits.hi);\r\n};\r\n\r\n/**\r\n * Writes a 64 bit value as fixed 64 bits, zig-zag encoded.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.sfixed64 = function write_sfixed64(value) {\r\n var bits = LongBits.from(value).zzEncode();\r\n return this.push(writeFixed32, 4, bits.lo).push(writeFixed32, 4, bits.hi);\r\n};\r\n\r\nvar writeFloat = typeof Float32Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f32 = new Float32Array(1),\r\n f8b = new Uint8Array(f32.buffer);\r\n f32[0] = -0;\r\n return f8b[3] // already le?\r\n ? function writeFloat_f32(val, buf, pos) {\r\n f32[0] = val;\r\n buf[pos++] = f8b[0];\r\n buf[pos++] = f8b[1];\r\n buf[pos++] = f8b[2];\r\n buf[pos ] = f8b[3];\r\n }\r\n : function writeFloat_f32_le(val, buf, pos) {\r\n f32[0] = val;\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[1];\r\n buf[pos ] = f8b[0];\r\n };\r\n })()\r\n : function writeFloat_ieee754(val, buf, pos) {\r\n ieee754.write(buf, val, pos, false, 23, 4);\r\n };\r\n\r\n/**\r\n * Writes a float (32 bit).\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.float = function write_float(value) {\r\n return this.push(writeFloat, 4, value);\r\n};\r\n\r\nvar writeDouble = typeof Float64Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f64 = new Float64Array(1),\r\n f8b = new Uint8Array(f64.buffer);\r\n f64[0] = -0;\r\n return f8b[7] // already le?\r\n ? function writeDouble_f64(val, buf, pos) {\r\n f64[0] = val;\r\n buf[pos++] = f8b[0];\r\n buf[pos++] = f8b[1];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[4];\r\n buf[pos++] = f8b[5];\r\n buf[pos++] = f8b[6];\r\n buf[pos ] = f8b[7];\r\n }\r\n : function writeDouble_f64_le(val, buf, pos) {\r\n f64[0] = val;\r\n buf[pos++] = f8b[7];\r\n buf[pos++] = f8b[6];\r\n buf[pos++] = f8b[5];\r\n buf[pos++] = f8b[4];\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[1];\r\n buf[pos ] = f8b[0];\r\n };\r\n })()\r\n : function writeDouble_ieee754(val, buf, pos) {\r\n ieee754.write(buf, val, pos, false, 52, 8);\r\n };\r\n\r\n/**\r\n * Writes a double (64 bit float).\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.double = function write_double(value) {\r\n return this.push(writeDouble, 8, value);\r\n};\r\n\r\nvar writeBytes = ArrayImpl.prototype.set\r\n ? function writeBytes_set(val, buf, pos) {\r\n buf.set(val, pos);\r\n }\r\n : function writeBytes_for(val, buf, pos) {\r\n for (var i = 0; i < val.length; ++i)\r\n buf[pos + i] = val[i];\r\n };\r\n\r\n/**\r\n * Writes a sequence of bytes.\r\n * @param {Uint8Array|string} value Buffer or base64 encoded string to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.bytes = function write_bytes(value) {\r\n var len = value.length >>> 0;\r\n if (typeof value === \"string\" && len) {\r\n var buf = Writer.alloc(len = base64.length(value));\r\n base64.decode(value, buf, 0);\r\n value = buf;\r\n }\r\n return len\r\n ? this.uint32(len).push(writeBytes, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n\r\n/**\r\n * Writes a string.\r\n * @param {string} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.string = function write_string(value) {\r\n var len = utf8.length(value);\r\n return len\r\n ? this.uint32(len).push(utf8.write, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n\r\n/**\r\n * Forks this writer's state by pushing it to a stack.\r\n * Calling {@link Writer#}, {@link Writer#reset} or {@link Writer#finish} resets the writer to the previous state.\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.fork = function fork() {\r\n this.states = new State(this, this.states);\r\n this.head = this.tail = new Op(noop, 0, 0);\r\n this.len = 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets this instance to the last state.\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.reset = function reset() {\r\n if (this.states) {\r\n this.head = this.states.head;\r\n this.tail = this.states.tail;\r\n this.len = this.states.len;\r\n this.states = this.states.next;\r\n } else {\r\n this.head = this.tail = new Op(noop, 0, 0);\r\n this.len = 0;\r\n }\r\n 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e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error(\"Cannot find module '\"+o+\"'\");throw f.code=\"MODULE_NOT_FOUND\",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o> 1,\r\n nBits = -7,\r\n i = isBE ? 0 : (nBytes - 1),\r\n d = isBE ? 1 : -1,\r\n s = buffer[offset + i];\r\n\r\n i += d;\r\n\r\n e = s & ((1 << (-nBits)) - 1);\r\n s >>= (-nBits);\r\n nBits += eLen;\r\n for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8);\r\n\r\n m = e & ((1 << (-nBits)) - 1);\r\n e >>= (-nBits);\r\n nBits += mLen;\r\n for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8);\r\n\r\n if (e === 0) {\r\n e = 1 - eBias;\r\n } else if (e === eMax) {\r\n return m ? NaN : ((s ? -1 : 1) * Infinity);\r\n } else {\r\n m = m + Math.pow(2, mLen);\r\n e = e - eBias;\r\n }\r\n return (s ? -1 : 1) * m * Math.pow(2, e - mLen);\r\n};\r\n\r\nexports.write = function writeIEEE754(buffer, value, offset, isBE, mLen, nBytes) {\r\n var e, m, c,\r\n eLen = nBytes * 8 - mLen - 1,\r\n eMax = (1 << eLen) - 1,\r\n eBias = eMax >> 1,\r\n rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0),\r\n i = isBE ? (nBytes - 1) : 0,\r\n d = isBE ? -1 : 1,\r\n s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0;\r\n\r\n value = Math.abs(value);\r\n\r\n if (isNaN(value) || value === Infinity) {\r\n m = isNaN(value) ? 1 : 0;\r\n e = eMax;\r\n } else {\r\n e = Math.floor(Math.log(value) / Math.LN2);\r\n if (value * (c = Math.pow(2, -e)) < 1) {\r\n e--;\r\n c *= 2;\r\n }\r\n if (e + eBias >= 1) {\r\n value += rt / c;\r\n } else {\r\n value += rt * Math.pow(2, 1 - eBias);\r\n }\r\n if (value * c >= 2) {\r\n e++;\r\n c /= 2;\r\n }\r\n\r\n if (e + eBias >= eMax) {\r\n m = 0;\r\n e = eMax;\r\n } else if (e + eBias >= 1) {\r\n m = (value * c - 1) * Math.pow(2, mLen);\r\n e = e + eBias;\r\n } else {\r\n m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen);\r\n e = 0;\r\n }\r\n }\r\n\r\n for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8);\r\n\r\n e = (e << mLen) | m;\r\n eLen += mLen;\r\n for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8);\r\n\r\n buffer[offset + i - d] |= s * 128;\r\n};\r\n","\"use strict\";\r\n\r\n/**\r\n * A minimal base64 implementation for number arrays.\r\n * @memberof util\r\n * @namespace\r\n */\r\nvar base64 = exports;\r\n\r\n/**\r\n * Calculates the byte length of a base64 encoded string.\r\n * @param {string} string Base64 encoded string\r\n * @returns {number} Byte length\r\n */\r\nbase64.length = function length(string) {\r\n var p = string.length;\r\n if (!p)\r\n return 0;\r\n var n = 0;\r\n while (--p % 4 > 1 && string.charAt(p) === '=')\r\n ++n;\r\n return Math.ceil(string.length * 3) / 4 - n;\r\n};\r\n\r\n// Base64 encoding table\r\nvar b64 = [];\r\n\r\n// Base64 decoding table\r\nvar s64 = [];\r\n\r\n// 65..90, 97..122, 48..57, 43, 47\r\nfor (var i = 0; i < 64;)\r\n s64[b64[i] = i < 26 ? i + 65 : i < 52 ? i + 71 : i < 62 ? i - 4 : i - 59 | 43] = i++;\r\n\r\n/**\r\n * Encodes a buffer to a base64 encoded string.\r\n * @param {Uint8Array} buffer Source buffer\r\n * @param {number} start Source start\r\n * @param {number} end Source end\r\n * @returns {string} Base64 encoded string\r\n */\r\nbase64.encode = function encode(buffer, start, end) {\r\n var string = []; // alt: new Array(Math.ceil((end - start) / 3) * 4);\r\n var i = 0, // output index\r\n j = 0, // goto index\r\n t; // temporary\r\n while (start < end) {\r\n var b = buffer[start++];\r\n switch (j) {\r\n case 0:\r\n string[i++] = b64[b >> 2];\r\n t = (b & 3) << 4;\r\n j = 1;\r\n break;\r\n case 1:\r\n string[i++] = b64[t | b >> 4];\r\n t = (b & 15) << 2;\r\n j = 2;\r\n break;\r\n case 2:\r\n string[i++] = b64[t | b >> 6];\r\n string[i++] = b64[b & 63];\r\n j = 0;\r\n break;\r\n }\r\n }\r\n if (j) {\r\n string[i++] = b64[t];\r\n string[i ] = 61;\r\n if (j === 1)\r\n string[i + 1] = 61;\r\n }\r\n return String.fromCharCode.apply(String, string);\r\n};\r\n\r\nvar invalidEncoding = \"invalid encoding\";\r\n\r\n/**\r\n * Decodes a base64 encoded string to a buffer.\r\n * @param {string} string Source string\r\n * @param {Uint8Array} buffer Destination buffer\r\n * @param {number} offset Destination offset\r\n * @returns {number} Number of bytes written\r\n * @throws {Error} If encoding is invalid\r\n */\r\nbase64.decode = function decode(string, buffer, offset) {\r\n var start = offset;\r\n var j = 0, // goto index\r\n t; // temporary\r\n for (var i = 0; i < string.length;) {\r\n var c = string.charCodeAt(i++);\r\n if (c === 61 && j > 1)\r\n break;\r\n if ((c = s64[c]) === undefined)\r\n throw Error(invalidEncoding);\r\n switch (j) {\r\n case 0:\r\n t = c;\r\n j = 1;\r\n break;\r\n case 1:\r\n buffer[offset++] = t << 2 | (c & 48) >> 4;\r\n t = c;\r\n j = 2;\r\n break;\r\n case 2:\r\n buffer[offset++] = (t & 15) << 4 | (c & 60) >> 2;\r\n t = c;\r\n j = 3;\r\n break;\r\n case 3:\r\n buffer[offset++] = (t & 3) << 6 | c;\r\n j = 0;\r\n break;\r\n }\r\n }\r\n if (j === 1)\r\n throw Error(invalidEncoding);\r\n return offset - start;\r\n};\r\n","\"use strict\";\r\nmodule.exports = pool;\r\n\r\n/**\r\n * An allocator as used by {@link util.pool}.\r\n * @typedef PoolAllocator\r\n * @type {function}\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\n\r\n/**\r\n * A slicer as used by {@link util.pool}.\r\n * @typedef PoolSlicer\r\n * @type {function}\r\n * @param {number} start Start offset\r\n * @param {number} end End offset\r\n * @returns {Uint8Array} Buffer slice\r\n * @this {Uint8Array}\r\n */\r\n\r\n/**\r\n * A general purpose buffer pool.\r\n * @memberof util\r\n * @function\r\n * @param {PoolAllocator} alloc Allocator\r\n * @param {PoolSlicer} slice Slicer\r\n * @param {number} [size=8192] Slab size\r\n * @returns {PoolAllocator} Pooled allocator\r\n */\r\nfunction pool(alloc, slice, size) {\r\n var SIZE = size || 8192;\r\n var MAX = SIZE >>> 1;\r\n var slab = null;\r\n var offset = SIZE;\r\n return function pool_alloc(size) {\r\n if (size > MAX)\r\n return alloc(size);\r\n if (offset + size > SIZE) {\r\n slab = alloc(SIZE);\r\n offset = 0;\r\n }\r\n var buf = slice.call(slab, offset, offset += size);\r\n if (offset & 7) // align to 32 bit\r\n offset = (offset | 7) + 1;\r\n return buf;\r\n };\r\n}\r\n","\"use strict\";\r\n\r\n/**\r\n * A minimal UTF8 implementation for number arrays.\r\n * @memberof util\r\n * @namespace\r\n */\r\nvar utf8 = exports;\r\n\r\n/**\r\n * Calculates the UTF8 byte length of a string.\r\n * @param {string} string String\r\n * @returns {number} Byte length\r\n */\r\nutf8.length = function length(string) {\r\n var len = 0,\r\n c = 0;\r\n for (var i = 0; i < string.length; ++i) {\r\n c = string.charCodeAt(i);\r\n if (c < 128)\r\n len += 1;\r\n else if (c < 2048)\r\n len += 2;\r\n else if ((c & 0xFC00) === 0xD800 && (string.charCodeAt(i + 1) & 0xFC00) === 0xDC00) {\r\n ++i;\r\n len += 4;\r\n } else\r\n len += 3;\r\n }\r\n return len;\r\n};\r\n\r\n/**\r\n * Reads UTF8 bytes as a string.\r\n * @param {Uint8Array} buffer Source buffer\r\n * @param {number} start Source start\r\n * @param {number} end Source end\r\n * @returns {string} String read\r\n */\r\nutf8.read = function(buffer, start, end) {\r\n var len = end - start;\r\n if (len < 1)\r\n return \"\";\r\n var string = [],\r\n i = 0, // char offset\r\n t; // temporary\r\n while (start < end) {\r\n t = buffer[start++];\r\n if (t < 128)\r\n string[i++] = t;\r\n else if (t > 191 && t < 224)\r\n string[i++] = (t & 31) << 6 | buffer[start++] & 63;\r\n else if (t > 239 && t < 365) {\r\n t = ((t & 7) << 18 | (buffer[start++] & 63) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63) - 0x10000;\r\n string[i++] = 0xD800 + (t >> 10);\r\n string[i++] = 0xDC00 + (t & 1023);\r\n } else\r\n string[i++] = (t & 15) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63;\r\n }\r\n return String.fromCharCode.apply(String, string.slice(0, i));\r\n};\r\n\r\n/**\r\n * Writes a string as UTF8 bytes.\r\n * @param {string} string Source string\r\n * @param {Uint8Array} buffer Destination buffer\r\n * @param {number} offset Destination offset\r\n * @returns {number} Bytes written\r\n */\r\nutf8.write = function(string, buffer, offset) {\r\n var start = offset,\r\n c1, // character 1\r\n c2; // character 2\r\n for (var i = 0; i < string.length; ++i) {\r\n c1 = string.charCodeAt(i);\r\n if (c1 < 128) {\r\n buffer[offset++] = c1;\r\n } else if (c1 < 2048) {\r\n buffer[offset++] = c1 >> 6 | 192;\r\n buffer[offset++] = c1 & 63 | 128;\r\n } else if ((c1 & 0xFC00) === 0xD800 && ((c2 = string.charCodeAt(i + 1)) & 0xFC00) === 0xDC00) {\r\n c1 = 0x10000 + ((c1 & 0x03FF) << 10) + (c2 & 0x03FF);\r\n ++i;\r\n buffer[offset++] = c1 >> 18 | 240;\r\n buffer[offset++] = c1 >> 12 & 63 | 128;\r\n buffer[offset++] = c1 >> 6 & 63 | 128;\r\n buffer[offset++] = c1 & 63 | 128;\r\n } else {\r\n buffer[offset++] = c1 >> 12 | 224;\r\n buffer[offset++] = c1 >> 6 & 63 | 128;\r\n buffer[offset++] = c1 & 63 | 128;\r\n }\r\n }\r\n return offset - start;\r\n};\r\n","// This file exports just the bare minimum required to work with statically generated code.\r\n// Can be used as a drop-in replacement for the full library as it has the same general structure.\r\nvar protobuf = exports;\r\n\r\n var Writer =\r\nprotobuf.Writer = require(9);\r\nprotobuf.BufferWriter = Writer.BufferWriter;\r\n var Reader =\r\nprotobuf.Reader = require(6);\r\nprotobuf.BufferReader = Reader.BufferReader;\r\nprotobuf.util = require(8);\r\n\r\nfunction configure() {\r\n Reader._configure();\r\n}\r\n\r\nprotobuf.configure = configure;\r\n\r\n// Be nice to AMD\r\nif (typeof define === \"function\" && define.amd)\r\n define([\"long\"], function(Long) {\r\n if (Long) {\r\n protobuf.util.Long = Long;\r\n configure();\r\n }\r\n return protobuf;\r\n });\r\n","\"use strict\";\r\nmodule.exports = Reader;\r\n\r\nReader.BufferReader = BufferReader;\r\n\r\nvar util = require(8),\r\n ieee754 = require(1);\r\nvar LongBits = util.LongBits,\r\n utf8 = util.utf8;\r\nvar ArrayImpl = typeof Uint8Array !== \"undefined\" ? Uint8Array : Array;\r\n\r\nfunction indexOutOfRange(reader, writeLength) {\r\n return RangeError(\"index out of range: \" + reader.pos + \" + \" + (writeLength || 1) + \" > \" + reader.len);\r\n}\r\n\r\n/**\r\n * Constructs a new reader instance using the specified buffer.\r\n * @classdesc Wire format reader using `Uint8Array` if available, otherwise `Array`.\r\n * @constructor\r\n * @param {Uint8Array} buffer Buffer to read from\r\n */\r\nfunction Reader(buffer) {\r\n \r\n /**\r\n * Read buffer.\r\n * @type {Uint8Array}\r\n */\r\n this.buf = buffer;\r\n\r\n /**\r\n * Read buffer position.\r\n * @type {number}\r\n */\r\n this.pos = 0;\r\n\r\n /**\r\n * Read buffer length.\r\n * @type {number}\r\n */\r\n this.len = buffer.length;\r\n}\r\n\r\n/**\r\n * Creates a new reader using the specified buffer.