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DiscordBridge.h
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DiscordBridge.h
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#ifndef DISCORDBRIDGE_H
#define DISCORDBRIDGE_H
#include "discordsdk\discord.h"
#include "resource.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <SDKDDKVer.h>
// C RunTime Header Files
#include <iostream>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <chrono>
#include <thread>
#include <string>
#include <tlhelp32.h>
/*
#include <Shlobj.h>
#include <shlwapi.h>
*/
BOOL CALLBACK EnumWindowsProcMy(HWND hwnd, LPARAM lParam);
#define GAMEPROCESSOFFLINE EnumWindows(EnumWindowsProcMy, state.cont.getGameProcess())
// Discord Activity Updates
class MyActivity
{
public:
void generatePresence();
void setMainRPC(const char* largeImage, const char* largeImageText, discord::ActivityType type);
void setSubRPC(const char* stateText, const char* smallImage, const char* smallImageText, const char* details, discord::Timestamp timer);
/*
void joinParty(const char* pw);
void createParty();
void updateParty();
*/
};
// Continuum handle code
class Continuum
{
public:
void startGameClient();
DWORD getGameProcess();
bool isSteamUser();
bool inGame();
int gameWindow();
std::wstring getRegValue(std::wstring val);
// uintptr_t GetModuleBaseAddress(DWORD dwProcID);
// uint8_t GetShip();
HANDLE gHandle;
int ship;
bool inMenu = false;
};
struct DiscordState
{
Continuum cont;
MyActivity activity;
discord::Activity core_activity{};
discord::User selfusr;
std::unique_ptr<discord::Core> core;
};
extern DiscordState state;
// Misc Helper Functions
bool CMPSTART(const char *control, const char *constant);
std::string multiByteString(const std::wstring& wstr);
//bool DiscordInstalled();
#endif DISCORDBRIDGE_H