-
Notifications
You must be signed in to change notification settings - Fork 0
/
TalentsTab.lua
193 lines (173 loc) · 7.35 KB
/
TalentsTab.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
local TalentsTab = {}
_G["TalentsTab"] = TalentsTab
local AceGUI = LibStub("AceGUI-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("PowerRaid")
TalentsTab.currentTalents = {}
local tabId = PowerRaidGUI.TalentsTabId
local tabName = PowerRaidGUI.tabIdsToTabNames[tabId]
local function DrawTalentsRaidFrames()
local subgroups = {}
for i = 1, NUM_RAID_GROUPS do
subgroups[i] = {}
end
for i = 1, MAX_RAID_MEMBERS do
local tempPlayerName, _, subgroup, _, class, englishClass, _, online = GetRaidRosterInfo(i)
if tempPlayerName ~= nil and class ~= nil then
local playerName, _ = UnitName(tempPlayerName)
local talentsStatus = 0
if TalentsTab.currentTalents[playerName] then
for _, talentData in pairs(PowerRaid.db.char.validTalents[englishClass]) do
if TalentsTab.currentTalents[playerName]["talents"] == talentData["talents"] then
talentsStatus = 1
break
else
talentsStatus = -1
end
end
end
local iconPath = "Interface\\Icons\\"
local iconOpacity = 1
if talentsStatus == 0 then
iconPath = iconPath .. "inv_misc_questionmark"
iconOpacity = 0.2
elseif talentsStatus < 0 then
iconPath = iconPath .. "spell_chargenegative"
else
iconPath = iconPath .. "spell_chargepositive"
end
table.insert(subgroups[subgroup], {
["name"] = playerName,
["class"] = englishClass,
["icons"] = { {["path"] = iconPath, ["opacity"] = iconOpacity} },
["online"] = online,
})
end
end
return RaidFramesRenderer:Render(subgroups, 14, false)
end
function TalentsTab:outputReport()
local channel = PowerRaid.db.char.currentReportOutputChannels[tabId]
local reportType = PowerRaid.db.char.currentReportOutputTypes[tabId]
local intro = format("[%s] %s: ", L["Power Raid"],
format(L["reportOutputting"], GetReportTypes(tabId, tabName)[reportType]))
local knownPlayers = {}
local playersWithInvalidTalents = {}
local playersWithValidTalents = {}
for player, playerTalentsData in pairs(TalentsTab.currentTalents) do
knownPlayers[player] = true
local validTalentsForClass = PowerRaid.db.char.validTalents[playerTalentsData["englishClass"]]
local foundCorrectTalents = false
local numValidTalents = 0
for _, talentsData in pairs(validTalentsForClass) do
numValidTalents = numValidTalents + 1
if playerTalentsData["talents"] == talentsData["talents"] then
foundCorrectTalents = true
break
end
end
if numValidTalents > 0 then
if foundCorrectTalents then
table.insert(playersWithValidTalents, player)
else
table.insert(playersWithInvalidTalents, player)
end
end
end
local showUnknown = PowerRaid.db.char.reportUnknownPlayers[tabId]
if reportType == "invalid" then
OutputPlayersList(channel, intro, playersWithInvalidTalents, knownPlayers, showUnknown)
elseif reportType == "valid" then
OutputPlayersList(channel, intro, playersWithValidTalents, knownPlayers, showUnknown)
end
end
function TalentsTab:DrawTalents(container)
local topTitleGroup = AceGUI:Create("SimpleGroup")
topTitleGroup:SetFullWidth(true)
topTitleGroup:SetLayout("Flow")
local classDropdown = AceGUI:Create("Dropdown")
classDropdown:SetLabel(L["specClass"])
classDropdown:SetWidth(100)
classDropdown:SetList(PowerRaid.allClasses)
classDropdown:SetValue(PowerRaid.db.char.currentTalentsClass)
classDropdown:SetCallback("OnValueChanged", function(widget, event, key)
PowerRaid.db.char.currentTalentsClass = key
end)
topTitleGroup:AddChild(classDropdown)
local specNameEditBox = AceGUI:Create("EditBox")
specNameEditBox:SetLabel(L["specName"])
specNameEditBox:SetWidth(100)
specNameEditBox:DisableButton(true)
topTitleGroup:AddChild(specNameEditBox)
local specDataEditBox = AceGUI:Create("EditBox")
specDataEditBox:SetLabel(L["specAddEditBoxLabel"])
specDataEditBox:SetWidth(250)
specDataEditBox:DisableButton(true)
topTitleGroup:AddChild(specDataEditBox)
local addSpecBtn = AceGUI:Create("Button")
addSpecBtn:SetText("Add Spec")
addSpecBtn:SetWidth(100)
addSpecBtn:SetCallback("OnClick", function()
local talents = specDataEditBox:GetText()
local talentTab1 = string.gmatch(talents, "[0-9]+")
local talentTab2 = string.gmatch(talents, "-([0-9]+)-")
local talentTab3 = string.gmatch(talents, "-([0-9]+)$")
local talentTabs = {talentTab1(), talentTab2(), talentTab3()}
local talentCounts = {}
for tabIndex = 1,3 do
local count = 0
if talentTabs[tabIndex] then
for c in string.gmatch(talentTabs[tabIndex],".") do
count = count + tonumber(c)
end
end
table.insert(talentCounts, count)
end
local shortTalents = table.concat(talentCounts, "/")
local talentsName = specNameEditBox:GetText()
PowerRaid.db.char.validTalents[PowerRaid.db.char.currentTalentsClass][talentsName] = {
["name"] = talentsName,
["talents"] = talents,
["shortTalents"] = shortTalents,
}
specNameEditBox:SetText("")
specDataEditBox:SetText("")
PowerRaidGUI:ReloadCurrentTab()
end)
topTitleGroup:AddChild(addSpecBtn)
local validTalentsDropdown = AceGUI:Create("Dropdown")
validTalentsDropdown:SetLabel(L["talentDeleteLabel"])
validTalentsDropdown:SetWidth(200)
local talentsDropdownItems = {}
for class, validTalentsForClass in pairs(PowerRaid.db.char.validTalents) do
for _, talentsData in pairs(validTalentsForClass) do
talentsDropdownItems[class .. ":" .. talentsData["name"]] = format("%s : %s : %s", PowerRaid.allClasses[class], talentsData["name"], talentsData["shortTalents"])
end
end
validTalentsDropdown:SetList(talentsDropdownItems)
validTalentsDropdown:SetCallback("OnValueChanged", function(widget, event, key)
if key then
local tokens = splitString(key, ":")
local class = tokens[1]
local name = tokens[2]
if class and name then
PowerRaid.db.char.validTalents[class] = removeKeyFromTable(PowerRaid.db.char.validTalents[class], name)
PowerRaidGUI:ReloadCurrentTab()
end
end
end)
topTitleGroup:AddChild(validTalentsDropdown)
container:AddChild(topTitleGroup)
container:AddChild(ScanReportRowRenderer:Render(tabId, nil, function()
TalentsTab.currentTalents = {}
PowerRaid.tabsScanActive[tabId] = true
PowerRaid:QuestionTalents()
PowerRaidGUI:ReloadCurrentTab()
end, function()
TalentsTab.currentTalents = {}
PowerRaid.tabsScanActive[tabId] = true
PowerRaid.tabsReportActive[tabId] = true
PowerRaid:QuestionTalents()
PowerRaidGUI:ReloadCurrentTab()
end))
container:AddChild(DrawTalentsRaidFrames())
end