\r\n * @param {Uint8Array} buffer Buffer to read from\r\n * @returns {BufferReader|Reader} A {@link BufferReader} if `buffer` is a Buffer, otherwise a {@link Reader}\r\n */\r\nReader.create = function create(buffer) {\r\n return new (util.Buffer && util.Buffer.isBuffer(buffer) && BufferReader || Reader)(buffer);\r\n};\r\n\r\n/** @alias Reader.prototype */\r\nvar ReaderPrototype = Reader.prototype;\r\n\r\nReaderPrototype._slice = ArrayImpl.prototype.subarray || ArrayImpl.prototype.slice;\r\n\r\n/**\r\n * Tag read.\r\n * @constructor\r\n * @param {number} id Field id\r\n * @param {number} wireType Wire type\r\n * @ignore\r\n */\r\nfunction Tag(id, wireType) {\r\n this.id = id;\r\n this.wireType = wireType;\r\n}\r\n\r\n/**\r\n * Reads a tag.\r\n * @returns {{id: number, wireType: number}} Field id and wire type\r\n */\r\nReaderPrototype.tag = function read_tag() {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n return new Tag(this.buf[this.pos] >>> 3, this.buf[this.pos++] & 7);\r\n};\r\n\r\n/**\r\n * Reads a varint as a signed 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.int32 = function read_int32() {\r\n // 1 byte\r\n var octet = this.buf[this.pos++],\r\n value = octet & 127;\r\n if (octet > 127) { // false if octet is undefined (pos >= len)\r\n // 2 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 7;\r\n if (octet > 127) {\r\n // 3 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 14;\r\n if (octet > 127) {\r\n // 4 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 21;\r\n if (octet > 127) {\r\n // 5 bytes\r\n octet = this.buf[this.pos++];\r\n value |= octet << 28;\r\n if (octet > 127) {\r\n // 6..10 bytes (sign extended)\r\n this.pos += 5;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n if (this.pos > this.len) {\r\n this.pos = this.len;\r\n throw indexOutOfRange(this);\r\n }\r\n return value;\r\n};\r\n\r\n/**\r\n * Reads a varint as an unsigned 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.uint32 = function read_uint32() {\r\n return this.int32() >>> 0;\r\n};\r\n\r\n/**\r\n * Reads a zig-zag encoded varint as a signed 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.sint32 = function read_sint32() {\r\n var value = this.int32();\r\n return value >>> 1 ^ -(value & 1);\r\n};\r\n\r\n/* eslint-disable no-invalid-this */\r\n\r\nfunction readLongVarint() {\r\n var lo = 0, hi = 0,\r\n i = 0, b = 0;\r\n if (this.len - this.pos > 9) { // fast route\r\n for (i = 0; i < 4; ++i) {\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << i * 7;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << 28;\r\n hi |= (b & 127) >> 4;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n for (i = 0; i < 5; ++i) {\r\n b = this.buf[this.pos++];\r\n hi |= (b & 127) << i * 7 + 3;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n } else {\r\n for (i = 0; i < 4; ++i) {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << i * 7;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << 28;\r\n hi |= (b & 127) >> 4;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n for (i = 0; i < 5; ++i) {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n hi |= (b & 127) << i * 7 + 3;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n }\r\n throw Error(\"invalid varint encoding\");\r\n}\r\n\r\nfunction read_int64_long() {\r\n return readLongVarint.call(this).toLong();\r\n}\r\n\r\nfunction read_int64_number() {\r\n return readLongVarint.call(this).toNumber();\r\n}\r\n\r\nfunction read_uint64_long() {\r\n return readLongVarint.call(this).toLong(true);\r\n}\r\n\r\nfunction read_uint64_number() {\r\n return readLongVarint.call(this).toNumber(true);\r\n}\r\n\r\nfunction read_sint64_long() {\r\n return readLongVarint.call(this).zzDecode().toLong();\r\n}\r\n\r\nfunction read_sint64_number() {\r\n return readLongVarint.call(this).zzDecode().toNumber();\r\n}\r\n\r\n/* eslint-enable no-invalid-this */\r\n\r\n/**\r\n * Reads a varint as a signed 64 bit value.\r\n * @name Reader#int64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a varint as an unsigned 64 bit value.\r\n * @name Reader#uint64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a zig-zag encoded varint as a signed 64 bit value.\r\n * @name Reader#sint64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a varint as a boolean.\r\n * @returns {boolean} Value read\r\n */\r\nReaderPrototype.bool = function read_bool() {\r\n return this.int32() !== 0;\r\n};\r\n\r\nfunction readFixed32(buf, end) {\r\n return buf[end - 4]\r\n | buf[end - 3] << 8\r\n | buf[end - 2] << 16\r\n | buf[end - 1] << 24;\r\n}\r\n\r\n/**\r\n * Reads fixed 32 bits as a number.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.fixed32 = function read_fixed32() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n return readFixed32(this.buf, this.pos += 4);\r\n};\r\n\r\n/**\r\n * Reads zig-zag encoded fixed 32 bits as a number.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.sfixed32 = function read_sfixed32() {\r\n var value = this.fixed32();\r\n return value >>> 1 ^ -(value & 1);\r\n};\r\n\r\n/* eslint-disable no-invalid-this */\r\n\r\nfunction readFixed64(/* this: Reader */) {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 8);\r\n return new LongBits(readFixed32(this.buf, this.pos += 4), readFixed32(this.buf, this.pos += 4));\r\n}\r\n\r\nfunction read_fixed64_long() {\r\n return readFixed64.call(this).toLong(true);\r\n}\r\n\r\nfunction read_fixed64_number() {\r\n return readFixed64.call(this).toNumber(true);\r\n}\r\n\r\nfunction read_sfixed64_long() {\r\n return readFixed64.call(this).zzDecode().toLong();\r\n}\r\n\r\nfunction read_sfixed64_number() {\r\n return readFixed64.call(this).zzDecode().toNumber();\r\n}\r\n\r\n/* eslint-enable no-invalid-this */\r\n\r\n/**\r\n * Reads fixed 64 bits.\r\n * @name Reader#fixed64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads zig-zag encoded fixed 64 bits.\r\n * @name Reader#sfixed64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\nvar readFloat = typeof Float32Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f32 = new Float32Array(1),\r\n f8b = new Uint8Array(f32.buffer);\r\n f32[0] = -0;\r\n return f8b[3] // already le?\r\n ? function readFloat_f32(buf, pos) {\r\n f8b[0] = buf[pos ];\r\n f8b[1] = buf[pos + 1];\r\n f8b[2] = buf[pos + 2];\r\n f8b[3] = buf[pos + 3];\r\n return f32[0];\r\n }\r\n : function readFloat_f32_le(buf, pos) {\r\n f8b[3] = buf[pos ];\r\n f8b[2] = buf[pos + 1];\r\n f8b[1] = buf[pos + 2];\r\n f8b[0] = buf[pos + 3];\r\n return f32[0];\r\n };\r\n })()\r\n : function readFloat_ieee754(buf, pos) {\r\n return ieee754.read(buf, pos, false, 23, 4);\r\n };\r\n\r\n/**\r\n * Reads a float (32 bit) as a number.\r\n * @function\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.float = function read_float() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = readFloat(this.buf, this.pos);\r\n this.pos += 4;\r\n return value;\r\n};\r\n\r\nvar readDouble = typeof Float64Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f64 = new Float64Array(1),\r\n f8b = new Uint8Array(f64.buffer);\r\n f64[0] = -0;\r\n return f8b[7] // already le?\r\n ? function readDouble_f64(buf, pos) {\r\n f8b[0] = buf[pos ];\r\n f8b[1] = buf[pos + 1];\r\n f8b[2] = buf[pos + 2];\r\n f8b[3] = buf[pos + 3];\r\n f8b[4] = buf[pos + 4];\r\n f8b[5] = buf[pos + 5];\r\n f8b[6] = buf[pos + 6];\r\n f8b[7] = buf[pos + 7];\r\n return f64[0];\r\n }\r\n : function readDouble_f64_le(buf, pos) {\r\n f8b[7] = buf[pos ];\r\n f8b[6] = buf[pos + 1];\r\n f8b[5] = buf[pos + 2];\r\n f8b[4] = buf[pos + 3];\r\n f8b[3] = buf[pos + 4];\r\n f8b[2] = buf[pos + 5];\r\n f8b[1] = buf[pos + 6];\r\n f8b[0] = buf[pos + 7];\r\n return f64[0];\r\n };\r\n })()\r\n : function readDouble_ieee754(buf, pos) {\r\n return ieee754.read(buf, pos, false, 52, 8);\r\n };\r\n\r\n/**\r\n * Reads a double (64 bit float) as a number.\r\n * @function\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.double = function read_double() {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = readDouble(this.buf, this.pos);\r\n this.pos += 8;\r\n return value;\r\n};\r\n\r\n/**\r\n * Reads a sequence of bytes preceeded by its length as a varint.\r\n * @returns {Uint8Array} Value read\r\n */\r\nReaderPrototype.bytes = function read_bytes() {\r\n var length = this.int32() >>> 0,\r\n start = this.pos,\r\n end = this.pos + length;\r\n if (end > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n return start === end // fix for IE 10/Win8 and others' subarray returning array of size 1\r\n ? new this.buf.constructor(0)\r\n : this._slice.call(this.buf, start, end);\r\n};\r\n\r\n/**\r\n * Reads a string preceeded by its byte length as a varint.\r\n * @returns {string} Value read\r\n */\r\nReaderPrototype.string = function read_string() {\r\n var bytes = this.bytes();\r\n return utf8.read(bytes, 0, bytes.length);\r\n};\r\n\r\n/**\r\n * Skips the specified number of bytes if specified, otherwise skips a varint.\r\n * @param {number} [length] Length if known, otherwise a varint is assumed\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.skip = function skip(length) {\r\n if (length === undefined) {\r\n do {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n } while (this.buf[this.pos++] & 128);\r\n } else {\r\n if (this.pos + length > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Skips the next element of the specified wire type.\r\n * @param {number} wireType Wire type received\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.skipType = function(wireType) {\r\n switch (wireType) {\r\n case 0:\r\n this.skip();\r\n break;\r\n case 1:\r\n this.skip(8);\r\n break;\r\n case 2:\r\n this.skip(this.uint32());\r\n break;\r\n case 3:\r\n do { // eslint-disable-line no-constant-condition\r\n var tag = this.tag();\r\n if (tag.wireType === 4)\r\n break;\r\n this.skipType(tag.wireType);\r\n } while (true);\r\n break;\r\n case 5:\r\n this.skip(4);\r\n break;\r\n default:\r\n throw Error(\"invalid wire type: \" + wireType);\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets this instance and frees all resources.\r\n * @param {Uint8Array} [buffer] New buffer for a new sequence of read operations\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.reset = function reset(buffer) {\r\n if (buffer) {\r\n this.buf = buffer;\r\n this.len = buffer.length;\r\n } else {\r\n this.buf = null; // makes it throw\r\n this.len = 0;\r\n }\r\n this.pos = 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Finishes the current sequence of read operations, frees all resources and returns the remaining buffer.\r\n * @param {Uint8Array} [buffer] New buffer for a new sequence of read operations\r\n * @returns {Uint8Array} Finished buffer\r\n */\r\nReaderPrototype.finish = function finish(buffer) {\r\n var remain = this.pos\r\n ? this._slice.call(this.buf, this.pos)\r\n : this.buf;\r\n this.reset(buffer);\r\n return remain;\r\n};\r\n\r\n// One time function to initialize BufferReader with the now-known buffer implementation's slice method\r\nvar initBufferReader = function() {\r\n if (!util.Buffer)\r\n throw Error(\"Buffer is not supported\");\r\n BufferReaderPrototype._slice = util.Buffer.prototype.slice;\r\n readStringBuffer = util.Buffer.prototype.utf8Slice // around forever, but not present in browser buffer\r\n ? readStringBuffer_utf8Slice\r\n : readStringBuffer_toString;\r\n initBufferReader = false;\r\n};\r\n\r\n/**\r\n * Constructs a new buffer reader instance.\r\n * @classdesc Wire format reader using node buffers.\r\n * @extends Reader\r\n * @constructor\r\n * @param {Buffer} buffer Buffer to read from\r\n */\r\nfunction BufferReader(buffer) {\r\n if (initBufferReader)\r\n initBufferReader();\r\n Reader.call(this, buffer);\r\n}\r\n\r\n/** @alias BufferReader.prototype */\r\nvar BufferReaderPrototype = BufferReader.prototype = Object.create(Reader.prototype);\r\n\r\nBufferReaderPrototype.constructor = BufferReader;\r\n\r\nif (typeof Float32Array === \"undefined\") // f32 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.float = function read_float_buffer() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = this.buf.readFloatLE(this.pos, true);\r\n this.pos += 4;\r\n return value;\r\n};\r\n\r\nif (typeof Float64Array === \"undefined\") // f64 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.double = function read_double_buffer() {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 8);\r\n var value = this.buf.readDoubleLE(this.pos, true);\r\n this.pos += 8;\r\n return value;\r\n};\r\n\r\nvar readStringBuffer;\r\n\r\nfunction readStringBuffer_utf8Slice(buf, start, end) {\r\n return buf.utf8Slice(start, end); // fastest\r\n}\r\n\r\nfunction readStringBuffer_toString(buf, start, end) {\r\n return buf.toString(\"utf8\", start, end); // 2nd, again assertions\r\n}\r\n\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.string = function read_string_buffer() {\r\n var length = this.int32() >>> 0,\r\n start = this.pos,\r\n end = this.pos + length;\r\n if (end > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n return readStringBuffer(this.buf, start, end);\r\n};\r\n\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.finish = function finish_buffer(buffer) {\r\n var remain = this.pos ? this.buf.slice(this.pos) : this.buf;\r\n this.reset(buffer);\r\n return remain;\r\n};\r\n\r\nfunction configure() {\r\n if (util.Long) {\r\n ReaderPrototype.int64 = read_int64_long;\r\n ReaderPrototype.uint64 = read_uint64_long;\r\n ReaderPrototype.sint64 = read_sint64_long;\r\n ReaderPrototype.fixed64 = read_fixed64_long;\r\n ReaderPrototype.sfixed64 = read_sfixed64_long;\r\n } else {\r\n ReaderPrototype.int64 = read_int64_number;\r\n ReaderPrototype.uint64 = read_uint64_number;\r\n ReaderPrototype.sint64 = read_sint64_number;\r\n ReaderPrototype.fixed64 = read_fixed64_number;\r\n ReaderPrototype.sfixed64 = read_sfixed64_number;\r\n }\r\n}\r\n\r\nReader._configure = configure;\r\n\r\nconfigure();\r\n","\"use strict\";\r\n\r\nmodule.exports = LongBits;\r\n\r\nvar util = require(8);\r\n\r\n/**\r\n * Any compatible Long instance.\r\n * @typedef Long\r\n * @type {Object}\r\n * @property {number} low Low bits\r\n * @property {number} high High bits\r\n * @property {boolean} unsigned Whether unsigned or not\r\n */\r\n\r\n/**\r\n * Constructs new long bits.\r\n * @classdesc Helper class for working with the low and high bits of a 64 bit value.\r\n * @memberof util\r\n * @constructor\r\n * @param {number} lo Low bits\r\n * @param {number} hi High bits\r\n */\r\nfunction LongBits(lo, hi) { // make sure to always call this with unsigned 32bits for proper optimization\r\n\r\n /**\r\n * Low bits.\r\n * @type {number}\r\n */\r\n this.lo = lo;\r\n\r\n /**\r\n * High bits.\r\n * @type {number}\r\n */\r\n this.hi = hi;\r\n}\r\n\r\n/** @alias util.LongBits.prototype */\r\nvar LongBitsPrototype = LongBits.prototype;\r\n\r\n/**\r\n * Zero bits.