-
Notifications
You must be signed in to change notification settings - Fork 0
/
app.js
116 lines (88 loc) · 3.91 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScores, activePlayer, gamePlaying;
init();
//making the event handler and listerner for the dice roll button
document.querySelector(".btn-roll").addEventListener('click',function(){
if(gamePlaying){
//Task for roll button
// 1.Get the random number..
var dice = Math.floor(Math.random() * 6) + 1;
// 2.display the results..
var diceDOM = document.querySelector(".dice");
diceDOM.style.display = "block";
diceDOM.src = "dice-" + dice + ".png";
//3.Update the score only if the score is not 1
if(dice !== 1){
//calculate the round score and update it into the global variable
roundScores += dice;
document.querySelector("#current-" + activePlayer).textContent = roundScores;
}else{
winner();
nextPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click',function(){
//calculate the player score
scores[activePlayer] += roundScores;
//display the score to the players
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
winner();
nextPlayer();
});
document.querySelector('.btn-new').addEventListener('click',init);
function init(){
scores = [0,0];
roundScores = 0;
activePlayer = 0;
gamePlaying = true;
/*
*The math . random will generate the number with 0.100000000 to 1.0000000000
*So inorder to get the number within rage 0-5 we need to multiply random number
with 6
*And then we do +1 inorder to make the range of random ness till 6
*/
//Or method...
// document.querySelector("#current-" + activePlayer).innerHTML = '<em>'+ dice +'</em>'
//initialising screen.....
//making the dice disappear as we dont need it before the game starts
document.querySelector(".dice").style.display = 'none';
//initialising the all values to zeros
document.getElementById('score-0').textContent = 0;
document.getElementById('score-1').textContent = 0;
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
document.querySelector('#name-0').textContent = 'player 1';
document.querySelector('#name-1').textContent = 'player 2';
}
function winner(){
if(scores[activePlayer]>= 20){
document.querySelector('#name-' + activePlayer).textContent = 'Winner';
document.querySelector('.dice').style.display = 'none';
document.querySelector('player-' + activeplayer +'-panel').classList.remove('active');
gamePlaying = flase;
}
}
function nextPlayer(){
//pass the control to the next player
//switching the player
activePlayer===0 ? activePlayer=1 : activePlayer=0;
//making the round score as 0
roundScores=0;
document.getElementById("current-0").textContent = 0;
document.getElementById("current-1").textContent = 0;
//to add the class in the html we can use following
// document.querySelector('.player-0-panel').classList.remove('active');
//to remove the class we can do following
//document.querySelector('.player-1-panel').classList.add('active');
//do Toggle the class as selected and unselected we can use following
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
}