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game.py
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import pygame
from tetris import Tetris
from colors import BLACK, BLUE, GRAY, WHITE, TETRIMINO_COLORS, MAGENTA, RED, GREEN, YELLOW
def run_tetris():
pygame.init()
size = (400, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Tetris")
done = False
clock = pygame.time.Clock()
fps = 50
game = Tetris(20, 10)
counter = 0
zoom = 20
score = 0
pressing_down = False
is_paused = False
while not done:
score = game.lines_cleared * 10
if game.current_mino is None:
game.new_figure()
counter += 1
if counter > 100000:
counter = 0
if counter % (fps // game.level // 2) == 0 or pressing_down:
if game.state == "start" and not is_paused:
game.move_down()
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN and game.state != 'gameover':
if event.key == pygame.K_d or event.key == pygame.K_UP:
game.rotate_mino('right')
if event.key == pygame.K_a:
game.rotate_mino('left')
if event.key == pygame.K_DOWN:
pressing_down = True
if event.key == pygame.K_LEFT:
game.move_sideways(-1)
if event.key == pygame.K_RIGHT:
game.move_sideways(1)
if event.key == pygame.K_SPACE:
game.move_down()
if event.key == pygame.K_ESCAPE:
pygame.quit()
if event.key == pygame.K_LSHIFT:
game.new_figure()
if event.key == pygame.K_p:
is_paused = not is_paused
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
pressing_down = False
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_LSHIFT] and pressed_keys[pygame.K_r]:
game = Tetris(20, 10)
screen.fill(BLACK)
for i in range(game.height):
for j in range(game.width):
pygame.draw.rect(screen, GRAY, [
game.x + zoom * j, game.y + zoom * i, zoom, zoom], 1)
if game.field[i][j] > 0:
pygame.draw.rect(screen, TETRIMINO_COLORS[game.field[i][j]],
[game.x + zoom * j + 1, game.y + zoom * i + 1, zoom - 2, zoom - 2])
if game.current_mino is not None:
for i in range(4):
for j in range(4):
p = i * 4 + j
if p in game.current_mino.get_current_rotation():
pygame.draw.rect(screen, TETRIMINO_COLORS[game.current_mino.colorIndex],
[game.x + zoom * (j + game.current_mino.x) + 1,
game.y + zoom *
(i + game.current_mino.y) + 1,
zoom - 2, zoom - 2])
font = pygame.font.SysFont('Calibri', 24, True)
font1 = pygame.font.SysFont('Calibri', 48, True)
text_score = font.render(
"SCORE", True, WHITE)
text_score_number = font.render(
str(score), True, GREEN)
text_lines_cleared = font.render(
'LINES', True, WHITE)
text_lines_cleared_number = font.render(
str(game.lines_cleared), True, GRAY)
text_game_over = font1.render("GAME OVER", True, BLACK)
text_game_over1 = font.render(
"Shift + R to try again", True, WHITE)
text_game_over2 = font.render(
"Shift + R to try again", True, BLUE)
text_game_paused = font.render('PAUSED', True, WHITE)
screen.blit(text_score, [size[0]-90, 15])
screen.blit(text_score_number, [size[0]-90, 40])
screen.blit(text_lines_cleared, [size[0]-90, 70])
screen.blit(text_lines_cleared_number, [size[0]-90, 95])
if game.state == "gameover":
overlay = pygame.Surface(size)
overlay.set_alpha(128)
overlay.fill(GRAY)
screen.blit(overlay, (0, 0))
pygame.draw.rect(screen, RED, [
0, size[0]/2 + 10, size[0], 100])
screen.blit(text_game_over, [50, 220])
screen.blit(text_game_over1, [80, 270])
rect = pygame.Rect(0, 270, size[0], 48)
mpos = pygame.mouse.get_pos()
if rect.collidepoint(mpos):
screen.blit(text_game_over2, [80, 270])
events = pygame.event.get()
for e in events:
if e.type == pygame.MOUSEBUTTONDOWN:
game = Tetris(20, 10)
if is_paused:
overlay = pygame.Surface(size)
overlay.set_alpha(128)
overlay.fill(WHITE)
screen.blit(overlay, (0, 0))
pygame.draw.rect(screen, GRAY, [
0, size[0]/2 + 20, size[0], 50])
screen.blit(text_game_paused, [150, 235])
pygame.display.flip()
clock.tick(fps)
pygame.display.quit()
pygame.quit()
run_tetris()