\r\n * @memberof util.LongBits\r\n * @type {util.LongBits}\r\n */\r\nvar zero = LongBits.zero = new LongBits(0, 0);\r\n\r\nzero.toNumber = function() { return 0; };\r\nzero.zzEncode = zero.zzDecode = function() { return this; };\r\nzero.length = function() { return 1; };\r\n\r\n/**\r\n * Constructs new long bits from the specified number.\r\n * @param {number} value Value\r\n * @returns {util.LongBits} Instance\r\n */\r\nLongBits.fromNumber = function fromNumber(value) {\r\n if (value === 0)\r\n return zero;\r\n var sign = value < 0;\r\n value = Math.abs(value);\r\n var lo = value >>> 0,\r\n hi = (value - lo) / 4294967296 >>> 0;\r\n if (sign) {\r\n hi = ~hi >>> 0;\r\n lo = ~lo >>> 0;\r\n if (++lo > 4294967295) {\r\n lo = 0;\r\n if (++hi > 4294967295)\r\n hi = 0;\r\n }\r\n }\r\n return new LongBits(lo, hi);\r\n};\r\n\r\n/**\r\n * Constructs new long bits from a number, long or string.\r\n * @param {Long|number|string} value Value\r\n * @returns {util.LongBits} Instance\r\n */\r\nLongBits.from = function from(value) {\r\n switch (typeof value) {\r\n case \"number\":\r\n return LongBits.fromNumber(value);\r\n case \"string\":\r\n if (util.Long)\r\n value = util.Long.fromString(value);\r\n // fallthrough\r\n else\r\n return LongBits.fromNumber(parseInt(value, 10));\r\n }\r\n return (value.low || value.high) && new LongBits(value.low >>> 0, value.high >>> 0) || zero;\r\n};\r\n\r\n/**\r\n * Converts this long bits to a possibly unsafe JavaScript number.\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {number} Possibly unsafe number\r\n */\r\nLongBitsPrototype.toNumber = function toNumber(unsigned) {\r\n if (!unsigned && this.hi >>> 31) {\r\n this.lo = ~this.lo + 1 >>> 0;\r\n this.hi = ~this.hi >>> 0;\r\n if (!this.lo)\r\n this.hi = this.hi + 1 >>> 0;\r\n return -(this.lo + this.hi * 4294967296);\r\n }\r\n return this.lo + this.hi * 4294967296;\r\n};\r\n\r\n/**\r\n * Converts this long bits to a long.\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {Long} Long\r\n */\r\nLongBitsPrototype.toLong = function toLong(unsigned) {\r\n return util.Long\r\n ? new util.Long(this.lo, this.hi, unsigned)\r\n : { low: this.lo, high: this.hi, unsigned: Boolean(unsigned) };\r\n};\r\n\r\nvar charCodeAt = String.prototype.charCodeAt;\r\n\r\n/**\r\n * Constructs new long bits from the specified 8 characters long hash.\r\n * @param {string} hash Hash\r\n * @returns {util.LongBits} Bits\r\n */\r\nLongBits.fromHash = function fromHash(hash) {\r\n return new LongBits(\r\n ( charCodeAt.call(hash, 0)\r\n | charCodeAt.call(hash, 1) << 8\r\n | charCodeAt.call(hash, 2) << 16\r\n | charCodeAt.call(hash, 3) << 24) >>> 0\r\n ,\r\n ( charCodeAt.call(hash, 4)\r\n | charCodeAt.call(hash, 5) << 8\r\n | charCodeAt.call(hash, 6) << 16\r\n | charCodeAt.call(hash, 7) << 24) >>> 0\r\n );\r\n};\r\n\r\n/**\r\n * Converts this long bits to a 8 characters long hash.\r\n * @returns {string} Hash\r\n */\r\nLongBitsPrototype.toHash = function toHash() {\r\n return String.fromCharCode(\r\n this.lo & 255,\r\n this.lo >>> 8 & 255,\r\n this.lo >>> 16 & 255,\r\n this.lo >>> 24 & 255,\r\n this.hi & 255,\r\n this.hi >>> 8 & 255,\r\n this.hi >>> 16 & 255,\r\n this.hi >>> 24 & 255\r\n );\r\n};\r\n\r\n/**\r\n * Zig-zag encodes this long bits.\r\n * @returns {util.LongBits} `this`\r\n */\r\nLongBitsPrototype.zzEncode = function zzEncode() {\r\n var mask = this.hi >> 31;\r\n this.hi = ((this.hi << 1 | this.lo >>> 31) ^ mask) >>> 0;\r\n this.lo = ( this.lo << 1 ^ mask) >>> 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Zig-zag decodes this long bits.\r\n * @returns {util.LongBits} `this`\r\n */\r\nLongBitsPrototype.zzDecode = function zzDecode() {\r\n var mask = -(this.lo & 1);\r\n this.lo = ((this.lo >>> 1 | this.hi << 31) ^ mask) >>> 0;\r\n this.hi = ( this.hi >>> 1 ^ mask) >>> 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Calculates the length of this longbits when encoded as a varint.\r\n * @returns {number} Length\r\n */\r\nLongBitsPrototype.length = function length() {\r\n var part0 = this.lo,\r\n part1 = (this.lo >>> 28 | this.hi << 4) >>> 0,\r\n part2 = this.hi >>> 24;\r\n if (part2 === 0) {\r\n if (part1 === 0)\r\n return part0 < 1 << 14\r\n ? part0 < 1 << 7 ? 1 : 2\r\n : part0 < 1 << 21 ? 3 : 4;\r\n return part1 < 1 << 14\r\n ? part1 < 1 << 7 ? 5 : 6\r\n : part1 < 1 << 21 ? 7 : 8;\r\n }\r\n return part2 < 1 << 7 ? 9 : 10;\r\n};\r\n","\"use strict\";\r\n\r\nvar util = exports;\r\n\r\nvar LongBits = util.LongBits = require(\"./longbits\");\r\n\r\nutil.base64 = require(\"@protobufjs/base64\");\r\nutil.utf8 = require(\"@protobufjs/utf8\");\r\nutil.pool = require(\"@protobufjs/pool\");\r\n\r\n/**\r\n * Whether running within node or not.\r\n * @memberof util\r\n * @type {boolean}\r\n */\r\nvar isNode = util.isNode = Boolean(global.process && global.process.versions && global.process.versions.node);\r\n\r\n/**\r\n * Optional buffer class to use.\r\n * If you assign any compatible buffer implementation to this property, the library will use it.\r\n * @type {*}\r\n */\r\nutil.Buffer = null;\r\n\r\nif (isNode)\r\n try { util.Buffer = require(\"buffer\").Buffer; } catch (e) {} // eslint-disable-line no-empty\r\n\r\n/**\r\n * Optional Long class to use.\r\n * If you assign any compatible long implementation to this property, the library will use it.\r\n * @type {*}\r\n */\r\nutil.Long = global.dcodeIO && global.dcodeIO.Long || null;\r\n\r\nif (!util.Long && isNode)\r\n try { util.Long = require(\"long\"); } catch (e) {} // eslint-disable-line no-empty\r\n\r\n/**\r\n * Tests if the specified value is an integer.\r\n * @function\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is an integer\r\n */\r\nutil.isInteger = Number.isInteger || function isInteger(value) {\r\n return typeof value === \"number\" && isFinite(value) && Math.floor(value) === value;\r\n};\r\n\r\n/**\r\n * Tests if the specified value is a string.\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is a string\r\n */\r\nutil.isString = function isString(value) {\r\n return typeof value === \"string\" || value instanceof String;\r\n};\r\n\r\n/**\r\n * Tests if the specified value is a non-null object.\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is a non-null object\r\n */\r\nutil.isObject = function isObject(value) {\r\n return Boolean(value && typeof value === \"object\");\r\n};\r\n\r\n/**\r\n * Converts a number or long to an 8 characters long hash string.\r\n * @param {Long|number} value Value to convert\r\n * @returns {string} Hash\r\n */\r\nutil.longToHash = function longToHash(value) {\r\n return value\r\n ? LongBits.from(value).toHash()\r\n : \"\\0\\0\\0\\0\\0\\0\\0\\0\";\r\n};\r\n\r\n/**\r\n * Converts an 8 characters long hash string to a long or number.\r\n * @param {string} hash Hash\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {Long|number} Original value\r\n */\r\nutil.longFromHash = function longFromHash(hash, unsigned) {\r\n var bits = LongBits.fromHash(hash);\r\n if (util.Long)\r\n return util.Long.fromBits(bits.lo, bits.hi, unsigned);\r\n return bits.toNumber(Boolean(unsigned));\r\n};\r\n\r\n/**\r\n * Tests if two possibly long values are not equal.\r\n * @param {number|Long} a First value\r\n * @param {number|Long} b Second value\r\n * @returns {boolean} `true` if not equal\r\n */\r\nutil.longNeq = function longNeq(a, b) {\r\n return typeof a === \"number\"\r\n ? typeof b === \"number\"\r\n ? a !== b\r\n : (a = LongBits.fromNumber(a)).lo !== b.low || a.hi !== b.high\r\n : typeof b === \"number\"\r\n ? (b = LongBits.fromNumber(b)).lo !== a.low || b.hi !== a.high\r\n : a.low !== b.low || a.high !== b.high;\r\n};\r\n\r\n/**\r\n * Defines the specified properties on the specified target. Also adds getters and setters for non-ES5 environments.\r\n * @param {Object} target Target object\r\n * @param {Object} descriptors Property descriptors\r\n * @returns {undefined}\r\n */\r\nutil.props = function props(target, descriptors) {\r\n Object.keys(descriptors).forEach(function(key) {\r\n util.prop(target, key, descriptors[key]);\r\n });\r\n};\r\n\r\n/**\r\n * Defines the specified property on the specified target. Also adds getters and setters for non-ES5 environments.\r\n * @param {Object} target Target object\r\n * @param {string} key Property name\r\n * @param {Object} descriptor Property descriptor\r\n * @returns {undefined}\r\n */\r\nutil.prop = function prop(target, key, descriptor) {\r\n var ie8 = !-[1,];\r\n var ucKey = key.substring(0, 1).toUpperCase() + key.substring(1);\r\n if (descriptor.get)\r\n target[\"get\" + ucKey] = descriptor.get;\r\n if (descriptor.set)\r\n target[\"set\" + ucKey] = ie8\r\n ? function(value) {\r\n descriptor.set.call(this, value);\r\n this[key] = value;\r\n }\r\n : descriptor.set;\r\n if (ie8) {\r\n if (descriptor.value !== undefined)\r\n target[key] = descriptor.value;\r\n } else\r\n Object.defineProperty(target, key, descriptor);\r\n};\r\n\r\n/**\r\n * An immuable empty array.\r\n * @memberof util\r\n * @type {Array.<*>}\r\n */\r\nutil.emptyArray = Object.freeze([]);\r\n\r\n/**\r\n * An immutable empty object.\r\n * @type {Object}\r\n */\r\nutil.emptyObject = Object.freeze({});\r\n","\"use strict\";\r\nmodule.exports = Writer;\r\n\r\nWriter.BufferWriter = BufferWriter;\r\n\r\nvar util = require(8),\r\n ieee754 = require(1);\r\nvar LongBits = util.LongBits,\r\n base64 = util.base64,\r\n utf8 = util.utf8;\r\nvar ArrayImpl = typeof Uint8Array !== \"undefined\" ? Uint8Array : Array;\r\n\r\n/**\r\n * Constructs a new writer operation instance.\r\n * @classdesc Scheduled writer operation.\r\n * @memberof Writer\r\n * @constructor\r\n * @param {function(*, Uint8Array, number)} fn Function to call\r\n * @param {*} val Value to write\r\n * @param {number} len Value byte length\r\n * @private\r\n * @ignore\r\n */\r\nfunction Op(fn, val, len) {\r\n\r\n /**\r\n * Function to call.\r\n * @type {function(Uint8Array, number, *)}\r\n */\r\n this.fn = fn;\r\n\r\n /**\r\n * Value to write.\r\n * @type {*}\r\n */\r\n this.val = val;\r\n\r\n /**\r\n * Value byte length.\r\n * @type {number}\r\n */\r\n this.len = len;\r\n\r\n /**\r\n * Next operation.\r\n * @type {?Writer.Op}\r\n */\r\n this.next = null;\r\n}\r\n\r\nWriter.Op = Op;\r\n\r\nfunction noop() {} // eslint-disable-line no-empty-function\r\n\r\n/**\r\n * Constructs a new writer state instance.\r\n * @classdesc Copied writer state.\r\n * @memberof Writer\r\n * @constructor\r\n * @param {Writer} writer Writer to copy state from\r\n * @param {State} next Next state entry\r\n * @private\r\n * @ignore\r\n */\r\nfunction State(writer, next) {\r\n\r\n /**\r\n * Current head.\r\n * @type {Writer.Op}\r\n */\r\n this.head = writer.head;\r\n\r\n /**\r\n * Current tail.\r\n * @type {Writer.Op}\r\n */\r\n this.tail = writer.tail;\r\n\r\n /**\r\n * Current buffer length.\r\n * @type {number}\r\n */\r\n this.len = writer.len;\r\n\r\n /**\r\n * Next state.\r\n * @type {?State}\r\n */\r\n this.next = next;\r\n}\r\n\r\nWriter.State = State;\r\n\r\n/**\r\n * Constructs a new writer instance.\r\n * @classdesc Wire format writer using `Uint8Array` if available, otherwise `Array`.\r\n * @constructor\r\n */\r\nfunction Writer() {\r\n\r\n /**\r\n * Current length.\r\n * @type {number}\r\n */\r\n this.len = 0;\r\n\r\n /**\r\n * Operations head.\r\n * @type {Object}\r\n */\r\n this.head = new Op(noop, 0, 0);\r\n\r\n /**\r\n * Operations tail\r\n * @type {Object}\r\n */\r\n this.tail = this.head;\r\n\r\n /**\r\n * Linked forked states.\r\n * @type {?Object}\r\n */\r\n this.states = null;\r\n\r\n // When a value is written, the writer calculates its byte length and puts it into a linked\r\n // list of operations to perform when finish() is called. This both allows us to allocate\r\n // buffers of the exact required size and reduces the amount of work we have to do compared\r\n // to first calculating over objects and then encoding over objects. In our case, the encoding\r\n // part is just a linked list walk calling linked operations with already prepared values.\r\n}\r\n\r\n/**\r\n * Creates a new writer.\r\n * @returns {BufferWriter|Writer} A {@link BufferWriter} when Buffers are supported, otherwise a {@link Writer}\r\n */\r\nWriter.create = function create() {\r\n return new (util.Buffer && BufferWriter || Writer);\r\n};\r\n\r\n/**\r\n * Allocates a buffer of the specified size.\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\nWriter.alloc = function alloc(size) {\r\n return new ArrayImpl(size);\r\n};\r\n\r\n// Use Uint8Array buffer pool in the browser, just like node does with buffers\r\nif (ArrayImpl !== Array)\r\n Writer.alloc = util.pool(Writer.alloc, ArrayImpl.prototype.subarray || ArrayImpl.prototype.slice);\r\n\r\n/** @alias Writer.prototype */\r\nvar WriterPrototype = Writer.prototype;\r\n\r\n/**\r\n * Pushes a new operation to the queue.\r\n * @param {function(Uint8Array, number, *)} fn Function to call\r\n * @param {number} len Value byte length\r\n * @param {number} val Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.push = function push(fn, len, val) {\r\n var op = new Op(fn, val, len);\r\n this.tail.next = op;\r\n this.tail = op;\r\n this.len += len;\r\n return this;\r\n};\r\n\r\nfunction writeByte(val, buf, pos) {\r\n buf[pos] = val & 255;\r\n}\r\n\r\n/**\r\n * Writes a tag.\r\n * @param {number} id Field id\r\n * @param {number} wireType Wire type\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.tag = function write_tag(id, wireType) {\r\n return this.push(writeByte, 1, id << 3 | wireType & 7);\r\n};\r\n\r\nfunction writeVarint32(val, buf, pos) {\r\n while (val > 127) {\r\n buf[pos++] = val & 127 | 128;\r\n val >>>= 7;\r\n }\r\n buf[pos] = val;\r\n}\r\n\r\n/**\r\n * Writes an unsigned 32 bit value as a varint.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.uint32 = function write_uint32(value) {\r\n value >>>= 0;\r\n return value < 128\r\n ? this.push(writeByte, 1, value)\r\n : this.push(writeVarint32,\r\n value < 16384 ? 2\r\n : value < 2097152 ? 3\r\n : value < 268435456 ? 4\r\n : 5\r\n , value);\r\n};\r\n\r\n/**\r\n * Writes a signed 32 bit value as a varint.\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.int32 = function write_int32(value) {\r\n return value < 0\r\n ? this.push(writeVarint64, 10, LongBits.fromNumber(value)) // 10 bytes per spec\r\n : this.uint32(value);\r\n};\r\n\r\n/**\r\n * Writes a 32 bit value as a varint, zig-zag encoded.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.sint32 = function write_sint32(value) {\r\n return this.uint32(value << 1 ^ value >> 31);\r\n};\r\n\r\nfunction writeVarint64(val, buf, pos) {\r\n // tends to deoptimize. stays optimized when using bits directly.\r\n while (val.hi) {\r\n buf[pos++] = val.lo & 127 | 128;\r\n val.lo = (val.lo >>> 7 | val.hi << 25) >>> 0;\r\n val.hi >>>= 7;\r\n }\r\n while (val.lo > 127) {\r\n buf[pos++] = val.lo & 127 | 128;\r\n val.lo = val.lo >>> 7;\r\n }\r\n buf[pos++] = val.lo;\r\n}\r\n\r\n/**\r\n * Writes an unsigned 64 bit value as a varint.