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Some common TileMatrixSet definitions (Appendix D http://docs.opengeospatial.org/is/17-083r2/17-083r2.html) do not fit in pyramids because ID 0 has more than one tile. We can define a uint8 TileMatrixIDOffset that translates between zoom levels and Tile IDs, allowing tiles like Z=0 X=1 Y=0 to be addressable by internally shifting it to Z=1 in a way that is handled by the PMTiles implementation.
The text was updated successfully, but these errors were encountered:
One of the primary reasons we now recommend using nztm2000quad, there are still a bunch of systems on the older nztm tms as gdal has it as a buitl in one for years
My current thinking is anything that doesn't support a quadkey based index should be changed, because the tile matrix set spec allows for too much variance. Imo if your designing a spec go for the simple but opinionated option!
This is mostly from me converting nztm2000quad imagery back into the older nztm2000 tms, it's pretty easy to convert backwards with a simple scale and crop operation.
Some common TileMatrixSet definitions (Appendix D http://docs.opengeospatial.org/is/17-083r2/17-083r2.html) do not fit in pyramids because ID 0 has more than one tile. We can define a uint8
TileMatrixIDOffset
that translates between zoom levels and Tile IDs, allowing tiles likeZ=0 X=1 Y=0
to be addressable by internally shifting it toZ=1
in a way that is handled by the PMTiles implementation.The text was updated successfully, but these errors were encountered: