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constants.h
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constants.h
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/**
* =============================================================================
* D2Lobby2
* Copyright (C) 2023 Nicholas Hastings
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 2.0 or later, as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, you are also granted permission to link the code
* of this program (as well as its derivative works) to "Dota 2," the
* "Source Engine, and any Game MODs that run on software by the Valve Corporation.
* You must obey the GNU General Public License in all respects for all other
* code used. Additionally, this exception is granted to all derivative works.
*/
#pragma once
#define MSG_TAG "[D2Lobby] "
const int kMaxTeamPlayers = 5;
const int kMaxGamePlayerIds = 10;
const int kSpectatorIdStart = kMaxGamePlayerIds;
const int kMaxTotalPlayerIds = 32;
const int kMaxBroadcastChannels = 6;
const int kMaxBroadcastChannelSlots = 4;
const int kMaxPlayerNameLength = 128;
// Classic Source colors
extern const char *g_ColorGreen;
extern const char *g_ColorDarkGreen;
extern const char *g_ColorBlue;
extern const char *g_ColorRed;
extern const char *g_ColorYellow;
extern const char *g_ColorGrey;
enum DotaTeam
{
kTeamUnassigned = 0,
kTeamSpectators = 1,
kTeamRadiant = 2,
kTeamDire = 3,
kTeamNeutrals = 4,
};
enum DotaRune : int
{
DoubleDamage,
Haste,
Illusion,
Invisibility,
Regeneration,
Bounty,
Arcane,
};
enum class DotaSeriesType
{
None,
BO3,
BO5,
};
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4