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asyncio.create_unix_server has an off-by-one error concerning the backlog parameter #90871
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Hi, asyncio.create_unix_server appears to treat the "backlog" parameter as where 0 means that *no connection will ever possibly be pending*, which (at the very least for UNIX sockets on my machine) is untrue. Consider a (non-asyncio) server: import os, socket, sys, time
sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind('test.sock')
sock.listen(backlog=0)
while True:
print('.', end='', file=sys.stderr)
time.sleep(1) This server never calls accept(), and uses a backlog of zero. However, a client can actually still successfully call connect against such a server: import os, socket, time
sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.setblocking(False)
sock.connect('test.sock')
print("Connected!") When run against the server example, the first invocation of this client will actually connect successfully (Surprising, but that's how the C syscalls work too, so... alright) but the second invocation of this client will raise BlockingIOError (EAGAIN). Further, if we amend the first server example to actually call accept(), it will succeed when the first client connects -- demonstrating that the actual total queue length here was actually effectively 1, not 0. (i.e. there's always room for at least one connection to be considered, and the backlog counts everybody else.) However, in asyncio.BaseSelectorEventLoop._accept_connection(...), the code uses Note that when backlog=1, this actually allows for *two* pending connections before clients are rejected, but this loop will only fire once. This behavior is surprising, because backlog==0 means we'll accept no clients, but backlog==1 means we will allow for two to enqueue before accepting both. There is seemingly no way with asyncio to actually specify "Exactly one pending connection". I think this loop should be amended to reflect the actual truth of the backlog parameter, and it should iterate over A (very) simple fix is attached here; if it seems sound, I can spin a real PR on GitHub. |
Sure. Could you send a PR? Ideally it would include a test for the new behavior and a docs update. Does this apply only to UNIX sockets, or also to INET sockets? |
I'll give it a shot. I haven't submitted anything to the project before so it might take me a handful of minutes to figure out how to tie and/or untie my shoelaces.
I'll be honest, I don't know. I'll have to experiment. I don't know if there are cross-platform gotchas at play here between Windows/macOS/BSD/Linux. socket programming is, famously, very easy and nobody ever gets it wrong. :) |
I would start with a test -- such a test should be easily reused for INET sockets, so then you can test that case, and we will find out in CI. While it's not authoritative, the FreeBSD developers handbook has this clear sentence: "[t]he backlog variable tells sockets how many incoming requests to accept while you are busy processing the last request." |
Next action: Create a test for backlog 0 and 1 behavior. |
Whoops, I forgot about this one, my apologies... If you haven't picked this up already, what are steps I need to take to submit a contribution? IIRC, there's a CLA ...? (Or something like a CLA...?) |
Hi @jnsnow, No worries. If you want to work on this, just leave a message here. The devguide.python.org has details on Python contribution. Regarding the CLA, a bot will ask you to sign it when you submit a PR. https://devguide.python.org/getting-started/pull-request-lifecycle/#licensing Thanks! |
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