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Brutal Orchestra (Native) #538

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ricoazzurro opened this issue Nov 27, 2024 · 0 comments
Open

Brutal Orchestra (Native) #538

ricoazzurro opened this issue Nov 27, 2024 · 0 comments
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box64 working Working fine on a platform with box64 box64 Run with Box64 OpenGL 3+ OpenGL 3.x or more Unity Game made with Unity Working Tested on a platform and it was working fine

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@ricoazzurro
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Description

Brutal Orchestra, v1.4.f3 (77638), Linux x64, GOG, Engine: FMOD, Unity
Box64 with Dynarec v0.3.1 f9f0c99
Rock 5B, LFS, rk-6.1-rkr3-panthor, Mesa 25.0.0, Gnome 47.1

  • Working.
  • Unity requires forcing OpenGL 3. export PAN_MESA_DEBUG=gl3
  • Some layers are missing due to the experimental gpu driver of the board. (Software renderer with LIBGL_ALWAYS_SOFTWARE=1 is fine.)

Working Log,

rico [ /opt/games/brutal_orchestra ]$ ./box64-start.sh 
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on - - - - - - - - - - - - - - - - with 8 Cores
Will use Hardware counter measured at 24.0 MHz emulating 3.0 GHz
Params database has 95 entries
Box64 with Dynarec v0.3.1 f9f0c99 built on Nov 27 2024 03:37:40
BOX64: Detected 48bits at least of address space
Counted 63 Env var
BOX64 LIB PATH: BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Brutal_Orchestra_Linux/BrutalOrchestra.x86_64
Rename process to "BrutalOrchestra.x86_64"
Using emulated /opt/games/brutal_orchestra/Brutal_Orchestra_Linux/UnityPlayer.so
Using native(wrapped) libm.so.6
Using emulated /usr/lib/box64-x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libdl.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) librt.so.1
Using native(wrapped) libbsd.so.0
Using native(wrapped) libX11.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXinerama.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXss.so.1
Using native(wrapped) libXxf86vm.so.1
Using native(wrapped) libGL.so.1
Using native(wrapped) libudev.so.1

Tested on

  • Box64 with Dynarec v0.3.1 f9f0c99
  • Radxa Rock 5B, (RK3588, Cortex-A76+Cortex-A55, Mali-G610)
  • LFS r12.2-30
    BSP Kernel 6.1.75+ (rk-6.1-rkr3-panthor c81ebd8)
    Mesa 25.0.0-devel (git-6088a4373c)
    Gnome 47.1
  • 1080p, Default game settings

Previous behavior

None reported

Current behavior

Working.

  • Unity requires forcing OpenGL 3. export PAN_MESA_DEBUG=gl3
  • Some layers are missing due to the experimental gpu driver of the board.

Screenshots

Brutal Orchestra-1
Brutal Orchestra-2
Brutal Orchestra-3

  • missing layers,
    Brutal Orchestra-4-layers missing
  • correct layers with software renderer.
    Brutal Orchestra-5-with software renderer

OpenGL

OpenGL 3+
Unity3D: v2020.3.26f1

Additional Information

https://www.gog.com/en/game/brutal_orchestra
https://store.steampowered.com/app/1734320/Brutal_Orchestra/

@ptitSeb ptitSeb added Unity Game made with Unity OpenGL 3+ OpenGL 3.x or more Working Tested on a platform and it was working fine box64 Run with Box64 box64 working Working fine on a platform with box64 labels Nov 27, 2024
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