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.uint64 = function write_uint64(value) {\r\n var bits = LongBits.from(value);\r\n return this.push(writeVarint64, bits.length(), bits);\r\n};\r\n\r\n/**\r\n * Writes a signed 64 bit value as a varint.\r\n * @function\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.int64 = WriterPrototype.uint64;\r\n\r\n/**\r\n * Writes a signed 64 bit value as a varint, zig-zag encoded.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.sint64 = function write_sint64(value) {\r\n var bits = LongBits.from(value).zzEncode();\r\n return this.push(writeVarint64, bits.length(), bits);\r\n};\r\n\r\n/**\r\n * Writes a boolish value as a varint.\r\n * @param {boolean} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.bool = function write_bool(value) {\r\n return this.push(writeByte, 1, value ? 1 : 0);\r\n};\r\n\r\nfunction writeFixed32(val, buf, pos) {\r\n buf[pos++] = val & 255;\r\n buf[pos++] = val >>> 8 & 255;\r\n buf[pos++] = val >>> 16 & 255;\r\n buf[pos ] = val >>> 24;\r\n}\r\n\r\n/**\r\n * Writes a 32 bit value as fixed 32 bits.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.fixed32 = function write_fixed32(value) {\r\n return this.push(writeFixed32, 4, value >>> 0);\r\n};\r\n\r\n/**\r\n * Writes a 32 bit value as fixed 32 bits, zig-zag encoded.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.sfixed32 = function write_sfixed32(value) {\r\n return this.push(writeFixed32, 4, value << 1 ^ value >> 31);\r\n};\r\n\r\n/**\r\n * Writes a 64 bit value as fixed 64 bits.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.fixed64 = function write_fixed64(value) {\r\n var bits = LongBits.from(value);\r\n return this.push(writeFixed32, 4, bits.lo).push(writeFixed32, 4, bits.hi);\r\n};\r\n\r\n/**\r\n * Writes a 64 bit value as fixed 64 bits, zig-zag encoded.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.sfixed64 = function write_sfixed64(value) {\r\n var bits = LongBits.from(value).zzEncode();\r\n return this.push(writeFixed32, 4, bits.lo).push(writeFixed32, 4, bits.hi);\r\n};\r\n\r\nvar writeFloat = typeof Float32Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f32 = new Float32Array(1),\r\n f8b = new Uint8Array(f32.buffer);\r\n f32[0] = -0;\r\n return f8b[3] // already le?\r\n ? function writeFloat_f32(val, buf, pos) {\r\n f32[0] = val;\r\n buf[pos++] = f8b[0];\r\n buf[pos++] = f8b[1];\r\n buf[pos++] = f8b[2];\r\n buf[pos ] = f8b[3];\r\n }\r\n : function writeFloat_f32_le(val, buf, pos) {\r\n f32[0] = val;\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[1];\r\n buf[pos ] = f8b[0];\r\n };\r\n })()\r\n : function writeFloat_ieee754(val, buf, pos) {\r\n ieee754.write(buf, val, pos, false, 23, 4);\r\n };\r\n\r\n/**\r\n * Writes a float (32 bit).\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.float = function write_float(value) {\r\n return this.push(writeFloat, 4, value);\r\n};\r\n\r\nvar writeDouble = typeof Float64Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f64 = new Float64Array(1),\r\n f8b = new Uint8Array(f64.buffer);\r\n f64[0] = -0;\r\n return f8b[7] // already le?\r\n ? function writeDouble_f64(val, buf, pos) {\r\n f64[0] = val;\r\n buf[pos++] = f8b[0];\r\n buf[pos++] = f8b[1];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[4];\r\n buf[pos++] = f8b[5];\r\n buf[pos++] = f8b[6];\r\n buf[pos ] = f8b[7];\r\n }\r\n : function writeDouble_f64_le(val, buf, pos) {\r\n f64[0] = val;\r\n buf[pos++] = f8b[7];\r\n buf[pos++] = f8b[6];\r\n buf[pos++] = f8b[5];\r\n buf[pos++] = f8b[4];\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[1];\r\n buf[pos ] = f8b[0];\r\n };\r\n })()\r\n : function writeDouble_ieee754(val, buf, pos) {\r\n ieee754.write(buf, val, pos, false, 52, 8);\r\n };\r\n\r\n/**\r\n * Writes a double (64 bit float).\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.double = function write_double(value) {\r\n return this.push(writeDouble, 8, value);\r\n};\r\n\r\nvar writeBytes = ArrayImpl.prototype.set\r\n ? function writeBytes_set(val, buf, pos) {\r\n buf.set(val, pos);\r\n }\r\n : function writeBytes_for(val, buf, pos) {\r\n for (var i = 0; i < val.length; ++i)\r\n buf[pos + i] = val[i];\r\n };\r\n\r\n/**\r\n * Writes a sequence of bytes.\r\n * @param {Uint8Array|string} value Buffer or base64 encoded string to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.bytes = function write_bytes(value) {\r\n var len = value.length >>> 0;\r\n if (typeof value === \"string\" && len) {\r\n var buf = Writer.alloc(len = base64.length(value));\r\n base64.decode(value, buf, 0);\r\n value = buf;\r\n }\r\n return len\r\n ? this.uint32(len).push(writeBytes, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n\r\n/**\r\n * Writes a string.\r\n * @param {string} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.string = function write_string(value) {\r\n var len = utf8.length(value);\r\n return len\r\n ? this.uint32(len).push(utf8.write, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n\r\n/**\r\n * Forks this writer's state by pushing it to a stack.\r\n * Calling {@link Writer#}, {@link Writer#reset} or {@link Writer#finish} resets the writer to the previous state.\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.fork = function fork() {\r\n this.states = new State(this, this.states);\r\n this.head = this.tail = new Op(noop, 0, 0);\r\n this.len = 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets this instance to the last state.\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.reset = function reset() {\r\n if (this.states) {\r\n this.head = this.states.head;\r\n this.tail = this.states.tail;\r\n this.len = this.states.len;\r\n this.states = this.states.next;\r\n } else {\r\n this.head = this.tail = new Op(noop, 0, 0);\r\n this.len = 0;\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets to the last state and appends the fork state's current write length as a varint followed by its operations.\r\n * @param {number} [id] Id with wire type 2 to prepend as a tag where applicable\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.ldelim = function ldelim(id) {\r\n var head = this.head,\r\n tail = this.tail,\r\n len = this.len;\r\n this.reset();\r\n if (id !== undefined)\r\n this.tag(id, 2);\r\n this.uint32(len);\r\n this.tail.next = head.next; // skip noop\r\n this.tail = tail;\r\n this.len += len;\r\n return this;\r\n};\r\n\r\n/**\r\n * Finishes the current sequence of write operations and frees all resources.\r\n * @returns {Uint8Array} Finished buffer\r\n */\r\nWriterPrototype.finish = function finish() {\r\n var head = this.head.next, // skip noop\r\n buf = this.constructor.alloc(this.len);\r\n this.reset();\r\n var pos = 0;\r\n while (head) {\r\n head.fn(head.val, buf, pos);\r\n pos += head.len;\r\n head = head.next;\r\n }\r\n return buf;\r\n};\r\n\r\n/**\r\n * Constructs a new buffer writer instance.\r\n * @classdesc Wire format writer using node buffers.\r\n * @exports BufferWriter\r\n * @extends Writer\r\n * @constructor\r\n */\r\nfunction BufferWriter() {\r\n Writer.call(this);\r\n}\r\n\r\n/**\r\n * Allocates a buffer of the specified size.\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\nBufferWriter.alloc = function alloc_buffer(size) {\r\n BufferWriter.alloc = util.Buffer.allocUnsafe\r\n ? util.Buffer.allocUnsafe\r\n : function allocUnsafeNew(size) { return new util.Buffer(size); };\r\n return BufferWriter.alloc(size);\r\n};\r\n\r\n/** @alias BufferWriter.prototype */\r\nvar BufferWriterPrototype = BufferWriter.prototype = Object.create(Writer.prototype);\r\nBufferWriterPrototype.constructor = BufferWriter;\r\n\r\nfunction writeFloatBuffer(val, buf, pos) {\r\n buf.writeFloatLE(val, pos, true);\r\n}\r\n\r\nif (typeof Float32Array === \"undefined\") // f32 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.float = function write_float_buffer(value) {\r\n return this.push(writeFloatBuffer, 4, value);\r\n};\r\n\r\nfunction writeDoubleBuffer(val, buf, pos) {\r\n buf.writeDoubleLE(val, pos, true);\r\n}\r\n\r\nif (typeof Float64Array === \"undefined\") // f64 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.double = function write_double_buffer(value) {\r\n return this.push(writeDoubleBuffer, 8, value);\r\n};\r\n\r\nfunction writeBytesBuffer(val, buf, pos) {\r\n if (val.length)\r\n val.copy(buf, pos, 0, val.length);\r\n}\r\n\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.bytes = function write_bytes_buffer(value) {\r\n if (typeof value === \"string\")\r\n value = util.Buffer.from && util.Buffer.from(value, \"base64\") || new util.Buffer(value, \"base64\");\r\n var len = value.length >>> 0;\r\n return len\r\n ? this.uint32(len).push(writeBytesBuffer, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n\r\nvar writeStringBuffer = (function() { // eslint-disable-line wrap-iife\r\n return util.Buffer && util.Buffer.prototype.utf8Write // around forever, but not present in browser buffer\r\n ? function writeString_buffer_utf8Write(val, buf, pos) {\r\n if (val.length < 40)\r\n utf8.write(val, buf, pos);\r\n else\r\n buf.utf8Write(val, pos);\r\n }\r\n : function writeString_buffer_write(val, buf, pos) {\r\n if (val.length < 40)\r\n utf8.write(val, buf, pos);\r\n else\r\n buf.write(val, pos);\r\n };\r\n // Note that the plain JS encoder is faster for short strings, probably because of redundant assertions.\r\n // For a raw utf8Write, the breaking point is about 20 characters, for write it is around 40 characters.\r\n // Unfortunately, this does not translate 1:1 to real use cases, hence the common \"good enough\" limit of 40.\r\n})();\r\n\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.string = function write_string_buffer(value) {\r\n var len = value.length < 40\r\n ? utf8.length(value)\r\n : util.Buffer.byteLength(value);\r\n return len\r\n ? this.uint32(len).push(writeStringBuffer, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n"],"sourceRoot":"."} \ No newline at end of file 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e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error(\"Cannot find module '\"+o+\"'\");throw f.code=\"MODULE_NOT_FOUND\",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o> 1,\r\n nBits = -7,\r\n i = isBE ? 0 : (nBytes - 1),\r\n d = isBE ? 1 : -1,\r\n s = buffer[offset + i];\r\n\r\n i += d;\r\n\r\n e = s & ((1 << (-nBits)) - 1);\r\n s >>= (-nBits);\r\n nBits += eLen;\r\n for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8);\r\n\r\n m = e & ((1 << (-nBits)) - 1);\r\n e >>= (-nBits);\r\n nBits += mLen;\r\n for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8);\r\n\r\n if (e === 0) {\r\n e = 1 - eBias;\r\n } else if (e === eMax) {\r\n return m ? NaN : ((s ? -1 : 1) * Infinity);\r\n } else {\r\n m = m + Math.pow(2, mLen);\r\n e = e - eBias;\r\n }\r\n return (s ? -1 : 1) * m * Math.pow(2, e - mLen);\r\n};\r\n\r\nexports.write = function writeIEEE754(buffer, value, offset, isBE, mLen, nBytes) {\r\n var e, m, c,\r\n eLen = nBytes * 8 - mLen - 1,\r\n eMax = (1 << eLen) - 1,\r\n eBias = eMax >> 1,\r\n rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0),\r\n i = isBE ? 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i < 64;)\r\n s64[b64[i] = i < 26 ? i + 65 : i < 52 ? i + 71 : i < 62 ? i - 4 : i - 59 | 43] = i++;\r\n\r\n/**\r\n * Encodes a buffer to a base64 encoded string.\r\n * @param {Uint8Array} buffer Source buffer\r\n * @param {number} start Source start\r\n * @param {number} end Source end\r\n * @returns {string} Base64 encoded string\r\n */\r\nbase64.encode = function encode(buffer, start, end) {\r\n var string = []; // alt: new Array(Math.ceil((end - start) / 3) * 4);\r\n var i = 0, // output index\r\n j = 0, // goto index\r\n t; // temporary\r\n while (start < end) {\r\n var b = buffer[start++];\r\n switch (j) {\r\n case 0:\r\n string[i++] = b64[b >> 2];\r\n t = (b & 3) << 4;\r\n j = 1;\r\n break;\r\n case 1:\r\n string[i++] = b64[t | b >> 4];\r\n t = (b & 15) << 2;\r\n j = 2;\r\n break;\r\n case 2:\r\n string[i++] = b64[t | b >> 6];\r\n string[i++] = b64[b & 63];\r\n j = 0;\r\n break;\r\n }\r\n }\r\n if (j) {\r\n string[i++] = b64[t];\r\n string[i ] = 61;\r\n if (j === 1)\r\n string[i + 1] = 61;\r\n }\r\n return String.fromCharCode.apply(String, string);\r\n};\r\n\r\nvar invalidEncoding = \"invalid encoding\";\r\n\r\n/**\r\n * Decodes a base64 encoded string to a buffer.\r\n * @param {string} string Source string\r\n * @param {Uint8Array} buffer Destination buffer\r\n * @param {number} offset Destination offset\r\n * @returns {number} Number of bytes written\r\n * @throws {Error} If encoding is invalid\r\n */\r\nbase64.decode = function decode(string, buffer, offset) {\r\n var start = offset;\r\n var j = 0, // goto index\r\n t; // temporary\r\n for (var i = 0; i < string.length;) {\r\n var c = string.charCodeAt(i++);\r\n if (c === 61 && j > 1)\r\n break;\r\n if ((c = s64[c]) === undefined)\r\n throw Error(invalidEncoding);\r\n switch (j) {\r\n case 0:\r\n t = c;\r\n j = 1;\r\n break;\r\n case 1:\r\n buffer[offset++] = t << 2 | (c & 48) >> 4;\r\n t = c;\r\n j = 2;\r\n break;\r\n case 2:\r\n buffer[offset++] = (t & 15) << 4 | (c & 60) >> 2;\r\n t = c;\r\n j = 3;\r\n break;\r\n case 3:\r\n buffer[offset++] = (t & 3) << 6 | c;\r\n j = 0;\r\n break;\r\n }\r\n }\r\n if (j === 1)\r\n throw Error(invalidEncoding);\r\n return offset - start;\r\n};\r\n","\"use strict\";\r\nmodule.exports = pool;\r\n\r\n/**\r\n * An allocator as used by {@link util.pool}.\r\n * @typedef PoolAllocator\r\n * @type {function}\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\n\r\n/**\r\n * A slicer as used by {@link util.pool}.\r\n * @typedef PoolSlicer\r\n * @type {function}\r\n * @param {number} start Start offset\r\n * @param {number} end End offset\r\n * @returns {Uint8Array} Buffer slice\r\n * @this {Uint8Array}\r\n */\r\n\r\n/**\r\n * A general purpose buffer pool.\r\n * @memberof util\r\n * @function\r\n * @param {PoolAllocator} alloc Allocator\r\n * @param {PoolSlicer} slice Slicer\r\n * @param {number} [size=8192] Slab size\r\n * @returns {PoolAllocator} Pooled allocator\r\n */\r\nfunction pool(alloc, slice, size) {\r\n var SIZE = size || 8192;\r\n var MAX = SIZE >>> 1;\r\n var slab = null;\r\n var offset = SIZE;\r\n return function pool_alloc(size) {\r\n if (size > MAX)\r\n return alloc(size);\r\n if (offset + size > SIZE) {\r\n slab = alloc(SIZE);\r\n offset = 0;\r\n }\r\n var buf = slice.call(slab, offset, offset += size);\r\n if (offset & 7) // align to 32 bit\r\n offset = (offset | 7) + 1;\r\n return buf;\r\n };\r\n}\r\n","\"use strict\";\r\n\r\n/**\r\n * A minimal UTF8 implementation for number arrays.\r\n * @memberof util\r\n * @namespace\r\n */\r\nvar utf8 = exports;\r\n\r\n/**\r\n * Calculates the UTF8 byte length of a string.\r\n * @param {string} string String\r\n * @returns {number} Byte length\r\n */\r\nutf8.length = function length(string) {\r\n var len = 0,\r\n c = 0;\r\n for (var i = 0; i < string.length; ++i) {\r\n c = string.charCodeAt(i);\r\n if (c < 128)\r\n len += 1;\r\n else if (c < 2048)\r\n len += 2;\r\n else if ((c & 0xFC00) === 0xD800 && (string.charCodeAt(i + 1) & 0xFC00) === 0xDC00) {\r\n ++i;\r\n len += 4;\r\n } else\r\n len += 3;\r\n }\r\n return len;\r\n};\r\n\r\n/**\r\n * Reads UTF8 bytes as a string.\r\n * @param {Uint8Array} buffer Source buffer\r\n * @param {number} start Source start\r\n * @param {number} end Source end\r\n * @returns {string} String read\r\n */\r\nutf8.read = function(buffer, start, end) {\r\n var len = end - start;\r\n if (len < 1)\r\n return \"\";\r\n var string = [],\r\n i = 0, // char offset\r\n t; // temporary\r\n while (start < end) {\r\n t = buffer[start++];\r\n if (t < 128)\r\n string[i++] = t;\r\n else if (t > 191 && t < 224)\r\n string[i++] = (t & 31) << 6 | buffer[start++] & 63;\r\n else if (t > 239 && t < 365) {\r\n t = ((t & 7) << 18 | (buffer[start++] & 63) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63) - 0x10000;\r\n string[i++] = 0xD800 + (t >> 10);\r\n string[i++] = 0xDC00 + (t & 1023);\r\n } else\r\n string[i++] = (t & 15) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63;\r\n }\r\n return String.fromCharCode.apply(String, string.slice(0, i));\r\n};\r\n\r\n/**\r\n * Writes a string as UTF8 bytes.\r\n * @param {string} string Source string\r\n * @param {Uint8Array} buffer Destination buffer\r\n * @param {number} offset Destination offset\r\n * @returns {number} Bytes written\r\n */\r\nutf8.write = function(string, buffer, offset) {\r\n var start = offset,\r\n c1, // character 1\r\n c2; // character 2\r\n for (var i = 0; i < string.length; ++i) {\r\n c1 = string.charCodeAt(i);\r\n if (c1 < 128) {\r\n buffer[offset++] = c1;\r\n } else if (c1 < 2048) {\r\n buffer[offset++] = c1 >> 6 | 192;\r\n buffer[offset++] = c1 & 63 | 128;\r\n } else if ((c1 & 0xFC00) === 0xD800 && ((c2 = string.charCodeAt(i + 1)) & 0xFC00) === 0xDC00) {\r\n c1 = 0x10000 + ((c1 & 0x03FF) << 10) + (c2 & 0x03FF);\r\n ++i;\r\n buffer[offset++] = c1 >> 18 | 240;\r\n buffer[offset++] = c1 >> 12 & 63 | 128;\r\n buffer[offset++] = c1 >> 6 & 63 | 128;\r\n buffer[offset++] = c1 & 63 | 128;\r\n } else {\r\n buffer[offset++] = c1 >> 12 | 224;\r\n buffer[offset++] = c1 >> 6 & 63 | 128;\r\n buffer[offset++] = c1 & 63 | 128;\r\n }\r\n }\r\n return offset - start;\r\n};\r\n","// This file exports just the bare minimum required to work with statically generated code.\r\n// Can be used as a drop-in replacement for the full library as it has the same general structure.\r\nvar protobuf = exports;\r\n\r\n var Writer =\r\nprotobuf.Writer = require(9);\r\nprotobuf.BufferWriter = Writer.BufferWriter;\r\n var Reader =\r\nprotobuf.Reader = require(6);\r\nprotobuf.BufferReader = Reader.BufferReader;\r\nprotobuf.util = require(8);\r\n\r\nfunction configure() {\r\n Reader._configure();\r\n}\r\n\r\nprotobuf.configure = configure;\r\n\r\n// Be nice to AMD\r\nif (typeof define === \"function\" && define.amd)\r\n define([\"long\"], function(Long) {\r\n if (Long) {\r\n protobuf.util.Long = Long;\r\n configure();\r\n }\r\n return protobuf;\r\n });\r\n","\"use strict\";\r\nmodule.exports = Reader;\r\n\r\nReader.BufferReader = BufferReader;\r\n\r\nvar util = require(8),\r\n ieee754 = require(1);\r\nvar LongBits = util.LongBits,\r\n utf8 = util.utf8;\r\nvar ArrayImpl = typeof Uint8Array !== \"undefined\" ? Uint8Array : Array;\r\n\r\nfunction indexOutOfRange(reader, writeLength) {\r\n return RangeError(\"index out of range: \" + reader.pos + \" + \" + (writeLength || 1) + \" > \" + reader.len);\r\n}\r\n\r\n/**\r\n * Constructs a new reader instance using the specified buffer.\r\n * @classdesc Wire format reader using `Uint8Array` if available, otherwise `Array`.\r\n * @constructor\r\n * @param {Uint8Array|ArrayBuffer} buffer Buffer to read from\r\n */\r\nfunction Reader(buffer) {\r\n \r\n /**\r\n * Read buffer.\r\n * @type {Uint8Array}\r\n */\r\n this.buf = buffer instanceof ArrayImpl ? buffer : new ArrayImpl(/* ArrayBuffer or whatnot */ buffer);\r\n\r\n /**\r\n * Read buffer position.\r\n * @type {number}\r\n */\r\n this.pos = 0;\r\n\r\n /**\r\n * Read buffer length.\r\n * @type {number}\r\n */\r\n this.len = buffer.length;\r\n}\r\n\r\n/**\r\n * Creates a new reader using the specified buffer.\r\n * @param {Uint8Array|ArrayBuffer} buffer Buffer to read from\r\n * @returns {BufferReader|Reader} A {@link BufferReader} if `buffer` is a Buffer, otherwise a {@link Reader}\r\n */\r\nReader.create = function create(buffer) {\r\n return new (util.Buffer ? BufferReader : Reader)(buffer);\r\n};\r\n\r\n/** @alias Reader.prototype */\r\nvar ReaderPrototype = Reader.prototype;\r\n\r\nReaderPrototype._slice = ArrayImpl.prototype.subarray || ArrayImpl.prototype.slice;\r\n\r\n/**\r\n * Tag read.\r\n * @constructor\r\n * @param {number} id Field id\r\n * @param {number} wireType Wire type\r\n * @ignore\r\n */\r\nfunction Tag(id, wireType) {\r\n this.id = id;\r\n this.wireType = wireType;\r\n}\r\n\r\n/**\r\n * Reads a tag.\r\n * @returns {{id: number, wireType: number}} Field id and wire type\r\n */\r\nReaderPrototype.tag = function read_tag() {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n return new Tag(this.buf[this.pos] >>> 3, this.buf[this.pos++] & 7);\r\n};\r\n\r\n/**\r\n * Reads a varint as a signed 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.int32 = function read_int32() {\r\n // 1 byte\r\n var octet = this.buf[this.pos++],\r\n value = octet & 127;\r\n if (octet > 127) { // false if octet is undefined (pos >= len)\r\n // 2 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 7;\r\n if (octet > 127) {\r\n // 3 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 14;\r\n if (octet > 127) {\r\n // 4 bytes\r\n octet = this.buf[this.pos++];\r\n value |= (octet & 127) << 21;\r\n if (octet > 127) {\r\n // 5 bytes\r\n octet = this.buf[this.pos++];\r\n value |= octet << 28;\r\n if (octet > 127) {\r\n // 6..10 bytes (sign extended)\r\n this.pos += 5;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n if (this.pos > this.len) {\r\n this.pos = this.len;\r\n throw indexOutOfRange(this);\r\n }\r\n return value;\r\n};\r\n\r\n/**\r\n * Reads a varint as an unsigned 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.uint32 = function read_uint32() {\r\n return this.int32() >>> 0;\r\n};\r\n\r\n/**\r\n * Reads a zig-zag encoded varint as a signed 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.sint32 = function read_sint32() {\r\n var value = this.int32();\r\n return value >>> 1 ^ -(value & 1);\r\n};\r\n\r\n/* eslint-disable no-invalid-this */\r\n\r\nfunction readLongVarint() {\r\n var lo = 0, hi = 0,\r\n i = 0, b = 0;\r\n if (this.len - this.pos > 9) { // fast route\r\n for (i = 0; i < 4; ++i) {\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << i * 7;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << 28;\r\n hi |= (b & 127) >> 4;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n for (i = 0; i < 5; ++i) {\r\n b = this.buf[this.pos++];\r\n hi |= (b & 127) << i * 7 + 3;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n } else {\r\n for (i = 0; i < 4; ++i) {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << i * 7;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n lo |= (b & 127) << 28;\r\n hi |= (b & 127) >> 4;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n for (i = 0; i < 5; ++i) {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n b = this.buf[this.pos++];\r\n hi |= (b & 127) << i * 7 + 3;\r\n if (b < 128)\r\n return new LongBits(lo >>> 0, hi >>> 0);\r\n }\r\n }\r\n throw Error(\"invalid varint encoding\");\r\n}\r\n\r\nfunction read_int64_long() {\r\n return readLongVarint.call(this).toLong();\r\n}\r\n\r\nfunction read_int64_number() {\r\n return readLongVarint.call(this).toNumber();\r\n}\r\n\r\nfunction read_uint64_long() {\r\n return readLongVarint.call(this).toLong(true);\r\n}\r\n\r\nfunction read_uint64_number() {\r\n return readLongVarint.call(this).toNumber(true);\r\n}\r\n\r\nfunction read_sint64_long() {\r\n return readLongVarint.call(this).zzDecode().toLong();\r\n}\r\n\r\nfunction read_sint64_number() {\r\n return readLongVarint.call(this).zzDecode().toNumber();\r\n}\r\n\r\n/* eslint-enable no-invalid-this */\r\n\r\n/**\r\n * Reads a varint as a signed 64 bit value.\r\n * @name Reader#int64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a varint as an unsigned 64 bit value.\r\n * @name Reader#uint64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a zig-zag encoded varint as a signed 64 bit value.\r\n * @name Reader#sint64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads a varint as a boolean.\r\n * @returns {boolean} Value read\r\n */\r\nReaderPrototype.bool = function read_bool() {\r\n return this.int32() !== 0;\r\n};\r\n\r\nfunction readFixed32(buf, end) {\r\n return buf[end - 4]\r\n | buf[end - 3] << 8\r\n | buf[end - 2] << 16\r\n | buf[end - 1] << 24;\r\n}\r\n\r\n/**\r\n * Reads fixed 32 bits as a number.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.fixed32 = function read_fixed32() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n return readFixed32(this.buf, this.pos += 4);\r\n};\r\n\r\n/**\r\n * Reads zig-zag encoded fixed 32 bits as a number.\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.sfixed32 = function read_sfixed32() {\r\n var value = this.fixed32();\r\n return value >>> 1 ^ -(value & 1);\r\n};\r\n\r\n/* eslint-disable no-invalid-this */\r\n\r\nfunction readFixed64(/* this: Reader */) {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 8);\r\n return new LongBits(readFixed32(this.buf, this.pos += 4), readFixed32(this.buf, this.pos += 4));\r\n}\r\n\r\nfunction read_fixed64_long() {\r\n return readFixed64.call(this).toLong(true);\r\n}\r\n\r\nfunction read_fixed64_number() {\r\n return readFixed64.call(this).toNumber(true);\r\n}\r\n\r\nfunction read_sfixed64_long() {\r\n return readFixed64.call(this).zzDecode().toLong();\r\n}\r\n\r\nfunction read_sfixed64_number() {\r\n return readFixed64.call(this).zzDecode().toNumber();\r\n}\r\n\r\n/* eslint-enable no-invalid-this */\r\n\r\n/**\r\n * Reads fixed 64 bits.\r\n * @name Reader#fixed64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\n/**\r\n * Reads zig-zag encoded fixed 64 bits.\r\n * @name Reader#sfixed64\r\n * @function\r\n * @returns {Long|number} Value read\r\n */\r\n\r\nvar readFloat = typeof Float32Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f32 = new Float32Array(1),\r\n f8b = new Uint8Array(f32.buffer);\r\n f32[0] = -0;\r\n return f8b[3] // already le?\r\n ? function readFloat_f32(buf, pos) {\r\n f8b[0] = buf[pos ];\r\n f8b[1] = buf[pos + 1];\r\n f8b[2] = buf[pos + 2];\r\n f8b[3] = buf[pos + 3];\r\n return f32[0];\r\n }\r\n : function readFloat_f32_le(buf, pos) {\r\n f8b[3] = buf[pos ];\r\n f8b[2] = buf[pos + 1];\r\n f8b[1] = buf[pos + 2];\r\n f8b[0] = buf[pos + 3];\r\n return f32[0];\r\n };\r\n })()\r\n : function readFloat_ieee754(buf, pos) {\r\n return ieee754.read(buf, pos, false, 23, 4);\r\n };\r\n\r\n/**\r\n * Reads a float (32 bit) as a number.\r\n * @function\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.float = function read_float() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = readFloat(this.buf, this.pos);\r\n this.pos += 4;\r\n return value;\r\n};\r\n\r\nvar readDouble = typeof Float64Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f64 = new Float64Array(1),\r\n f8b = new Uint8Array(f64.buffer);\r\n f64[0] = -0;\r\n return f8b[7] // already le?\r\n ? function readDouble_f64(buf, pos) {\r\n f8b[0] = buf[pos ];\r\n f8b[1] = buf[pos + 1];\r\n f8b[2] = buf[pos + 2];\r\n f8b[3] = buf[pos + 3];\r\n f8b[4] = buf[pos + 4];\r\n f8b[5] = buf[pos + 5];\r\n f8b[6] = buf[pos + 6];\r\n f8b[7] = buf[pos + 7];\r\n return f64[0];\r\n }\r\n : function readDouble_f64_le(buf, pos) {\r\n f8b[7] = buf[pos ];\r\n f8b[6] = buf[pos + 1];\r\n f8b[5] = buf[pos + 2];\r\n f8b[4] = buf[pos + 3];\r\n f8b[3] = buf[pos + 4];\r\n f8b[2] = buf[pos + 5];\r\n f8b[1] = buf[pos + 6];\r\n f8b[0] = buf[pos + 7];\r\n return f64[0];\r\n };\r\n })()\r\n : function readDouble_ieee754(buf, pos) {\r\n return ieee754.read(buf, pos, false, 52, 8);\r\n };\r\n\r\n/**\r\n * Reads a double (64 bit float) as a number.\r\n * @function\r\n * @returns {number} Value read\r\n */\r\nReaderPrototype.double = function read_double() {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = readDouble(this.buf, this.pos);\r\n this.pos += 8;\r\n return value;\r\n};\r\n\r\n/**\r\n * Reads a sequence of bytes preceeded by its length as a varint.\r\n * @returns {Uint8Array} Value read\r\n */\r\nReaderPrototype.bytes = function read_bytes() {\r\n var length = this.int32() >>> 0,\r\n start = this.pos,\r\n end = this.pos + length;\r\n if (end > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n return start === end // fix for IE 10/Win8 and others' subarray returning array of size 1\r\n ? new this.buf.constructor(0)\r\n : this._slice.call(this.buf, start, end);\r\n};\r\n\r\n/**\r\n * Reads a string preceeded by its byte length as a varint.\r\n * @returns {string} Value read\r\n */\r\nReaderPrototype.string = function read_string() {\r\n var bytes = this.bytes();\r\n return utf8.read(bytes, 0, bytes.length);\r\n};\r\n\r\n/**\r\n * Skips the specified number of bytes if specified, otherwise skips a varint.\r\n * @param {number} [length] Length if known, otherwise a varint is assumed\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.skip = function skip(length) {\r\n if (length === undefined) {\r\n do {\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n } while (this.buf[this.pos++] & 128);\r\n } else {\r\n if (this.pos + length > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Skips the next element of the specified wire type.\r\n * @param {number} wireType Wire type received\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.skipType = function(wireType) {\r\n switch (wireType) {\r\n case 0:\r\n this.skip();\r\n break;\r\n case 1:\r\n this.skip(8);\r\n break;\r\n case 2:\r\n this.skip(this.uint32());\r\n break;\r\n case 3:\r\n do { // eslint-disable-line no-constant-condition\r\n var tag = this.tag();\r\n if (tag.wireType === 4)\r\n break;\r\n this.skipType(tag.wireType);\r\n } while (true);\r\n break;\r\n case 5:\r\n this.skip(4);\r\n break;\r\n default:\r\n throw Error(\"invalid wire type: \" + wireType);\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets this instance and frees all resources.\r\n * @param {Uint8Array} [buffer] New buffer for a new sequence of read operations\r\n * @returns {Reader} `this`\r\n */\r\nReaderPrototype.reset = function reset(buffer) {\r\n if (buffer) {\r\n this.buf = buffer;\r\n this.len = buffer.length;\r\n } else {\r\n this.buf = null; // makes it throw\r\n this.len = 0;\r\n }\r\n this.pos = 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Finishes the current sequence of read operations, frees all resources and returns the remaining buffer.\r\n * @param {Uint8Array} [buffer] New buffer for a new sequence of read operations\r\n * @returns {Uint8Array} Finished buffer\r\n */\r\nReaderPrototype.finish = function finish(buffer) {\r\n var remain = this.pos\r\n ? this._slice.call(this.buf, this.pos)\r\n : this.buf;\r\n this.reset(buffer);\r\n return remain;\r\n};\r\n\r\nvar isBuffer,\r\n wrapBuffer;\r\n\r\n// One time function to initialize BufferReader with the now-known buffer implementation's slice method\r\nvar initBufferReader = function() {\r\n var Buffer = util.Buffer;\r\n if (!Buffer)\r\n throw Error(\"Buffer is not supported\");\r\n BufferReaderPrototype._slice = Buffer.prototype.slice;\r\n readStringBuffer = Buffer.prototype.utf8Slice // around forever, but not present in browser buffer\r\n ? readStringBuffer_utf8Slice\r\n : readStringBuffer_toString;\r\n isBuffer = Buffer.isBuffer;\r\n wrapBuffer = Buffer.from || function wrapBuffer(buf) { return new Buffer(buf); };\r\n initBufferReader = false;\r\n};\r\n\r\n\r\n/**\r\n * Constructs a new buffer reader instance.\r\n * @classdesc Wire format reader using node buffers.\r\n * @extends Reader\r\n * @constructor\r\n * @param {Buffer} buffer Buffer to read from\r\n */\r\nfunction BufferReader(buffer) {\r\n if (initBufferReader)\r\n initBufferReader();\r\n if (!isBuffer(buffer))\r\n buffer = wrapBuffer(buffer);\r\n Reader.call(this, buffer);\r\n}\r\n\r\n/** @alias BufferReader.prototype */\r\nvar BufferReaderPrototype = BufferReader.prototype = Object.create(Reader.prototype);\r\n\r\nBufferReaderPrototype.constructor = BufferReader;\r\n\r\nif (typeof Float32Array === \"undefined\") // f32 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.float = function read_float_buffer() {\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n var value = this.buf.readFloatLE(this.pos, true);\r\n this.pos += 4;\r\n return value;\r\n};\r\n\r\nif (typeof Float64Array === \"undefined\") // f64 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.double = function read_double_buffer() {\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 8);\r\n var value = this.buf.readDoubleLE(this.pos, true);\r\n this.pos += 8;\r\n return value;\r\n};\r\n\r\nvar readStringBuffer;\r\n\r\nfunction readStringBuffer_utf8Slice(buf, start, end) {\r\n return buf.utf8Slice(start, end); // fastest\r\n}\r\n\r\nfunction readStringBuffer_toString(buf, start, end) {\r\n return buf.toString(\"utf8\", start, end); // 2nd, again assertions\r\n}\r\n\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.string = function read_string_buffer() {\r\n var length = this.int32() >>> 0,\r\n start = this.pos,\r\n end = this.pos + length;\r\n if (end > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n return readStringBuffer(this.buf, start, end);\r\n};\r\n\r\n/**\r\n * @override\r\n */\r\nBufferReaderPrototype.finish = function finish_buffer(buffer) {\r\n var remain = this.pos ? this.buf.slice(this.pos) : this.buf;\r\n this.reset(buffer);\r\n return remain;\r\n};\r\n\r\nfunction configure() {\r\n if (util.Long) {\r\n ReaderPrototype.int64 = read_int64_long;\r\n ReaderPrototype.uint64 = read_uint64_long;\r\n ReaderPrototype.sint64 = read_sint64_long;\r\n ReaderPrototype.fixed64 = read_fixed64_long;\r\n ReaderPrototype.sfixed64 = read_sfixed64_long;\r\n } else {\r\n ReaderPrototype.int64 = read_int64_number;\r\n ReaderPrototype.uint64 = read_uint64_number;\r\n ReaderPrototype.sint64 = read_sint64_number;\r\n ReaderPrototype.fixed64 = read_fixed64_number;\r\n ReaderPrototype.sfixed64 = read_sfixed64_number;\r\n }\r\n}\r\n\r\nReader._configure = configure;\r\n\r\nconfigure();\r\n","\"use strict\";\r\n\r\nmodule.exports = LongBits;\r\n\r\nvar util = require(8);\r\n\r\n/**\r\n * Any compatible Long instance.\r\n * @typedef Long\r\n * @type {Object}\r\n * @property {number} low Low bits\r\n * @property {number} high High bits\r\n * @property {boolean} unsigned Whether unsigned or not\r\n */\r\n\r\n/**\r\n * Constructs new long bits.\r\n * @classdesc Helper class for working with the low and high bits of a 64 bit value.\r\n * @memberof util\r\n * @constructor\r\n * @param {number} lo Low bits\r\n * @param {number} hi High bits\r\n */\r\nfunction LongBits(lo, hi) { // make sure to always call this with unsigned 32bits for proper optimization\r\n\r\n /**\r\n * Low bits.\r\n * @type {number}\r\n */\r\n this.lo = lo;\r\n\r\n /**\r\n * High bits.\r\n * @type {number}\r\n */\r\n this.hi = hi;\r\n}\r\n\r\n/** @alias util.LongBits.prototype */\r\nvar LongBitsPrototype = LongBits.prototype;\r\n\r\n/**\r\n * Zero bits.\r\n * @memberof util.LongBits\r\n * @type {util.LongBits}\r\n */\r\nvar zero = LongBits.zero = new LongBits(0, 0);\r\n\r\nzero.toNumber = function() { return 0; };\r\nzero.zzEncode = zero.zzDecode = function() { return this; };\r\nzero.length = function() { return 1; };\r\n\r\n/**\r\n * Constructs new long bits from the specified number.\r\n * @param {number} value Value\r\n * @returns {util.LongBits} Instance\r\n */\r\nLongBits.fromNumber = function fromNumber(value) {\r\n if (value === 0)\r\n return zero;\r\n var sign = value < 0;\r\n value = Math.abs(value);\r\n var lo = value >>> 0,\r\n hi = (value - lo) / 4294967296 >>> 0;\r\n if (sign) {\r\n hi = ~hi >>> 0;\r\n lo = ~lo >>> 0;\r\n if (++lo > 4294967295) {\r\n lo = 0;\r\n if (++hi > 4294967295)\r\n hi = 0;\r\n }\r\n }\r\n return new LongBits(lo, hi);\r\n};\r\n\r\n/**\r\n * Constructs new long bits from a number, long or string.\r\n * @param {Long|number|string} value Value\r\n * @returns {util.LongBits} Instance\r\n */\r\nLongBits.from = function from(value) {\r\n switch (typeof value) {\r\n case \"number\":\r\n return LongBits.fromNumber(value);\r\n case \"string\":\r\n if (util.Long)\r\n value = util.Long.fromString(value);\r\n // fallthrough\r\n else\r\n return LongBits.fromNumber(parseInt(value, 10));\r\n }\r\n return (value.low || value.high) && new LongBits(value.low >>> 0, value.high >>> 0) || zero;\r\n};\r\n\r\n/**\r\n * Converts this long bits to a possibly unsafe JavaScript number.\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {number} Possibly unsafe number\r\n */\r\nLongBitsPrototype.toNumber = function toNumber(unsigned) {\r\n if (!unsigned && this.hi >>> 31) {\r\n this.lo = ~this.lo + 1 >>> 0;\r\n this.hi = ~this.hi >>> 0;\r\n if (!this.lo)\r\n this.hi = this.hi + 1 >>> 0;\r\n return -(this.lo + this.hi * 4294967296);\r\n }\r\n return this.lo + this.hi * 4294967296;\r\n};\r\n\r\n/**\r\n * Converts this long bits to a long.\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {Long} Long\r\n */\r\nLongBitsPrototype.toLong = function toLong(unsigned) {\r\n return util.Long\r\n ? new util.Long(this.lo, this.hi, unsigned)\r\n : { low: this.lo, high: this.hi, unsigned: Boolean(unsigned) };\r\n};\r\n\r\nvar charCodeAt = String.prototype.charCodeAt;\r\n\r\n/**\r\n * Constructs new long bits from the specified 8 characters long hash.\r\n * @param {string} hash Hash\r\n * @returns {util.LongBits} Bits\r\n */\r\nLongBits.fromHash = function fromHash(hash) {\r\n return new LongBits(\r\n ( charCodeAt.call(hash, 0)\r\n | charCodeAt.call(hash, 1) << 8\r\n | charCodeAt.call(hash, 2) << 16\r\n | charCodeAt.call(hash, 3) << 24) >>> 0\r\n ,\r\n ( charCodeAt.call(hash, 4)\r\n | charCodeAt.call(hash, 5) << 8\r\n | charCodeAt.call(hash, 6) << 16\r\n | charCodeAt.call(hash, 7) << 24) >>> 0\r\n );\r\n};\r\n\r\n/**\r\n * Converts this long bits to a 8 characters long hash.\r\n * @returns {string} Hash\r\n */\r\nLongBitsPrototype.toHash = function toHash() {\r\n return String.fromCharCode(\r\n this.lo & 255,\r\n this.lo >>> 8 & 255,\r\n this.lo >>> 16 & 255,\r\n this.lo >>> 24 & 255,\r\n this.hi & 255,\r\n this.hi >>> 8 & 255,\r\n this.hi >>> 16 & 255,\r\n this.hi >>> 24 & 255\r\n );\r\n};\r\n\r\n/**\r\n * Zig-zag encodes this long bits.\r\n * @returns {util.LongBits} `this`\r\n */\r\nLongBitsPrototype.zzEncode = function zzEncode() {\r\n var mask = this.hi >> 31;\r\n this.hi = ((this.hi << 1 | this.lo >>> 31) ^ mask) >>> 0;\r\n this.lo = ( this.lo << 1 ^ mask) >>> 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Zig-zag decodes this long bits.\r\n * @returns {util.LongBits} `this`\r\n */\r\nLongBitsPrototype.zzDecode = function zzDecode() {\r\n var mask = -(this.lo & 1);\r\n this.lo = ((this.lo >>> 1 | this.hi << 31) ^ mask) >>> 0;\r\n this.hi = ( this.hi >>> 1 ^ mask) >>> 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Calculates the length of this longbits when encoded as a varint.\r\n * @returns {number} Length\r\n */\r\nLongBitsPrototype.length = function length() {\r\n var part0 = this.lo,\r\n part1 = (this.lo >>> 28 | this.hi << 4) >>> 0,\r\n part2 = this.hi >>> 24;\r\n if (part2 === 0) {\r\n if (part1 === 0)\r\n return part0 < 1 << 14\r\n ? part0 < 1 << 7 ? 1 : 2\r\n : part0 < 1 << 21 ? 3 : 4;\r\n return part1 < 1 << 14\r\n ? part1 < 1 << 7 ? 5 : 6\r\n : part1 < 1 << 21 ? 7 : 8;\r\n }\r\n return part2 < 1 << 7 ? 9 : 10;\r\n};\r\n","\"use strict\";\r\n\r\nvar util = exports;\r\n\r\nvar LongBits = util.LongBits = require(\"./longbits\");\r\n\r\nutil.base64 = require(\"@protobufjs/base64\");\r\nutil.utf8 = require(\"@protobufjs/utf8\");\r\nutil.pool = require(\"@protobufjs/pool\");\r\n\r\n/**\r\n * Whether running within node or not.\r\n * @memberof util\r\n * @type {boolean}\r\n */\r\nvar isNode = util.isNode = Boolean(global.process && global.process.versions && global.process.versions.node);\r\n\r\n/**\r\n * Optional buffer class to use.\r\n * If you assign any compatible buffer implementation to this property, the library will use it.\r\n * @type {*}\r\n */\r\nutil.Buffer = null;\r\n\r\nif (isNode)\r\n try { util.Buffer = require(\"buffer\").Buffer; } catch (e) {} // eslint-disable-line no-empty\r\n\r\n/**\r\n * Optional Long class to use.\r\n * If you assign any compatible long implementation to this property, the library will use it.\r\n * @type {*}\r\n */\r\nutil.Long = global.dcodeIO && global.dcodeIO.Long || null;\r\n\r\nif (!util.Long && isNode)\r\n try { util.Long = require(\"long\"); } catch (e) {} // eslint-disable-line no-empty\r\n\r\n/**\r\n * Tests if the specified value is an integer.\r\n * @function\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is an integer\r\n */\r\nutil.isInteger = Number.isInteger || function isInteger(value) {\r\n return typeof value === \"number\" && isFinite(value) && Math.floor(value) === value;\r\n};\r\n\r\n/**\r\n * Tests if the specified value is a string.\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is a string\r\n */\r\nutil.isString = function isString(value) {\r\n return typeof value === \"string\" || value instanceof String;\r\n};\r\n\r\n/**\r\n * Tests if the specified value is a non-null object.\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is a non-null object\r\n */\r\nutil.isObject = function isObject(value) {\r\n return Boolean(value && typeof value === \"object\");\r\n};\r\n\r\n/**\r\n * Converts a number or long to an 8 characters long hash string.\r\n * @param {Long|number} value Value to convert\r\n * @returns {string} Hash\r\n */\r\nutil.longToHash = function longToHash(value) {\r\n return value\r\n ? LongBits.from(value).toHash()\r\n : \"\\0\\0\\0\\0\\0\\0\\0\\0\";\r\n};\r\n\r\n/**\r\n * Converts an 8 characters long hash string to a long or number.\r\n * @param {string} hash Hash\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {Long|number} Original value\r\n */\r\nutil.longFromHash = function longFromHash(hash, unsigned) {\r\n var bits = LongBits.fromHash(hash);\r\n if (util.Long)\r\n return util.Long.fromBits(bits.lo, bits.hi, unsigned);\r\n return bits.toNumber(Boolean(unsigned));\r\n};\r\n\r\n/**\r\n * Tests if two possibly long values are not equal.\r\n * @param {number|Long} a First value\r\n * @param {number|Long} b Second value\r\n * @returns {boolean} `true` if not equal\r\n */\r\nutil.longNeq = function longNeq(a, b) {\r\n return typeof a === \"number\"\r\n ? typeof b === \"number\"\r\n ? a !== b\r\n : (a = LongBits.fromNumber(a)).lo !== b.low || a.hi !== b.high\r\n : typeof b === \"number\"\r\n ? (b = LongBits.fromNumber(b)).lo !== a.low || b.hi !== a.high\r\n : a.low !== b.low || a.high !== b.high;\r\n};\r\n\r\n/**\r\n * Defines the specified properties on the specified target. Also adds getters and setters for non-ES5 environments.\r\n * @param {Object} target Target object\r\n * @param {Object} descriptors Property descriptors\r\n * @returns {undefined}\r\n */\r\nutil.props = function props(target, descriptors) {\r\n Object.keys(descriptors).forEach(function(key) {\r\n util.prop(target, key, descriptors[key]);\r\n });\r\n};\r\n\r\n/**\r\n * Defines the specified property on the specified target. Also adds getters and setters for non-ES5 environments.\r\n * @param {Object} target Target object\r\n * @param {string} key Property name\r\n * @param {Object} descriptor Property descriptor\r\n * @returns {undefined}\r\n */\r\nutil.prop = function prop(target, key, descriptor) {\r\n var ie8 = !-[1,];\r\n var ucKey = key.substring(0, 1).toUpperCase() + key.substring(1);\r\n if (descriptor.get)\r\n target[\"get\" + ucKey] = descriptor.get;\r\n if (descriptor.set)\r\n target[\"set\" + ucKey] = ie8\r\n ? function(value) {\r\n descriptor.set.call(this, value);\r\n this[key] = value;\r\n }\r\n : descriptor.set;\r\n if (ie8) {\r\n if (descriptor.value !== undefined)\r\n target[key] = descriptor.value;\r\n } else\r\n Object.defineProperty(target, key, descriptor);\r\n};\r\n\r\n/**\r\n * An immuable empty array.\r\n * @memberof util\r\n * @type {Array.<*>}\r\n */\r\nutil.emptyArray = Object.freeze([]);\r\n\r\n/**\r\n * An immutable empty object.\r\n * @type {Object}\r\n */\r\nutil.emptyObject = Object.freeze({});\r\n","\"use strict\";\r\nmodule.exports = Writer;\r\n\r\nWriter.BufferWriter = BufferWriter;\r\n\r\nvar util = require(8),\r\n ieee754 = require(1);\r\nvar LongBits = util.LongBits,\r\n base64 = util.base64,\r\n utf8 = util.utf8;\r\nvar ArrayImpl = typeof Uint8Array !== \"undefined\" ? Uint8Array : Array;\r\n\r\n/**\r\n * Constructs a new writer operation instance.\r\n * @classdesc Scheduled writer operation.\r\n * @memberof Writer\r\n * @constructor\r\n * @param {function(*, Uint8Array, number)} fn Function to call\r\n * @param {*} val Value to write\r\n * @param {number} len Value byte length\r\n * @private\r\n * @ignore\r\n */\r\nfunction Op(fn, val, len) {\r\n\r\n /**\r\n * Function to call.\r\n * @type {function(Uint8Array, number, *)}\r\n */\r\n this.fn = fn;\r\n\r\n /**\r\n * Value to write.\r\n * @type {*}\r\n */\r\n this.val = val;\r\n\r\n /**\r\n * Value byte length.\r\n * @type {number}\r\n */\r\n this.len = len;\r\n\r\n /**\r\n * Next operation.\r\n * @type {?Writer.Op}\r\n */\r\n this.next = null;\r\n}\r\n\r\nWriter.Op = Op;\r\n\r\nfunction noop() {} // eslint-disable-line no-empty-function\r\n\r\n/**\r\n * Constructs a new writer state instance.\r\n * @classdesc Copied writer state.\r\n * @memberof Writer\r\n * @constructor\r\n * @param {Writer} writer Writer to copy state from\r\n * @param {State} next Next state entry\r\n * @private\r\n * @ignore\r\n */\r\nfunction State(writer, next) {\r\n\r\n /**\r\n * Current head.\r\n * @type {Writer.Op}\r\n */\r\n this.head = writer.head;\r\n\r\n /**\r\n * Current tail.\r\n * @type {Writer.Op}\r\n */\r\n this.tail = writer.tail;\r\n\r\n /**\r\n * Current buffer length.\r\n * @type {number}\r\n */\r\n this.len = writer.len;\r\n\r\n /**\r\n * Next state.\r\n * @type {?State}\r\n */\r\n this.next = next;\r\n}\r\n\r\nWriter.State = State;\r\n\r\n/**\r\n * Constructs a new writer instance.\r\n * @classdesc Wire format writer using `Uint8Array` if available, otherwise `Array`.\r\n * @constructor\r\n */\r\nfunction Writer() {\r\n\r\n /**\r\n * Current length.\r\n * @type {number}\r\n */\r\n this.len = 0;\r\n\r\n /**\r\n * Operations head.\r\n * @type {Object}\r\n */\r\n this.head = new Op(noop, 0, 0);\r\n\r\n /**\r\n * Operations tail\r\n * @type {Object}\r\n */\r\n this.tail = this.head;\r\n\r\n /**\r\n * Linked forked states.\r\n * @type {?Object}\r\n */\r\n this.states = null;\r\n\r\n // When a value is written, the writer calculates its byte length and puts it into a linked\r\n // list of operations to perform when finish() is called. This both allows us to allocate\r\n // buffers of the exact required size and reduces the amount of work we have to do compared\r\n // to first calculating over objects and then encoding over objects. In our case, the encoding\r\n // part is just a linked list walk calling linked operations with already prepared values.\r\n}\r\n\r\n/**\r\n * Creates a new writer.\r\n * @returns {BufferWriter|Writer} A {@link BufferWriter} when Buffers are supported, otherwise a {@link Writer}\r\n */\r\nWriter.create = function create() {\r\n return new (util.Buffer ? BufferWriter : Writer);\r\n};\r\n\r\n/**\r\n * Allocates a buffer of the specified size.\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\nWriter.alloc = function alloc(size) {\r\n return new ArrayImpl(size);\r\n};\r\n\r\n// Use Uint8Array buffer pool in the browser, just like node does with buffers\r\nif (ArrayImpl !== Array)\r\n Writer.alloc = util.pool(Writer.alloc, ArrayImpl.prototype.subarray || ArrayImpl.prototype.slice);\r\n\r\n/** @alias Writer.prototype */\r\nvar WriterPrototype = Writer.prototype;\r\n\r\n/**\r\n * Pushes a new operation to the queue.\r\n * @param {function(Uint8Array, number, *)} fn Function to call\r\n * @param {number} len Value byte length\r\n * @param {number} val Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.push = function push(fn, len, val) {\r\n var op = new Op(fn, val, len);\r\n this.tail.next = op;\r\n this.tail = op;\r\n this.len += len;\r\n return this;\r\n};\r\n\r\nfunction writeByte(val, buf, pos) {\r\n buf[pos] = val & 255;\r\n}\r\n\r\n/**\r\n * Writes a tag.\r\n * @param {number} id Field id\r\n * @param {number} wireType Wire type\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.tag = function write_tag(id, wireType) {\r\n return this.push(writeByte, 1, id << 3 | wireType & 7);\r\n};\r\n\r\nfunction writeVarint32(val, buf, pos) {\r\n while (val > 127) {\r\n buf[pos++] = val & 127 | 128;\r\n val >>>= 7;\r\n }\r\n buf[pos] = val;\r\n}\r\n\r\n/**\r\n * Writes an unsigned 32 bit value as a varint.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.uint32 = function write_uint32(value) {\r\n value >>>= 0;\r\n return value < 128\r\n ? this.push(writeByte, 1, value)\r\n : this.push(writeVarint32,\r\n value < 16384 ? 2\r\n : value < 2097152 ? 3\r\n : value < 268435456 ? 4\r\n : 5\r\n , value);\r\n};\r\n\r\n/**\r\n * Writes a signed 32 bit value as a varint.\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.int32 = function write_int32(value) {\r\n return value < 0\r\n ? this.push(writeVarint64, 10, LongBits.fromNumber(value)) // 10 bytes per spec\r\n : this.uint32(value);\r\n};\r\n\r\n/**\r\n * Writes a 32 bit value as a varint, zig-zag encoded.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.sint32 = function write_sint32(value) {\r\n return this.uint32(value << 1 ^ value >> 31);\r\n};\r\n\r\nfunction writeVarint64(val, buf, pos) {\r\n // tends to deoptimize. stays optimized when using bits directly.\r\n while (val.hi) {\r\n buf[pos++] = val.lo & 127 | 128;\r\n val.lo = (val.lo >>> 7 | val.hi << 25) >>> 0;\r\n val.hi >>>= 7;\r\n }\r\n while (val.lo > 127) {\r\n buf[pos++] = val.lo & 127 | 128;\r\n val.lo = val.lo >>> 7;\r\n }\r\n buf[pos++] = val.lo;\r\n}\r\n\r\n/**\r\n * Writes an unsigned 64 bit value as a varint.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.uint64 = function write_uint64(value) {\r\n var bits = LongBits.from(value);\r\n return this.push(writeVarint64, bits.length(), bits);\r\n};\r\n\r\n/**\r\n * Writes a signed 64 bit value as a varint.\r\n * @function\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.int64 = WriterPrototype.uint64;\r\n\r\n/**\r\n * Writes a signed 64 bit value as a varint, zig-zag encoded.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.sint64 = function write_sint64(value) {\r\n var bits = LongBits.from(value).zzEncode();\r\n return this.push(writeVarint64, bits.length(), bits);\r\n};\r\n\r\n/**\r\n * Writes a boolish value as a varint.\r\n * @param {boolean} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.bool = function write_bool(value) {\r\n return this.push(writeByte, 1, value ? 1 : 0);\r\n};\r\n\r\nfunction writeFixed32(val, buf, pos) {\r\n buf[pos++] = val & 255;\r\n buf[pos++] = val >>> 8 & 255;\r\n buf[pos++] = val >>> 16 & 255;\r\n buf[pos ] = val >>> 24;\r\n}\r\n\r\n/**\r\n * Writes a 32 bit value as fixed 32 bits.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.fixed32 = function write_fixed32(value) {\r\n return this.push(writeFixed32, 4, value >>> 0);\r\n};\r\n\r\n/**\r\n * Writes a 32 bit value as fixed 32 bits, zig-zag encoded.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.sfixed32 = function write_sfixed32(value) {\r\n return this.push(writeFixed32, 4, value << 1 ^ value >> 31);\r\n};\r\n\r\n/**\r\n * Writes a 64 bit value as fixed 64 bits.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.fixed64 = function write_fixed64(value) {\r\n var bits = LongBits.from(value);\r\n return this.push(writeFixed32, 4, bits.lo).push(writeFixed32, 4, bits.hi);\r\n};\r\n\r\n/**\r\n * Writes a 64 bit value as fixed 64 bits, zig-zag encoded.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriterPrototype.sfixed64 = function write_sfixed64(value) {\r\n var bits = LongBits.from(value).zzEncode();\r\n return this.push(writeFixed32, 4, bits.lo).push(writeFixed32, 4, bits.hi);\r\n};\r\n\r\nvar writeFloat = typeof Float32Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f32 = new Float32Array(1),\r\n f8b = new Uint8Array(f32.buffer);\r\n f32[0] = -0;\r\n return f8b[3] // already le?\r\n ? function writeFloat_f32(val, buf, pos) {\r\n f32[0] = val;\r\n buf[pos++] = f8b[0];\r\n buf[pos++] = f8b[1];\r\n buf[pos++] = f8b[2];\r\n buf[pos ] = f8b[3];\r\n }\r\n : function writeFloat_f32_le(val, buf, pos) {\r\n f32[0] = val;\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[1];\r\n buf[pos ] = f8b[0];\r\n };\r\n })()\r\n : function writeFloat_ieee754(val, buf, pos) {\r\n ieee754.write(buf, val, pos, false, 23, 4);\r\n };\r\n\r\n/**\r\n * Writes a float (32 bit).\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.float = function write_float(value) {\r\n return this.push(writeFloat, 4, value);\r\n};\r\n\r\nvar writeDouble = typeof Float64Array !== \"undefined\"\r\n ? (function() { // eslint-disable-line wrap-iife\r\n var f64 = new Float64Array(1),\r\n f8b = new Uint8Array(f64.buffer);\r\n f64[0] = -0;\r\n return f8b[7] // already le?\r\n ? function writeDouble_f64(val, buf, pos) {\r\n f64[0] = val;\r\n buf[pos++] = f8b[0];\r\n buf[pos++] = f8b[1];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[4];\r\n buf[pos++] = f8b[5];\r\n buf[pos++] = f8b[6];\r\n buf[pos ] = f8b[7];\r\n }\r\n : function writeDouble_f64_le(val, buf, pos) {\r\n f64[0] = val;\r\n buf[pos++] = f8b[7];\r\n buf[pos++] = f8b[6];\r\n buf[pos++] = f8b[5];\r\n buf[pos++] = f8b[4];\r\n buf[pos++] = f8b[3];\r\n buf[pos++] = f8b[2];\r\n buf[pos++] = f8b[1];\r\n buf[pos ] = f8b[0];\r\n };\r\n })()\r\n : function writeDouble_ieee754(val, buf, pos) {\r\n ieee754.write(buf, val, pos, false, 52, 8);\r\n };\r\n\r\n/**\r\n * Writes a double (64 bit float).\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.double = function write_double(value) {\r\n return this.push(writeDouble, 8, value);\r\n};\r\n\r\nvar writeBytes = ArrayImpl.prototype.set\r\n ? function writeBytes_set(val, buf, pos) {\r\n buf.set(val, pos);\r\n }\r\n : function writeBytes_for(val, buf, pos) {\r\n for (var i = 0; i < val.length; ++i)\r\n buf[pos + i] = val[i];\r\n };\r\n\r\n/**\r\n * Writes a sequence of bytes.\r\n * @param {Uint8Array|string} value Buffer or base64 encoded string to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.bytes = function write_bytes(value) {\r\n var len = value.length >>> 0;\r\n if (typeof value === \"string\" && len) {\r\n var buf = Writer.alloc(len = base64.length(value));\r\n base64.decode(value, buf, 0);\r\n value = buf;\r\n }\r\n return len\r\n ? this.uint32(len).push(writeBytes, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n\r\n/**\r\n * Writes a string.\r\n * @param {string} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.string = function write_string(value) {\r\n var len = utf8.length(value);\r\n return len\r\n ? this.uint32(len).push(utf8.write, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n\r\n/**\r\n * Forks this writer's state by pushing it to a stack.\r\n * Calling {@link Writer#}, {@link Writer#reset} or {@link Writer#finish} resets the writer to the previous state.\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.fork = function fork() {\r\n this.states = new State(this, this.states);\r\n this.head = this.tail = new Op(noop, 0, 0);\r\n this.len = 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets this instance to the last state.\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.reset = function reset() {\r\n if (this.states) {\r\n this.head = this.states.head;\r\n this.tail = this.states.tail;\r\n this.len = this.states.len;\r\n this.states = this.states.next;\r\n } else {\r\n this.head = this.tail = new Op(noop, 0, 0);\r\n this.len = 0;\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets to the last state and appends the fork state's current write length as a varint followed by its operations.\r\n * @param {number} [id] Id with wire type 2 to prepend as a tag where applicable\r\n * @returns {Writer} `this`\r\n */\r\nWriterPrototype.ldelim = function ldelim(id) {\r\n var head = this.head,\r\n tail = this.tail,\r\n len = this.len;\r\n this.reset();\r\n if (id !== undefined)\r\n this.tag(id, 2);\r\n this.uint32(len);\r\n this.tail.next = head.next; // skip noop\r\n this.tail = tail;\r\n this.len += len;\r\n return this;\r\n};\r\n\r\n/**\r\n * Finishes the current sequence of write operations and frees all resources.\r\n * @returns {Uint8Array} Finished buffer\r\n */\r\nWriterPrototype.finish = function finish() {\r\n var head = this.head.next, // skip noop\r\n buf = this.constructor.alloc(this.len);\r\n this.reset();\r\n var pos = 0;\r\n while (head) {\r\n head.fn(head.val, buf, pos);\r\n pos += head.len;\r\n head = head.next;\r\n }\r\n return buf;\r\n};\r\n\r\n/**\r\n * Constructs a new buffer writer instance.\r\n * @classdesc Wire format writer using node buffers.\r\n * @exports BufferWriter\r\n * @extends Writer\r\n * @constructor\r\n */\r\nfunction BufferWriter() {\r\n Writer.call(this);\r\n}\r\n\r\n/**\r\n * Allocates a buffer of the specified size.\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\nBufferWriter.alloc = function alloc_buffer(size) {\r\n BufferWriter.alloc = util.Buffer.allocUnsafe\r\n ? util.Buffer.allocUnsafe\r\n : function allocUnsafeNew(size) { return new util.Buffer(size); };\r\n return BufferWriter.alloc(size);\r\n};\r\n\r\n/** @alias BufferWriter.prototype */\r\nvar BufferWriterPrototype = BufferWriter.prototype = Object.create(Writer.prototype);\r\nBufferWriterPrototype.constructor = BufferWriter;\r\n\r\nfunction writeFloatBuffer(val, buf, pos) {\r\n buf.writeFloatLE(val, pos, true);\r\n}\r\n\r\nif (typeof Float32Array === \"undefined\") // f32 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.float = function write_float_buffer(value) {\r\n return this.push(writeFloatBuffer, 4, value);\r\n};\r\n\r\nfunction writeDoubleBuffer(val, buf, pos) {\r\n buf.writeDoubleLE(val, pos, true);\r\n}\r\n\r\nif (typeof Float64Array === \"undefined\") // f64 is faster (node 6.9.1)\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.double = function write_double_buffer(value) {\r\n return this.push(writeDoubleBuffer, 8, value);\r\n};\r\n\r\nfunction writeBytesBuffer(val, buf, pos) {\r\n if (val.length)\r\n val.copy(buf, pos, 0, val.length);\r\n}\r\n\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.bytes = function write_bytes_buffer(value) {\r\n if (typeof value === \"string\")\r\n value = util.Buffer.from && util.Buffer.from(value, \"base64\") || new util.Buffer(value, \"base64\");\r\n var len = value.length >>> 0;\r\n return len\r\n ? this.uint32(len).push(writeBytesBuffer, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n\r\nvar writeStringBuffer = (function() { // eslint-disable-line wrap-iife\r\n return util.Buffer && util.Buffer.prototype.utf8Write // around forever, but not present in browser buffer\r\n ? function writeString_buffer_utf8Write(val, buf, pos) {\r\n if (val.length < 40)\r\n utf8.write(val, buf, pos);\r\n else\r\n buf.utf8Write(val, pos);\r\n }\r\n : function writeString_buffer_write(val, buf, pos) {\r\n if (val.length < 40)\r\n utf8.write(val, buf, pos);\r\n else\r\n buf.write(val, pos);\r\n };\r\n // Note that the plain JS encoder is faster for short strings, probably because of redundant assertions.\r\n // For a raw utf8Write, the breaking point is about 20 characters, for write it is around 40 characters.\r\n // Unfortunately, this does not translate 1:1 to real use cases, hence the common \"good enough\" limit of 40.\r\n})();\r\n\r\n/**\r\n * @override\r\n */\r\nBufferWriterPrototype.string = function write_string_buffer(value) {\r\n var len = value.length < 40\r\n ? utf8.length(value)\r\n : util.Buffer.byteLength(value);\r\n return len\r\n ? this.uint32(len).push(writeStringBuffer, len, value)\r\n : this.push(writeByte, 1, 0);\r\n};\r\n"],"sourceRoot":"."} \ No newline at end of file diff --git a/package.json b/package.json index bcedf280a..a99e0ddb7 100644 --- a/package.json +++ b/package.json @@ -45,7 +45,7 @@ "@protobufjs/fetch": "^1.0.1", "@protobufjs/fs": "^1.0.1", "@protobufjs/pool": "^1.0.1", - "@protobufjs/utf8": "^1.0.2" + "@protobufjs/utf8": "^1.0.3" }, "optionalDependencies": { "long": "^3.2.0" diff --git a/src/reader.js b/src/reader.js index 8ff3ebb09..f09586508 100644 --- a/src/reader.js +++ b/src/reader.js @@ -17,7 +17,7 @@ function indexOutOfRange(reader, writeLength) { * Constructs a new reader instance using the specified buffer. * @classdesc Wire format reader using `Uint8Array` if available, otherwise `Array`. * @constructor - * @param {Uint8Array} buffer Buffer to read from + * @param {Uint8Array|ArrayBuffer} buffer Buffer to read from */ function Reader(buffer) { @@ -25,7 +25,7 @@ function Reader(buffer) { * Read buffer. * @type {Uint8Array} */ - this.buf = buffer; + this.buf = buffer instanceof ArrayImpl ? buffer : new ArrayImpl(/* ArrayBuffer or whatnot */ buffer); /** * Read buffer position. @@ -42,11 +42,11 @@ function Reader(buffer) { /** * Creates a new reader using the specified buffer. - * @param {Uint8Array} buffer Buffer to read from + * @param {Uint8Array|ArrayBuffer} buffer Buffer to read from * @returns {BufferReader|Reader} A {@link BufferReader} if `buffer` is a Buffer, otherwise a {@link Reader} */ Reader.create = function create(buffer) { - return new (util.Buffer && util.Buffer.isBuffer(buffer) && BufferReader || Reader)(buffer); + return new (util.Buffer ? BufferReader : Reader)(buffer); }; /** @alias Reader.prototype */ @@ -495,17 +495,24 @@ ReaderPrototype.finish = function finish(buffer) { return remain; }; +var isBuffer, + wrapBuffer; + // One time function to initialize BufferReader with the now-known buffer implementation's slice method var initBufferReader = function() { - if (!util.Buffer) + var Buffer = util.Buffer; + if (!Buffer) throw Error("Buffer is not supported"); - BufferReaderPrototype._slice = util.Buffer.prototype.slice; - readStringBuffer = util.Buffer.prototype.utf8Slice // around forever, but not present in browser buffer + BufferReaderPrototype._slice = Buffer.prototype.slice; + readStringBuffer = Buffer.prototype.utf8Slice // around forever, but not present in browser buffer ? readStringBuffer_utf8Slice : readStringBuffer_toString; + isBuffer = Buffer.isBuffer; + wrapBuffer = Buffer.from || function wrapBuffer(buf) { return new Buffer(buf); }; initBufferReader = false; }; + /** * Constructs a new buffer reader instance. * @classdesc Wire format reader using node buffers. @@ -516,6 +523,8 @@ var initBufferReader = function() { function BufferReader(buffer) { if (initBufferReader) initBufferReader(); + if (!isBuffer(buffer)) + buffer = wrapBuffer(buffer); Reader.call(this, buffer); } diff --git a/src/util/utf8/index.js b/src/util/utf8/index.js index 31183a6d2..356e05fab 100644 --- a/src/util/utf8/index.js +++ b/src/util/utf8/index.js @@ -41,23 +41,30 @@ utf8.read = function(buffer, start, end) { var len = end - start; if (len < 1) return ""; - var string = [], + var parts = [], + chunk = [], i = 0, // char offset t; // temporary while (start < end) { t = buffer[start++]; if (t < 128) - string[i++] = t; + chunk[i++] = t; else if (t > 191 && t < 224) - string[i++] = (t & 31) << 6 | buffer[start++] & 63; + chunk[i++] = (t & 31) << 6 | buffer[start++] & 63; else if (t > 239 && t < 365) { t = ((t & 7) << 18 | (buffer[start++] & 63) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63) - 0x10000; - string[i++] = 0xD800 + (t >> 10); - string[i++] = 0xDC00 + (t & 1023); + chunk[i++] = 0xD800 + (t >> 10); + chunk[i++] = 0xDC00 + (t & 1023); } else - string[i++] = (t & 15) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63; + chunk[i++] = (t & 15) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63; + if (i > 8191) { + parts.push(String.fromCharCode.apply(String, chunk)); + i = 0; + } } - return String.fromCharCode.apply(String, string.slice(0, i)); + if (i) + parts.push(String.fromCharCode.apply(String, chunk.slice(0, i))); + return parts.join(""); }; /** diff --git a/src/util/utf8/package.json b/src/util/utf8/package.json index d36de8653..1ab8d11aa 100644 --- a/src/util/utf8/package.json +++ b/src/util/utf8/package.json @@ -1,7 +1,7 @@ { "name": "@protobufjs/utf8", "description": "A minimal UTF8 implementation for number arrays.", - "version": "1.0.2", + "version": "1.0.3", "author": "Daniel Wirtz ", "repository": { "type": "git", diff --git a/src/writer.js b/src/writer.js index 92851e17d..c7ce0c5a1 100644 --- a/src/writer.js +++ b/src/writer.js @@ -134,7 +134,7 @@ function Writer() { * @returns {BufferWriter|Writer} A {@link BufferWriter} when Buffers are supported, otherwise a {@link Writer} */ Writer.create = function create() { - return new (util.Buffer && BufferWriter || Writer); + return new (util.Buffer ? BufferWriter : Writer); }; /** diff --git a/tests/data/utf8.txt b/tests/data/utf8.txt new file mode 100644 index 000000000..91bb0ad60 --- /dev/null +++ b/tests/data/utf8.txt @@ -0,0 +1,211 @@ +UTF-8 encoded sample plain-text file +‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ + +Markus Kuhn [ˈmaʳkʊs kuːn] — 2002-07-25 CC BY + + +The ASCII compatible UTF-8 encoding used in this plain-text file +is defined in Unicode, ISO 10646-1, and RFC 2279. + + +Using Unicode/UTF-8, you can write in emails and source code things such as + +Mathematics and sciences: + + ∮ E⋅da = Q, n → ∞, ∑ f(i) = ∏ g(i), ⎧⎡⎛┌─────┐⎞⎤⎫ + ⎪⎢⎜│a²+b³ ⎟⎥⎪ + ∀x∈ℝ: ⌈x⌉ = −⌊−x⌋, α ∧ ¬β = ¬(¬α ∨ β), ⎪⎢⎜│───── ⎟⎥⎪ + ⎪⎢⎜⎷ c₈ ⎟⎥⎪ + ℕ ⊆ ℕ₀ ⊂ ℤ ⊂ ℚ ⊂ ℝ ⊂ ℂ, ⎨⎢⎜ ⎟⎥⎬ + ⎪⎢⎜ ∞ ⎟⎥⎪ + ⊥ < a ≠ b ≡ c ≤ d ≪ ⊤ ⇒ (⟦A⟧ ⇔ ⟪B⟫), ⎪⎢⎜ ⎲ ⎟⎥⎪ + ⎪⎢⎜ ⎳aⁱ-bⁱ⎟⎥⎪ + 2H₂ + O₂ ⇌ 2H₂O, R = 4.7 kΩ, ⌀ 200 mm ⎩⎣⎝i=1 ⎠⎦⎭ + +Linguistics and dictionaries: + + ði ıntəˈnæʃənəl fəˈnɛtık əsoʊsiˈeıʃn + Y [ˈʏpsilɔn], Yen [jɛn], Yoga [ˈjoːgɑ] + +APL: + + ((V⍳V)=⍳⍴V)/V←,V ⌷←⍳→⍴∆∇⊃‾⍎⍕⌈ + +Nicer typography in plain text files: + + ╔══════════════════════════════════════════╗ + ║ ║ + ║ • ‘single’ and “double” quotes ║ + ║ ║ + ║ • Curly apostrophes: “We’ve been here” ║ + ║ ║ + ║ • Latin-1 apostrophe and accents: '´` ║ + ║ ║ + ║ • ‚deutsche‘ „Anführungszeichen“ ║ + ║ ║ + ║ • †, ‡, ‰, •, 3–4, —, −5/+5, ™, … ║ + ║ ║ + ║ • ASCII safety test: 1lI|, 0OD, 8B ║ + ║ ╭─────────╮ ║ + ║ • the euro symbol: │ 14.95 € │ ║ + ║ ╰─────────╯ ║ + ╚══════════════════════════════════════════╝ + +Combining characters: + + STARGΛ̊TE SG-1, a = v̇ = r̈, a⃑ ⊥ b⃑ + +Greek (in Polytonic): + + The Greek anthem: + + Σὲ γνωρίζω ἀπὸ τὴν κόψη + τοῦ σπαθιοῦ τὴν τρομερή, + σὲ γνωρίζω ἀπὸ τὴν ὄψη + ποὺ μὲ βία μετράει τὴ γῆ. + + ᾿Απ᾿ τὰ κόκκαλα βγαλμένη + τῶν ῾Ελλήνων τὰ ἱερά + καὶ σὰν πρῶτα ἀνδρειωμένη + χαῖρε, ὦ χαῖρε, ᾿Ελευθεριά! + + From a speech of Demosthenes in the 4th century BC: + + Οὐχὶ ταὐτὰ παρίσταταί μοι γιγνώσκειν, ὦ ἄνδρες ᾿Αθηναῖοι, + ὅταν τ᾿ εἰς τὰ πράγματα ἀποβλέψω καὶ ὅταν πρὸς τοὺς + λόγους οὓς ἀκούω· τοὺς μὲν γὰρ λόγους περὶ τοῦ + τιμωρήσασθαι Φίλιππον ὁρῶ γιγνομένους, τὰ δὲ πράγματ᾿ + εἰς τοῦτο προήκοντα, ὥσθ᾿ ὅπως μὴ πεισόμεθ᾿ αὐτοὶ + πρότερον κακῶς σκέψασθαι δέον. οὐδέν οὖν ἄλλο μοι δοκοῦσιν + οἱ τὰ τοιαῦτα λέγοντες ἢ τὴν ὑπόθεσιν, περὶ ἧς βουλεύεσθαι, + οὐχὶ τὴν οὖσαν παριστάντες ὑμῖν ἁμαρτάνειν. ἐγὼ δέ, ὅτι μέν + ποτ᾿ ἐξῆν τῇ πόλει καὶ τὰ αὑτῆς ἔχειν ἀσφαλῶς καὶ Φίλιππον + τιμωρήσασθαι, καὶ μάλ᾿ ἀκριβῶς οἶδα· ἐπ᾿ ἐμοῦ γάρ, οὐ πάλαι + γέγονεν ταῦτ᾿ ἀμφότερα· νῦν μέντοι πέπεισμαι τοῦθ᾿ ἱκανὸν + προλαβεῖν ἡμῖν εἶναι τὴν πρώτην, ὅπως τοὺς συμμάχους + σώσομεν. ἐὰν γὰρ τοῦτο βεβαίως ὑπάρξῃ, τότε καὶ περὶ τοῦ + τίνα τιμωρήσεταί τις καὶ ὃν τρόπον ἐξέσται σκοπεῖν· πρὶν δὲ + τὴν ἀρχὴν ὀρθῶς ὑποθέσθαι, μάταιον ἡγοῦμαι περὶ τῆς + τελευτῆς ὁντινοῦν ποιεῖσθαι λόγον. + + Δημοσθένους, Γ´ ᾿Ολυνθιακὸς + +Georgian: + + From a Unicode conference invitation: + + გთხოვთ ახლავე გაიაროთ რეგისტრაცია Unicode-ის მეათე საერთაშორისო + კონფერენციაზე დასასწრებად, რომელიც გაიმართება 10-12 მარტს, + ქ. მაინცში, გერმანიაში. კონფერენცია შეჰკრებს ერთად მსოფლიოს + ექსპერტებს ისეთ დარგებში როგორიცაა ინტერნეტი და Unicode-ი, + ინტერნაციონალიზაცია და ლოკალიზაცია, Unicode-ის გამოყენება + ოპერაციულ სისტემებსა, და გამოყენებით პროგრამებში, შრიფტებში, + ტექსტების დამუშავებასა და მრავალენოვან კომპიუტერულ სისტემებში. + +Russian: + + From a Unicode conference invitation: + + Зарегистрируйтесь сейчас на Десятую Международную Конференцию по + Unicode, которая состоится 10-12 марта 1997 года в Майнце в Германии. + Конференция соберет широкий круг экспертов по вопросам глобального + Интернета и Unicode, локализации и интернационализации, воплощению и + применению Unicode в различных операционных системах и программных + приложениях, шрифтах, верстке и многоязычных компьютерных системах. + +Thai (UCS Level 2): + + Excerpt from a poetry on The Romance of The Three Kingdoms (a Chinese + classic 'San Gua'): + + [----------------------------|------------------------] + ๏ แผ่นดินฮั่นเสื่อมโทรมแสนสังเวช พระปกเกศกองบู๊กู้ขึ้นใหม่ + สิบสองกษัตริย์ก่อนหน้าแลถัดไป สององค์ไซร้โง่เขลาเบาปัญญา + ทรงนับถือขันทีเป็นที่พึ่ง บ้านเมืองจึงวิปริตเป็นนักหนา + โฮจิ๋นเรียกทัพทั่วหัวเมืองมา หมายจะฆ่ามดชั่วตัวสำคัญ + เหมือนขับไสไล่เสือจากเคหา รับหมาป่าเข้ามาเลยอาสัญ + ฝ่ายอ้องอุ้นยุแยกให้แตกกัน ใช้สาวนั้นเป็นชนวนชื่นชวนใจ + พลันลิฉุยกุยกีกลับก่อเหตุ ช่างอาเพศจริงหนาฟ้าร้องไห้ + ต้องรบราฆ่าฟันจนบรรลัย ฤๅหาใครค้ำชูกู้บรรลังก์ ฯ + + (The above is a two-column text. If combining characters are handled + correctly, the lines of the second column should be aligned with the + | character above.) + +Ethiopian: + + Proverbs in the Amharic language: + + ሰማይ አይታረስ ንጉሥ አይከሰስ። + ብላ ካለኝ እንደአባቴ በቆመጠኝ። + ጌጥ ያለቤቱ ቁምጥና ነው። + ደሀ በሕልሙ ቅቤ ባይጠጣ ንጣት በገደለው። + የአፍ ወለምታ በቅቤ አይታሽም። + አይጥ በበላ ዳዋ ተመታ። + ሲተረጉሙ ይደረግሙ። + ቀስ በቀስ፥ ዕንቁላል በእግሩ ይሄዳል። + ድር ቢያብር አንበሳ ያስር። + ሰው እንደቤቱ እንጅ እንደ ጉረቤቱ አይተዳደርም። + እግዜር የከፈተውን ጉሮሮ ሳይዘጋው አይድርም። + የጎረቤት ሌባ፥ ቢያዩት ይስቅ ባያዩት ያጠልቅ። + ሥራ ከመፍታት ልጄን ላፋታት። + ዓባይ ማደሪያ የለው፥ ግንድ ይዞ ይዞራል። + የእስላም አገሩ መካ የአሞራ አገሩ ዋርካ። + ተንጋሎ ቢተፉ ተመልሶ ባፉ። + ወዳጅህ ማር ቢሆን ጨርስህ አትላሰው። + እግርህን በፍራሽህ ልክ ዘርጋ። + +Runes: + + ᚻᛖ ᚳᚹᚫᚦ ᚦᚫᛏ ᚻᛖ ᛒᚢᛞᛖ ᚩᚾ ᚦᚫᛗ ᛚᚪᚾᛞᛖ ᚾᚩᚱᚦᚹᛖᚪᚱᛞᚢᛗ ᚹᛁᚦ ᚦᚪ ᚹᛖᛥᚫ + + (Old English, which transcribed into Latin reads 'He cwaeth that he + bude thaem lande northweardum with tha Westsae.' and means 'He said + that he lived in the northern land near the Western Sea.') + +Braille: + + ⡌⠁⠧⠑ ⠼⠁⠒ ⡍⠜⠇⠑⠹⠰⠎ ⡣⠕⠌ + + ⡍⠜⠇⠑⠹ ⠺⠁⠎ ⠙⠑⠁⠙⠒ ⠞⠕ ⠃⠑⠛⠔ ⠺⠊⠹⠲ ⡹⠻⠑ ⠊⠎ ⠝⠕ ⠙⠳⠃⠞ + ⠱⠁⠞⠑⠧⠻ ⠁⠃⠳⠞ ⠹⠁⠞⠲ ⡹⠑ ⠗⠑⠛⠊⠌⠻ ⠕⠋ ⠙⠊⠎ ⠃⠥⠗⠊⠁⠇ ⠺⠁⠎ + ⠎⠊⠛⠝⠫ ⠃⠹ ⠹⠑ ⠊⠇⠻⠛⠹⠍⠁⠝⠂ ⠹⠑ ⠊⠇⠻⠅⠂ ⠹⠑ ⠥⠝⠙⠻⠞⠁⠅⠻⠂ + ⠁⠝⠙ ⠹⠑ ⠡⠊⠑⠋ ⠍⠳⠗⠝⠻⠲ ⡎⠊⠗⠕⠕⠛⠑ ⠎⠊⠛⠝⠫ ⠊⠞⠲ ⡁⠝⠙ + ⡎⠊⠗⠕⠕⠛⠑⠰⠎ ⠝⠁⠍⠑ ⠺⠁⠎ ⠛⠕⠕⠙ ⠥⠏⠕⠝ ⠰⡡⠁⠝⠛⠑⠂ ⠋⠕⠗ ⠁⠝⠹⠹⠔⠛ ⠙⠑ + ⠡⠕⠎⠑ ⠞⠕ ⠏⠥⠞ ⠙⠊⠎ ⠙⠁⠝⠙ ⠞⠕⠲ + + ⡕⠇⠙ ⡍⠜⠇⠑⠹ ⠺⠁⠎ ⠁⠎ ⠙⠑⠁⠙ ⠁⠎ ⠁ ⠙⠕⠕⠗⠤⠝⠁⠊⠇⠲ + + ⡍⠔⠙⠖ ⡊ ⠙⠕⠝⠰⠞ ⠍⠑⠁⠝ ⠞⠕ ⠎⠁⠹ ⠹⠁⠞ ⡊ ⠅⠝⠪⠂ ⠕⠋ ⠍⠹ + ⠪⠝ ⠅⠝⠪⠇⠫⠛⠑⠂ ⠱⠁⠞ ⠹⠻⠑ ⠊⠎ ⠏⠜⠞⠊⠊⠥⠇⠜⠇⠹ ⠙⠑⠁⠙ ⠁⠃⠳⠞ + ⠁ ⠙⠕⠕⠗⠤⠝⠁⠊⠇⠲ ⡊ ⠍⠊⠣⠞ ⠙⠁⠧⠑ ⠃⠑⠲ ⠔⠊⠇⠔⠫⠂ ⠍⠹⠎⠑⠇⠋⠂ ⠞⠕ + ⠗⠑⠛⠜⠙ ⠁ ⠊⠕⠋⠋⠔⠤⠝⠁⠊⠇ ⠁⠎ ⠹⠑ ⠙⠑⠁⠙⠑⠌ ⠏⠊⠑⠊⠑ ⠕⠋ ⠊⠗⠕⠝⠍⠕⠝⠛⠻⠹ + ⠔ ⠹⠑ ⠞⠗⠁⠙⠑⠲ ⡃⠥⠞ ⠹⠑ ⠺⠊⠎⠙⠕⠍ ⠕⠋ ⠳⠗ ⠁⠝⠊⠑⠌⠕⠗⠎ + ⠊⠎ ⠔ ⠹⠑ ⠎⠊⠍⠊⠇⠑⠆ ⠁⠝⠙ ⠍⠹ ⠥⠝⠙⠁⠇⠇⠪⠫ ⠙⠁⠝⠙⠎ + ⠩⠁⠇⠇ ⠝⠕⠞ ⠙⠊⠌⠥⠗⠃ ⠊⠞⠂ ⠕⠗ ⠹⠑ ⡊⠳⠝⠞⠗⠹⠰⠎ ⠙⠕⠝⠑ ⠋⠕⠗⠲ ⡹⠳ + ⠺⠊⠇⠇ ⠹⠻⠑⠋⠕⠗⠑ ⠏⠻⠍⠊⠞ ⠍⠑ ⠞⠕ ⠗⠑⠏⠑⠁⠞⠂ ⠑⠍⠏⠙⠁⠞⠊⠊⠁⠇⠇⠹⠂ ⠹⠁⠞ + ⡍⠜⠇⠑⠹ ⠺⠁⠎ ⠁⠎ ⠙⠑⠁⠙ ⠁⠎ ⠁ ⠙⠕⠕⠗⠤⠝⠁⠊⠇⠲ + + (The first couple of paragraphs of "A Christmas Carol" by Dickens) + +Compact font selection example text: + + ABCDEFGHIJKLMNOPQRSTUVWXYZ /0123456789 + abcdefghijklmnopqrstuvwxyz £©µÀÆÖÞßéöÿ + –—‘“”„†•…‰™œŠŸž€ ΑΒΓΔΩαβγδω АБВГДабвгд + ∀∂∈ℝ∧∪≡∞ ↑↗↨↻⇣ ┐┼╔╘░►☺♀ fi�⑀₂ἠḂӥẄɐː⍎אԱა + +Greetings in various languages: + + Hello world, Καλημέρα κόσμε, コンニチハ + +Box drawing alignment tests: █ + ▉ + ╔══╦══╗ ┌──┬──┐ ╭──┬──╮ ╭──┬──╮ ┏━━┳━━┓ ┎┒┏┑ ╷ ╻ ┏┯┓ ┌┰┐ ▊ ╱╲╱╲╳╳╳ + ║┌─╨─┐║ │╔═╧═╗│ │╒═╪═╕│ │╓─╁─╖│ ┃┌─╂─┐┃ ┗╃╄┙ ╶┼╴╺╋╸┠┼┨ ┝╋┥ ▋ ╲╱╲╱╳╳╳ + ║│╲ ╱│║ │║ ║│ ││ │ ││ │║ ┃ ║│ ┃│ ╿ │┃ ┍╅╆┓ ╵ ╹ ┗┷┛ └┸┘ ▌ ╱╲╱╲╳╳╳ + ╠╡ ╳ ╞╣ ├╢ ╟┤ ├┼─┼─┼┤ ├╫─╂─╫┤ ┣┿╾┼╼┿┫ ┕┛┖┚ ┌┄┄┐ ╎ ┏┅┅┓ ┋ ▍ ╲╱╲╱╳╳╳ + ║│╱ ╲│║ │║ ║│ ││ │ ││ │║ ┃ ║│ ┃│ ╽ │┃ ░░▒▒▓▓██ ┊ ┆ ╎ ╏ ┇ ┋ ▎ + ║└─╥─┘║ │╚═╤═╝│ │╘═╪═╛│ │╙─╀─╜│ ┃└─╂─┘┃ ░░▒▒▓▓██ ┊ ┆ ╎ ╏ ┇ ┋ ▏ + ╚══╩══╝ └──┴──┘ ╰──┴──╯ ╰──┴──╯ ┗━━┻━━┛ ▗▄▖▛▀▜ └╌╌┘ ╎ ┗╍╍┛ ┋ ▁▂▃▄▅▆▇█ + ▝▀▘▙▄▟ diff --git a/tests/utf8.js b/tests/utf8.js new file mode 100644 index 000000000..fc6fb54c9 --- /dev/null +++ b/tests/utf8.js @@ -0,0 +1,49 @@ +var tape = require("tape"); + +var protobuf = require(".."), + utf8 = require("../src/util/utf8"); + +var size = 1000000; + +tape.test("utf8", function(test) { + + if (protobuf.util.isNode) { + + var data = require("fs").readFileSync("tests/data/utf8.txt").toString("utf8"); + var len, buf; + + while (data.length < size) + data += data; + data = data.substring(0, size); + + test.test("write", function(test) { + + len = utf8.length(data); + buf = protobuf.util.newBuffer(len); + test.equal(utf8.write(data, buf, 0), len, "should encode " + len + " bytes"); + + var comp = new Buffer(data, "utf8"); + test.equal(buf.length, comp.length, "should produce a buffer length equal to node"); + for (var i = 0; i < buf.length; ++i) { + if (buf[i] !== comp[i]) { + test.fail("should produce the same encoding as node (offset " + i + ")"); + return; + } + } + test.pass("should produce the same encoding as node"); + test.end(); + + }); + + test.test("read", function(test) { + + var comp = utf8.read(buf, 0, buf.length); + test.equal(comp, data, "should read back the original data"); + + test.end(); + }); + + } + test.end(); + +}); \ No newline at end of file diff --git a/types/protobuf.js.d.ts b/types/protobuf.js.d.ts index ddce4cd8b..dcf811d09 100644 --- a/types/protobuf.js.d.ts +++ b/types/protobuf.js.d.ts @@ -1,5 +1,5 @@ // $> pbts --name protobufjs --out types/protobuf.js.d.ts ./src -// Generated Tue, 13 Dec 2016 12:45:34 UTC +// Generated Tue, 13 Dec 2016 22:22:37 UTC declare module "protobufjs" { @@ -1017,16 +1017,16 @@ declare module "protobufjs" { * Constructs a new reader instance using the specified buffer. * @classdesc Wire format reader using `Uint8Array` if available, otherwise `Array`. * @constructor - * @param {Uint8Array} buffer Buffer to read from + * @param {Uint8Array|ArrayBuffer} buffer Buffer to read from */ class Reader { /** * Constructs a new reader instance using the specified buffer. * @classdesc Wire format reader using `Uint8Array` if available, otherwise `Array`. * @constructor - * @param {Uint8Array} buffer Buffer to read from + * @param {Uint8Array|ArrayBuffer} buffer Buffer to read from */ - constructor(buffer: Uint8Array); + constructor(buffer: (Uint8Array|ArrayBuffer)); /** * Read buffer. @@ -1048,10 +1048,10 @@ declare module "protobufjs" { /** * Creates a new reader using the specified buffer. - * @param {Uint8Array} buffer Buffer to read from + * @param {Uint8Array|ArrayBuffer} buffer Buffer to read from * @returns {BufferReader|Reader} A {@link BufferReader} if `buffer` is a Buffer, otherwise a {@link Reader} */ - static create(buffer: Uint8Array): (BufferReader|Reader); + static create(buffer: (Uint8Array|ArrayBuffer)): (BufferReader|Reader); /** * Reads a tag.